def gen_layer_image(lottie, layer, idx): """ Generates the dictionary corresponding to layers/image.json Args: lottie (dict) : Lottie generated image stored here layer (lxml.etree._Element): Synfig format image layer idx (int) : Stores the index(number of) of image layer Returns: (None) """ group.update_layer(layer) lottie["ddd"] = settings.DEFAULT_3D lottie["ind"] = idx lottie["ty"] = settings.LAYER_IMAGE_TYPE set_layer_desc(layer, settings.LAYER_IMAGE_NAME + str(idx), lottie) lottie["sr"] = settings.LAYER_DEFAULT_STRETCH lottie["ks"] = {} # Transform properties to be filled settings.lottie_format["assets"].append({}) st = add_image_asset(settings.lottie_format["assets"][-1], layer) asset = settings.lottie_format["assets"][-1] # setting class (jpg, png) lottie["cl"] = asset["p"].split(".")[-1] # setting the reference id lottie["refId"] = asset["id"] pos1_animate = is_animated(st["tl"][0]) pos2_animate = is_animated(st["br"][0]) # If pos1 is not animated if pos1_animate in {0, 1}: st["tl"] = gen_dummy_waypoint(st["tl"], "param", "vector") # If pos2 is not animated if pos2_animate in {0, 1}: st["br"] = gen_dummy_waypoint(st["br"], "param", "vector") st["scale"] = gen_image_scale(st["tl"][0], st["br"][0], asset["w"], asset["h"]) anchor = settings.DEFAULT_ANCHOR rotation = settings.DEFAULT_ROTATION # Setting opacity in transform for chld in layer: if chld.tag == "param" and chld.attrib["name"] == "amount": opacity = chld gen_helpers_transform(lottie["ks"], layer, st["tl"][0], anchor, st["scale"][0], rotation, opacity[0]) lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT lottie["ip"] = settings.lottie_format["ip"] lottie["op"] = settings.lottie_format["op"] lottie["st"] = 0 # Don't know yet get_blend(lottie, layer)
def gen_shapes_fill(lottie, layer): """ Generates the dictionary corresponding to shapes/fill.json Args: lottie (dict) : The lottie generated fill layer will be stored in it layer (lxml.etree._Element): Synfig format fill (can be shape/solid anything, we only need color and opacity part from it) layer Returns: (None) """ index = Count() lottie["ty"] = "fl" # Type if fill lottie["c"] = {} # Color lottie["o"] = {} # Opacity of the fill layer for child in layer: if child.tag == "param": if child.attrib["name"] == "color": is_animate = is_animated(child[0]) if is_animate == 2: gen_value_Keyframed(lottie["c"], child[0], index.inc()) else: if is_animate == 0: val = child[0] else: val = child[0][0][0] red = float(val[0].text) green = float(val[1].text) blue = float(val[2].text) red, green, blue = red ** (1/settings.GAMMA), green **\ (1/settings.GAMMA), blue ** (1/ settings.GAMMA) alpha = float(val[3].text) gen_properties_value(lottie["c"], [red, green, blue, alpha], index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) elif child.attrib["name"] == "amount": is_animate = is_animated(child[0]) if is_animate == 2: # Telling the function that this is for opacity child[0].attrib['type'] = 'opacity' gen_value_Keyframed(lottie["o"], child[0], index.inc()) else: if is_animate == 0: val = float(child[0].attrib["value"] ) * settings.OPACITY_CONSTANT else: val = float(child[0][0][0].attrib["value"] ) * settings.OPACITY_CONSTANT gen_properties_value(lottie["o"], val, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO)
def gen_shapes_fill(lottie, layer): """ Generates the dictionary corresponding to shapes/fill.json Args: lottie (dict) : The lottie generated fill layer will be stored in it layer (common.Layer.Layer) : Synfig format fill (can be shape/solid anything, we only need color and opacity part from it) layer Returns: (None) """ index = Count() lottie["ty"] = "fl" # Type if fill lottie["c"] = {} # Color lottie["o"] = {} # Opacity of the fill layer # Color color = layer.get_param("color").get() is_animate = is_animated(color[0]) if is_animate == settings.ANIMATED: gen_value_Keyframed(lottie["c"], color[0], index.inc()) else: if is_animate == settings.NOT_ANIMATED: val = color[0] else: val = color[0][0][0] red = float(val[0].text) green = float(val[1].text) blue = float(val[2].text) red, green, blue = red**(1 / settings.GAMMA[0]), green**( 1 / settings.GAMMA[1]), blue**(1 / settings.GAMMA[2]) alpha = float(val[3].text) gen_properties_value(lottie["c"], [red, green, blue, alpha], index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # Color Opacity opacity = layer.get_param("amount").get() is_animate = is_animated(opacity[0]) if is_animate == settings.ANIMATED: # Telling the function that this is for opacity opacity[0].attrib['type'] = 'opacity' gen_value_Keyframed(lottie["o"], opacity[0], index.inc()) else: if is_animate == settings.NOT_ANIMATED: val = float(opacity[0].attrib["value"]) * settings.OPACITY_CONSTANT else: val = float( opacity[0][0][0].attrib["value"]) * settings.OPACITY_CONSTANT gen_properties_value(lottie["o"], val, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO)
