示例#1
0
 def __init__(
         self,
         current_strength=None,  # 当前理智
         adb_host=None,  # 当前绑定到的设备
         out_put=True,  # 是否有命令行输出
         call_by_gui=False):  # 是否为从 GUI 程序调用
     ensure_adb_alive()
     self.adb = ADBConnector(adb_serial=adb_host)
     self.__is_game_active = False
     self.__call_by_gui = call_by_gui
     self.is_called_by_gui = call_by_gui
     self.viewport = self.adb.screenshot().size
     self.operation_time = []
     self.delay_impl = sleep
     if DEBUG_LEVEL >= 1:
         self.__print_info()
     self.refill_with_item = config.get('behavior/refill_ap_with_item',
                                        False)
     self.refill_with_originium = config.get(
         'behavior/refill_ap_with_originium', False)
     self.use_refill = self.refill_with_item or self.refill_with_originium
     self.loots = {}
     self.use_penguin_report = config.get('reporting/enabled', False)
     if self.use_penguin_report:
         self.penguin_reporter = penguin_stats.reporter.PenguinStatsReporter(
         )
     self.refill_count = 0
     self.max_refill_count = None
     logger.debug("成功初始化模块")
示例#2
0
 def connect_device(self, connector=None, *, adb_serial=None):
     if connector is not None:
         self.adb = connector
     elif adb_serial is not None:
         self.adb = ADBConnector(adb_serial)
     else:
         self.adb = None
         return
     self.viewport = self.adb.screen_size
     if self.adb.screenshot_rotate %180:
         self.viewport = (self.viewport[1], self.viewport[0])
     if self.viewport[1] < 720 or Fraction(self.viewport[0], self.viewport[1]) < Fraction(16, 9):
         title = '设备当前分辨率(%dx%d)不符合要求' % (self.viewport[0], self.viewport[1])
         body = '需要宽高比等于或大于 16∶9,且渲染高度不小于 720。'
         details = None
         if Fraction(self.viewport[1], self.viewport[0]) >= Fraction(16, 9):
             body = '屏幕截图可能需要旋转,请尝试在 device-config 中指定旋转角度。'
             img = self.adb.screenshot()
             imgfile = os.path.join(config.SCREEN_SHOOT_SAVE_PATH, 'orientation-diagnose-%s.png' % time.strftime("%Y%m%d-%H%M%S"))
             img.save(imgfile)
             import json
             details = '参考 %s 以更正 device-config.json[%s]["screenshot_rotate"]' % (imgfile, json.dumps(self.adb.config_key))
         for msg in [title, body, details]:
             if msg is not None:
                 logger.warn(msg)
         frontend.alert(title, body, 'warn', details)
def _connect_adb(args):
    from connector.ADBConnector import ADBConnector, ensure_adb_alive
    ensure_adb_alive()
    global device
    if len(args) == 0:
        try:
            device = ADBConnector.auto_connect()
        except IndexError:
            print("检测到多台设备")
            devices = ADBConnector.available_devices()
            for i, (serial, status) in enumerate(devices):
                print("%2d. %s\t[%s]" % (i, serial, status))
            num = 0
            while True:
                try:
                    num = int(input("请输入序号选择设备: "))
                    if not 0 <= num < len(devices):
                        raise ValueError()
                    break
                except ValueError:
                    print("输入不合法,请重新输入")
            device_name = devices[num][0]
            device = ADBConnector(device_name)
    else:
        serial = args[0]
        device = ADBConnector(serial)
 def connect_device(self):
     # # select from multiple devices
     # ensure_adb_alive()
     # try:
     #     self.adb = ADBConnector.auto_connect()
     # except IndexError:
     #     print("detected multiple devices")
     #     devices = ADBConnector.available_devices()
     #     for i, (serial, status) in enumerate(devices):
     #         print("%2d. %s\t[%s]" % (i, serial, status))
     #     while True:
     #         try:
     #             num = int(input("please input number of the device you select: "))
     #             if not 0 <= num < len(devices):
     #                 raise ValueError()
     #             break
     #         except ValueError:
     #             print("invalid input, please try again")
     #     device_name = devices[num][0]
     #     self.adb = ADBConnector(device_name)
     ensure_adb_alive()
     try:
         self.adb = ADBConnector.auto_connect()
     except (IndexError, RuntimeError, EOFError):
         return False
     self.adb.ensure_alive()
     self.viewport = self.adb.screen_size
     self._print_info()
     return True
    def __init__(
            self,
            current_strength=None,  # 当前理智
            adb_host=None,  # 当前绑定到的设备
            out_put=True,  # 是否有命令行输出
            call_by_gui=False):  # 是否为从 GUI 程序调用
        ensure_adb_alive()
        self.adb = ADBConnector(adb_serial=adb_host)
        self.__is_game_active = False
        self.__call_by_gui = call_by_gui
        self.is_called_by_gui = call_by_gui
        self.viewport = self.adb.screen_size
        self.operation_time = []
        self.delay_impl = sleep
        if DEBUG_LEVEL >= 1:
            self.__print_info()
        self.refill_with_item = config.get('behavior/refill_ap_with_item',
                                           False)
        self.refill_with_originium = config.get(
            'behavior/refill_ap_with_originium', False)
        self.use_refill = self.refill_with_item or self.refill_with_originium
        self.loots = {}
        self.use_penguin_report = config.get('reporting/enabled', False)
        if self.use_penguin_report:
            self.penguin_reporter = penguin_stats.reporter.PenguinStatsReporter(
            )
        self.refill_count = 0
        self.max_refill_count = None
        if Fraction(self.viewport[0], self.viewport[1]) < Fraction(16, 9):
            logger.warn('当前分辨率(%dx%d)不符合要求', self.viewport[0],
                        self.viewport[1])
            if Fraction(self.viewport[1], self.viewport[0]) >= Fraction(16, 9):
                logger.info('屏幕截图可能需要旋转,请尝试在 device-config 中指定旋转角度')
                img = self.adb.screenshot()
                imgfile = os.path.join(
                    config.SCREEN_SHOOT_SAVE_PATH,
                    'orientation-diagnose-%s.png' %
                    time.strftime("%Y%m%d-%H%M%S"))
                img.save(imgfile)
                import json
                logger.info(
                    '参考 %s 以更正 device-config.json[%s]["screenshot_rotate"]',
                    imgfile, json.dumps(self.adb.config_key))

