示例#1
0
def offset_polyline(polyline, distance, normal=[0.0, 0.0, 1.0], tol=1e-6):
    """Offset a polyline by a distance.

    Parameters
    ----------
    polyline : list of point
        The XYZ coordinates of the vertices of a polyline.
    distance : float or list of tuples of floats
        The offset distance as float.
        A single value determines a constant offset globally.
        Alternatively, pairs of local offset values per line segment can be used to create variable offsets.
        Distance > 0: offset to the "left", distance < 0: offset to the "right".
    normal : vector
        The normal of the offset plane.

    Returns
    -------
    offset polyline : list of point
        The XYZ coordinates of the resulting polyline.

    """

    if not is_item_iterable(distance):
        distance = [distance]
    distances = iterable_like(polyline, distance, distance[-1])
    segments = offset_segments(polyline, distances, normal)

    offset = [segments[0][0]]
    for s1, s2 in pairwise(segments):
        point = intersect(s1, s2, tol)
        offset.append(point)
    offset.append(segments[-1][1])

    return offset
示例#2
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def offset_line(line, distance, normal=[0.0, 0.0, 1.0]):
    """Offset a line by a distance.

    Parameters
    ----------
    line : tuple
        Two points defining the line.
    distances : float or list of floats
        The offset distance as float.
        A single value determines a constant offset. Alternatively, two
        offset values for the start and end point of the line can be used to
        a create variable offset.
    normal : vector
        The normal of the offset plane.

    Returns
    -------
    offset line : tuple
        Two points defining the offset line.

    Notes
    -----
    The offset direction is chosen such that if the line were along the positve
    X axis and the normal of the offset plane is along the positive Z axis, the
    offset line is in the direction of the postive Y axis.

    Examples
    --------
    .. code-block:: python

        line = [(0.0, 0.0, 0.0), (3.0, 3.0, 0.0)]

        distance = 0.2 # constant offset
        line_offset = offset_line(line, distance)
        print(line_offset)

        distance = [0.2, 0.1] # variable offset
        line_offset = offset_line(line, distance)
        print(line_offset)

    """

    a, b = line
    ab = subtract_vectors(b, a)
    direction = normalize_vector(cross_vectors(normal, ab))

    if not is_item_iterable(distance):
        distance = [distance]
    distances = list(iterable_like(line, distance, distance[-1]))

    u = scale_vector(direction, distances[0])
    v = scale_vector(direction, distances[1])
    c = add_vectors(a, u)
    d = add_vectors(b, v)
    return c, d
示例#3
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def offset_polygon(polygon, distance, tol=1e-6):
    """Offset a polygon (closed) by a distance.

    Parameters
    ----------
    polygon : sequence[point] | :class:`compas.geometry.Polygon`
        The XYZ coordinates of the corners of the polygon.
        The first and last coordinates must not be identical.
    distance : float | list[tuple[float, float]]
        The offset distance as float.
        A single value determines a constant offset globally.
        A list of pairs of local offset values per line segment can be used to create variable offsets.
    tol : float, optional
        A tolerance value for intersection calculations.

    Returns
    -------
    list[[float, float, float]]
        The XYZ coordinates of the corners of the offset polygon.
        The first and last coordinates are identical.

    Notes
    -----
    The offset direction is determined by the normal of the polygon.
    If the polygon is in the XY plane and the normal is along the positive Z axis,
    positive offset distances will result in an offset towards the inside of the
    polygon.

    The algorithm works also for spatial polygons that do not perfectly fit a plane.

    Examples
    --------
    >>>

    """
    normal = normal_polygon(polygon)

    if not is_item_iterable(distance):
        distance = [distance]
    distances = iterable_like(polygon, distance, distance[-1])

    polygon = polygon + polygon[:1]
    segments = offset_segments(polygon, distances, normal)

    offset = []
    for s1, s2 in pairwise(segments[-1:] + segments):
        point = intersect(s1, s2, tol)
        offset.append(point)

    return offset
示例#4
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def offset_polyline(polyline, distance, normal=[0.0, 0.0, 1.0], tol=1e-6):
    """Offset a polyline by a distance.