def gen_effects_opacity(lottie, layer, idx): """ Generates the dictionary corresponding to effects/opacity.json Args: lottie (dict) : Lottie format effects stored in this layer (lxml.etree._Element) : Synfig format layer idx (int) : Index/Count of effect Returns: (None) """ index = Count() lottie["ty"] = settings.EFFECTS_OPACITY # Effect type lottie["nm"] = "Opacity" # Name lottie["ix"] = idx # Index lottie["v"] = {} # Value of opacity for child in layer: if child.attrib["name"] == "amount": is_animate = is_animated(child[0]) if is_animate == 2: # Telling the function that this is for opacity child[0].attrib['type'] = 'effects_opacity' gen_value_Keyframed(lottie["v"], child[0], index.inc()) else: if is_animate == 0: val = float(child[0].attrib["value"]) else: val = float(child[0][0][0].attrib["value"]) gen_properties_value(lottie["v"], val, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO)
def gen_linear_gradient(lottie, layer, idx): """ Generates the dictionary corresponding to shapes/gFill.json but with linear gradient Args: """ index = Count() lottie["ty"] = "gf" lottie["r"] = 1 # Don't know it's meaning yet, but works without this also lottie["o"] = {} # Opacity of the gradient layer lottie["nm"] = layer.get_description() lottie["t"] = 1 # 1 means linear gradient layer lottie["s"] = {} # Starting point of gradient lottie["e"] = {} # Ending point of gradient lottie["g"] = {} # Gradient information is stored here # Color Opacity opacity = layer.get_param("amount").get() is_animate = is_animated(opacity[0]) if is_animate == settings.ANIMATED: # Telling the function that this is for opacity opacity[0].attrib['type'] = 'opacity' gen_value_Keyframed(lottie["o"], opacity[0], index.inc()) else: if is_animate == settings.NOT_ANIMATED: val = float(opacity[0].attrib["value"]) * settings.OPACITY_CONSTANT else: val = float( opacity[0][0][0].attrib["value"]) * settings.OPACITY_CONSTANT gen_properties_value(lottie["o"], val, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # Starting point p1 = layer.get_param("p1") p1.animate("vector") p1.fill_path(lottie, "s") # Ending point p2 = layer.get_param("p2") p2.animate("vector") p2.fill_path(lottie, "e") # Gradient colors lottie["g"]["k"] = {} lottie["g"]["ix"] = index.inc() gradient = layer.get_param("gradient") modify_gradient(gradient) gradient.animate( "gradient") # To find the lottie path of the modified gradient lottie["g"]["p"] = len(gradient.get()[0][0][0]) gradient.fill_path(lottie["g"], "k") modify_gradient_according_to_latest_version(lottie["g"]["k"])
def gen_dummy_waypoint(non_animated, animated_tag, anim_type, animated_name="anything"): """ Makes a non animated parameter to animated parameter by creating a new dummy waypoint with constant animation Args: non_animated (lxml.etree._Element): Holds the non-animated parameter in Synfig xml format animated_tag(str) : Decides the tag of the animation anim_type (str) : Decides the animation type Returns: (lxml.etree._Element) : Updated non-animated parameter, which is now animated """ is_animate = is_animated(non_animated[0]) if is_animate == settings.ANIMATED: # If already animated, no need to add waypoints # Forcibly set it's animation type to the given anim_type :needed in:-> # properties/shapePropKeyframe.py #31 non_animated[0].attrib["type"] = anim_type return non_animated elif is_animate == settings.NOT_ANIMATED: st = '<{animated_tag} name="{animated_name}"><animated type="{anim_type}"><waypoint time="0s" before="constant" after="constant"></waypoint></animated></{animated_tag}>' st = st.format(anim_type=anim_type, animated_name=animated_name, animated_tag=animated_tag) root = etree.fromstring(st) root[0][0].append(copy.deepcopy(non_animated[0])) non_animated = root elif is_animate == settings.SINGLE_WAYPOINT: # Forcibly set it's animation type to the given anim_type non_animated[0].attrib["type"] = anim_type non_animated[0][0].attrib["before"] = non_animated[0][0].attrib[ "after"] = "constant" new_waypoint = copy.deepcopy(non_animated[0][0]) frame = get_frame(non_animated[0][0]) frame += 1 time = frame / settings.lottie_format["fr"] time = str(time) + "s" new_waypoint.attrib["time"] = time non_animated[0].insert(1, new_waypoint) return non_animated
