示例#1
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 def __init__(self,id,name,descr):
    JQuest.__init__(self,id,name,descr)
    self.questItemIds = [FOOD, MEAT]
    test = self.loadGlobalQuestVar("625_respawn")
    if test.isdigit() :
       remain = long(test) - System.currentTimeMillis()
       if remain <= 0 :
          self.addSpawn(31542,157136,-121456,-2363,0, False, 40000)
       else :
          self.startQuestTimer("spawn_npc", remain, None, None)
    else:
       self.addSpawn(31542,157136,-121456,-2363,0, False, 40000)
示例#2
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 def __init__(self,id,name,descr):
     self.MobSpawns ={
             20432: {'HP': 100, 'chance': 100}, # Elpy
             20058: {'HP': 50, 'chance': 10} # Ol Mahum Guard
             }
     # made a second dictionary for the texts
     self.MobTexts ={
             20058: ["I'll be back", "You are stronger than expected"] # I don't recall the retail text they say, so I made custom ones to test it
             }
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self,id,name,descr)
示例#3
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 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = range(7193,7195)
     test = self.loadGlobalQuestVar("604_respawn")
     if test.isdigit() :
        remain = long(test) - System.currentTimeMillis()
        if remain <= 0 :
           self.addSpawn(31541,186304,-43744,-3193,0, False, 57000)
        else :
           self.startQuestTimer("spawn_npc", remain, None, None)
     else :
        self.addSpawn(31541,186304,-43744,-3193,0, False, 57000)
示例#4
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文件: chests.py 项目: Kingzor/scoria4
    def __init__(self,id,name,descr):
        # firstly, don't forget to call the parent constructor to prepare the event triggering
        # mechanisms etc.
        JQuest.__init__(self,id,name,descr)

        self.chests = [18265,18266,18267,18268,18269,18270,18271,18272,18273,18274, \
                       18275,18276,18277,18278,18279,18280,18281,18282,18283,18284, \
                       18285,18286,18287,18288,18289,18290,18291,18292,18293,18294, \
                       18295,18296,18297,18298,21671,21694,21717,21740,21763,21786, \
                       21801,21802,21803,21804,21805,21806,21807,21808,21809,21810, \
                       21811,21812,21813,21814,21815,21816,21817,21818,21819,21820, \
                       21821,21822]

        for i in self.chests :
            self.addSkillUseId(i)
            self.addAttackId(i)
示例#5
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 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     # All of these are overridden in the subclasses
     self.NPC = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
     self.Items = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
     self.Mob = [0, 1, 2]
     self.classid = 0
     self.prevclass = 0
     self.qn = "SagasSuperclass"
     self.X = [0, 1, 2]
     self.Y = [0, 1, 2]
     self.Z = [0, 1, 2]
     self.Text = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17]
     self.Spawn_List = []
     #all these are not overridden by the subclasses (either cause they are constant or used only for this script)
     self.CREATED     = State('Start', self)
     self.STARTED     = State('Started', self)
     self.COMPLETED   = State('Completed', self)
示例#6
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 def __init__(self, id, name, descr) :
   JQuest.__init__(self, id, name, descr)
   self.Teleport = []
   self.Benomm = []
   castleOwner = CastleManager.getInstance().getCastleById(8).getOwnerId()
   siegeDate = CastleManager.getInstance().getCastleById(8).getSiegeDate().getTimeInMillis()
   benomTeleporterSpawn = (siegeDate - System.currentTimeMillis()) - 86400000
   benomRaidRoomSpawn = (siegeDate - System.currentTimeMillis()) - 86400000
   benomRaidSiegeSpawn = (siegeDate - System.currentTimeMillis())
   if benomTeleporterSpawn < 0 :
     benomTeleporterSpawn = 1
   if benomRaidSiegeSpawn < 0 :
     benomRaidSiegeSpawn = 1
   self.BenomWalkRouteStep = 0
   self.BenomIsSpawned = 0
   if castleOwner > 0 :
     if benomTeleporterSpawn >= 1 :
       self.startQuestTimer("BenomTeleSpawn", benomTeleporterSpawn, None, None)
     if (siegeDate - System.currentTimeMillis()) > 0 :
       self.startQuestTimer("BenomRaidRoomSpawn", benomRaidRoomSpawn, None, None)
     self.startQuestTimer("BenomRaidSiegeSpawn", benomRaidSiegeSpawn, None, None)
   self.Benom = Benom
示例#7
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [SuspiciousTotem, GemstoneKey, TotemDoll, Dress]
示例#8
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.isSpawned = 0
     self.questItemIds = [
         Starstone, Detector, Detector2, Letter, Starstone2
     ]
示例#9
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     # list to hold the player and pet instance of the player in the duel and an "isFoul" flag, indexed by npcId
     self.inProgressDuelMobs = {}  # [player, player.getPet(), True/False]
示例#10
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
示例#11
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 def __init__(self,id,name,descr):
    JQuest.__init__(self,id,name,descr)
    self.questItemIds = [FRAGMENT,CHEST]
示例#12
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 def __init__(self,id,name,descr):
     self.turek_orc_footman = 20499
     self.FirstAttacked = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self,id,name,descr)
示例#13
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 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.Party = []
     self.questItemIds = [FRAGMENT]
示例#14
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [
         ECTOPLASM, STABILIZED_ECTOPLASM, ORDER, GLASS_JAGUAR_CRYSTAL,
         BOOK_OF_SEAL
     ]
示例#15
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     # Выросшие
     self.adultSmallSquash = [12775, 12776]
     self.adultLargeSquash = [12778, 12779]
示例#16
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 def __init__(self,id,name,descr):
    JQuest.__init__(self,id,name,descr)
    self.isAngelSpawned = 0
    self.questItemIds = [SEALED_PATH,PATH,EMPTY_CRYSTAL,MEDICINE,MESSAGE]
示例#17
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.FirstAttacked = False
     self.Teleported = False
示例#18
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 def __init__(self, id, name, descr):
     self.karul_bugbear = 20600
     self.FirstAttacked = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self, id, name, descr)
示例#19
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     # a hashtable tracking this quest's (chest) spawns, indexed by leaderST
     self.spawn_tracker = {}
 def __init__(self, id, name, descr):
     self.cats_eye_bandit = 27038
     self.FirstAttacked = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self, id, name, descr)
示例#21
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.Party = []
     self.questItemIds = [FRAGMENT]
示例#22
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 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [Medal]
     #a dynamic dictionary mapping player names to board status and selected numbers - name : [[game],[guesses],bet]
     self.gameStatus = {}
示例#23
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 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [Certificate,Metal]
示例#24
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 def __init__(self,id,name,descr):
 	JQuest.__init__(self,id,name,descr)
 	self.questItemIds = range(8283,8286)
示例#25
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 def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr)

