示例#1
0
	def __init__(self,x,y,item_name):
		pygame.sprite.Sprite.__init__(self,self.containers)
		self.item_name = item_name
		self.x = x
		self.y = y
		self.state = Constant.ITEM_STATE_LIVE
		self.frame_index = 0
		self.frame_count = 0
		self.timer_die = 0
		self.timer_live = 0
		self.fall = True
		if self.item_name == Constant.MONEY_ITEM :
			self.style = Constant.ADD
			self.feature = Constant.MONEY
			self.num_frame = 7
			image = Utils.my_load_image("vatpham","money.png")
			self.image_frame = Utils.load_frame(image,0,0,40,40,0,self.num_frame)
		elif self.item_name == Constant.BUMERANGE_TREE_ITEM :
			print 28
			self.style = Constant.ADD
			self.feature = Constant.BUMERANGE 
			self.num_frame = 1
			image = Utils.my_load_image("vatpham","bumerange.png")
			self.image_frame = Utils.load_frame(image,0,0,89,70,0,self.num_frame)
			print len(self.image_frame)
		elif self.item_name == Constant.MAGIC_BOX_ITEM :
			self.style = Constant.ADD
			self.feature = Constant.LIFE
			self.num_frame = 1
			image = Utils.my_load_image("vatpham","magic_box.png")
			self.image_frame = Utils.load_frame(image,0,0,69,69,0,self.num_frame)
		elif self.item_name == Constant.MONSTER_ITEM :
			self.style = Constant.SUBTRACT
			self.feature = Constant.LIFE
			self.num_frame = 1
			image = Utils.my_load_image("vatpham","monster.png")
			self.image_frame = Utils.load_frame(image,0,0,89,89,0,self.num_frame)
		elif self.item_name == Constant.BERRY_ITEM :
			self.style = Constant.ADD
			self.feature = Constant.ENERGY
			self.num_frame = 1
			image = Utils.my_load_image("vatpham","berry.png")
			self.image_frame = Utils.load_frame(image,0,0,59,59,0,self.num_frame)
		print len(self.image_frame)
		self.image = self.image_frame[self.frame_index]
		self.rect = self.image.get_rect()
		self.rect.move_ip(x,y)
		self.max_right = x + self.move_length
		self.max_left = x - self.move_length

		self.sound = Utils.load_sound('Ding.ogg')

		self.pos_creep_screen = 0
示例#2
0
	def __init__(self, angle, power, player, type):
		pygame.sprite.Sprite.__init__(self, self.containers)
		folder = 'dan'

		self.frame_rate = 1

		image_source = Utils.my_load_image(folder, type)

		self.images = []
		if type=='simple.png':
			self.images = Utils.load_frame(image_source, 0, 0, 30, 30, 0, 4)
		else:
			self.images = Utils.load_frame(image_source, 0, 0, 30, 28, 0, 4)

		self.frame_length = len(self.images)
		self.frame = 0
		self.image = self.images[int(round(self.frame))]
		self.rect = self.image.get_rect()

		self.speed_x = math.cos(math.radians(angle)) * power * 2 + 20
		self.speed_y = -math.sin(math.radians(angle)) * power * 2 + 50

		self.acceleration = Constant.GRAVITY
		self.t = 0
		self.start_x = player.pos[0]#centerx
		self.start_y = player.pos[1]#.centery - 70

		self.rect.move_ip(self.start_x, self.start_y)

		self.x = self.start_x
		self.y = self.start_y
		self.energy_cost = 10
		self.pos_creep_screen = -100
示例#3
0
    def __init__(self, folder, sprite_name, direction, whichplayer, offset, screen):


        pygame.sprite.Sprite.__init__(self, self.containers)
        self.reloading = 0
        self.frame = 0
        self.thow_frame = 24
        self.facing = direction
        self.direction = direction
        self.sound_change_radar = Utils.load_sound("bite.wav");
        self.sound_change_radar.set_volume(0.3)
        image_source = Utils.my_load_image(folder, sprite_name+".png")
        emotion_source = Utils.my_load_image(folder, sprite_name+"_emotion.png")
        if whichplayer == 1:
            self.image_frame = Utils.cut_frame(image_source, 114, 90, 110, 90)
            self.image_frame.extend(Utils.cut_frame(emotion_source,114,90,110,90))
        else:
            self.image_frame = Utils.cut_frame(image_source, 114, 85, 110, 98)
            self.image_frame.extend(Utils.cut_frame(emotion_source,114,85,110,98))