def update_pos(origin): """ Updates the position of parameter in Synfig format Args: origin (lxml.etree._Element) : Stores the position of element Returns: (None) """ offset = get_offset() is_animate = is_animated(origin[0]) if is_animate == 0: add(origin[0], offset) else: for waypoint in origin[0]: add(waypoint[0], offset)
def update_frame_window(node, window): """ Given an animation, finds the minimum and maximum frame at which the waypoints are located Args: node (lxml.etree._Element) : Animation to be searched in window (dict) : max and min frame will be stored in this Returns: (None) """ if is_animated(node) == 2: for waypoint in node: fr = get_frame(waypoint) if fr > window["last"]: window["last"] = fr if fr < window["first"]: window["first"] = fr
def get_animated_time_list(child, time_list): """ Appends all the frames corresponding to the waypoints in the animated(child[0]) list, in time_list Args: child (lxml.etree._Element) : Parent Element of animation time_list (set) : Will store all the frames at which waypoints are present Returns: (None) """ animated = child[0] is_animate = is_animated(animated) if is_animate in {settings.NOT_ANIMATED, settings.SINGLE_WAYPOINT}: return for waypoint in animated: frame = get_frame(waypoint) time_list.add(frame)
def gen_effects_color(lottie, layer, idx): """ Generates the dictionary corresponding to effects/color.json Args: lottie (dict) : Lottie format effects stored in this layer (lxml.etree._Element) : Synfig format layer idx (int) : Index/Count of effect Returns: (None) """ index = Count() lottie["ty"] = settings.EFFECTS_COLOR # Effect type lottie["nm"] = "Color" # Name lottie["ix"] = idx # Index lottie["v"] = {} # Value of color for child in layer: if child.tag == "param": if child.attrib["name"] == "color": is_animate = is_animated(child[0]) if is_animate == 2: gen_value_Keyframed(lottie["v"], child[0], index.inc()) else: if is_animate == 0: val = child[0] else: val = child[0][0][0] red = float(val[0].text) green = float(val[1].text) blue = float(val[2].text) red, green, blue = red ** (1/settings.GAMMA), green **\ (1/settings.GAMMA), blue ** (1/ settings.GAMMA) alpha = float(val[3].text) gen_properties_value(lottie["v"], [red, green, blue, alpha], index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO)
def blurriness(lottie, parameter, idx, direction): """ This function will be called for blur layer direction to create the blurriness value dictionary Args: lottie (dict) : Lottie Dictionary for blurriness parameter (common.Param.Param) : Synfig format param for blur size idx (int) : Stores the index(number of) of blurriness direction (string) : Indicates the direction of blurring Returns: (None) """ lottie["ty"] = 0 lottie["nm"] = "Blurriness" lottie["mn"] = "Gaussian Blur 1" lottie["ix"] = idx lottie["v"] = {} is_animate = is_animated(parameter[0]) if is_animate == settings.ANIMATED: if direction == "horizontal": parameter[0].attrib['type'] = 'blur_anim_x' gen_value_Keyframed(lottie["v"], parameter[0], 1) else: parameter[0].attrib['type'] = 'blur_anim_y' gen_value_Keyframed(lottie["v"], parameter[0], 1) else: if is_animate == settings.NOT_ANIMATED: if direction == "horizontal": val = float(parameter[0][0].text) * 100 else: val = float(parameter[0][1].text) * 100 else: if direction == "horizontal": val = float(parameter[0][0][0].text) * 100 else: val = float(parameter[0][0][1].text) * 100 gen_properties_value(lottie["v"], val, 1, settings.DEFAULT_ANIMATED, settings.NO_INFO)
def gen_radial_gradient(lottie, layer, idx): """ Generates the dictionary correspnding to shapes/gFill.json but with radial gradient Args: """ index = Count() lottie["ty"] = "gf" lottie["r"] = 1 # Don't know it's meaning yet, but works without this also lottie["o"] = {} # Opacity of the gradient layer lottie["nm"] = layer.get_description() lottie["t"] = 2 # 2 means radial gradient layer lottie["s"] = {} # Starting point of gradient lottie["e"] = {} # Ending point of gradient lottie["g"] = {} # Gradient information is stored here # Color Opacity opacity = layer.get_param("amount").get() is_animate = is_animated(opacity[0]) if is_animate == settings.ANIMATED: # Telling the function that this is for opacity opacity[0].attrib['type'] = 'opacity' gen_value_Keyframed(lottie["o"], opacity[0], index.inc()) else: if is_animate == settings.NOT_ANIMATED: val = float(opacity[0].attrib["value"]) * settings.OPACITY_CONSTANT