示例#1
0
def judge_item(life, item_uid):
    _item = ITEMS[item_uid]
    _score = 0

    if brain.get_flag(life, "no_weapon") or not combat.has_ready_weapon(life):
        if _item["type"] == "gun":
            if combat.weapon_is_working(life, item_uid):
                _score += _item["accuracy"]
            else:
                _score += _item["accuracy"] / 2

        if _item["type"] in ["magazine", "clip"]:
            _score += 1

    return _score
示例#2
0
def quick_look(life):
    _life = []
    _items = []
    _current_chunk = lfe.get_current_chunk_id(life)
    _current_chunk_pos = chunks.get_chunk(_current_chunk)['pos']
    _x_chunk_min = bad_numbers.clip(
        _current_chunk_pos[0] -
        ((get_vision(life) / WORLD_INFO['chunk_size']) *
         WORLD_INFO['chunk_size']), 0, MAP_SIZE[0] - WORLD_INFO['chunk_size'])
    _y_chunk_min = bad_numbers.clip(
        _current_chunk_pos[1] -
        ((get_vision(life) / WORLD_INFO['chunk_size']) *
         WORLD_INFO['chunk_size']), 0, MAP_SIZE[1] - WORLD_INFO['chunk_size'])
    _x_chunk_max = bad_numbers.clip(
        _current_chunk_pos[0] +
        ((get_vision(life) / WORLD_INFO['chunk_size']) *
         WORLD_INFO['chunk_size']), 0, MAP_SIZE[0] - WORLD_INFO['chunk_size'])
    _y_chunk_max = bad_numbers.clip(
        _current_chunk_pos[1] +
        ((get_vision(life) / WORLD_INFO['chunk_size']) *
         WORLD_INFO['chunk_size']), 0, MAP_SIZE[1] - WORLD_INFO['chunk_size'])
    _has_ready_weapon = combat.has_ready_weapon(life)

    for y in range(_y_chunk_min, _y_chunk_max, WORLD_INFO['chunk_size']):
        for x in range(_x_chunk_min, _x_chunk_max, WORLD_INFO['chunk_size']):
            _chunk_key = '%s,%s' % (x, y)
            _chunk = chunks.get_chunk(_chunk_key)

            for life_id in _chunk['life']:
                ai = LIFE[life_id]

                if ai['dead']:
                    continue

                if life_id == life['id']:
                    continue

                if not can_see_position(life, LIFE[life_id]['pos']):
                    continue

                _visibility = get_visiblity_of_position(life, ai['pos'])
                _stealth_coverage = get_stealth_coverage(ai)

                if _visibility < 1 - _stealth_coverage:
                    continue

                if not ai['id'] in life['know']:
                    brain.meet_alife(life, ai)

                life['seen'].append(ai['id'])

                if life['think_rate'] == life['think_rate_max']:
                    lfe.create_and_update_self_snapshot(LIFE[ai['id']])
                    judgement.judge_life(life, ai['id'])

                if ai['dead']:
                    if life['know'][ai['id']]['group']:
                        groups.remove_member(life,
                                             life['know'][ai['id']]['group'],
                                             ai['id'])
                        life['know'][ai['id']]['group'] = None

                    life['know'][ai['id']]['dead'] = True
                elif ai['asleep']:
                    life['know'][ai['id']]['asleep'] = True
                elif not ai['asleep']:
                    life['know'][ai['id']]['asleep'] = False

                life['know'][ai['id']]['last_seen_time'] = 0
                life['know'][ai['id']]['last_seen_at'] = ai['pos'][:]
                life['know'][ai['id']]['escaped'] = False
                life['know'][ai['id']]['state'] = ai['state']
                life['know'][ai['id']]['state_tier'] = ai['state_tier']

                if brain.alife_has_flag(life, ai['id'], 'search_map'):
                    brain.unflag_alife(life, ai['id'], 'search_map')

                _chunk_id = lfe.get_current_chunk_id(ai)
                judgement.judge_chunk(life, _chunk_id, seen=True)

                _life.append(life_id)

            for item_uid in _chunk['items']:
                if not item_uid in ITEMS:
                    continue

                item = ITEMS[item_uid]

                if not item['uid'] in life['know_items']:
                    brain.remember_item(life, item)

                if items.is_item_owned(item['uid']):
                    continue

                #	#TODO: This doesn't work because we are specifically checking chunks
                #	if item['owner'] and lfe.item_is_equipped(LIFE[item['owner']], item['uid']):
                #		life['know_items'][item['uid']]['last_seen_at'] = LIFE[item['owner']]['pos']
                #		life['know_items'][item['uid']]['last_owned_by'] = item['owner']
                #		life['know_items'][item['uid']]['last_seen_time'] = 0
                #
                #	continue

                if not can_see_position(life, item['pos']):
                    continue

                if not item['uid'] in life['know_items']:
                    brain.remember_item(life, item)

                life['seen_items'].append(item['uid'])
                life['know_items'][
                    item['uid']]['last_seen_at'] = item['pos'][:]
                life['know_items'][item['uid']]['last_seen_time'] = 0
                life['know_items'][item['uid']]['last_owned_by'] = None
                life['know_items'][
                    item['uid']]['score'] = judgement.judge_item(
                        life, item['uid'])
                life['know_items'][item['uid']]['lost'] = False