        if self.direction > 0:
            self.image = self.image_frame[0]
        else:
            self.image = pygame.transform.flip(self.image_frame[0],0,0)


        self.rect = Rect(160, 200, 110, 90)
        self.rect = self.rect.inflate(-30, -30)
        self.pos = [self.rect.left + 19 , self.rect.top + 18]

        self.origtop = self.rect.top
        self.health = 100
        self.angle = 45
        self.power = Constant.MAXPOWER * self.fireF
        self.typeOfBullet = EBulletType.BASIC
        self.moveWithScreen = False
        self.mask = pygame.mask.from_surface(self.image)
        self.whichplayer = whichplayer
        self.enegery = 100
        self.screen = screen
        self.coin = 0
        Live_bar(self, None, 1)
        Energy_bar(self)
        Power_bar(self)
        self.money = 0

        self.sound_money = Utils.load_sound('yahoo.ogg')
示例#4
0
    def __init__(self):
        pygame.sprite.Sprite.__init__(self, self.containers)

        image_resource = Utils.my_load_image('nhan vat 2', 'dead.png')
        self.image = image_resource.subsurface(100, 550, 1200, 200)

        self.rect = self.image.get_rect(midbottom=Constant.SCREENRECT.midbottom)
        self.mask = pygame.mask.from_surface(self.image)
示例#5
0
    def __init__(self, x, y, left, right, direction, speed_x):
        """
        Constructor
        :param x: position x in screen
        :param y: position y in screen
        :param direction: direction to move, 0 or 1
        :return:
        """
        BasicCreep.__init__(self, x, y, left, right)

        # Coefficients
        self.frame = 0

        self.move_speed_x = speed_x
        self.frame_rate = 0.8 * 0.25 * speed_x

        self.move_speed_y = 1
        self.direction = direction  # TODO Define enum
        if self.direction == 1:
            self.move_speed_x = -self.move_speed_x
        self.dis = 0
        self.left = left
        self.right = self.right

        # Status
        self.down_able = True

        image_source = Utils.my_load_image('creep', 'creep3.png')
        self.images_forward = Utils.load_frame(image_source, 0, 0, 131.5, 66,
                                               0, 4)
        images_forward_ex1 = Utils.load_frame(image_source, 0, 69, 129.3, 47,
                                              0, 3)
        images_forward_ex2 = Utils.load_frame(image_source, 0, 143, 131.5, 66,
                                              0, 4)
        images_forward_ex3 = Utils.load_frame(image_source, 0, 214, 129.3, 47,
                                              0, 3)
        for image in images_forward_ex1:
            self.images_forward.append(image)
        for image in images_forward_ex2:
            self.images_forward.append(image)
        for image in images_forward_ex3:
            self.images_forward.append(image)

        for i in range(len(self.images_forward) - 1, -1, -1):
            self.images_forward.append(self.images_forward[i])

        self.images_back = []
        for image in self.images_forward:
            self.images_back.append(pygame.transform.flip(image, 1, 0))

        self.frame_length = len(self.images_forward)

        self.image = self.images_forward[0]

        self.rect = self.image.get_rect()  # Default position at (0,0)
        self.rect.move_ip(x, y)
示例#6
0
    def __init__(self, x, y, left, right, direction, speed_x):
        """
        Constructor
        :param x: position x in world
        :param y: position y in world
        :param direction: direction to move, 0 or 1
        :param left, right: limit position for moving of creep
        :return: None
        """
        CreepA.__init__(self, x, y, left, right, direction, speed_x)
        # Coefficients
        self.frame = 0

        self.move_speed_x = speed_x
        self.frame_rate = self.move_speed_x * 0.3
        self.move_speed_y = 1
        self.direction = direction  # TODO Define enum
        if self.direction == 1:
            self.move_speed_x = -self.move_speed_x
        self.x = x
        self.y = y
        self.pos_creep_screen = 0
        self.left = left
        self.right = right

        # Status
        self.down_able = True

        image_source = Utils.my_load_image("creep", "creep1.png")
        self.images_forward = Utils.load_frame(image_source, 803, 215, 41, 55, 12, 4)

        self.images_back = []
        for image in self.images_forward:
            self.images_back.append(pygame.transform.flip(image, 1, 0))

        self.frame_length = len(self.images_forward)

        self.image = self.images_forward[0]

        self.rect = self.image.get_rect()  # Default position at (0,0)
        self.rect.move_ip(self.pos_creep_screen, self.y)

        self.base_line = self.y