def test_setChannel(self): ChannelUtil.setChannel(123, 321, Util.ChannelType.RANK_UP) result: Channel = ChannelUtil.GetChannelWithGuild( 123, Util.ChannelType.RANK_UP)[0] assert result.channel_id == 321 assert result.channel_guild_id == 123 assert result.channel_type == Util.ChannelType.RANK_UP.value
async def keep_clear_list_command(self, ctx: commands.Context, *argv): if ctx.guild == None: await ctx.author.send("請在伺服器中呼叫這個指令") return result = '' autoDeleteList = ChannelUtil.GetChannelWithGuild( ctx.guild.id, Util.ChannelType.AUTO_DELETE) channel: Channel for channel in autoDeleteList: if ctx.uild.get_channel(channel.channel_id) != None: result += '<#{}>'.format(channel.channel_id) await ctx.channel.send(result)
def getReviveMsgChannel(status: RPGStatus): result = [] for status in status: channel = ChannelUtil.GetChannelWithGuild( status.guild_id, Util.ChannelType.RPG_BATTLE_GROUND) for ch in channel: # if is not test channel if not ChannelUtil.hasChannel(status.guild_id, ch.channel_id, Util.ChannelType.BANK): if not (ch.channel_id in result): result.append(ch.channel_id) return result
async def command_control_list(self, ctx: commands.Context, command: str): if not self.__hasCommand__(command): await ctx.send(f"指令{command}錯誤, 請檢查拼寫是否正確.") commandEnum = Util.ChannelType[command.upper()] channels = ChannelUtil.GetChannelWithGuild(ctx.guild.id, commandEnum) if len(channels) < 1: await ctx.send(f"指令'{command}'沒有設定任何的可執行頻道.") else: channel: Channel result = f"目前指令'{command}'可以在以下頻道執行:\n" result += "```" for channel in channels: c = self.bot.get_channel(channel.channel_id) result += f"{c.name}\n" result += "```" await ctx.send(result)