else: val = float( opacity[0][0][0].attrib["value"]) * settings.OPACITY_CONSTANT gen_properties_value(lottie["o"], val, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # Gradient colors lottie["g"]["k"] = {} lottie["g"]["ix"] = index.inc() gradient = layer.get_param("gradient") modify_gradient(gradient) gradient.animate( "gradient") # To find the lottie path of the modified gradient lottie["g"]["p"] = len(gradient.get()[0][0][0]) gradient.fill_path(lottie["g"], "k") modify_gradient_according_to_latest_version(lottie["g"]["k"]) # Starting point and Ending points need to be retrieved from center and radius center = layer.get_param("center") center.animate("vector") center.fill_path(lottie, "s") radius = layer.get_param("radius") radius.animate("real") # Ending point will be (start[0] + radius, start[1]) # Below is just a modification of fill_path function expression = "var $bm_rt; $bm_rt = {expr}" x_expr = "sum(" + center.expression + "[0], " + radius.expression + ")" y_expr = center.expression + "[1]" expr = "[" + x_expr + ", " + y_expr + "]" expression = expression.format(expr=expr) gen_properties_value(lottie["e"], [1, 1], 0, 0, expression) if "ef" not in center.get_layer().get_lottie_layer().keys(): center.get_layer().get_lottie_layer()["ef"] = [] # If center has any expression controllers, then they would have been pushed earlier by fill_path, hence no need # center.get_layer().get_lottie_layer()["ef"].extend(center.expression_controllers) center.get_layer().get_lottie_layer()["ef"].extend( radius.expression_controllers)
def gen_helpers_transform(lottie, layer, pos=settings.DEFAULT_POSITION, anchor=settings.DEFAULT_ANCHOR, scale=settings.DEFAULT_SCALE, rotation=settings.DEFAULT_ROTATION, opacity=settings.DEFAULT_OPACITY): """ Generates the dictionary corresponding to helpers/transform.json Args: lottie (dict) : Lottie format layer layer (lxml.etree._Element) : Synfig format layer pos (:obj: `list | lxml.etree._Element`, optional) : position of layer anchor (:obj: `list | lxml.etree._Element`, optional) : anchor point of layer scale (:obj: `list | lxml.etree._Element`, optional) : scale of layer rotation (:obj: `float | lxml.etree._Element`, optional) : rotation of layer opacity (:obj: `float | lxml.etree._Element`, optional) : Opacity of layer Returns: (None) """ index = Count() lottie["o"] = {} # opacity/Amount lottie["r"] = {} # Rotation of the layer lottie["p"] = {} # Position of the layer lottie["a"] = {} # Anchor point of the layer lottie["s"] = {} # Scale of the layer # setting the position if isinstance(pos, list): gen_properties_value(lottie["p"], pos, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) else: is_animate = is_animated(pos) if is_animate == 2: gen_properties_multi_dimensional_keyframed(lottie["p"], pos, index.inc()) else: x_val, y_val = 0, 0 if is_animate == 0: x_val = float(pos[0].text) * settings.PIX_PER_UNIT y_val = float(pos[1].text) * settings.PIX_PER_UNIT else: x_val = float(pos[0][0][0].text) * settings.PIX_PER_UNIT y_val = float(pos[0][0][1].text) * settings.PIX_PER_UNIT gen_properties_value(lottie["p"], change_axis(x_val, y_val, True), index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # setting the opacity if isinstance(opacity, (float, int)): gen_properties_value(lottie["o"], opacity, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) else: is_animate = is_animated(opacity) if is_animate == 2: opacity.attrib["type"] = "opacity" gen_value_Keyframed(lottie["o"], opacity, index.inc()) else: if is_animate == 0: val = float( opacity.attrib["value"]) * settings.OPACITY_CONSTANT else: val = float( opacity[0][0].attrib["value"]) * settings.OPACITY_CONSTANT gen_properties_value(lottie["o"], val, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # setting the rotation if isinstance(rotation, (float, int)): gen_properties_value(lottie["r"], rotation, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) else: is_animate = is_animated(rotation) if is_animate == 2: gen_value_Keyframed(lottie["r"], rotation, index.inc()) else: theta = 0 # default rotation if is_animate == 0: theta = (float(rotation.attrib["value"])) else: theta = (float(rotation[0][0].attrib["value"])) gen_properties_value(lottie["r"], theta, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # setting the anchor point if isinstance(anchor, list): gen_properties_value(lottie["a"], anchor, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) else: is_animate = is_animated(anchor) if is_animate == 2: gen_properties_multi_dimensional_keyframed(lottie["a"], anchor, index.inc()) else: x_val, y_val = 0, 0 if is_animate == 0: x_val = float(anchor[0].text) * settings.PIX_PER_UNIT y_val = float(anchor[1].text) * settings.PIX_PER_UNIT else: x_val = float(anchor[0][0][0].text) * settings.PIX_PER_UNIT y_val = float(anchor[0][0][1].text) * settings.PIX_PER_UNIT gen_properties_value(lottie["a"], change_axis(x_val, y_val, True), index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # setting the scale if isinstance(scale, list): gen_properties_value(lottie["s"], scale, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # This means scale parameter is animated else: is_animate = is_animated(scale) if is_animate == 2: gen_value_Keyframed(lottie["s"], scale, index.inc()) else: zoom = 0 if is_animate == 0: zoom = float(scale.attrib["value"]) else: zoom = float(scale[0][0].attrib["value"]) zoom = (math.e**zoom) * 100 gen_properties_value(lottie["s"], [zoom, zoom], index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO)
def gen_bline_outline_constant(lottie, bline_point, layer, transformation, idx): """ """ index = Count() lottie["ty"] = "gr" lottie["nm"] = "Shape "+ str(idx) lottie["np"] = 3 lottie["cix"] = 2 lottie["bm"] = 0 lottie["ix"] = idx lottie["mn"] = "ADBE Vector Group " +str(idx) lottie["hd"] = "false" lottie["it"] = [] lottie["it"].append({}) lottie["it"].append({}) lottie["it"].append({}) bline = Bline(bline_point[0], bline_point) #Creating transformation dictionary lottie["it"][2]["ty"] = "tr" lottie["it"][2]["nm"] = "Transform" lottie["it"][2].update(transformation) #Creating stroke dictionary lottie["it"][1]["ty"] = "st" lottie["it"][1]["lc"] = 2 lottie["it"][1]["lj"] = 1 lottie["it"][1]["ml"] = 37 lottie["it"][1]["bm"] = 0 lottie["it"][1]["nm"] = "Stroke " + str(idx) lottie["it"][1]["mn"] = "ADBE Vector Graphic - Stroke " +str(idx) lottie["it"][1]["hd"] = "false" lottie["it"][1]["c"] = {} lottie["it"][1]["o"] = {} lottie["it"][1]["w"] = {} #Color color = layer.get_param("color").get() is_animate = is_animated(color[0]) if is_animate == settings.ANIMATED: gen_value_Keyframed(lottie["it"][1]["c"], color[0], index.inc()) else: if is_animate == settings.NOT_ANIMATED: val = color[0] else: val = color[0][0][0] red = float(val[0].text) green = float(val[1].text) blue = float(val[2].text) red, green, blue = red ** (1/settings.GAMMA[0]), green ** (1/settings.GAMMA[1]), blue ** (1/ settings.GAMMA[2]) alpha = float(val[3].text) gen_properties_value(lottie["it"][1]["c"], [red, green, blue, alpha], index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) #Opacity opacity = layer.get_param("amount") opacity.animate("opacity") opacity.fill_path(lottie["it"][1],"o") #Constant width loop = bline.get_loop() width = layer.get_param("width") width.scale_convert_link(1) width.animate("real") width.fill_path(lottie["it"][1],"w") #Creating shape dictionary lottie["it"][0]["ind"] = 0 lottie["it"][0]["ty"] = "sh" lottie["it"][0]["ix"] = 1 lottie["it"][0]["ks"] = {} lottie["it"][0]["nm"] = "Path 1" lottie["it"][0]["mn"] = "ADBE Vector Shape - Group" lottie["it"][0]["hd"] = "false" lottie["it"][0]["ks"]["a"] = 1 lottie["it"][0]["ks"]["ix"] = lottie["it"][0]["ix"] + 1 lottie["it"][0]["ks"]["k"] = [] window = {} window["first"] = sys.maxsize window["last"] = -1 for entry in bline.get_entry_list(): pos = entry["point"] width = entry["width"] t1 = entry["t1"] t2 = entry["t2"] split_r = entry["split_radius"] split_a = entry["split_angle"] pos.update_frame_window(window) # Empty the pos and fill in the new animated pos pos.animate("vector") width.update_frame_window(window) width.animate("real") split_r.update_frame_window(window) split_r.animate_without_path("bool") split_a.update_frame_window(window) split_a.animate_without_path("bool") animate_tangents(t1, window) animate_tangents(t2, window) outer_width = layer.get_param("width") sharp_cusps = layer.get_param("sharp_cusps") expand = layer.get_param("expand") r_tip0 = layer.get_param("round_tip[0]") r_tip1 = layer.get_param("round_tip[1]") homo_width = layer.get_param("homogeneous_width") origin = layer.get_param("origin") # Animating the origin origin.update_frame_window(window) origin.animate("vector") # Animating the outer width outer_width.update_frame_window(window) outer_width.animate("real") # Animating the sharp_cusps sharp_cusps.update_frame_window(window) sharp_cusps.animate_without_path("bool") # Animating the expand param expand.update_frame_window(window) expand.animate("real") # Animating the round tip 0 r_tip0.update_frame_window(window) r_tip0.animate_without_path("bool") # Animating the round tip 1 r_tip1.update_frame_window(window) r_tip1.animate_without_path("bool") # Animating the homogeneous width homo_width.update_frame_window(window) homo_width.animate_without_path("bool") # Minimizing the window size if window["first"] == sys.maxsize and window["last"] == -1: window["first"] = window["last"] = 0 frames = list(set(settings.WAYPOINTS_LIST)) length = bline.get_len() flag = False if loop: flag = True for fr in frames: if fr!