示例#1
0
 def initialize(self, inputs: UnityInput) -> UnityOutput:
     try:
         # Establish communication socket
         self._socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
         self._socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
         self._socket.bind(("localhost", self.port))
     except:
         raise UnityTimeOutException(
             "Couldn't start socket communication because worker number {} is still in use. "
             "You may need to manually close a previously opened environment "
             "or use a different worker number.".format(str(
                 self.worker_id)))
     try:
         self._socket.settimeout(30)
         self._socket.listen(1)
         self._conn, _ = self._socket.accept()
         self._conn.settimeout(30)
     except:
         raise UnityTimeOutException(
             "The Unity environment took too long to respond. Make sure that :\n"
             "\t The environment does not need user interaction to launch\n"
             "\t The Academy and the External Brain(s) are attached to objects in the Scene\n"
             "\t The environment and the Python interface have compatible versions."
         )
     message = UnityMessage()
     message.header.status = 200
     message.unity_input.CopyFrom(inputs)
     self._communicator_send(message.SerializeToString())
     initialization_output = UnityMessage()
     initialization_output.ParseFromString(self._communicator_receive())
     return initialization_output.unity_output
示例#2
0
 def exchange(self, inputs: UnityInput) -> UnityOutput:
     message = UnityMessage()
     message.header.status = 200
     message.unity_input.CopyFrom(inputs)
     self._communicator_send(message.SerializeToString())
     outputs = UnityMessage()
     outputs.ParseFromString(self._communicator_receive())
     if outputs.header.status != 200:
         return None
     return outputs.unity_output