                _items.append(item_uid)
示例#3
0
def create_function_map():
	FUNCTION_MAP.update({'is_family': stats.is_family,
		'name': lambda life: ' '.join(life['name']),
		'is_same_species': stats.is_same_species,
		'can_trust': judgement.can_trust,
		'is_dangerous': judgement.is_target_dangerous,
		'can_bite': stats.can_bite,
		'can_scratch': stats.can_scratch,
		'weapon_equipped_and_ready': combat.weapon_equipped_and_ready,
		'prepare_for_ranged': combat.prepare_for_ranged,
		'explore_unknown_chunks': survival.explore_unknown_chunks,
		'is_nervous': stats.is_nervous,
		'is_aggravated': stats.is_aggravated,
		'is_scared': judgement.is_scared,
		'is_safe': judgement.is_safe,
		'is_healthy': None,
		'is_intimidated': stats.is_intimidated,
		'is_intimidating': lambda life, life_id: stats.is_intimidated_by(LIFE[life_id], life['id']),
		'is_confident': stats.is_confident,
		'is_situation_tense': lambda life: judgement.get_tension(life)>=10,
		'is_combat_ready': lambda life, life_id: not LIFE[life_id]['state'] in ['hiding', 'hidden'],
		'is_surrendering': lambda life, life_id: LIFE[life_id]['state'] == 'surrender',
		'is_being_surrendered_to': lambda life: len(judgement.get_combat_targets(life, ignore_escaped=True, filter_func=lambda life, life_id: LIFE[life_id]['state'] == 'surrender'))>0,
		'closest': None,
		'kill': lambda life: lfe.kill(life, 'their own dumb self'),
		'has_attacked_trusted': stats.has_attacked_trusted,
		'has_attacked_self': stats.has_attacked_self,
		'distance_to_pos': stats.distance_from_pos_to_pos,
		'current_chunk_has_flag': lambda life, flag: chunks.get_flag(life, lfe.get_current_chunk_id(life), flag)>0,
		'is_idle': lambda life: life['state'] == 'idle',
		'is_relaxed': lambda life: life['state_tier'] == TIER_RELAXED,
		'is_child_of': stats.is_child_of,
		'is_parent_of': stats.is_parent_of,
		'has_parent': stats.has_parent,
		'has_child': stats.has_child,
		'is_night': logic.is_night,
		'is_born_leader': stats.is_born_leader,
		'is_psychotic': stats.is_psychotic,
		'is_safe_in_shelter': stats.is_safe_in_shelter,
		'is_incapacitated': stats.is_incapacitated,
		'is_target': lambda life, life_id: life_id in judgement.get_targets(life) or life_id in judgement.get_combat_targets(life),
		'seen_target_recently': lambda life, life_id: brain.knows_alife_by_id(life, life_id)['last_seen_time']<=150,
		'is_combat_target': lambda life, life_id: life_id in judgement.get_combat_targets(life),
		'is_traitor': lambda life, life_id: len(lfe.get_memory(life, matches={'text': 'traitor', 'target': life_id}))>0,
		'is_awake': judgement.is_target_awake,
		'is_dead': judgement.is_target_dead,
		'is_target_dead': judgement.is_target_dead,
		'is_raiding': lambda life: (life['group'] and groups.get_stage(life, life['group'])==STAGE_RAIDING)==True,
		'find_and_announce_shelter': groups.find_and_announce_shelter,
		'desires_shelter': stats.desires_shelter,
		'travel_to_position': movement.travel_to_position,
		'find_target': movement.find_target,
		'can_see_target': sight.can_see_target,
		'has_threats': lambda life: len(judgement.get_threats(life, ignore_escaped=1))>0,
		'has_visible_threat': lambda life: len(judgement.get_visible_threats(life))>0,
		'has_combat_targets': lambda life: len(judgement.get_combat_targets(life))>0,
		'has_lost_threat': lambda life: len(judgement.get_threats(life, escaped_only=True, ignore_escaped=2))>0,
		'has_ready_combat_targets': lambda life: len(judgement.get_ready_combat_targets(life, recent_only=True, limit_distance=sight.get_vision(life)+10))>0,
		'danger_close': stats.is_threat_too_close,
		'number_of_alife_in_chunk_matching': lambda life, chunk_key, matching, amount: len(chunks.get_alife_in_chunk_matching(chunk_key, matching))>amount,
		'number_of_alife_in_reference_matching': lambda life, reference_id, matching, amount: len(references.get_alife_in_reference_matching(reference_id, matching))>amount,
		'announce_to_group': groups.announce,
		'is_in_chunk': chunks.is_in_chunk,
		'is_in_shelter': lfe.is_in_shelter,
		'has_shelter': lambda life: len(judgement.get_known_shelters(life))>0,
		'has_completed_job': lambda life, job_id: job_id in life['completed_jobs'],
		'has_completed_task': lambda life, job_id: job_id in life['completed_jobs'],
		'retrieve_from_memory': brain.retrieve_from_memory,
		'pick_up_and_hold_item': lfe.pick_up_and_hold_item,
		'has_usable_weapon': lambda life: not combat.has_ready_weapon(life) == False,
		'has_potentially_usable_weapon': lambda life: combat.has_potentially_usable_weapon(life) == True,
		'target_is_combat_ready': judgement.target_is_combat_ready,
		'create_item_need': survival.add_needed_item,
		'group_needs_resources': lambda life, group_id: groups.needs_resources(group_id),
		'has_needs_to_meet': survival.has_needs_to_meet,
		'has_unmet_needs': survival.has_unmet_needs,
		'has_needs_to_satisfy': survival.has_needs_to_satisfy,
		'has_needs': lambda life: survival.has_needs_to_meet(life) or survival.has_unmet_needs(life) or survival.has_needs_to_satisfy(life),
		'has_number_of_items_matching': lambda life, matching, amount: len(lfe.get_all_inventory_items(life, matches=matching))>=amount,
		'flag_item_matching': lambda life, matching, flag: lfe.get_all_inventory_items(life, matches=[matching]) and brain.flag_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0], flag)>0,
		'drop_item_matching': lambda life, matching: lfe.get_all_inventory_items(life, matches=[matching]) and lfe.drop_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0]['uid'])>0,
		'has_target_to_follow': lambda life: judgement.get_target_to_follow(life)>0,
		'has_target_to_guard': lambda life: judgement.get_target_to_guard(life)>0,
		'get_recent_events': speech.get_recent_events,
		'get_target': lambda life, life_id: speech.get_target(life,
	                                                           lfe.has_dialog_with(life, life_id),
	                                                           dialog.get_flag(lfe.has_dialog_with(life, life_id),
	                                                                           'NEXT_GIST')),
		'get_needs': lambda life, life_id: speech.get_needs(life,
	                                                         lfe.has_dialog_with(life, life_id),
	                                                         dialog.get_flag(lfe.has_dialog_with(life, life_id),
	                                                                         'NEXT_GIST')),
		'get_location': lambda life: '%s, %s' % (life['pos'][0], life['pos'][1]),
		'join_group': lambda life, **kwargs: groups.join_group(life, kwargs['group_id']),
		'add_group_member': lambda life, life_id: groups.add_member(life, life['group'], life_id),
		'claim_to_be_group_leader': lambda life, life_id: groups.set_leader(life, life['group'], life['id']),
		'is_group_leader': lambda life: groups.is_leader_of_any_group(life)==True,
		'is_in_same_group': lambda life, life_id: (life['group'] and LIFE[life_id]['group'] == life['group'])>0,
		'is_target_group_leader': lambda life, life_id: (groups.is_leader_of_any_group(LIFE[life_id]))==True,
		'is_in_group': lambda life: life['group']>0,
		'is_target_hostile': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['alignment'] == 'hostile',
		'is_target_in_group': lambda life, life_id, **kwargs: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group']==kwargs['group'],
		'is_target_in_any_group': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group']>0,
		'is_target_group_friendly': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment')=='trust',
		'is_target_group_hostile': groups.is_target_group_hostile,
		'is_target_group_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment')=='neutral',
		'is_group_hostile': lambda life, **kwargs: groups.get_group_memory(life, kwargs['group_id'], 'alignment')=='hostile',
