示例#1
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 def __init__(self):
     GameMessage.__init__(self, M_REQUEST_PLAYER_OID)
     return
示例#2
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 def __init__(self):
     GameMessage.__init__(self, M_FIRE_MISSILE)
     return
示例#3
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 def __init__(self, oid=-1):
     GameMessage.__init__(self, M_PLAYER_OID)
     self.set_oid(oid)
     return
示例#4
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 def __init__(self, npc=None):
     GameMessage.__init__(self, M_NPC_UPDATE)
     if npc:
         npc.set_message(self)
     return
示例#5
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 def __init__(self):
     GameMessage.__init__(self, M_FIRE_MISSILE)
     return
示例#6
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 def __init__(self, mrange=T_RANGE_SHORT):
     GameMessage.__init__(self, M_SET_MISSILE_RANGE)
     self.set_range(mrange)
     return
示例#7
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 def __init__(self, player=None):
     GameMessage.__init__(self, M_PLAYER_UPDATE)
     if player:
         player.set_message(self)
     return
 def __init__(self, event=None):
     GameMessage.__init__(self, M_MISSILE_DYING_EVENT)
     if event:
         event.set_message(self)
     return
示例#9
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 def __init__(self, player=None):
     GameMessage.__init__(self, M_PLAYER_UPDATE)
     if player:
         player.set_message(self)
     return
示例#10
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 def __init__(self, mrange=T_RANGE_SHORT):
     GameMessage.__init__(self, M_SET_MISSILE_RANGE)
     self.set_range(mrange)
     return
示例#11
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 def __init__(self, degrees=0.):
     GameMessage.__init__(self, M_SET_MISSILE_DIRECTION)
     self.set_degrees(degrees)
     return
示例#12
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 def __init__(self, speed=T_SPEED_STOP):
     GameMessage.__init__(self, M_SET_PLAYER_SPEED)
     self.set_speed(speed)
     return
示例#13
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 def __init__(self):
     GameMessage.__init__(self, M_REQUEST_PLAYER_OID)
     return
示例#14
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 def __init__(self, oid=-1):
     GameMessage.__init__(self, M_PLAYER_OID)
     self.set_oid(oid)
     return
示例#15
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 def __init__(self, speed=T_SPEED_STOP):
     GameMessage.__init__(self, M_SET_PLAYER_SPEED)
     self.set_speed(speed)
     return
示例#16
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 def __init__(self, wall=None):
     GameMessage.__init__(self, M_WALL_UPDATE)
     if wall:
         wall.set_message(self)
     return
示例#17
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 def __init__(self, degrees=0.):
     GameMessage.__init__(self, M_SET_PLAYER_DIRECTION)
     self.set_degrees(degrees)
     return
示例#18
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 def __init__(self, npc=None):
     GameMessage.__init__(self, M_NPC_UPDATE)
     if npc:
         npc.set_message(self)
     return
示例#19
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 def __init__(self, event=None):
     GameMessage.__init__(self, M_MISSILE_DYING_EVENT)
     if event:
         event.set_message(self)
     return
示例#20
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 def __init__(self, missile=None):
     GameMessage.__init__(self, M_MISSILE_UPDATE)
     if missile:
         missile.set_message(self)
     return
示例#21
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 def __init__(self, wall=None):
     GameMessage.__init__(self, M_WALL_UPDATE)
     if wall:
         wall.set_message(self)
     return
示例#22
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 def __init__(self, power=T_POWER_LOW):
     GameMessage.__init__(self, M_SET_MISSILE_POWER)
     self.set_power(power)
     return
示例#23
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 def __init__(self, missile=None):
     GameMessage.__init__(self, M_MISSILE_UPDATE)
     if missile:
         missile.set_message(self)
     return
示例#24
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 def __init__(self, power=T_POWER_LOW):
     GameMessage.__init__(self, M_SET_MISSILE_POWER)
     self.set_power(power)
     return