class VirtualBuildEnvGenerator(VirtualEnvGenerator): def __init__(self, conanfile): super(VirtualBuildEnvGenerator, self).__init__(conanfile) self.venv_name = "conanbuildenv" compiler = conanfile.settings.get_safe("compiler") if compiler == "Visual Studio": self.env = VisualStudioBuildEnvironment(conanfile).vars_dict settings_vars = vcvars_dict(conanfile.settings, output=conanfile.output) # self.env has higher priority, so only extend (append) to it. for name, value in self.env.items(): if isinstance(value, list): value.extend(settings_vars.pop(name, [])) self.env.update(settings_vars) else: self.env = AutoToolsBuildEnvironment(conanfile).vars_dict @property def content(self): tmp = super(VirtualBuildEnvGenerator, self).content ret = {} # The generic virtualenv generator contents, but with the name "xxx_build.xxx" for name, value in tmp.items(): filename, ext = name.split(".") ret["%s_build.%s" % (filename, ext)] = value return ret
class VirtualBuildEnvGenerator(VirtualEnvGenerator): suffix = "_build" venv_name = "conanbuildenv" def __init__(self, conanfile): super(VirtualBuildEnvGenerator, self).__init__(conanfile) compiler = conanfile.settings.get_safe("compiler") if compiler == "Visual Studio": self.env = VisualStudioBuildEnvironment(conanfile).vars_dict settings_vars = vcvars_dict(conanfile.settings, output=conanfile.output) # self.env has higher priority, so only extend (append) to it. for name, value in self.env.items(): if isinstance(value, list): value.extend(settings_vars.pop(name, [])) self.env.update(settings_vars) else: self.env = AutoToolsBuildEnvironment(conanfile).vars_dict