		'is_injured': lambda life: len(lfe.get_cut_limbs(life)) or len(lfe.get_bleeding_limbs(life)),
		'inform_of_group_members': speech.inform_of_group_members,
		'update_group_members': speech.update_group_members,
		'get_group_flag': groups.get_flag,
		'get_flag': brain.get_flag,
		'get_group': lambda life: life['group'],
		'discover_group': lambda life, **kwargs: groups.discover_group(life, kwargs['group_id']),
		'add_target_to_known_group': lambda life, life_id, **kwargs: groups.add_member(life, kwargs['group_id'], life_id),
		'knows_about_group': lambda life, **kwargs: groups.group_exists(life, kwargs['group_id']),
		'group_has_shelter': lambda life: groups.get_shelter(life, life['group'])>0,
		'declare_group_hostile': lambda life, **kwargs: stats.declare_group_hostile(life, kwargs['group_id']),
		'declare_group_trusted': lambda life, **kwargs: stats.declare_group_trusted(life, kwargs['group_id']),
		'declare_group_target': lambda life, life_id: stats.declare_group_target(life, life_id, 'hostile'),
		'get_group_shelter': lambda life: groups.get_shelter(life, life['group']),
		'set_group_shelter': lambda life, **kwargs: groups.set_shelter(life, kwargs['group_id'], kwargs['shelter']),
		'get_group_stage': lambda life: groups.get_stage(life, life['group']),
		'get_group_stage_message': speech.get_group_stage_message,
		'set_group_stage': lambda life, **kwargs: groups.set_stage(life, kwargs['group_id'], kwargs['stage']),
		'is_group_motivated_for_crime': lambda life: life['group'] and groups.get_motive(life, life['group']) == 'crime',
		'wants_to_leave_group_for_group': lambda life: stats.wants_to_abandon_group(life, life['group']),
		'knows_items_matching': lambda life, **kwargs: len(brain.get_multi_matching_remembered_items(life, kwargs['items'], no_owner=True))>0,
		'get_known_group': speech.get_known_group,
		'inform_of_group': speech.inform_of_group,
		'force_inform_of_group': speech.force_inform_of_group,
		'inform_of_items': lambda life, life_id, **kwargs: speech.inform_of_items(life, life_id, kwargs['items']),
		'update_location': lambda life, life_id: brain.update_known_life(life, life_id, 'last_seen_at', LIFE[life_id]['pos'][:]),
		'has_questions_for_target': lambda life, life_id: len(memory.get_questions_for_target(life, life_id))>0,
		'has_orders_for_target': lambda life, life_id: len(memory.get_orders_for_target(life, life_id))>0,
		'ask_target_question': memory.ask_target_question,
		'give_target_order_message': memory.give_target_order_message,
		'give_target_order': memory.give_target_order,
		'take_order': memory.take_order,
		'reject_order': memory.reject_order,
		'get_introduction_message': speech.get_introduction_message,
		'get_introduction_gist': speech.get_introduction_gist,
		'establish_trust': stats.establish_trust,
		'establish_feign_trust': stats.establish_feign_trust,
		'establish_aggressive': stats.establish_aggressive,
		'establish_hostile': stats.establish_hostile,
		'establish_scared': stats.establish_scared,
		'claim_hostile': lambda life, target, **kwargs: stats.establish_hostile(life, kwargs['target_id']),
		'describe_target': lambda life, life_id, **kwargs: speech.describe_target(life, kwargs['target']),
		'consume': lfe.consume,
		'explode': items.explode,
		'is_player': lambda life: 'player' in life,
		'is_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id)['alignment'] == 'neutral',
		'reset_think_timer': lfe.reset_think_rate,
		'mark_target_as_combat_ready': lambda life, life_id: brain.flag_alife(life, life_id, 'combat_ready'),
		'mark_target_as_not_combat_ready': lambda life, life_id: brain.flag_alife(life, life_id, 'combat_ready', value=False),
		'saw_target_recently': lambda life, **kwargs: brain.knows_alife_by_id(life, kwargs['target_id']) and -1<brain.knows_alife_by_id(life, kwargs['target_id'])['last_seen_time']<6000,
		'update_location_of_target_from_target': speech.update_location_of_target_from_target,
		'ping': lambda life: logging.debug('%s: Ping!' % ' '.join(life['name'])),
		'wander': lambda life: alife_discover.tick(life),
		'pick_up_item': lambda life: alife_needs.tick(life),
		'take_shelter': lambda life: alife_shelter.tick(life),
		'has_non_relaxed_goal': lambda life: life['state_tier']>TIER_RELAXED,
		'needs_to_manage_inventory': lambda life: alife_manage_items.conditions(life) == True,
		'manage_inventory': lambda life: alife_manage_items.tick(life),
		'cover_exposed': lambda life: len(combat.get_exposed_positions(life))>0,
		'ranged_ready': lambda life: lfe.execute_raw(life, 'combat', 'ranged_ready'),
		'ranged_attack': lambda life: alife_combat.ranged_attack(life),
		'melee_ready': lambda life: lfe.execute_raw(life, 'combat', 'melee_ready'),
		'melee_attack': lambda life: alife_combat.melee_attack(life),
		'take_cover': lambda life: alife_cover.tick(life),
		'hide': lambda life: alife_escape.tick(life),
		'stop': lfe.stop,
		'search_for_threat': lambda life: alife_search.tick(life),
		'has_low_recoil': lambda life: life['recoil']>=.25,
		'has_medium_recoil': lambda life: life['recoil']>=.5,
		'has_high_recoil': lambda life: life['recoil']>=.75,
		'has_focus_point': lambda life: len(lfe.get_memory(life, matches={'text': 'focus_on_chunk'}))>0,
		'walk_to': lambda life: movement.travel_to_chunk(life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[len(lfe.get_memory(life, matches={'text': 'focus_on_chunk'}))-1]['chunk_key']),
		'follow_target': alife_follow.tick,
		'guard_focus_point': lambda life: movement.guard_chunk(life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[0]['chunk_key']),
		'disarm': lambda life, life_id: brain.flag_alife(life, life_id, 'disarm', value=WORLD_INFO['ticks']),
		'drop_weapon': lambda life: lfe.drop_item(life, lfe.get_held_items(life, matches={'type': 'gun'})[0]),
		'is_disarming': lambda life, life_id: brain.get_alife_flag(life, life_id, 'disarm')>0,
		'set_raid_location': lambda life, **kwargs: lfe.memory(life, 'focus_on_chunk', chunk_key=kwargs['chunk_key']),
		'move_to_chunk': lambda life, **kwargs:  movement.set_focus_point(life, kwargs['chunk_key']),
		'move_to_chunk_key': movement.set_focus_point,
		'recruiting': lambda life, life_id: speech.send(life, life_id, 'recruit'),
		'is_raiding': lambda life: life['group'] and groups.get_stage(life, life['group']) == STAGE_ATTACKING,
		'is_in_target_chunk': lambda life, target_id: lfe.get_current_chunk_id(life) == lfe.get_current_chunk_id(LIFE[target_id]),
		'get_chunk_key': lfe.get_current_chunk_id,
		'has_threat_in_combat_range': stats.has_threat_in_combat_range,
		'find_nearest_chunk_in_reference': references.find_nearest_chunk_key_in_reference_of_type,
		'has_item_type': lambda life, item_match: not lfe.get_inventory_item_matching(life, item_match) == None,
		'move_to_target': lambda life, target_id: movement.travel_to_position(life, LIFE[target_id]['pos']),
		'is_in_range_of_target': lambda life, target_id, distance: numbers.distance(life['pos'], LIFE[target_id]['pos'])<=int(distance),
		'track_target': lambda life, target_id: brain.meet_alife(life, LIFE[target_id]) and judgement.track_target(life, target_id),
		'untrack_target': judgement.untrack_target,
		'clear_tracking': lambda life: brain.flag(life, 'tracking_targets', []),
		'can_see_item': lambda life, item_uid: item_uid in life['seen_items'],
		'has_item': lambda life, item_uid: item_uid in life['inventory'],
		'pick_up_item': movement.pick_up_item,
		'create_mission': missions.create_mission_for_self,
		'give_mission': missions.create_mission_and_give,
		'do_mission': alife_work.tick,
		'has_mission': lambda life: len(life['missions'])>0,
		'drop_item': lfe.drop_item,
		'get_id': lambda life: life['id'],
		'always': lambda life: 1==1,
		'pass': lambda life, *a, **k: True,
		'never': lambda life: 1==2})
示例#4
0
def generate_needs(life):
    if not lfe.ticker(life, 'generate_needs', 90, fire=True):
        return False