        logger.debug("成功初始化模块")
示例#6
0
 def web_connect(self, dev:str):
     print(dev.split(':', 1))
     connector_type, cookie = dev.split(':', 1)
     if connector_type != 'adb':
         raise KeyError("unknown connector type " + connector_type)
     new_connector = ADBConnector(cookie)
     connector_str = str(new_connector)
     self.helper.connect_device(new_connector)
     self.notify("web:current-device", connector_str)
 def restart_adb(self, kill=False):
     logger.notice("关闭adb中...", flush=False)
     try:
         del self.adb
     except AttributeError:
         pass
     if kill:
         self._kill_adb()
     logger.notice("关闭adb中...完成。正在重启adb")
     ensure_adb_alive()
     self.adb = ADBConnector(adb_serial=self.__adb_host)
     # mumu_handler.regetgame()
     self.reGetGame()
     if self.handler[1] != -1:
         if self.handler[0][4] == 1280 and self.handler[0][5] == 809:
             logger.system("检测到Mumu模拟器,已开启快速图像采集")
             self.getScreenShot = getscreenshot
         else:
             logger.notice("检测到Mumu模拟器,请使用1280x720模式以开启快速图像采集!")
 def __init__(self, adb_host=None, gui_enabled=False, with_commander=False):
     os.system("cls")
     ensure_adb_alive()
     self.Thread = Job()
     self.after_finish_Thread = Job()
     self.has_after_finish_Thread = False
     self.__adb_host = adb_host
     self.adb = ADBConnector(adb_serial=adb_host)
     self.root = Path(__file__).parent
     self.gui_enabled = gui_enabled
     self.gameTemp = GameTemplate("./imgReco/img/")
     RootData.set("gameTempGlobal", self.gameTemp)
     self.handler = mumu_handler.getSelectGameNow()
     self.getScreenShot = self.adb.screenshot
     self.reconizerC, self.reconizerE, self.reconizerN, self.reconizerN2 = getReconizer(
     )
     self.time_sleep = time_sleep
     self.clicker = Clicker(self.adb)
     self.mapper = Mapping.Mapping("./ArkMapping/MapData2.dat")
     self.material_planner = MaterialPlanning()
     self.playerInfo = None
     self.in_attack = False
     self.total_itemStack = ItemStack()
     self.current_itemStack = ItemStack()
     self._force_stop = False
     self.mapData = ArkMap(self)
     self.dropLinker = ItemDropLinker()
     if with_commander:
         self.commander = commander()
         self.commandRegister(self.commander)
         self.commander.StartTrack()
     if self.handler[1] != -1:
         if self.handler[0][4] == 1280 and self.handler[0][5] == 809:
             logger.system("检测到Mumu模拟器,已开启快速图像采集")
             self.getScreenShot = getscreenshot
         else:
             logger.notice("检测到Mumu模拟器,请使用1280x720模式以开启快速图像采集!")
示例#9
0
 def run(self):
     print("starting worker thread")
     loghandler = WebHandler(self.output)
     loghandler.setLevel(logging.INFO)
     logging.root.addHandler(loghandler)
     version = config.version
     if config.get_instance_id() != 0:
         version += f" (instance {config.get_instance_id()})"
     self.notify("web:version", version)
     ensure_adb_alive()
     devices = ADBConnector.available_devices()
     devices = ["adb:" + x[0] for x in devices]
     self.notify("web:availiable-devices", devices)
     self.helper = Arknights.helper.ArknightsHelper(frontend=self)
     while True:
         self.notify("worker:idle")
         command: dict = self.input.get(block=True)
         if command.get('type', None) == "call":
             self.interrupt_event.clear()
             self.notify('worker:busy')
             tag = command.get('tag', None)
             action = command.get('action', None)
             return_value = None
             exc = None
             try:
                 func = self.allowed_calls[action]
                 args = command.get('args', [])
                 return_value = func(*args)
             except:
                 exc = sys.exc_info()
             if exc is None:
                 result = dict(type='call-result',
                               status='resolved',
                               tag=tag,
                               return_value=return_value)
             else:
                 result = dict(type='call-result',
                               status='exception',
                               tag=tag,
                               exception=format_exception(*exc))
             if tag is not None:
                 self.output.put_nowait(result)
示例#10
0
def _connect_adb(args):
    from connector.ADBConnector import ADBConnector, ensure_adb_alive
    ensure_adb_alive()
    global device
    if len(args) == 0:
        try:
            device = ADBConnector.auto_connect()
        except IndexError:
            print("检测到多台设备")
            devices = ADBConnector.available_devices()
            for i, (serial, status) in enumerate(devices):
                print("%2d. %s\t[%s]" % (i, serial, status))
            num = 0
            while True:
                try:
                    num = int(input("请输入序号选择设备: "))
                    if not 0 <= num < len(devices):
                        raise ValueError()
                    break
                except ValueError:
                    print("输入不合法,请重新输入")
            device_name = devices[num][0]
            device = ADBConnector(device_name)
    else:
        serial = args[0]
        try:
            device = ADBConnector(serial)
        except RuntimeError as e:
            if e.args and isinstance(e.args[0],
                                     bytes) and b'not found' in e.args[0]:
                if ':' in serial and serial.split(':')[-1].isdigit():
                    print('adb connect', serial)
                    ADBConnector.paranoid_connect(serial)
                    device = ADBConnector(serial)
                    return
            raise
示例#11
0
class ArknightsHelper(object):
    def __init__(
            self,
            current_strength=None,  # 当前理智
            adb_host=None,  # 当前绑定到的设备
            out_put=True,  # 是否有命令行输出
            call_by_gui=False):  # 是否为从 GUI 程序调用
        ensure_adb_alive()
        self.adb = ADBConnector(adb_serial=adb_host)
        self.__is_game_active = False
        self.__call_by_gui = call_by_gui
        self.is_called_by_gui = call_by_gui
        self.viewport = self.adb.screenshot().size
        self.operation_time = []
        self.delay_impl = sleep
        if DEBUG_LEVEL >= 1:
            self.__print_info()
        self.refill_with_item = config.get('behavior/refill_ap_with_item',
                                           False)
        self.refill_with_originium = config.get(
            'behavior/refill_ap_with_originium', False)
        self.use_refill = self.refill_with_item or self.refill_with_originium
        self.loots = {}
        self.use_penguin_report = config.get('reporting/enabled', False)
        if self.use_penguin_report:
            self.penguin_reporter = penguin_stats.reporter.PenguinStatsReporter(
            )
        self.refill_count = 0
        self.max_refill_count = None
        logger.debug("成功初始化模块")

