示例#1
0
def MakeIndustrial(sunny, time_of_day='', AWACS=False):
    room = Base.Room('Landing_Pad')
    room0 = room
    if sunny:
        Base.Texture(room, 'background',
                     'bases/new_detroit/NewDet_LandingPad_Sunny.spr', 0, 0)
    else:
        Base.Texture(
            room, 'background',
            'bases/new_detroit/NewDet_LandingPad' + time_of_day + '.spr', 0, 0)
    if (AWACS):
        Base.Texture(room, 'background',
                     'bases/new_detroit/NewDet_LandingPad_AWACS.spr', 0, 0)
    Base.Ship(room, 'my_ship', (-0.25375, 0.1175, 4.5), (0, .725, -.6887),
              (-.8, -.4, -.4472))
    Base.Texture(
        room, 'sh0',
        'bases/new_detroit/NewDet_LandingPad_sh0' + time_of_day + '.spr', -0.2,
        0.6875)
    Base.Texture(
        room, 'sh1',
        'bases/new_detroit/NewDet_LandingPad_sh1' + time_of_day + '.spr',
        0.825, 0.6875)
    Base.Texture(
        room, 'sh2',
        'bases/new_detroit/NewDet_LandingPad_sh2' + time_of_day + '.spr',
        0.3875, -0.943359375)
    Base.Texture(
        room, 'sh3',
        'bases/new_detroit/NewDet_LandingPad_sh3' + time_of_day + '.spr', -0.2,
        -0.46484375)
    if not sunny:
        Base.Texture(
            room, 'rlp',
            'bases/new_detroit/NewDet_LandingPad_rlp' + time_of_day + '.spr',
            0.6, -0.25)

    room = Base.Room('Main_Street')
    room1 = room

    if sunny:
        Base.Texture(room, 'background',
                     'bases/new_detroit/NewDet_Concourse_Sunny.spr', 0, 0)
    else:
        Base.Texture(
            room, 'background',
            'bases/new_detroit/NewDet_Concourse' + time_of_day + '.spr', 0, 0)
    if (AWACS):
        Base.Texture(room, 'background',
                     'bases/new_detroit/NewDet_Concourse_AWACS.spr', 0, 0)
    if not sunny:
        Base.Texture(
            room, 'rsc',
            'bases/new_detroit/NewDet_Concourse_rsc' + time_of_day + '.spr',
            0.9125, -0.708984375)
        Base.Texture(
            room, 'wk0',
            'bases/new_detroit/NewDet_Concourse_wk0' + time_of_day + '.spr',
            -0.11875, -0.38671875)
        Base.Texture(
            room, 'hvc',
            'bases/new_detroit/NewDet_Concourse_hvc' + time_of_day + '.spr',
            0.08125, -0.25)
        Base.Texture(
            room, 'rnc',
            'bases/new_detroit/NewDet_Concourse_rnc' + time_of_day + '.spr',
            0.6, -0.25)
    Base.Texture(
        room, 'wk1',
        'bases/new_detroit/NewDet_Concourse_wk1' + time_of_day + '.spr',
        0.7125, -0.630859375)
    Base.Texture(
        room, 'wk2',
        'bases/new_detroit/NewDet_Concourse_wk2' + time_of_day + '.spr',
        -0.30625, -0.396484375)
    Base.Texture(
        room, 'ber',
        'bases/new_detroit/NewDet_Concourse_ber' + time_of_day + '.spr',
        -0.76875, 0.375)

    Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.625,
                      -0.193333, 0.595, 0.693333, 'Launch')
    Base.Link(room0, 'my_link_id', 0.115, 0.01, 0.585, 0.67, 'Main_Street',
              room1)
    import bar_lib
    bar = bar_lib.MakeBar(room1, time_of_day, 'industrial',
                          'bases/bar/NewDet_Bar', True, True, 'new_detroit',
                          False, [('nd0', -0.7125, 0.04296875),
                                  ('nd1', -0.31875, 0.0625),
                                  ('nd2', -0.08125, 0.072265625),
                                  ('nd3', 0.3375, 0.1015625)])
    Base.Link(room1, 'bar', -0.8525, -0.84, 0.2475, 1, 'Bar', bar)
    import commodity_lib
    commodity = commodity_lib.MakeCommodity(room1, time_of_day)
    Base.Link(room1, 'commodity', -0.36, -0.413333, 0.19, 0.176667,
              'Commodity_Exchange', commodity)
    Base.Comp(room1, 'my_comp_id', 0.785, -0.666667, 0.125, 0.34,
              'Mission_Computer', 'Missions News Info ')
    Base.Link(room1, 'my_link_id', -0.52, -0.46, 0.08, 0.273333,
              'To_Landing_Pad', room0)
    import weapons_lib
    weap = weapons_lib.MakeWeapon(room1, time_of_day)
    Base.Link(room1, 'weapon_room', 0.3325, 0.0866667, 0.625, 0.873333,
              'Ship_Dealer/Upgrade', weap)
    import merchant_guild
    merchant = merchant_guild.MakeMerchantGuild(room1, time_of_day)
    Base.Link(room1, 'merchant', -0.035, -0.0266667, 0.13, 0.236667,
              'Merchant_Guild', merchant)
    import mercenary_guild
    merchant = mercenary_guild.MakeMercenaryGuild(room1, time_of_day)
    Base.Link(room1, 'mercenary', -0.04, 0.306667, 0.2325, 0.36,
              'Mercenary_Guild', merchant)
示例#2
0
def MakeUniversity(time_of_day='_day'):
    bar = -1
    weap = -1
    room0 = -1

    campaign_lib.masterson_extraspeech = ""
    plist = VS.musicAddList('oxford.m3u')
    VS.musicPlayList(plist)
    dynamic_mission.CreateMissions()
    room = Base.Room('Landing_Pad')
    room0 = room
    Base.Texture(room, 'background', 'bases/university/Landing_Pad.spr', 0.0,
                 0.0)
    Base.Texture(room, 'tnl00000', 'bases/university/Landing_Pad_tnl00000.spr',
                 0.6, 0.375)
    Base.Ship(room, 'my_ship', (0.2, -0.375, 5.75), (0.05, 0.988746, 0.141),
              (-0.7, 0.141, -0.7))

    room = Base.Room('Landing_Pad')
    room0train = room
    Base.Texture(room, 'background', 'bases/university/Landing_Pad.spr', 0.0,
                 0.0)
    Base.Ship(room, 'my_ship', (0.2, -0.375, 5.75), (0.05, 0.988746, 0.141),
              (-0.7, 0.141, -0.7))

    room = Base.Room('Campus_Quad')
    room1 = room
    Base.Texture(room, 'background', 'bases/university/Main_Quad.spr', 0.0,
                 0.0)
    Base.Texture(room, 'tnc', 'bases/university/Main_Quad_tnc.spr', -0.8,
                 -0.943359375)
    Base.Texture(room, 'wk0', 'bases/university/Main_Quad_wk0.spr', 0.3125,
                 -0.015625)
    Base.Texture(room, 'brd', 'bases/university/Main_Quad_brd.spr', 0.13125,
                 -0.38671875)
    room2 = -1
    room = Base.Room('Library_Stacks')
    room2 = room
    denied = False
    if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),
                            "access_to_library", 2):
        denied = True
    the_campaigns = campaign_lib.getActiveCampaignNodes(room2)
    if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),
                            "access_to_library", 2):
        denied = True
    if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(),
                            "access_to_library", 1):  # access granted
        Base.Texture(room, 'background', 'bases/university/Library_Main.spr',
                     0, 0)
        room = Base.Room('Computer_Console')
        room3 = room
        Base.Texture(room, 'background', 'bases/university/ComputerMain.spr',
                     0, 0)