    if stats.desires_weapon(life):
        brain.flag(life, 'no_weapon')
    else:
        brain.unflag(life, 'no_weapon')

    if combat.get_weapons(life):
        for weapon in combat.get_weapons(life):
            _weapon_uid = weapon['uid']

            #for _flag in ['ammo', 'feed']:
            if len(combat.get_all_ammo_for_weapon(life, _weapon_uid)) >= 5:
                _flag_name = '%s_needs_ammo' % _weapon_uid

                _need = brain.get_flag(life, _flag_name)

                if _need:
                    delete_needed_item(life, _need)
                    brain.unflag(life, _flag_name)

            if combat.get_feeds_for_weapon(life, _weapon_uid):
                _flag_name = '%s_needs_feed' % _weapon_uid

                _need = brain.get_flag(life, _flag_name)

                if _need:
                    delete_needed_item(life, _need)
                    brain.unflag(life, _flag_name)

        if not combat.has_potentially_usable_weapon(
                life) and not combat.has_ready_weapon(life):
            #_weapon_with_feed = None
            #for weapon in combat.get_weapons(life):
            #	if weapons.get_feed(weapon):
            #		_weapon_with_feed = weapon['uid']
            #		break

            #if _weapon_with_feed:
            #	_weapon_uid = weapon['uid']
            #	_flag_name = '%s_needs_ammo' % _weapon_uid
            #	_n = add_needed_item(life,
            #	                     {'type': 'bullet', 'owner': None, 'ammotype': weapon['ammotype']},
            #	                     satisfy_if=action.make_small_script(function='get_flag',
            #	                                                         args={'flag': _flag_name}),
            #	                     satisfy_callback=action.make_small_script(return_function='pick_up_and_hold_item'))
            #
            #	brain.flag(life, _flag_name, value=_n)

            for weapon in combat.get_weapons(life):
                _weapon_uid = weapon['uid']
                _flag_name = '%s_needs_feed' % _weapon_uid
                if combat.have_feed_and_ammo_for_weapon(life, _weapon_uid):
                    continue