 def onTalk (Self, npc, player):
示例#26
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 def __init__(self, id, name, descr):
     self.isSpawned = False
     JQuest.__init__(self, id, name, descr)
示例#27
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 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onAdvEvent (self,event,npc,player) :
示例#28
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 def __init__(self, id, name, descr):
     self.timak_orc_troop_leader = 20767
     self.FirstAttacked = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self, id, name, descr)
示例#29
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 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = range(3692,3811) + [3471]
示例#30
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 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.priest = ""
     self.tifaren = 0
     self.soul = 0
     self.well = 0
示例#31
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 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onEvent (self,event,st) :
示例#32
0
 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [BrokenMetal]
示例#33
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [FRAGMENT, TOOL, REPORT, REPORT2]
示例#34
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 def __init__(self,id,name,descr):
    JQuest.__init__(self,id,name,descr)
    self.questItemIds = [CARGO,CRYSTAL,MAP,SONIN_CR,ALEX_CR,PANO_CR]
示例#35
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 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [Certificate,MetalReport,Accessory]
示例#36
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 def __init__(self,id,name,descr):  
    JQuest.__init__(self,id,name,descr)
    self.questItemIds = [SilverKey,LidiaHairPin,LidiaDiary,SilverSpear] 
示例#37
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [Certificate, Metal]
示例#38
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [Letter, Letter2, Tablet, Report]
示例#39
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	def __init__(self,id,name,descr):
		JQuest.__init__(self,id,name,descr)
		self.questItemIds = [GAZKH_FRAGMENT,ORNITHOMIMUS_CLAW,DEINONYCHUS_BONE,EPITAPH_OF_WISDOM]
示例#40
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [CARGO, CRYSTAL, MAP, SONIN_CR, ALEX_CR, PANO_CR]
示例#41
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 def __init__(self,id,name,descr):
    JQuest.__init__(self,id,name,descr)
    self.isAngelSpawned = 0
    self.questItemIds = [SEALED_PATH,PATH,EMPTY_CRYSTAL,MEDICINE,MESSAGE]
示例#42
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 def __init__(self,id,name,descr):
     self.AlwaysSpawn = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self,id,name,descr)
示例#43
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 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [ANTIQUE_BROOCH,SEALED_BOX,7256,7257,7258,7259,GRAVE_PASS]
示例#44
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 def __init__(self, id, name, descr):
     self.turek_orc_warlord = 20495
     self.FirstAttacked = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self, id, name, descr)
示例#45
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 def __init__(self,id,name,descr) :
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [DAIMONS_EYES,HESTIAS_FAIRY_STONE,NUCLEUS_OF_LESSER_GOLEM,FALSTON_FANG,SHAIDS_TALON]
示例#46
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 def __init__(self,id,name,descr):
    JQuest.__init__(self,id,name,descr)
    self.questItemIds = [DINOSAUR_FANG_NECKLACE]
示例#47
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 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [ORC_AMULET, ORC_NECKLACE, WEREWOLF_FANG, GLUDIO_LORDS_MARK]
 def __init__(self, id, name, descr):
     self.ol_mahum_general = 20438
     self.FirstAttacked = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self, id, name, descr)
示例#49
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 def __init__(self, id, name, descr):
     self.cats_eye_bandit = 27038
     self.FirstAttacked = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self, id, name, descr)
示例#50
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 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onAdvEvent (self,event,npc,player) :
示例#51
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 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onAttack (self,npc,player,damage,isPet):
示例#52
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = []
示例#53
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     # list to hold the player and pet instance of the player in the duel and an "isFoul" flag, indexed by npcId
     self.inProgressDuelMobs = {}  # [player, player.getPet(), True/False]
示例#54
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [
         GAZKH_FRAGMENT, ORNITHOMIMUS_CLAW, DEINONYCHUS_BONE,
         EPITAPH_OF_WISDOM
     ]
示例#55
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 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [10866]
示例#56
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 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onTalk (Self,npc,player):
示例#57
0
 def __init__(self,id,name,descr):
    JQuest.__init__(self,id,name,descr)
    self.questItemIds = [CRYSTAL,OXYDE,CRYPT]
示例#58
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 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
示例#59
0
 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
 
 def onEvent(self, event, st):
示例#60
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 def __init__(self,id,name,descr):
     self.delu_lizardman_special_commander = 21107
     self.FirstAttacked = False
     # finally, don't forget to call the parent constructor to prepare the event triggering
     # mechanisms etc.
     JQuest.__init__(self,id,name,descr)