    Parameters
    ----------
    polyline : sequence[point] | :class:`compas.geometry.Polyline`
        The XYZ coordinates of the vertices of a polyline.
    distance : float | list[tuple[float, float]]
        The offset distance as float.
        A single value determines a constant offset globally.
        Alternatively, pairs of local offset values per line segment can be used to create variable offsets.
    normal : [float, float, float] | :class:`compas.geometry.Vector`, optional
        The normal of the offset plane.
    tol : float, optional
        A tolerance value for intersection calculations.

    Returns
    -------
    list[[float, float, float]]
        The XYZ coordinates of the resulting polyline.

    Notes
    -----
    The offset direction is determined by the provided normal vector.
    If the polyline is in the XY plane and the normal is along the positive Z axis,
    positive offset distances will result in counterclockwise offsets,
    and negative values in clockwise direction.

    Examples
    --------
    >>>

    """

    if not is_item_iterable(distance):
        distance = [distance]
    distances = iterable_like(polyline, distance, distance[-1])
    segments = offset_segments(polyline, distances, normal)

    offset = [segments[0][0]]
    for s1, s2 in pairwise(segments):
        point = intersect(s1, s2, tol)
        offset.append(point)
    offset.append(segments[-1][1])

    return offset
示例#5
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def offset_line(line, distance, normal=[0.0, 0.0, 1.0]):
    """Offset a line by a distance.

    Parameters
    ----------
    line : [point, point] | :class:`compas.geometry.Line`
        A line defined by two points.
    distances : float or list[float]
        The offset distance as float.
        A single value determines a constant offset.
        A list of two offset values can be used to a create variable offset at the start and end.
    normal : [float, float, float] | :class:`compas.geometry.Vector`, optional
        The normal of the offset plane.

    Returns
    -------
    tuple[[float, float, float], [float, float, float]]
        Two points defining the offset line.

    Notes
    -----
    The offset direction is chosen such that if the line were along the positve
    X axis and the normal of the offset plane is along the positive Z axis, the
    offset line is in the direction of the postive Y axis.

    Examples
    --------
    >>>

    """

    a, b = line
    ab = subtract_vectors(b, a)
    direction = normalize_vector(cross_vectors(normal, ab))

    if not is_item_iterable(distance):
        distance = [distance]
    distances = list(iterable_like(line, distance, distance[-1]))

    u = scale_vector(direction, distances[0])
    v = scale_vector(direction, distances[1])
    c = add_vectors(a, u)
    d = add_vectors(b, v)
    return c, d
示例#6
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def offset_polygon(polygon, distance, tol=1e-6):
    """Offset a polygon (closed) by a distance.

    Parameters
    ----------
    polygon : list of point
        The XYZ coordinates of the corners of the polygon.
        The first and last coordinates must not be identical.
    distance : float or list of float
        The offset distance as float.
        A single value determines a constant offset globally.
        Alternatively, pairs of local offset values per line segment can be used to create variable offsets.
        Distance > 0: offset to the outside, distance < 0: offset to the inside.

    Returns
    -------
    offset polygon : list of point
        The XYZ coordinates of the corners of the offset polygon.
        The first and last coordinates are identical.

    Notes
    -----
    The offset direction is determined by the normal of the polygon.
    If the polygon is in the XY plane and the normal is along the positive Z axis,
    positive offset distances will result in an offset towards the inside of the
    polygon.

    The algorithm works also for spatial polygons that do not perfectly fit a plane.

    Examples
    --------
    .. code-block:: python

        polygon = [
            (0.0, 0.0, 0.0),
            (3.0, 0.0, 1.0),
            (3.0, 3.0, 2.0),
            (1.5, 1.5, 2.0),
            (0.0, 3.0, 1.0),
            (0.0, 0.0, 0.0)
            ]

        distance = 0.5 # constant offset
        polygon_offset = offset_polygon(polygon, distance)
        print(polygon_offset)

        distance = [
            (0.1, 0.2),
            (0.2, 0.3),
            (0.3, 0.4),
            (0.4, 0.3),
            (0.3, 0.1)
            ] # variable offset
        polygon_offset = offset_polygon(polygon, distance)
        print(polygon_offset)

    """
    normal = normal_polygon(polygon)

    if not is_item_iterable(distance):
        distance = [distance]
    distances = iterable_like(polygon, distance, distance[-1])

    polygon = polygon + polygon[:1]
    segments = offset_segments(polygon, distances, normal)

    offset = []
    for s1, s2 in pairwise(segments[-1:] + segments):
        point = intersect(s1, s2, tol)
        offset.append(point)

    return offset