                #print 'feeds?', combat.get_feeds_for_weapon(life, _weapon_uid), [ITEMS[i]['name'] for i in lfe.get_held_items(life)]

                if not combat.get_feeds_for_weapon(
                        life, _weapon_uid) and not brain.get_flag(
                            life, _flag_name):
                    _n = add_needed_item(
                        life, {
                            'type': weapon['feed'],
                            'owner': None,
                            'ammotype': weapon['ammotype']
                        },
                        satisfy_if=action.make_small_script(
                            function='get_flag', args={'flag': _flag_name}),
                        satisfy_callback=action.make_small_script(
                            return_function='pick_up_and_hold_item'))

                    brain.flag(life, _flag_name, value=_n)

                _flag_name = '%s_needs_ammo' % _weapon_uid

                if len(combat.get_all_ammo_for_weapon(
                        life, _weapon_uid)) < 5 and not brain.get_flag(
                            life, _flag_name):
                    _n = add_needed_item(
                        life, {
                            'type': 'bullet',
                            'owner': None,
                            'ammotype': weapon['ammotype']
                        },
                        satisfy_if=action.make_small_script(
                            function='get_flag', args={'flag': _flag_name}),
                        satisfy_callback=action.make_small_script(
                            return_function='pick_up_and_hold_item'))

                    brain.flag(life, _flag_name, value=_n)
示例#5
0
def generate_needs(life):
    if not lfe.ticker(life, "generate_needs", 90, fire=True):
        return False

    if stats.desires_weapon(life):
        brain.flag(life, "no_weapon")
    else:
        brain.unflag(life, "no_weapon")

    if combat.get_weapons(life):
        for weapon in combat.get_weapons(life):
            _weapon_uid = weapon["uid"]

            # for _flag in ['ammo', 'feed']:
            if len(combat.get_all_ammo_for_weapon(life, _weapon_uid)) >= 5:
                _flag_name = "%s_needs_ammo" % _weapon_uid

                _need = brain.get_flag(life, _flag_name)

                if _need:
                    delete_needed_item(life, _need)
                    brain.unflag(life, _flag_name)

            if combat.get_feeds_for_weapon(life, _weapon_uid):
                _flag_name = "%s_needs_feed" % _weapon_uid

                _need = brain.get_flag(life, _flag_name)

                if _need:
                    delete_needed_item(life, _need)
                    brain.unflag(life, _flag_name)

        if not combat.has_potentially_usable_weapon(life) and not combat.has_ready_weapon(life):
            # _weapon_with_feed = None
            # for weapon in combat.get_weapons(life):
            # 	if weapons.get_feed(weapon):
            # 		_weapon_with_feed = weapon['uid']
            # 		break

            # if _weapon_with_feed:
            # 	_weapon_uid = weapon['uid']
            # 	_flag_name = '%s_needs_ammo' % _weapon_uid
            # 	_n = add_needed_item(life,
            # 	                     {'type': 'bullet', 'owner': None, 'ammotype': weapon['ammotype']},
            # 	                     satisfy_if=action.make_small_script(function='get_flag',
            # 	                                                         args={'flag': _flag_name}),
            # 	                     satisfy_callback=action.make_small_script(return_function='pick_up_and_hold_item'))
            #
            # 	brain.flag(life, _flag_name, value=_n)

            for weapon in combat.get_weapons(life):
                _weapon_uid = weapon["uid"]
                _flag_name = "%s_needs_feed" % _weapon_uid
                if combat.have_feed_and_ammo_for_weapon(life, _weapon_uid):
                    continue

                    # print 'feeds?', combat.get_feeds_for_weapon(life, _weapon_uid), [ITEMS[i]['name'] for i in lfe.get_held_items(life)]

                if not combat.get_feeds_for_weapon(life, _weapon_uid) and not brain.get_flag(life, _flag_name):
                    _n = add_needed_item(
                        life,
                        {"type": weapon["feed"], "owner": None, "ammotype": weapon["ammotype"]},
                        satisfy_if=action.make_small_script(function="get_flag", args={"flag": _flag_name}),
                        satisfy_callback=action.make_small_script(return_function="pick_up_and_hold_item"),
                    )

                    brain.flag(life, _flag_name, value=_n)

                _flag_name = "%s_needs_ammo" % _weapon_uid

                if len(combat.get_all_ammo_for_weapon(life, _weapon_uid)) < 5 and not brain.get_flag(life, _flag_name):
                    _n = add_needed_item(
                        life,
                        {"type": "bullet", "owner": None, "ammotype": weapon["ammotype"]},
                        satisfy_if=action.make_small_script(function="get_flag", args={"flag": _flag_name}),
                        satisfy_callback=action.make_small_script(return_function="pick_up_and_hold_item"),
                    )

                    brain.flag(life, _flag_name, value=_n)
示例#6
0
文件: sight.py 项目: flags/Reactor-3
def quick_look(life):
	_life = []
	_items = []
	_current_chunk = lfe.get_current_chunk_id(life)
	_current_chunk_pos = chunks.get_chunk(_current_chunk)['pos']
	_x_chunk_min = bad_numbers.clip(_current_chunk_pos[0]-((get_vision(life)/WORLD_INFO['chunk_size'])*WORLD_INFO['chunk_size']), 0, MAP_SIZE[0]-WORLD_INFO['chunk_size'])
	_y_chunk_min = bad_numbers.clip(_current_chunk_pos[1]-((get_vision(life)/WORLD_INFO['chunk_size'])*WORLD_INFO['chunk_size']), 0, MAP_SIZE[1]-WORLD_INFO['chunk_size'])
	_x_chunk_max = bad_numbers.clip(_current_chunk_pos[0]+((get_vision(life)/WORLD_INFO['chunk_size'])*WORLD_INFO['chunk_size']), 0, MAP_SIZE[0]-WORLD_INFO['chunk_size'])
	_y_chunk_max = bad_numbers.clip(_current_chunk_pos[1]+((get_vision(life)/WORLD_INFO['chunk_size'])*WORLD_INFO['chunk_size']), 0, MAP_SIZE[1]-WORLD_INFO['chunk_size'])
	_has_ready_weapon = combat.has_ready_weapon(life)
	
