def return_appearance(self, caller): message = [] message.append(header(self.key, viewer=caller)) message.append(self.db.desc) message.append(header()) chars = self.list_characters() objects = self.list_non_characters() exits = [] if self.exits: for exit in self.exits: exits.append(exit.format_output(caller)) table = evtable.EvTable("{wCharacters and Objects:{n", "{wExits:{n", table=[chars + objects, exits], border=None) table.reformat_column(0, width=39, align="l") message.append(table) message.append("\n") # if chars: # message.append("\nCharacters:") # for char in chars: # message.append(char.key + "\n") message2 = [] for line in message: message2.append(unicode(line)) return "\n".join(message2)
def menu_attributes(caller, raw_input): cmd, args = _args(raw_input) target = caller.ndb.editchar or caller sheet_section = target.storyteller.sheet_dict['attribute'] stats = sheet_section.choices message = list() message.append(header('Attributes Menu', viewer=caller)) message.append(sheet_section.sheet_render()) message.append(separator()) message.append("Set your Attributes here with <attribute> <rating>. For instance, 'strength 5'. Partial Matches work.") text = '\n'.join(unicode(line) for line in message) option_list = list() for stat in stats: option_dict = dict() option_dict['key'] = stat.key option_dict['desc'] = '(%s #) - Set your %s Attribute!' % (stat.key, stat.name) option_dict['goto'] = 'menu_attributes' option_dict['exec'] = _set_attribute option_list.append(option_dict) option_list.append(BACK_DICT) return text, tuple(option_list)
def menu_template(caller, raw_input): cmd, args = _args(raw_input) target = caller.ndb.editchar or caller sheet_section = target.storyteller.sheet_dict['template'] templates = target.storyteller_templates template_names = sorted(templates.keys(), key=lambda temp: templates[temp]['list_order']) options = [ { 'key': 'change', 'goto': 'menu_template', 'desc': '(change <choice>) Change to: %s' % ', '.join(dramatic_capitalize(name) for name in template_names), 'exec': _change_template }, { 'key': 'essence', 'goto': 'menu_template', 'desc': '(essence #) Set your Essence.', 'exec': _set_adv }, { 'key': 'willpower', 'goto': 'menu_template', 'desc': '(willpower #) Set your Willpower.', 'exec': _set_adv } ] for field in target.storyteller.template.info_choices.keys(): field_dict = dict() field_dict['key'] = field.lower() field_dict['goto'] = 'menu_template' field_dict['exec'] = _set_template_field if field in target.storyteller.template.info_choices: field_dict['desc'] = '(%s <text>) to set %s. Choices: %s' % (field, field, ', '.join(target.storyteller.template.info_choices[field])) else: field_dict['desc'] = '(%s <text>) to set %s' % (field, field) options.append(field_dict) options.append(BACK_DICT) message = list() message.append(header('Template Menu', viewer=caller)) message.append(sheet_section.sheet_render()) message.append('Here we shall try setting up the template!') text = '\n'.join(unicode(line) for line in message) return text, tuple(options)