    def __print_info(self):
        logger.info('当前系统信息:')
        logger.info('ADB 服务器:\t%s:%d', *config.ADB_SERVER)
        logger.info('分辨率:\t%dx%d', *self.viewport)
        # logger.info('OCR 引擎:\t%s', ocr.engine.info)
        logger.info('截图路径:\t%s', config.SCREEN_SHOOT_SAVE_PATH)

        if config.enable_baidu_api:
            logger.info(
                '%s', """百度API配置信息:
        APP_ID\t{app_id}
        API_KEY\t{api_key}
        SECRET_KEY\t{secret_key}
                        """.format(app_id=config.APP_ID,
                                   api_key=config.API_KEY,
                                   secret_key=config.SECRET_KEY))

    def __del(self):
        self.adb.run_device_cmd("am force-stop {}".format(
            config.ArkNights_PACKAGE_NAME))

    def destroy(self):
        self.__del()

    def check_game_active(self):  # 启动游戏 需要手动调用
        logger.debug("helper.check_game_active")
        current = self.adb.run_device_cmd(
            'dumpsys window windows | grep mCurrentFocus').decode(
                errors='ignore')
        logger.debug("正在尝试启动游戏")
        logger.debug(current)
        if config.ArkNights_PACKAGE_NAME in current:
            self.__is_game_active = True
            logger.debug("游戏已启动")
        else:
            self.adb.run_device_cmd("am start -n {}/{}".format(
                config.ArkNights_PACKAGE_NAME, config.ArkNights_ACTIVITY_NAME))
            logger.debug("成功启动游戏")
            self.__is_game_active = True

    def __wait(
            self,
            n=10,  # 等待时间中值
            MANLIKE_FLAG=True):  # 是否在此基础上设偏移量
        if MANLIKE_FLAG:
            m = uniform(0, 0.3)
            n = uniform(n - m * 0.5 * n, n + m * n)
        self.delay_impl(n)

    def mouse_click(
            self,  # 点击一个按钮
            XY):  # 待点击的按钮的左上和右下坐标
        assert (self.viewport == (1280, 720))
        logger.debug("helper.mouse_click")
        xx = randint(XY[0][0], XY[1][0])
        yy = randint(XY[0][1], XY[1][1])
        logger.info("接收到点击坐标并传递xx:{}和yy:{}".format(xx, yy))
        self.adb.touch_tap((xx, yy))
        self.__wait(TINY_WAIT, MANLIKE_FLAG=True)

