示例#1
0
def gen_layer_translate(lottie, layer):
    """
    Help generate transform properties of translate layer

    Args:
        lottie (dict) : Transform properties in lottie format
        layer  (common.Layer.Layer) : Transform properties in Synfig format

    Returns:
        (None)
    """

    origin = layer.get_param("origin")
    origin.animate("vector")
    pos = origin

    st = "<param name='anchor'><vector><x>0.00</x><y>0.00</y></vector></param>"
    anchor = etree.fromstring(st)
    anchor = Param(anchor, layer)
    anchor.animate("vector")
    anchor.add_offset()

    if settings.INSIDE_PRECOMP:
        pos.add_offset()
    anchor.animate("vector", True)
    pos.animate("vector", True)

    gen_helpers_transform(lottie, pos, anchor)
示例#2
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def animate_tangents(tangent, window):
    """
    Animates the radial composite and updates the window of frame if radial
    composite's parameters are already animated
    Also generate the Lottie path and stores in radial_composite

    Args:
        tangent (common.Param.Param)  : Synfig format radial composite's parent-> stores radius and angle
        window  (dict)                : max and min frame of overall animations stored in this

    Returns:
        (None)
    """
    for child in tangent[0]:
        # Assuming tangent[0] is always radial_composite
        if child.tag == "radius":
            radius = Param(child, tangent[0])
        elif child.tag == "theta":
            theta = Param(child, tangent[0])
    radius.update_frame_window(window)
    theta.update_frame_window(window)

    radius.animate("real")
    theta.animate("region_angle")

    tangent.add_subparam("radius", radius)
    tangent.add_subparam("theta", theta)
示例#3
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文件: group.py 项目: warlockz/synfig
def gen_layer_group(lottie, layer, idx):
    """
    Will generate a pre composition but has small differences than pre-comp layer used in
    layers/preComp.py
    This function will be used for group layer as well as switch group layer

    Args:
        lottie (dict)               : Lottie format layer will be stored here
        layer (common.Layer.Layer) : Synfig format group/switch layer
        idx   (int)                 : Index of the layer

    Returns:
        (None)
    """
    lottie["ddd"] = settings.DEFAULT_3D
    lottie["ind"] = idx
    lottie["ty"] = settings.LAYER_PRECOMP_TYPE
    lottie["sr"] = settings.LAYER_DEFAULT_STRETCH
    lottie["ks"] = {}  # Transform properties to be filled
    lottie["nm"] = layer.get_description()
    index = Count()

    # Extract parameters
    canvas = Canvas(layer.get_param("canvas"))
    origin = layer.get_param("origin")
    opacity = layer.get_param("amount")
    outline_grow = layer.get_param("outline_grow")
    time_offset = layer.get_param("time_offset")
    time_dilation = layer.get_param("time_dilation")
    transformation = layer.get_param("transformation")
    transform = transformation[0]
    try_par = Param(transform, Param(transformation.get(), layer))
    for child in transform:
        if child.tag == "scale":
            scale = Param(child, try_par)
        elif child.tag == "offset":
            pos = Param(child, try_par)
        elif child.tag == "angle":
            angle = Param(child, try_par)
        elif child.tag == "skew_angle":
            skew = Param(child, try_par)

    outline_grow.animate("real")

    origin.animate("vector")
    anchor = origin
    anchor.add_offset()

    angle.animate("rotate_layer_angle")

    pos.animate("vector")
    if settings.INSIDE_PRECOMP:
        pos.add_offset()

    scale.animate("group_layer_scale")
    # Generating animation for skew
    skew.animate("rotate_layer_angle")
    # Animating opacity
    opacity.animate("opacity")

    # Reset the animations after adding offset
    anchor.animate("vector", True)
    pos.animate("vector", True)
    # Generate the transform properties here
    gen_helpers_transform(lottie["ks"], pos, anchor, scale, angle, opacity,
                          skew)

