def genMissileExplosionMsg(self): return MsgHandler.genServerMsgFromDict( conf.SERVER_MISSILE_EXPLOSION, { constants.ENTITY_ID: self.entity_id } )
def genMissileDestoryMsg(self): return MsgHandler.genServerMsgFromDict( conf.SERVER_DESTORY_MISSILE, { constants.ENTITY_ID: self.entity_id } )
def handleHostEvent(self, event, client_id, data): if event == conf.NET_CONNECTION_NEW: print "[new connect] --> {0} client_id: {1}".format( data, client_id) dict_data = { constants.CLIENT_ID: client_id, constants.CODE: conf.COMMAND_SEND_CLIENTID, } # when new connect come, then send client_id to client send_msg = MsgHandler.genServerMsgFromDict( conf.SERVER_CLIENTID_DATA, dict_data) self.addToSingleMsgQueue(client_id, send_msg) elif event == conf.NET_CONNECTION_LEAVE: print self.entities print "[disconnect] --> {0} client_id: {1}".format(data, client_id) player_entity = self.getEntityByClientID( constants.PLAYER_ENTITY_TYPE, client_id) # maybe player is died if player_entity is not None: self.addToBroadcastMsgQueue( player_entity.genPlayerDisconnectMsg()) self.deleteEntity(constants.PLAYER_ENTITY_TYPE, player_entity.entity_id) self.deleteDisconnectClient(client_id) elif event == conf.NET_CONNECTION_DATA: # print "[receive] --> from client_id: {0} data: {1}".format(client_id, data) service_msg = ServiceMsg(*MsgHandler.get_service_id(data)) self.dispatcher.dispatch(self, service_msg, client_id)
def genMissileLocationMsg(self): return MsgHandler.genServerMsgFromDict( conf.SERVER_SYNC_MISSILE, { constants.LOCATION: self.location.getDict(), constants.ENTITY_ID: self.entity_id } )
def genElephantAttackMsg(self, player_id): return MsgHandler.genServerMsgFromDict( conf.SERVER_ELEPHANT_ATTACK, { constants.MONSTER_ID: self.entity_id, constants.PLAYER_ID: player_id } )
def genOtherPlayerSyncMsg(self): player_dict = { constants.PLAYER_ID: self.entity_id, constants.ROTATION: self.rotation.getDict(), constants.LOCATION: self.location.getDict(), constants.PLAYER_HEALTH: self.health } return MsgHandler.genServerMsgFromDict(conf.SERVER_SYNC_OTHER_PLAYER, player_dict)
def genSyncPlayerMsg(self): player_dict = { constants.PLAYER_ID: self.entity_id, constants.SCORE: self.score, constants.MONEY: self.money, constants.EXP: self.exp, constants.PLAYER_HEALTH: self.health, constants.USER_LEVEL: self.user_level, constants.ICE_TRAP_LEVEL: self.ice_trap_level, constants.NEEDLE_TRAP_LEVEL: self.needle_trap_level, constants.MISSILE_LEVEL: self.missile_level } return MsgHandler.genServerMsgFromDict(conf.SERVER_SYNC_PLAYER, player_dict)
def updatePlayerInGameDB(self, player_entity): history_score = player_entity.history_score if player_entity.score > player_entity.history_score: history_score = player_entity.score self.game_db.player_entity_table.update_player( player_entity.name, history_score, player_entity.user_level, player_entity.ice_trap_level, player_entity.needle_trap_level, player_entity.missile_level, player_entity.exp) # send the highest score to client self.addToSingleMsgQueue( player_entity.client_id, MsgHandler.genServerMsgFromDict( conf.SERVER_HIGHEST_SCORE, {constants.HIGHEST_SCORE: history_score}))
def startGameLevel(self, level): if level < 0: level = 0 if level > len(constants.LEVELS) - 1: level = len(constants.LEVELS) - 1 wait_time = conf.LEVEL_WAIT_TIME for monster_type in constants.LEVELS[level]: TimerManager.addTimer(wait_time, self.createMonsterEntity, monster_type=monster_type) wait_time += conf.MONSTER_GEN_INTERVAL TimerManager.addTimer(wait_time - conf.MONSTER_GEN_INTERVAL, self.changeDuringGameLevel) # send to clients level time self.addToBroadcastMsgQueue( MsgHandler.genServerMsgFromDict( conf.SERVER_NEXT_LEVEL_TIME, {constants.NEXT_LEVEL_TIME: conf.LEVEL_WAIT_TIME}))
def genMonsterLocationMsg(self): return MsgHandler.genServerMsgFromDict( conf.SERVER_SYNC_MONSTER, {constants.MONSTER_ENTITY: self.getDict()} )
def genMonsterCreateMsg(self): return MsgHandler.genServerMsgFromDict( conf.SERVER_CREATE_MONSTER, {constants.MONSTER_ENTITY: self.getDict()} )
def genServerKillMsg(self): return MsgHandler.genServerMsgFromDict( conf.SERVER_KILL_MONSTER, {constants.MONSTER_ID: self.entity_id} )
def genAllServerEntitiesMsg(self): return MsgHandler.genServerMsgFromDict(conf.SERVER_ALL_ENTITIES, self.getAllEntityDict())
def genOtherPlayerShootMsg(self, shoot_point_dict): player_shoot_dict = { constants.PLAYER_ID: self.entity_id, constants.SHOOT_POINT: shoot_point_dict } return MsgHandler.genServerMsgFromDict(conf.SERVER_SYNC_OTHER_PLAYER_SHOOT, player_shoot_dict)
def genPlayerDisconnectMsg(self): player_disconnect_dict = { constants.PLAYER_ID: self.entity_id } return MsgHandler.genServerMsgFromDict(conf.SERVER_PLAYER_DISCONNECT, player_disconnect_dict)
def genPlayerKillMsg(monster_id): return MsgHandler.genServerMsgFromDict( conf.SERVER_KILL_MONSTER, {constants.MONSTER_ID: monster_id} )
def genMissileCreateMsg(self): return MsgHandler.genServerMsgFromDict( conf.SERVER_CREATE_MISSILE, {constants.MISSILE_ENTITY: self.getDict()} )
def genTrapCreateMsg(self): return MsgHandler.genServerMsgFromDict( conf.SERVER_CREATE_TRAP, {constants.TRAP_ENTITY: self.getDict()})
def genPlayerDieMsg(self): msg_dict = { constants.PLAYER_ID: self.entity_id } return MsgHandler.genServerMsgFromDict(conf.SERVER_PLAYER_DIE, msg_dict)