	for y in range(_y_chunk_min, _y_chunk_max, WORLD_INFO['chunk_size']):
		for x in range(_x_chunk_min, _x_chunk_max, WORLD_INFO['chunk_size']):
			_chunk_key = '%s,%s' % (x, y)
			_chunk = chunks.get_chunk(_chunk_key)
			
			for life_id in _chunk['life']:
				ai = LIFE[life_id]
				
				if ai['dead']:
					continue
				
				if life_id == life['id']:
					continue
				
				if not can_see_position(life, LIFE[life_id]['pos']):
					continue
				
				_visibility = get_visiblity_of_position(life, ai['pos'])
				_stealth_coverage = get_stealth_coverage(ai)
				
				if _visibility < 1-_stealth_coverage:
					continue
				
				if not ai['id'] in life['know']:
					brain.meet_alife(life, ai)
				
				life['seen'].append(ai['id'])
				
				if life['think_rate'] == life['think_rate_max']:
					lfe.create_and_update_self_snapshot(LIFE[ai['id']])
					judgement.judge_life(life, ai['id'])
				
				if ai['dead']:
					if life['know'][ai['id']]['group']:
						groups.remove_member(life, life['know'][ai['id']]['group'], ai['id'])
						life['know'][ai['id']]['group'] = None
					
					life['know'][ai['id']]['dead'] = True
				elif ai['asleep']:
					life['know'][ai['id']]['asleep'] = True
				elif not ai['asleep']:
					life['know'][ai['id']]['asleep'] = False
				
				life['know'][ai['id']]['last_seen_time'] = 0
				life['know'][ai['id']]['last_seen_at'] = ai['pos'][:]
				life['know'][ai['id']]['escaped'] = False
				life['know'][ai['id']]['state'] = ai['state']
				life['know'][ai['id']]['state_tier'] = ai['state_tier']
				
				if brain.alife_has_flag(life, ai['id'], 'search_map'):
					brain.unflag_alife(life, ai['id'], 'search_map')
				
				_chunk_id = lfe.get_current_chunk_id(ai)
				judgement.judge_chunk(life, _chunk_id, seen=True)
				
				_life.append(life_id)
			
			for item_uid in _chunk['items']:
				if not item_uid in ITEMS:
					continue
				
				item = ITEMS[item_uid]
				
				if not item['uid'] in life['know_items']:
					brain.remember_item(life, item)
	
				if items.is_item_owned(item['uid']):
					continue
				
				#	#TODO: This doesn't work because we are specifically checking chunks
				#	if item['owner'] and lfe.item_is_equipped(LIFE[item['owner']], item['uid']):
				#		life['know_items'][item['uid']]['last_seen_at'] = LIFE[item['owner']]['pos']
				#		life['know_items'][item['uid']]['last_owned_by'] = item['owner']
				#		life['know_items'][item['uid']]['last_seen_time'] = 0
				#	
				#	continue
				
				if not can_see_position(life, item['pos']):
					continue
				
				if not item['uid'] in life['know_items']:
					brain.remember_item(life, item)
				
				life['seen_items'].append(item['uid'])
				life['know_items'][item['uid']]['last_seen_at'] = item['pos'][:]
				life['know_items'][item['uid']]['last_seen_time'] = 0
				life['know_items'][item['uid']]['last_owned_by'] = None
				life['know_items'][item['uid']]['score'] = judgement.judge_item(life, item['uid'])
				life['know_items'][item['uid']]['lost'] = False
				
