示例#1
0
    def createWorld(self, world):
        bd = BodyDef()
        ground = world.createBody(bd)

        shape = EdgeShape()
        shape.set(Vector2(-40, 0), Vector2(40, 0))

        ground.createFixture(shape, 0.0)
        shape.dispose()

        shape = PolygonShape()
        shape.setAsBox(0.6, 0.125)

        fd = FixtureDef()
        fd.shape = shape
        fd.density = 20.0
        fd.friction = 0.2

        jd = RevoluteJointDef()
        jd.collideConnected = False

        y = 25.0
        prevBody = ground

        for i in range(30):
            bd = BodyDef()
            bd.type = BodyType.DynamicBody
            bd.position.set(0.5 + i, y)
            body = world.createBody(bd)
            body.createFixture(fd)

            anchor = Vector2(i, y)
            jd.initialize(prevBody, body, anchor)
            world.createJoint(jd)
            prevBody = body

        shape.dispose()