    def tap_rect(self, rc):
        hwidth = (rc[2] - rc[0]) / 2
        hheight = (rc[3] - rc[1]) / 2
        midx = rc[0] + hwidth
        midy = rc[1] + hheight
        xdiff = max(-1, min(1, gauss(0, 0.2)))
        ydiff = max(-1, min(1, gauss(0, 0.2)))
        tapx = int(midx + xdiff * hwidth)
        tapy = int(midy + ydiff * hheight)
        self.adb.touch_tap((tapx, tapy))
        self.__wait(TINY_WAIT, MANLIKE_FLAG=True)

    def tap_quadrilateral(self, pts):
        pts = np.asarray(pts)
        acdiff = max(0, min(2, gauss(1, 0.2)))
        bddiff = max(0, min(2, gauss(1, 0.2)))
        halfac = (pts[2] - pts[0]) / 2
        m = pts[0] + halfac * acdiff
        pt2 = pts[1] if bddiff > 1 else pts[3]
        halfvec = (pt2 - m) / 2
        finalpt = m + halfvec * bddiff
        self.adb.touch_tap(tuple(int(x) for x in finalpt))
        self.__wait(TINY_WAIT, MANLIKE_FLAG=True)

    def wait_for_still_image(self,
                             threshold=16,
                             crop=None,
                             timeout=60,
                             raise_for_timeout=True):
        if crop is None:
            shooter = lambda: self.adb.screenshot()
        else:
            shooter = lambda: self.adb.screenshot().crop(crop)
        screenshot = shooter()
        t0 = time.monotonic()
        ts = t0 + timeout
        n = 0
        minerr = 65025
        while time.monotonic() < ts:
            self.__wait(1)
            screenshot2 = shooter()
            mse = imgreco.imgops.compare_mse(screenshot, screenshot2)
            if mse <= threshold:
                return screenshot2
            screenshot = screenshot2
            if mse < minerr:
                minerr = mse
            n += 1
            if n == 9:
                logger.info("等待画面静止")
        if raise_for_timeout:
            raise RuntimeError("%d 秒内画面未静止,最小误差=%d,阈值=%d" %
                               (timeout, minerr, threshold))
        return None

    def module_login(self):
        logger.debug("helper.module_login")
        logger.info("发送坐标LOGIN_QUICK_LOGIN: {}".format(
            CLICK_LOCATION['LOGIN_QUICK_LOGIN']))
        self.mouse_click(CLICK_LOCATION['LOGIN_QUICK_LOGIN'])
        self.__wait(BIG_WAIT)
        logger.info("发送坐标LOGIN_START_WAKEUP: {}".format(
            CLICK_LOCATION['LOGIN_START_WAKEUP']))
        self.mouse_click(CLICK_LOCATION['LOGIN_START_WAKEUP'])
        self.__wait(BIG_WAIT)

    def module_battle_slim(
            self,
            c_id=None,  # 待战斗的关卡编号
            set_count=1000,  # 战斗次数
            check_ai=True,  # 是否检查代理指挥
            **kwargs):  # 扩展参数:
        '''
        :param sub 是否为子程序 (是否为module_battle所调用)
        :param auto_close 是否自动关闭, 默认为 false
        :param self_fix 是否尝试自动修复, 默认为 false
        :param MAX_TIME 最大检查轮数, 默认在 config 中设置,
            每隔一段时间进行一轮检查判断作战是否结束
            建议自定义该数值以便在出现一定失误,
            超出最大判断次数后有一定的自我修复能力
        :return:
            True 完成指定次数的作战
            False 理智不足, 退出作战
        '''
        logger.debug("helper.module_battle_slim")
        sub = kwargs["sub"] \
            if "sub" in kwargs else False
        auto_close = kwargs["auto_close"] \
            if "auto_close" in kwargs else False
        if not sub:
            logger.info("战斗-选择{}...启动".format(c_id))
        if set_count == 0:
            return True
        self.operation_time = []
        count = 0
        try:
            for count in range(set_count):
                # logger.info("开始第 %d 次战斗", count + 1)
                self.operation_once_statemachine(c_id, )
                logger.info("第 %d 次作战完成", count + 1)
                if count != set_count - 1:
                    # 2019.10.06 更新逻辑后,提前点击后等待时间包括企鹅物流
                    if config.reporter:
                        self.__wait(SMALL_WAIT, MANLIKE_FLAG=True)
                    else:
                        self.__wait(BIG_WAIT, MANLIKE_FLAG=True)
        except StopIteration:
            logger.error('未能进行第 %d 次作战', count + 1)
            remain = set_count - count - 1
            if remain > 0:
                logger.error('已忽略余下的 %d 次战斗', remain)

        if not sub:
            if auto_close:
                logger.info("简略模块{}结束,系统准备退出".format(c_id))
                self.__wait(120, False)
                self.__del()
            else:
                logger.info("简略模块{}结束".format(c_id))
                return True
        else:
            logger.info("当前任务{}结束,准备进行下一项任务".format(c_id))
            return True

    def can_perform_refill(self):
        if not self.use_refill:
            return False
        if self.max_refill_count is not None:
            return self.refill_count < self.max_refill_count
        else:
            return True