=1: st_val = insert_dict_at(lottie["it"][0]["ks"]["k"], -1, fr, flag,True) cur_origin = origin.get_value(fr) for point in range(0,length): pos_ret, width, t1, t2, split_r_val, split_a_val = get_outline_param_at_frame(bline[point],fr) cubic_to(pos_ret,t1,t2,st_val,cur_origin,False,True)
def gen_shapes_star(lottie, layer, idx): """ Generates the dictionary corresponding to shapes/star.json Args: lottie (dict) : The lottie generated star layer will be stored in it layer (common.Layer.Layer) : Synfig format star layer idx (int) : Stores the index of the star layer Returns: (None) """ index = Count() lottie["ty"] = "sr" # Type: star lottie["pt"] = {} # Number of points on the star lottie["p"] = {} # Position of star lottie["r"] = {} # Angle / Star's rotation lottie["ir"] = {} # Inner radius lottie["or"] = {} # Outer radius lottie["is"] = {} # Inner roundness of the star lottie["os"] = {} # Outer roundness of the star regular_polygon = {"prop": "false"} # Regular polygon rp = layer.get_param("regular_polygon").get() is_animate = is_animated(rp[0]) if is_animate == 2: regular_polygon["prop"] = "changing" regular_polygon["animated"] = rp[0] elif is_animate == 1: regular_polygon["prop"] = rp[0][0][0].attrib["value"] else: regular_polygon["prop"] = rp[0].attrib["value"] regular_polygon["animate"] = is_animate # Points points = layer.get_param("points").get() is_animate = is_animated(points[0]) if is_animate == 2: # To uniquely identify the points, attribute type is changed points[0].attrib['type'] = 'points' gen_value_Keyframed(lottie["pt"], points[0], index.inc()) else: num_points = 3 # default number of points if is_animate == 0: num_points = int(points[0].attrib["value"]) else: num_points = int(points[0][0][0].attrib["value"]) gen_properties_value(lottie["pt"], num_points, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # Angle angle = layer.get_param("angle").get() is_animate = is_animated(angle[0]) if is_animate == 2: gen_value_Keyframed(lottie["r"], angle[0], index.inc()) else: theta = 0 # default angle for the star if is_animate == 0: theta = get_angle(float(angle[0].attrib["value"])) else: theta = get_angle(float(angle[0][0][0].attrib["value"])) gen_properties_value(lottie["r"], theta, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # Radius1 radius1 = layer.get_param("radius1").get() is_animate = is_animated(radius1[0]) if is_animate == 2: gen_value_Keyframed(lottie["or"], radius1[0], index.inc()) else: r_outer = 0 # default value for outer radius if is_animate == 0: r_outer = float(radius1[0].attrib["value"]) else: r_outer = float(radius1[0][0][0].attrib["value"]) gen_properties_value(lottie["or"], int(settings.PIX_PER_UNIT * r_outer), index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # Radius2 radius2 = layer.get_param("radius2").get() is_animate = is_animated(radius2[0]) if is_animate == 2: gen_value_Keyframed(lottie["ir"], radius2[0], index.inc()) else: r_inner = 0 # default value for inner radius if is_animate == 0: r_inner = float(radius2[0].attrib["value"]) else: r_inner = float(radius2[0][0][0].attrib["value"]) gen_properties_value(lottie["ir"], int(settings.PIX_PER_UNIT * r_inner), index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # Origin origin = layer.get_param("origin").get() is_animate = is_animated(origin[0]) if is_animate == 2: gen_properties_multi_dimensional_keyframed(lottie["p"], origin[0], index.inc()) else: x_val, y_val = 0, 0 if is_animate == 0: x_val = float(origin[0][0].text) * settings.PIX_PER_UNIT y_val = float(origin[0][1].text) * settings.PIX_PER_UNIT else: x_val = float(origin[0][0][0][0].text) * settings.PIX_PER_UNIT y_val = float(origin[0][0][0][1].text) * settings.PIX_PER_UNIT gen_properties_value(lottie["p"], change_axis(x_val, y_val), index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # If not animated, then go to if, else if regular_polygon["animate"] in {0, 1}: if regular_polygon["prop"] == "false": lottie["sy"] = 1 # Star Type # inner property is only needed if type is star gen_properties_value(lottie["is"], 0, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) else: lottie["sy"] = 2 # Polygon Type # for polygon type, "ir" and "is" must not be present del lottie["ir"] # If animated, it will always be of type star else: lottie["sy"] = 1 gen_properties_value(lottie["is"], 0, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) gen_properties_value(lottie["os"], 0, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) lottie["ix"] = idx
