class EscapeCommands(object): def __init__(self, poke, envia_comando, cierra_por_esc, get_img): self.poke = poke self.cierra_por_esc = cierra_por_esc self.envia_comando = envia_comando self.get_img = get_img self.char_table = CharTable() self.command_mode =False def run(self, key): if not self.command_mode: if key != ESCAPE: return key else: return self.first_escape() return self.command(key) def command(self, key): if key == ESCAPE: self.cierra_por_esc() elif key == S_KEY: # Take screenshot self.screenshot() else: self.command_mode = False return None def first_escape(self): self.msg(ESC_MESSAGE) self.command_mode = True return None def screenshot(self): self.del_msg(ESC_MESSAGE) self.command_mode = False img = self.get_img() fileName = "{}.png".format(name_of_project[0:-3]) img.SaveFile(fileName, wx.BITMAP_TYPE_PNG) def msg(self, msg): color_c = colors.get_color(INIT_BG_COLOR) color_b = colors.get_color(INIT_FM_COLOR) for i, ch in enumerate(msg): char_id = self.char_table.get_code(ch) self.poke(0+i, -2, char_id, color_c, color_b) def del_msg(self, msg): color_b = colors.get_color(INIT_BG_COLOR) color_c = colors.get_color(INIT_FM_COLOR) for i, ch in enumerate(msg): char_id = self.char_table.get_code(u'█') self.poke(0+i, -2, char_id, color_c, color_b)
def __init__(self, poke, envia_comando, cierra_por_esc, get_img): self.poke = poke self.cierra_por_esc = cierra_por_esc self.envia_comando = envia_comando self.get_img = get_img self.char_table = CharTable() self.command_mode =False
def __init__(self, queue_to_view, queue_from_view): self.map = ScreenMap() self.char_table = CharTable() self.printmap = PrintMap(self.clear_screen) self.fm_color = colors.get_color(INIT_FM_COLOR) self.bg_color = colors.get_color(INIT_BG_COLOR) self.ch_color = colors.get_color(INIT_CH_COLOR) self.last_comm_time = time() self.comm_to_view = CommToView(queue_to_view, queue_from_view) self.key = PressedKey(self._receive_from_view) self._reset_canvas() self.printf(INIT_MSG)
class Control(object): def __init__(self, queue_to_view, queue_from_view): self.map = ScreenMap() self.char_table = CharTable() self.printmap = PrintMap(self.clear_screen) self.fm_color = colors.get_color(INIT_FM_COLOR) self.bg_color = colors.get_color(INIT_BG_COLOR) self.ch_color = colors.get_color(INIT_CH_COLOR) self.last_comm_time = time() self.comm_to_view = CommToView(queue_to_view, queue_from_view) self.key = PressedKey(self._receive_from_view) self._reset_canvas() self.printf(INIT_MSG) def poke(self, x, y, code, color = None, reverse=False): if color: color_c = colors.get_color(color) self.ch_color = color_c if isinstance(code, int): char_id = self.char_table.get_code(code) self.set_char_in_screen(char_id, x, y, reverse) else: char_id = 31 self.set_char_in_screen(char_id, x, y) # c stands for corrected def xyprintf(self, x, y, *args): string = u'' for to_chain in args: if isinstance(to_chain, str): to_chain=to_chain.decode('utf-8') to_chain=unicode(to_chain) string += to_chain for i, ch in enumerate(string): if ch == u'\n': continue char_id = self.char_table.get_code(ch) self.set_char_in_screen(char_id, x, y) x=x+1 sleep(TIME_BETWEEN_XYPRINT) def peek(self, x, y): char_id, color = self.map.get_poked(x, y) return char_id def printf(self, to_print='', color=None, stay=False, reverse=False, iscode=False, carriage_back=False): self.set_color(color) if carriage_back: self.printmap.go_first_x() if to_print == '' or to_print is None: self.printmap.next_line() return if isinstance(to_print, int) and iscode: x, y = self.printmap.next_x() self.set_char_in_screen(to_print, x, y, reverse) return elif isinstance(to_print, str): to_print=to_print.decode('utf-8') string=unicode(to_print) for i, ch in enumerate(string): if ch == u'\n': self.printmap.next_line() continue x, y = self.printmap.get_next_pos() char_id = self.char_table.get_code(ch) self.set_char_in_screen(char_id, x, y, reverse) if not stay: self.printmap.next_line() def set_color(self, color): if color is not None: color_c = colors.get_color(color) self.ch_color = color_c def set_char_in_screen(self, char_id, x, y, reverse=False): if not reverse: cx, cy = self.map.set_poked(x, y, char_id, self.ch_color) self._send_to_view('poke', cx, cy, char_id, self.ch_color, self.bg_color) else: cx, cy = self.map.set_poked(x, y, char_id, self.bg_color) self._send_to_view('poke', cx, cy, char_id, self.bg_color, self.ch_color) def set_bg_color(self, color): if color is None: return color_c = colors.get_color(color) self.bg_color = color_c self._reset_canvas() self._write_all_chars() def set_fm_color(self, color): if color is None: return color_c = colors.get_color(color) self.fm_color = color_c self._reset_canvas() self._write_all_chars() def clear_screen(self): self._reset_canvas() self.printmap.go_init_scr() self.map.clear(self.bg_color) def stop(self): sleep(1) self._send_to_view('close_window') def wait_key(self): key = self.key.wait_for_key() return key def check_key(self): key = self.key.check_for_key() return key def input(self, message = '', color=None): self.set_color(color) self.printf(message, stay=True) input = '' key = 0 while key != ENTER: key = self.key.wait_for_key() char=self.char_table.get_unicode(key) print char if key==BACKSPACE: input = input[0:-1] l = len(message)+len(input)+1 self.printf(' ' * l, stay=True, carriage_back=True) self.printf(message, stay=True, carriage_back=True) self.printf(input, stay=True) elif char: input +=char self.printf(char, stay=True) try: input=int(input) except: try: input=float(input) except: pass self.printf() return input def mapa(self): MapaDeCaracteres(self) def colors(self): ListaDeColores(self) def keys(self): ListOfKeys(self) def _reset_canvas(self): self._send_to_view('reset_canvas', self.fm_color, self.bg_color) def _write_all_chars(self): for poked in self.map.written: self._send_to_view('poke', poked.x, poked.y, poked.code, poked.color, self.bg_color) def _send_to_view(self, *args): self.comm_to_view.send(*args) self._check_comm_time() def _receive_from_view(self): msg = self.comm_to_view.receive() if msg: self.last_comm_time = time() self._check_comm_time() return msg def _check_comm_time(self): elapsed = time() - self.last_comm_time if elapsed > LIMIT_WO_KEYSTROKE: print 'stop por tiempo' self.stop()