    # Store previous states, to be recovered at the end of group layer
    prev_state = settings.INSIDE_PRECOMP
    settings.OUTLINE_GROW.append(
        outline_grow
    )  # Storing the outline grow in settings, will be used inside child outlines

    settings.INSIDE_PRECOMP = True

    settings.lottie_format["assets"].append({})
    asset = add_precomp_asset(settings.lottie_format["assets"][-1], canvas,
                              canvas.get_num_layers())
    lottie["refId"] = asset

    lottie["w"] = settings.lottie_format[
        "w"] + settings.ADDITIONAL_PRECOMP_WIDTH  # Experimental increase in width and height of precomposition
    lottie[
        "h"] = settings.lottie_format["h"] + settings.ADDITIONAL_PRECOMP_HEIGHT
    lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT
    lottie["ip"] = settings.lottie_format["ip"]
    lottie["op"] = settings.lottie_format["op"]
    lottie["st"] = 0  # Don't know yet
    get_blend(lottie, layer)

    # Time offset and speed
    lottie["tm"] = {}
    gen_time_remap(lottie["tm"], time_offset, time_dilation, index.inc())

    # Change opacity of layers for switch-group layers
    if layer.get_type() == "switch":
        change_opacity_switch(layer, lottie)
    # Change opacity of layers for group layers
    elif layer.get_type() == "group":
        change_opacity_group(layer, lottie)

    # Return to previous state, when we go outside the group layer
    settings.INSIDE_PRECOMP = prev_state
    settings.OUTLINE_GROW.pop()
示例#4
0
def gen_dynamic_list_polygon(lottie, dynamic_list):
    """
    Generates the bline corresponding to polygon layer

    Args:
        lottie (dict) : Lottie format polygon layer will be stored here
        dynamic_list (common.Param.Param) : Synfig format points of polygon

    Returns:
        (None)
    """
    ################## SECTION 1 ################
    # Inserting the waypoints if not animated, finding the first and last frame
    # Calculating the path after this
    window = {}
    window["first"] = sys.maxsize
    window["last"] = -1
    dynamic_list = Bline(dynamic_list[0], dynamic_list)

    for entry in dynamic_list.get_entry_list():
        pos = entry["vector"]
        pos.update_frame_window(window)

        z = Param(pos.getparent(), pos.getparent().getparent())
        z.animate("vector", True)
        entry["vector"] = z

    layer = dynamic_list.get_layer().get_layer()
    origin = layer.get_param("origin")

    # Animating the origin
    origin.update_frame_window(window)
    origin.animate("vector")

    if window["first"] == sys.maxsize and window["last"] == -1:
        window["first"] = window["last"] = 0
    ################ END OF SECTION 1 ##############

    ################ SECTION 2 #####################
    # Generating values for all the frames in the window
    fr = window["first"]
    while fr <= window["last"]:
        st_val, en_val = insert_dict_at(lottie, -1, fr, False)

        for entry in dynamic_list.get_entry_list():
            pos_cur = entry["vector"].get_value(fr)
            pos_next = entry["vector"].get_value(fr + 1)

            tangent1_cur, tangent2_cur = Vector(0, 0), Vector(0, 0)
            tangent1_next, tangent2_next = Vector(0, 0), Vector(0, 0)

            # Adding origin to each vertex
            origin_cur = origin.get_value(fr)
            origin_next = origin.get_value(fr + 1)
            for i in range(len(pos_cur)):
                pos_cur[i] += origin_cur[i]
            for i in range(len(pos_next)):
                pos_next[i] += origin_next[i]

            # Store values in dictionary
            st_val["i"].append(tangent1_cur.get_list())
            st_val["o"].append(tangent2_cur.get_list())
            st_val["v"].append(pos_cur)
            en_val["i"].append(tangent1_next.get_list())
            en_val["o"].append(tangent2_next.get_list())
            en_val["v"].append(pos_next)
        fr += 1
    # Setting the final time
    lottie.append({})
    lottie[-1]["t"] = fr