)
fireball_scroll = Item(
    char="~",
    color=(255, 0, 0),
    name="Fireball Scroll",
    consumable=consumable.FireballDamageConsumable(damage=12, radius=3),
)
dagger = Item(
    char="/",
    color=(0, 191, 255),
    name="Dagger",
    equippable=equippable.Dagger()
)
sword = Item(
    char="/",
    color=(0, 191, 255),
    name="Sword",
    equippable=equippable.Sword()
)
leather_armor = Item(
    char="[",
    color=(139, 69, 19),
    name="Leather Armor",
    equippable=equippable.LeatherArmor(),
)
chain_mail = Item(
    char="[",
    color=(139, 69, 19),
    name="Chain Mail",
    equippable=equippable.ChainMail()
)
)
health_potion = Item(
    char="!",
    color=(127, 0, 255),
    name="Health Potion",
    consumable=consumable.HealingConsumable(amount=4),
)
lightning_scroll = Item(
    char="~",
    color=(255, 255, 0),
    name="Lightning Scroll",
    consumable=consumable.LightningDamageConsumable(damage=20, maximum_range=5),
)

dagger = Item(
    char="/", color=(0, 191, 255), name="Dagger", equippable=equippable.Dagger()
)

sword = Item(char="/", color=(0, 191, 255), name="Sword", equippable=equippable.Sword())

leather_armor = Item(
    char="[",
    color=(139, 69, 19),
    name="Leather Armor",
    equippable=equippable.LeatherArmor(),
)

chain_mail = Item(
    char="[", color=(139, 69, 19), name="Chain Mail", equippable=equippable.ChainMail()
)