    @dataclass
    class operation_once_state:
        state: Callable = None
        stop: bool = False
        operation_start: float = 0
        first_wait: bool = True
        mistaken_delegation: bool = False
        prepare_reco: dict = None

    def operation_once_statemachine(self, c_id):
        smobj = ArknightsHelper.operation_once_state()

        def on_prepare(smobj):
            count_times = 0
            while True:
                screenshot = self.adb.screenshot()
                recoresult = imgreco.before_operation.recognize(screenshot)
                if recoresult is not None:
                    logger.debug('当前画面关卡:%s', recoresult['operation'])
                    if c_id is not None:
                        # 如果传入了关卡 ID,检查识别结果
                        if recoresult['operation'] != c_id:
                            logger.error('不在关卡界面')
                            raise StopIteration()
                    break
                else:
                    count_times += 1
                    self.__wait(1, False)
                    if count_times <= 7:
                        logger.warning('不在关卡界面')
                        self.__wait(TINY_WAIT, False)
                        continue
                    else:
                        logger.error('{}次检测后都不再关卡界面,退出进程'.format(count_times))
                        raise StopIteration()

            self.CURRENT_STRENGTH = int(recoresult['AP'].split('/')[0])
            ap_text = '理智' if recoresult['consume_ap'] else '门票'
            logger.info('当前%s %d, 关卡消耗 %d', ap_text, self.CURRENT_STRENGTH,
                        recoresult['consume'])
            if self.CURRENT_STRENGTH < int(recoresult['consume']):
                logger.error(ap_text + '不足 无法继续')
                if recoresult['consume_ap'] and self.can_perform_refill():
                    logger.info('尝试回复理智')
                    self.tap_rect(
                        imgreco.before_operation.get_start_operation_rect(
                            self.viewport))
                    self.__wait(SMALL_WAIT)
                    screenshot = self.adb.screenshot()
                    refill_type = imgreco.before_operation.check_ap_refill_type(
                        screenshot)
                    confirm_refill = False
                    if refill_type == 'item' and self.refill_with_item:
                        logger.info('使用道具回复理智')
                        confirm_refill = True
                    if refill_type == 'originium' and self.refill_with_originium:
                        logger.info('碎石回复理智')
                        confirm_refill = True
                    # FIXME: 道具回复量不足时也会尝试使用
                    if confirm_refill:
                        self.tap_rect(
                            imgreco.before_operation.
                            get_ap_refill_confirm_rect(self.viewport))
                        self.refill_count += 1
                        self.__wait(MEDIUM_WAIT)
                        return  # to on_prepare state
                    logger.error('未能回复理智')
                    self.tap_rect(
                        imgreco.before_operation.get_ap_refill_cancel_rect(
                            self.viewport))
                raise StopIteration()

            if not recoresult['delegated']:
                logger.info('设置代理指挥')
                self.tap_rect(
                    imgreco.before_operation.get_delegate_rect(self.viewport))
                return  # to on_prepare state

            logger.info("理智充足 开始行动")
            self.tap_rect(
                imgreco.before_operation.get_start_operation_rect(
                    self.viewport))
            smobj.prepare_reco = recoresult
            smobj.state = on_troop

        def on_troop(smobj):
            count_times = 0
            while True:
                self.__wait(TINY_WAIT, False)
                screenshot = self.adb.screenshot()
                recoresult = imgreco.before_operation.check_confirm_troop_rect(
                    screenshot)
                if recoresult:
                    logger.info('确认编队')
                    break
                else:
                    count_times += 1
                    if count_times <= 7:
                        logger.warning('等待确认编队')
                        continue
                    else:
                        logger.error('{} 次检测后不再确认编队界面'.format(count_times))
                        raise StopIteration()
            self.tap_rect(
                imgreco.before_operation.get_confirm_troop_rect(self.viewport))
            smobj.operation_start = monotonic()
            smobj.state = on_operation

        def on_operation(smobj):
            if smobj.first_wait:
                if len(self.operation_time) == 0:
                    wait_time = BATTLE_NONE_DETECT_TIME
                else:
                    wait_time = sum(self.operation_time) / len(
                        self.operation_time) - 7
                logger.info('等待 %d s' % wait_time)
                self.__wait(wait_time, MANLIKE_FLAG=False)
                smobj.first_wait = False
            t = monotonic() - smobj.operation_start

            logger.info('已进行 %.1f s,判断是否结束', t)

            screenshot = self.adb.screenshot()
            if imgreco.end_operation.check_level_up_popup(screenshot):
                logger.info("等级提升")
                self.operation_time.append(t)
                smobj.state = on_level_up_popup
                return