        room = Base.Room('Library_Terminal')
        room4 = room
        Base.Texture(room, 'background',
                     'bases/university/ComputerAnalysing.spr', 0, 0)
        room = Base.Room('Library_Terminal')
        room5 = room
        Base.Texture(room, 'background', 'bases/university/Monkhouse.spr', 0,
                     0)
        Base.Link(room2, 'my_link_id', -0.9875, -0.743333, 0.11, 1.71,
                  'Campus_Quad', room1)
        Base.Link(room2, 'my_link_id', -0.155, -0.913333, 0.405, 0.286667,
                  'Library_Console', room3)
        Base.Link(room3, 'my_link_id', 0.105, -0.756667, 0.77, 0.8,
                  'Computer_Analysis', room4)
        Base.Link(room3, 'my_link_id', -0.9725, -0.97, 0.5325, 1.95,
                  'Library_Stacks', room2)
        Base.Link(room4, 'my_link_id', 0.1025, -0.75, 0.77, 0.783333,
                  'Read_Computer_Screen', room5)
        Base.Link(room4, 'my_link_id', -0.9775, -0.96, 0.3, 1.95333,
                  'Library_Stacks', room2)
        Base.Link(room5, 'my_link_id', -1, -1, 2, 2, 'Turn_Off_Computer',
                  room3)
        if denied:
            Base.Texture(room2, 'masterson_access',
                         'bases/university/masterson.spr', 0, 0)
            ##campaign_lib.clickFixer(room2)
            Base.Python(
                room2, 'masterson_access', -1, -1, 2, 2, 'Enter_Library',
                "#\nimport Base\nBase.EraseLink(" + str(room2) +
                ", 'masterson_access')\nBase.EraseObj(" + str(room2) +
                ", 'masterson_access')\n", False)
            campaign_lib.masterson_extraspeech = "barspeech/campaign/mastersonfinal.wav"
    else:
        Base.Texture(room, 'background', 'bases/university/masterson.spr', 0,
                     0)
        ##campaign_lib.clickFixer(room2)
        if len(the_campaigns) and denied:  # mission in progress.
            Base.LinkPython(
                room2, 'masterson_return',
                '#\nimport campaign_lib\n##campaign_lib.clickFixer(' +
                str(room2) + ')\n', -1, -1, 2, 2, 'Exit_Library', room1)
        else:  # Access denied. Come back after Lynch missions
            campaign_lib.displayText(room2, [
                ("Masterson", "Excuse me, where do you think you're going?"),
                ("Burrows",
                 "I have some personal research I need to conduct."),
                ("Masterson",
                 "I'm sorry, sir, but access to the Oxford library files is restricted to students."
                 ), ("Burrows", "Look, couldn't I just buy a library card?"),
                ("Masterson", "I'm afraid not. Good day to you, sir.")
            ])
            campaign_lib.masterson_extraspeech = "campaign/onlyforstudents-priv.ogg"
            Base.LinkPython(room2, 'masterson_return',
                            '#\nimport VS\nVS.StopAllSounds()\n', -1, -1, 2, 2,
                            'Exit_Library', room1)

    Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.0075,
                      -0.59, 0.4725, 0.31, 'Launch')
    Base.LinkPython(
        room0, 'my_link_id', '''#
import Base
Base.Texture (''' + str(room0train) +
        ''', "tnl", "bases/university/Landing_Pad_tnl.spr", 0.6, 0.375) #0.582, 0.3492)
Base.RunScript(''' + str(room0train) + ''', "trainleave", """#
import Base
Base.SetCurRoom(''' + str(room1) + ''')
Base.EraseObj(''' + str(room0train) + ''',"tnl")
Base.EraseObj(''' + str(room0train) + ''',"trainleave")
""", 3.2)
''', 0.4225, -0.103333, 0.5425, 0.466667, 'Train_To_University_Campus',
        room0train)
    Base.Link(room1, 'my_link_id', -0.9675, -0.97, 0.595, 0.923333,
              'Train_To_Landing_Pad', room0)
    Base.Comp(room1, 'my_comp_id', -0.5925, 0.293333, 0.09, 0.213333,
              'Mission_Computer', 'Missions News Info ')
    import weapons_lib
    weap = weapons_lib.MakeWeapon(room1, time_of_day,
                                  "bases/university/Oxford_Shipdealer")
    Base.Link(room1, 'weapon_room', 0.695, -0.88, 0.2875, 0.913333,
              'Ship_Dealer', weap)
    import commodity_lib
    commodity = commodity_lib.MakeCommodity(room1, time_of_day)
    Base.Link(room1, 'commodity', 0.09, -0.973333, 0.5275, 0.34,
              'Commodity_Exchange', commodity)
    import bar_lib
    bar = bar_lib.MakeBar(room1, time_of_day, "oxford", "bases/university/Bar",
                          False, False, None, False, [], "oxford")
    Base.Link(room1, 'bar', -0.9725, 0.0966667, 0.2325, 0.666667, 'Campus_Bar',
              bar)
    import mercenary_guild
    merchant = mercenary_guild.MakeMercenaryGuild(room1, time_of_day)
    Base.Link(room1, 'mercenary', -0.53, 0.516667, 0.2, 0.456667,
              'Mercenary_Guild', merchant)
    import merchant_guild
    merchant = merchant_guild.MakeMerchantGuild(room1, time_of_day)
    Base.Link(room1, 'merchant', -0.2625, 0.593333, 0.1375, 0.39,
              'Merchant_Guild', merchant)
    Base.LinkPython(
        room1, 'my_link_id',
        '#\nimport campaign_lib\ncampaign_lib.clickFixer(' + str(room2) +
        ')\nif campaign_lib.masterson_extraspeech!="":\n\timport VS\n\tVS.playSound(campaign_lib.masterson_extraspeech,(0.,0.,0.),(0.,0.,0.,))\n\tcampaign_lib.masterson_extraspeech=""\n',
        0.34, 0.45, 0.6375, 0.513333, 'Library', room2)
    #Base.Link (room1, 'my_link_id', 0.36, 0.696667, 0.0625, 0.0966667, 'Talk_To_Masterson', room5)
    return room1
示例#3
0
room0 = room
Base.Texture(room, 'background',
             'bases/mining_base/MiningBase_LandingPad' + time_of_day + '.spr',
             0, 0)
Base.Ship(room, 'my_ship', (0.044375, -0.319167, 3), (0, 0.93, -0.34),
          (-1, 0, 0))

room = Base.Room('Sickbay_Concourse')
room1 = room
Base.Texture(
    room, 'background',
    'bases/mining_base_pirates/PirateBase_Concourse' + time_of_day + '.spr', 0,
    0)

Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.5075,
                  -0.58, 0.8025, 0.76, 'Launch')
Base.Link(room0, 'my_link_id', 0.5875, -0.36, 0.2975, 0.573333,
          'Moonbase_Concourse', room1)
import bar_lib
bar = bar_lib.MakeBar(room1, time_of_day, 'pirates',
                      'bases/bar/MiningBase_Bar', True, True, 'mining_base',
                      False, [('mb1', -0.46875, -0.201272552)])
Base.Link(room1, 'bar', 0.2875, -0.29, 0.205, 0.22, 'Bar', bar)
import commodity_lib
commodity = commodity_lib.MakeCommodity(room1, time_of_day)
Base.Link(room1, 'commodity', 0.705, -0.62, 0.255, 0.423333, 'Storage',
          commodity)
Base.Comp(room1, 'my_comp_id', 0.485, -0.443333, 0.1475, 0.163333,
          'Mission_Computer', 'Missions News ShipDealer Info ')
Base.Link(room1, 'my_link_id', -.5, 0.1, .3, 0.33, 'Landing_Bay', room0)