				_items.append(item_uid)
示例#7
0
def create_function_map():
    FUNCTION_MAP.update(
        {
            "is_family": stats.is_family,
            "is_same_species": stats.is_same_species,
            "can_trust": judgement.can_trust,
            "is_dangerous": judgement.is_target_dangerous,
            "can_bite": stats.can_bite,
            "can_scratch": stats.can_scratch,
            "weapon_equipped_and_ready": combat.weapon_equipped_and_ready,
            "prepare_for_ranged": combat.prepare_for_ranged,
            "explore_unknown_chunks": survival.explore_unknown_chunks,
            "is_nervous": stats.is_nervous,
            "is_aggravated": stats.is_aggravated,
            "is_scared": judgement.is_scared,
            "is_safe": judgement.is_safe,
            "is_healthy": None,
            "is_intimidated": stats.is_intimidated,
            "is_intimidating": lambda life, life_id: stats.is_intimidated_by(LIFE[life_id], life["id"]),
            "is_confident": stats.is_confident,
            "is_situation_tense": lambda life: judgement.get_tension(life) >= 10,
            "is_combat_ready": lambda life, life_id: not LIFE[life_id]["state"] in ["hiding", "hidden"],
            "is_surrendering": lambda life, life_id: LIFE[life_id]["state"] == "surrender",
            "is_being_surrendered_to": lambda life: len(
                judgement.get_combat_targets(
                    life, ignore_escaped=True, filter_func=lambda life, life_id: LIFE[life_id]["state"] == "surrender"
                )
            )
            > 0,
            "closest": None,
            "kill": lambda life: lfe.kill(life, "their own dumb self"),
            "has_attacked_trusted": stats.has_attacked_trusted,
            "has_attacked_self": stats.has_attacked_self,
            "distance_to_pos": stats.distance_from_pos_to_pos,
            "current_chunk_has_flag": lambda life, flag: chunks.get_flag(life, lfe.get_current_chunk_id(life), flag)
            > 0,
            "is_idle": lambda life: life["state"] == "idle",
            "is_relaxed": lambda life: life["state_tier"] == TIER_RELAXED,
            "is_child_of": stats.is_child_of,
            "is_parent_of": stats.is_parent_of,
            "has_parent": stats.has_parent,
            "has_child": stats.has_child,
            "is_night": logic.is_night,
            "is_born_leader": stats.is_born_leader,
            "is_psychotic": stats.is_psychotic,
            "is_safe_in_shelter": stats.is_safe_in_shelter,
            "is_incapacitated": stats.is_incapacitated,
            "is_target": lambda life, life_id: life_id in judgement.get_targets(life)
            or life_id in judgement.get_combat_targets(life),
            "seen_target_recently": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["last_seen_time"]
            <= 150,
            "is_combat_target": lambda life, life_id: life_id in judgement.get_combat_targets(life),
            "is_traitor": lambda life, life_id: len(
                lfe.get_memory(life, matches={"text": "traitor", "target": life_id})
            )
            > 0,
            "is_awake": judgement.is_target_awake,
            "is_dead": judgement.is_target_dead,
            "is_raiding": lambda life: (life["group"] and groups.get_stage(life, life["group"]) == STAGE_RAIDING)
            == True,
            "find_and_announce_shelter": groups.find_and_announce_shelter,
            "desires_shelter": stats.desires_shelter,
            "travel_to_position": movement.travel_to_position,
            "find_target": movement.find_target,
            "can_see_target": sight.can_see_target,
            "has_threats": lambda life: len(judgement.get_threats(life, ignore_escaped=1)) > 0,
            "has_visible_threat": lambda life: len(judgement.get_visible_threats(life)) > 0,
            "has_combat_targets": lambda life: len(judgement.get_combat_targets(life)) > 0,
            "has_lost_threat": lambda life: len(judgement.get_threats(life, escaped_only=True, ignore_escaped=2)) > 0,
            "has_ready_combat_targets": lambda life: len(
                judgement.get_ready_combat_targets(life, recent_only=True, limit_distance=sight.get_vision(life) + 10)
            )
            > 0,
            "danger_close": stats.is_threat_too_close,
            "number_of_alife_in_chunk_matching": lambda life, chunk_key, matching, amount: len(
                chunks.get_alife_in_chunk_matching(chunk_key, matching)
            )
            > amount,
            "number_of_alife_in_reference_matching": lambda life, reference_id, matching, amount: len(
                references.get_alife_in_reference_matching(reference_id, matching)
            )
            > amount,
            "announce_to_group": groups.announce,
            "is_in_chunk": chunks.is_in_chunk,
            "is_in_shelter": lfe.is_in_shelter,
            "has_shelter": lambda life: len(judgement.get_known_shelters(life)) > 0,
            "has_completed_job": lambda life, job_id: job_id in life["completed_jobs"],
            "has_completed_task": lambda life, job_id: job_id in life["completed_jobs"],
            "retrieve_from_memory": brain.retrieve_from_memory,
            "pick_up_and_hold_item": lfe.pick_up_and_hold_item,
            "has_usable_weapon": lambda life: not combat.has_ready_weapon(life) == False,
            "target_is_combat_ready": judgement.target_is_combat_ready,
            "create_item_need": survival.add_needed_item,
            "group_needs_resources": lambda life, group_id: groups.needs_resources(group_id),
            "has_needs_to_meet": survival.has_needs_to_meet,
            "has_unmet_needs": survival.has_unmet_needs,
            "has_needs_to_satisfy": survival.has_needs_to_satisfy,
            "has_needs": lambda life: survival.has_needs_to_meet(life)
            or survival.has_unmet_needs(life)
            or survival.has_needs_to_satisfy(life),
            "has_number_of_items_matching": lambda life, matching, amount: len(
                lfe.get_all_inventory_items(life, matches=matching)
            )
            >= amount,
            "flag_item_matching": lambda life, matching, flag: lfe.get_all_inventory_items(life, matches=[matching])
            and brain.flag_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0], flag) > 0,
            "drop_item_matching": lambda life, matching: lfe.get_all_inventory_items(life, matches=[matching])
            and lfe.drop_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0]["uid"]) > 0,
            "has_target_to_follow": lambda life: judgement.get_target_to_follow(life) > 0,
            "has_target_to_guard": lambda life: judgement.get_target_to_guard(life) > 0,
            "get_recent_events": speech.get_recent_events,
            "get_target": lambda life, life_id: speech.get_target(
                life,
                lfe.has_dialog_with(life, life_id),
                dialog.get_flag(lfe.has_dialog_with(life, life_id), "NEXT_GIST"),
            ),
            "get_needs": lambda life, life_id: speech.get_needs(
                life,
                lfe.has_dialog_with(life, life_id),
                dialog.get_flag(lfe.has_dialog_with(life, life_id), "NEXT_GIST"),
            ),
            "get_location": lambda life: "%s, %s" % (life["pos"][0], life["pos"][1]),
            "join_group": lambda life, **kwargs: groups.join_group(life, kwargs["group_id"]),
            "add_group_member": lambda life, life_id: groups.add_member(life, life["group"], life_id),
            "claim_to_be_group_leader": lambda life, life_id: groups.set_leader(life, life["group"], life["id"]),
            "is_group_leader": lambda life: groups.is_leader_of_any_group(life) == True,
            "is_in_same_group": lambda life, life_id: (life["group"] and LIFE[life_id]["group"] == life["group"]) > 0,