            if smobj.prepare_reco['consume_ap']:
                detector = imgreco.end_operation.check_end_operation
            else:
                detector = imgreco.end_operation.check_end_operation_alt
            if detector(screenshot):
                logger.info('战斗结束')
                self.operation_time.append(t)
                crop = imgreco.end_operation.get_still_check_rect(
                    self.viewport)
                if self.wait_for_still_image(crop=crop,
                                             timeout=15,
                                             raise_for_timeout=True):
                    smobj.state = on_end_operation
                return
            dlgtype, ocrresult = imgreco.common.recognize_dialog(screenshot)
            if dlgtype is not None:
                if dlgtype == 'yesno' and '代理指挥' in ocrresult:
                    logger.warning('代理指挥出现失误')
                    smobj.mistaken_delegation = True
                    if config.get('behavior/mistaken_delegation/settle',
                                  False):
                        logger.info('以 2 星结算关卡')
                        self.tap_rect(
                            imgreco.common.get_dialog_right_button_rect(
                                screenshot))
                        self.__wait(2)
                        return
                    else:
                        logger.info('放弃关卡')
                        self.tap_rect(
                            imgreco.common.get_dialog_left_button_rect(
                                screenshot))
                        # 关闭失败提示
                        self.wait_for_still_image()
                        self.tap_rect(
                            imgreco.common.get_reward_popup_dismiss_rect(
                                screenshot))
                        self.__wait(1)
                        return
                elif dlgtype == 'yesno' and '将会恢复' in ocrresult:
                    logger.info('发现放弃行动提示,关闭')
                    self.tap_rect(
                        imgreco.common.get_dialog_left_button_rect(screenshot))
                else:
                    logger.error('未处理的对话框:[%s] %s', dlgtype, ocrresult)
                    raise RuntimeError('unhandled dialog')

            logger.info('战斗未结束')
            self.__wait(BATTLE_FINISH_DETECT)

        def on_level_up_popup(smobj):
            self.__wait(SMALL_WAIT, MANLIKE_FLAG=True)
            logger.info('关闭升级提示')
            self.tap_rect(
                imgreco.end_operation.get_dismiss_level_up_popup_rect(
                    self.viewport))
            self.wait_for_still_image()
            smobj.state = on_end_operation

        def on_end_operation(smobj):
            screenshot = self.adb.screenshot()
            logger.info('离开结算画面')
            self.tap_rect(
                imgreco.end_operation.get_dismiss_end_operation_rect(
                    self.viewport))
            reportresult = penguin_stats.reporter.ReportResult.NotReported
            try:
                # 掉落识别
                drops = imgreco.end_operation.recognize(screenshot)
                logger.debug('%s', repr(drops))
                logger.info('掉落识别结果:%s', format_recoresult(drops))
                log_total = len(self.loots)
                for _, group in drops['items']:
                    for name, qty in group:
                        if name is not None and qty is not None:
                            self.loots[name] = self.loots.get(name, 0) + qty
                if log_total:
                    self.log_total_loots()
                if self.use_penguin_report:
                    reportresult = self.penguin_reporter.report(drops)
                    if isinstance(reportresult,
                                  penguin_stats.reporter.ReportResult.Ok):
                        logger.debug('report hash = %s',
                                     reportresult.report_hash)
            except Exception as e:
                logger.error('', exc_info=True)
            if self.use_penguin_report and reportresult is penguin_stats.reporter.ReportResult.NotReported:
                filename = os.path.join(config.SCREEN_SHOOT_SAVE_PATH,
                                        '未上报掉落-%d.png' % time.time())
                with open(filename, 'wb') as f:
                    screenshot.save(f, format='PNG')
                logger.error('未上报掉落截图已保存到 %s', filename)
            smobj.stop = True

        smobj.state = on_prepare
        smobj.stop = False
        smobj.operation_start = 0

        while not smobj.stop:
            oldstate = smobj.state
            smobj.state(smobj)
            if smobj.state != oldstate:
                logger.debug('state changed to %s', smobj.state.__name__)

        if smobj.mistaken_delegation and config.get(
                'behavior/mistaken_delegation/skip', True):
            raise StopIteration()

    def back_to_main(self):  # 回到主页
        logger.info("正在返回主页")
        while True:
            screenshot = self.adb.screenshot()

            if imgreco.main.check_main(screenshot):
                break

            # 检查是否有返回按钮
            if imgreco.common.check_nav_button(screenshot):
                logger.info('发现返回按钮,点击返回')
                self.tap_rect(
                    imgreco.common.get_nav_button_back_rect(self.viewport))
                self.__wait(SMALL_WAIT)
                # 点击返回按钮之后重新检查
                continue

            if imgreco.common.check_get_item_popup(screenshot):
                logger.info('当前为获得物资画面,关闭')
                self.tap_rect(
                    imgreco.common.get_reward_popup_dismiss_rect(
                        self.viewport))
                self.__wait(SMALL_WAIT)
                continue

            # 检查是否在设置画面
            if imgreco.common.check_setting_scene(screenshot):
                logger.info("当前为设置/邮件画面,返回")
                self.tap_rect(
                    imgreco.common.get_setting_back_rect(self.viewport))
                self.__wait(SMALL_WAIT)
                continue