def gen_shapes_rectangle(lottie, layer, idx): """ Generates the dictionary corresponding to shapes/rect.json Args: lottie (dict) : The lottie generated rectangle layer will be stored in it layer (lxml.etree._Element): Synfig format rectangle layer idx (int) : Stores the index of the rectangle layer Returns: (None) """ index = Count() lottie["ty"] = "rc" # Type: rectangle lottie["p"] = {} # Position of rectangle lottie["d"] = settings.DEFAULT_DIRECTION lottie["s"] = {} # Size of rectangle lottie["ix"] = idx # setting the index lottie["r"] = {} # Rounded corners of rectangle points = {} bevel_found = False expand_found = False # For filled rectangle layers for child in layer: if child.tag == "param": if child.attrib["name"] == "point1": points["1"] = child # Store address of child here elif child.attrib["name"] == "point2": points["2"] = child # Store address of child here elif child.attrib["name"] == "expand": expand_found = True param_expand = child elif child.attrib["name"] == "bevel": bevel_found = True is_animate = is_animated(child[0]) if is_animate == 2: gen_value_Keyframed(lottie["r"], child[0], index.inc()) else: bevel = get_child_value(is_animate, child, "value") bevel *= settings.PIX_PER_UNIT gen_properties_value(lottie["r"], bevel, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) if not bevel_found: # For rectangle layer in stable version 1.2.2 bevel = 0 gen_properties_value(lottie["r"], bevel, index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) if not expand_found: # Means filled rectangle layer, gen expand param st = "<param name='expand'><real value='0.0'/></param>" param_expand = etree.fromstring(st) # If expand parameter is not animated param_expand = gen_dummy_waypoint(param_expand, "param", "real") # expand parameter needs to be positive: required by Synfig make_positive_valued(param_expand) # If p1 not animated points["1"] = gen_dummy_waypoint(points["1"], "param", "vector") # If p2 not animated points["2"] = gen_dummy_waypoint(points["2"], "param", "vector") both_points_animated(points["1"], points["2"], param_expand, lottie, index)
def gen_layer_shape_solid(lottie, layer, idx): """ Generates the dictionary corresponding to layers/shapes.json Args: lottie (dict) : Lottie generated solid layer stored here layer (lxml.etree._Element): Synfig format solid layer idx (int) : Stores the index(number of) of solid layer Returns: (None) """ update_layer(layer) # Setting the solid layer which will be masked index = Count() lottie["ddd"] = settings.DEFAULT_3D lottie["ind"] = idx lottie["ty"] = settings.LAYER_SOLID_TYPE set_layer_desc(layer, settings.LAYER_SOLID_NAME + str(idx), lottie) lottie["sr"] = settings.LAYER_DEFAULT_STRETCH lottie["ks"] = {} # Transform properties to be filled lottie["ef"] = [] # Stores the effects pos = [ settings.lottie_format["w"] / 2 + get_additional_width() / 2, settings.lottie_format["h"] / 2 + get_additional_height() / 2 ] anchor = pos gen_helpers_transform(lottie["ks"], layer, pos, anchor) lottie["ef"].append({}) gen_effects_fill(lottie["ef"][-1], layer, index.inc()) lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT lottie["sw"] = settings.lottie_format["w"] + get_additional_width( ) # Solid Width lottie["sh"] = settings.lottie_format["h"] + get_additional_height( ) # Solid Height invert = False for chld in layer: if chld.tag == "param": if chld.attrib["name"] == "color": lottie["sc"] = get_color_hex(chld[0]) # Solid Color elif chld.attrib["name"] == "invert": is_animate = is_animated(chld[0]) if is_animate == 0: val = chld[0].attrib["value"] elif is_animate == 1: val = chld[0][0][0].attrib["value"] else: # If animated, always set invert to false val = "false" if val == "true": invert = True elif chld.attrib["name"] in {"bline", "vector_list"}: bline_point = chld[0] lottie["ip"] = settings.lottie_format["ip"] lottie["op"] = settings.lottie_format["op"] lottie["st"] = 0 # Don't know yet get_blend(lottie, layer) hasMask = True lottie["hasMask"] = hasMask lottie["masksProperties"] = [] lottie["masksProperties"].append({}) if layer.attrib["type"] in { "star", "circle", "rectangle", "filled_rectangle" }: bline_point = layer gen_mask(lottie["masksProperties"][0], invert, bline_point, index.inc())