            "is_target_group_leader": lambda life, life_id: (groups.is_leader_of_any_group(LIFE[life_id])) == True,
            "is_in_group": lambda life: life["group"] > 0,
            "is_target_hostile": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["alignment"] == "hostile",
            "is_target_in_group": lambda life, life_id, **kwargs: brain.knows_alife_by_id(life, life_id)["group"]
            == kwargs["group"],
            "is_target_in_any_group": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"] > 0,
            "is_target_group_friendly": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"]
            and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)["group"], "alignment") == "trust",
            "is_target_group_hostile": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"]
            and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)["group"], "alignment")
            == "hostile",
            "is_target_group_neutral": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["group"]
            and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)["group"], "alignment")
            == "neutral",
            "is_group_hostile": lambda life, **kwargs: groups.get_group_memory(life, kwargs["group_id"], "alignment")
            == "hostile",
            "inform_of_group_members": speech.inform_of_group_members,
            "update_group_members": speech.update_group_members,
            "get_group_flag": groups.get_flag,
            "get_flag": brain.get_flag,
            "get_group": lambda life: life["group"],
            "discover_group": lambda life, **kwargs: groups.discover_group(life, kwargs["group_id"]),
            "add_target_to_known_group": lambda life, life_id, **kwargs: groups.add_member(
                life, kwargs["group_id"], life_id
            ),
            "knows_about_group": lambda life, **kwargs: groups.group_exists(life, kwargs["group_id"]),
            "group_has_shelter": lambda life: groups.get_shelter(life, life["group"]) > 0,
            "declare_group_hostile": lambda life, **kwargs: stats.declare_group_hostile(life, kwargs["group_id"]),
            "declare_group_trusted": lambda life, **kwargs: stats.declare_group_trusted(life, kwargs["group_id"]),
            "declare_group_target": lambda life, life_id: stats.declare_group_target(life, life_id, "hostile"),
            "get_group_shelter": lambda life: groups.get_shelter(life, life["group"]),
            "set_group_shelter": lambda life, **kwargs: groups.set_shelter(life, kwargs["group_id"], kwargs["shelter"]),
            "get_group_stage": lambda life: groups.get_stage(life, life["group"]),
            "get_group_stage_message": speech.get_group_stage_message,
            "set_group_stage": lambda life, **kwargs: groups.set_stage(life, kwargs["group_id"], kwargs["stage"]),
            "is_group_motivated_for_crime": lambda life: life["group"]
            and groups.get_motive(life, life["group"]) == "crime",
            "wants_to_leave_group_for_group": lambda life: stats.wants_to_abandon_group(life, life["group"]),
            "knows_items_matching": lambda life, **kwargs: len(
                brain.get_multi_matching_remembered_items(life, kwargs["items"], no_owner=True)
            )
            > 0,
            "get_known_group": speech.get_known_group,
            "inform_of_group": speech.inform_of_group,
            "force_inform_of_group": speech.force_inform_of_group,
            "inform_of_items": lambda life, life_id, **kwargs: speech.inform_of_items(life, life_id, kwargs["items"]),
            "update_location": lambda life, life_id: brain.update_known_life(
                life, life_id, "last_seen_at", life["pos"][:]
            ),
            "has_questions_for_target": lambda life, life_id: len(memory.get_questions_for_target(life, life_id)) > 0,
            "has_orders_for_target": lambda life, life_id: len(memory.get_orders_for_target(life, life_id)) > 0,
            "ask_target_question": memory.ask_target_question,
            "give_target_order_message": memory.give_target_order_message,
            "give_target_order": memory.give_target_order,
            "take_order": memory.take_order,
            "reject_order": memory.reject_order,
            "get_introduction_message": speech.get_introduction_message,
            "get_introduction_gist": speech.get_introduction_gist,
            "establish_trust": stats.establish_trust,
            "establish_feign_trust": stats.establish_trust,
            "establish_aggressive": stats.establish_aggressive,
            "establish_hostile": stats.establish_hostile,
            "establish_scared": stats.establish_scared,
            "claim_hostile": lambda life, target, **kwargs: stats.establish_hostile(life, kwargs["target_id"]),
            "describe_target": lambda life, life_id, **kwargs: speech.describe_target(life, kwargs["target"]),
            "consume": lfe.consume,
            "explode": items.explode,
            "is_player": lambda life: "player" in life,
            "is_neutral": lambda life, life_id: brain.knows_alife_by_id(life, life_id)["alignment"] == "neutral",
            "reset_think_timer": lfe.reset_think_rate,
            "mark_target_as_combat_ready": lambda life, life_id: brain.flag_alife(life, life_id, "combat_ready"),
            "mark_target_as_not_combat_ready": lambda life, life_id: brain.flag_alife(
                life, life_id, "combat_ready", value=False
            ),
            "saw_target_recently": lambda life, **kwargs: brain.knows_alife_by_id(life, kwargs["target_id"])
            and -1 < brain.knows_alife_by_id(life, kwargs["target_id"])["last_seen_time"] < 6000,
            "update_location_of_target_from_target": speech.update_location_of_target_from_target,
            "ping": lambda life: logging.debug("%s: Ping!" % " ".join(life["name"])),
            "wander": lambda life: alife_discover.tick(life),
            "pick_up_item": lambda life: alife_needs.tick(life),
            "take_shelter": lambda life: alife_shelter.tick(life),
            "has_non_relaxed_goal": lambda life: life["state_tier"] > TIER_RELAXED,
            "needs_to_manage_inventory": lambda life: alife_manage_items.conditions(life),
            "manage_inventory": lambda life: alife_manage_items.tick(life),
            "cover_exposed": lambda life: len(combat.get_exposed_positions(life)) > 0,
            "ranged_ready": lambda life: lfe.execute_raw(life, "combat", "ranged_ready"),
            "ranged_attack": lambda life: alife_combat.ranged_attack(life),
            "melee_ready": lambda life: lfe.execute_raw(life, "combat", "melee_ready"),
            "melee_attack": lambda life: alife_combat.melee_attack(life),
            "take_cover": lambda life: alife_cover.tick(life),
            "hide": lambda life: alife_hide.tick(life),
            "search_for_threat": lambda life: alife_search.tick(life),
            "has_recoil": lambda life: life["recoil"] >= 4,
            "has_focus_point": lambda life: len(lfe.get_memory(life, matches={"text": "focus_on_chunk"})) > 0,
            "walk_to": lambda life: movement.travel_to_chunk(
                life, lfe.get_memory(life, matches={"text": "focus_on_chunk"})[0]["chunk_key"]
            ),
            "follow_target": alife_follow.tick,
            "guard_focus_point": lambda life: movement.guard_chunk(
                life, lfe.get_memory(life, matches={"text": "focus_on_chunk"})[0]["chunk_key"]
            ),
            "disarm": lambda life, life_id: brain.flag_alife(life, life_id, "disarm", value=WORLD_INFO["ticks"]),
            "is_disarming": lambda life, life_id: brain.get_alife_flag(life, life_id, "disarm") > 0,
            "get_id": lambda life: life["id"],
            "always": lambda life: 1 == 1,
            "pass": lambda life, *a, **k: True,
            "never": lambda life: 1 == 2,
        }
    )