            # 检测是否有关闭按钮
            rect, confidence = imgreco.common.find_close_button(screenshot)
            if confidence > 0.9:
                logger.info("发现关闭按钮")
                self.tap_rect(rect)
                self.__wait(SMALL_WAIT)
                continue

            dlgtype, ocr = imgreco.common.recognize_dialog(screenshot)
            if dlgtype == 'yesno':
                if '基建' in ocr or '停止招募' in ocr:
                    self.tap_rect(
                        imgreco.common.get_dialog_right_button_rect(
                            screenshot))
                    self.__wait(3)
                    continue
                elif '招募干员' in ocr or '加急' in ocr:
                    self.tap_rect(
                        imgreco.common.get_dialog_left_button_rect(screenshot))
                    self.__wait(3)
                    continue
                else:
                    raise RuntimeError('未适配的对话框')
            elif dlgtype == 'ok':
                self.tap_rect(
                    imgreco.common.get_dialog_ok_button_rect(screenshot))
                self.__wait(1)
                continue

            raise RuntimeError('未知画面')
        logger.info("已回到主页")

    def module_battle(
            self,  # 完整的战斗模块
            c_id,  # 选择的关卡
            set_count=1000):  # 作战次数
        logger.debug("helper.module_battle")
        self.goto_stage(c_id)
        self.module_battle_slim(c_id,
                                set_count=set_count,
                                check_ai=True,
                                sub=True)
        return True

    def main_handler(self, task_list, clear_tasks=False, auto_close=True):

        logger.info("装载模块...")
        logger.info("战斗模块...启动")
        flag = False
        if len(task_list) == 0:
            logger.fatal("任务清单为空!")

        for c_id, count in task_list:
            if not stage_path.is_stage_supported(c_id):
                raise ValueError(c_id)
            logger.info("开始 %s", c_id)
            flag = self.module_battle(c_id, count)

        if flag:
            if self.__call_by_gui or auto_close is False:
                logger.info("所有模块执行完毕")
            else:
                if clear_tasks:
                    self.clear_daily_task()
                logger.info("所有模块执行完毕... 60s后退出")
                self.__wait(60)
                self.__del()
        else:
            if self.__call_by_gui or auto_close is False:
                logger.error("发生未知错误... 进程已结束")
            else:
                logger.error("发生未知错误... 60s后退出")
                self.__wait(60)
                self.__del()

    def clear_daily_task(self):
        logger.debug("helper.clear_daily_task")
        logger.info("领取每日任务")
        self.back_to_main()
        screenshot = self.adb.screenshot()
        logger.info('进入任务界面')
        self.tap_quadrilateral(imgreco.main.get_task_corners(screenshot))
        self.__wait(SMALL_WAIT)
        screenshot = self.adb.screenshot()

        hasbeginner = imgreco.task.check_beginners_task(screenshot)
        if hasbeginner:
            logger.info('发现见习任务,切换到每日任务')
            self.tap_rect(
                imgreco.task.get_daily_task_rect(screenshot, hasbeginner))
            self.__wait(TINY_WAIT)
            screenshot = self.adb.screenshot()

        while imgreco.task.check_collectable_reward(screenshot):
            logger.info('完成任务')
            self.tap_rect(
                imgreco.task.get_collect_reward_button_rect(self.viewport))
            self.__wait(SMALL_WAIT)
            while True:
                screenshot = self.adb.screenshot()
                if imgreco.common.check_get_item_popup(screenshot):
                    logger.info('领取奖励')
                    self.tap_rect(
                        imgreco.common.get_reward_popup_dismiss_rect(
                            self.viewport))
                    self.__wait(SMALL_WAIT)
                else:
                    break
            screenshot = self.adb.screenshot()
        logger.info("奖励已领取完毕")

    def recruit(self):
        from . import recruit_calc
        logger.info('识别招募标签')
        tags = imgreco.recruit.get_recruit_tags(self.adb.screenshot())
        logger.info('可选标签:%s', ' '.join(tags))
        result = recruit_calc.calculate(tags)
        logger.debug('计算结果:%s', repr(result))
        return result

    def find_and_tap(self, partition, target):
        lastpos = None
        while True:
            screenshot = self.adb.screenshot()
            recoresult = imgreco.map.recognize_map(screenshot, partition)
            if recoresult is None:
                # TODO: retry
                logger.error('未能定位关卡地图')
                raise RuntimeError('recognition failed')
            if target in recoresult:
                pos = recoresult[target]
                logger.info('目标 %s 坐标: %s', target, pos)
                if lastpos is not None and tuple(pos) == tuple(lastpos):
                    logger.error('拖动后坐标未改变')
                    raise RuntimeError('拖动后坐标未改变')
                if 0 < pos[0] < self.viewport[0]:
                    logger.info('目标在可视区域内,点击')
                    self.adb.touch_tap(pos, offsets=(5, 5))
                    self.__wait(3)
                    break
                else:
                    lastpos = pos
                    originX = self.viewport[0] // 2 + randint(-100, 100)
                    originY = self.viewport[1] // 2 + randint(-100, 100)
                    if pos[0] < 0:  # target in left of viewport
                        logger.info('目标在可视区域左侧,向右拖动')
                        # swipe right
                        diff = -pos[0]
                        if abs(diff) < 100:
                            diff = 120
                        diff = min(diff, self.viewport[0] - originX)
                    elif pos[0] > self.viewport[
                            0]:  # target in right of viewport
                        logger.info('目标在可视区域右侧,向左拖动')
                        # swipe left
                        diff = self.viewport[0] - pos[0]
                        if abs(diff) < 100:
                            diff = -120
                        diff = max(diff, -originX)
                    self.adb.touch_swipe2((originX, originY),
                                          (diff * 0.7 * uniform(0.8, 1.2), 0),
                                          max(250, diff / 2))
                    self.__wait(5)
                    continue