def gen_layer_shape_solid(lottie, layer, idx): """ Generates the dictionary corresponding to layers/shapes.json Args: lottie (dict) : Lottie generated solid layer stored here layer (common.Layer.Layer) : Synfig format solid layer idx (int) : Stores the index(number of) of solid layer Returns: (None) """ layer.add_offset() # Setting the solid layer which will be masked index = Count() lottie["ddd"] = settings.DEFAULT_3D lottie["ind"] = idx lottie["ty"] = settings.LAYER_SOLID_TYPE lottie["nm"] = layer.get_description() lottie["sr"] = settings.LAYER_DEFAULT_STRETCH lottie["ks"] = {} # Transform properties to be filled lottie["ef"] = [] # Stores the effects pos = [ settings.lottie_format["w"] / 2 + get_additional_width() / 2, settings.lottie_format["h"] / 2 + get_additional_height() / 2 ] anchor = pos gen_helpers_transform(lottie["ks"], pos, anchor) lottie["ef"].append({}) gen_effects_fill(lottie["ef"][-1], layer, index.inc()) lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT lottie["sw"] = settings.lottie_format["w"] + get_additional_width( ) # Solid Width lottie["sh"] = settings.lottie_format["h"] + get_additional_height( ) # Solid Height lottie["sc"] = get_color_hex(layer.get_param("color").get()[0]) invert = False Inv = layer.get_param("invert").get() flag = False #So far only 'not' convert method seems to be supported for invert param in circle, will add more subsequently. if Inv is not None: if "bool" not in str(Inv[0]) and "animated" not in str(Inv[0]): is_animate = is_animated(Inv[0][0][0]) flag = True else: is_animate = is_animated(Inv[0]) if is_animate == settings.NOT_ANIMATED: if flag: val = "false" if Inv[0][0][0].attrib["value"] == "false": val = "true" else: val = Inv[0].attrib["value"] elif is_animate == settings.SINGLE_WAYPOINT: if flag: val = "false" if Inv[0][0][0][0][0].attrib["value"] == "false": val = "true" else: val = Inv[0][0][0].attrib["value"] else: # If animated, always set invert to false val = "false" if val == "true": invert = True lottie["ip"] = settings.lottie_format["ip"] lottie["op"] = settings.lottie_format["op"] lottie["st"] = 0 # Don't know yet get_blend(lottie, layer) hasMask = True lottie["hasMask"] = hasMask lottie["masksProperties"] = [] lottie["masksProperties"].append({}) if layer.get_type() in {"star", "circle", "rectangle", "filled_rectangle"}: bline_point = layer else: bline_point = layer.get_param("bline", "vector_list") gen_mask(lottie["masksProperties"][0], invert, bline_point, index.inc())
def gen_shapes_circle(lottie, layer, idx): """ Generates the dictionary corresponding to shapes/ellipse.json where ellipse will always be considered as circle Args: lottie (dict) : The lottie generated circle layer will be stored in it layer (lxml.etree._Element): Synfig format circle layer idx (int) : Stores the index of the circle layer Returns: (None) """ index = Count() lottie["ty"] = "el" # Type: circle lottie["p"] = {} # Position of circle lottie["d"] = settings.DEFAULT_DIRECTION lottie["s"] = {} # Size of circle lottie["ix"] = idx # setting the index for child in layer: if child.tag == "param": if child.attrib["name"] in {"origin", "center"}: is_animate = is_animated(child[0]) if is_animate == 2: gen_properties_multi_dimensional_keyframed( lottie["p"], child[0], index.inc()) else: x_val, y_val = 0, 0 if is_animate == 0: x_val = float(child[0][0].text) * settings.PIX_PER_UNIT y_val = float(child[0][1].text) * settings.PIX_PER_UNIT else: x_val = float( child[0][0][0][0].text) * settings.PIX_PER_UNIT y_val = float( child[0][0][0][1].text) * settings.PIX_PER_UNIT gen_properties_value(lottie["p"], change_axis(x_val, y_val), index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO) # This will be exported as size of ellipse in lottie format elif child.attrib["name"] == "radius": is_animate = is_animated(child[0]) if is_animate == 2: child[0].attrib['type'] = "circle_radius" gen_value_Keyframed(lottie["s"], child[0], index.inc()) else: radius = 0 # default value for radius if is_animate == 0: radius = float(child[0].attrib["value"]) else: radius = float(child[0][0][0].attrib["value"]) radius_pix = int(settings.PIX_PER_UNIT) * radius diam = radius_pix * 2 gen_properties_value(lottie["s"], [diam, diam], index.inc(), settings.DEFAULT_ANIMATED, settings.NO_INFO)