            else:
                raise KeyError((target, partition))

    def find_and_tap_daily(self, partition, target, *, recursion=0):
        screenshot = self.adb.screenshot()
        recoresult = imgreco.map.recognize_daily_menu(screenshot, partition)
        if target in recoresult:
            pos, conf = recoresult[target]
            logger.info('目标 %s 坐标=%s 差异=%f', target, pos, conf)
            offset = self.viewport[1] * 0.12  ## 24vh * 24vh range
            self.tap_rect((*(pos - offset), *(pos + offset)))
        else:
            if recursion == 0:
                logger.info('目标可能在可视区域右侧,向左拖动')
                originX = self.viewport[0] // 2 + randint(-100, 100)
                originY = self.viewport[1] // 2 + randint(-100, 100)
                self.adb.touch_swipe2((originX, originY),
                                      (-self.viewport[0] * 0.2, 0), 400)
                self.__wait(2)
                self.find_and_tap_daily(partition,
                                        target,
                                        recursion=recursion + 1)
            else:
                logger.error('未找到目标,是否未开放关卡?')

    def goto_stage(self, stage):
        if not stage_path.is_stage_supported(stage):
            logger.error('不支持的关卡:%s', stage)
            raise ValueError(stage)
        path = stage_path.get_stage_path(stage)
        self.back_to_main()
        logger.info('进入作战')
        self.tap_quadrilateral(
            imgreco.main.get_ballte_corners(self.adb.screenshot()))
        self.__wait(3)
        if path[0] == 'main':
            self.find_and_tap('episodes', path[1])
            self.find_and_tap(path[1], path[2])
        elif path[0] == 'material' or path[0] == 'soc':
            logger.info('选择类别')
            self.tap_rect(
                imgreco.map.get_daily_menu_entry(self.viewport, path[0]))
            self.find_and_tap_daily(path[0], path[1])
            self.find_and_tap(path[1], path[2])
        else:
            raise NotImplementedError()

    def get_credit(self):
        logger.debug("helper.get_credit")
        logger.info("领取信赖")
        self.back_to_main()
        screenshot = self.adb.screenshot()
        logger.info('进入好友列表')
        self.tap_quadrilateral(imgreco.main.get_friend_corners(screenshot))
        self.__wait(SMALL_WAIT)
        self.tap_quadrilateral(imgreco.main.get_friend_list(screenshot))
        self.__wait(SMALL_WAIT)
        logger.info('访问好友基建')
        self.tap_quadrilateral(imgreco.main.get_friend_build(screenshot))
        self.__wait(MEDIUM_WAIT)
        building_count = 0
        while building_count <= 11:
            screenshot = self.adb.screenshot()
            self.tap_quadrilateral(
                imgreco.main.get_next_friend_build(screenshot))
            self.__wait(MEDIUM_WAIT)
            building_count = building_count + 1
            logger.info('访问第 %s 位好友', building_count)
        logger.info('信赖领取完毕')

    def get_building(self):
        logger.debug("helper.get_building")
        logger.info("清空基建")
        self.back_to_main()
        screenshot = self.adb.screenshot()
        logger.info('进入我的基建')
        self.tap_quadrilateral(imgreco.main.get_back_my_build(screenshot))
        self.__wait(MEDIUM_WAIT + 3)
        self.tap_quadrilateral(imgreco.main.get_my_build_task(screenshot))
        self.__wait(SMALL_WAIT)
        logger.info('收取制造产物')
        self.tap_quadrilateral(
            imgreco.main.get_my_build_task_clear(screenshot))
        self.__wait(SMALL_WAIT)
        logger.info('清理贸易订单')
        self.tap_quadrilateral(imgreco.main.get_my_sell_task_1(screenshot))
        self.__wait(SMALL_WAIT + 1)
        self.tap_quadrilateral(imgreco.main.get_my_sell_tasklist(screenshot))
        self.__wait(SMALL_WAIT - 1)
        sell_count = 0
        while sell_count <= 6:
            screenshot = self.adb.screenshot()
            self.tap_quadrilateral(
                imgreco.main.get_my_sell_task_main(screenshot))
            self.__wait(TINY_WAIT)
            sell_count = sell_count + 1
        self.tap_quadrilateral(imgreco.main.get_my_sell_task_2(screenshot))
        self.__wait(SMALL_WAIT - 1)
        sell_count = 0
        while sell_count <= 6:
            screenshot = self.adb.screenshot()
            self.tap_quadrilateral(
                imgreco.main.get_my_sell_task_main(screenshot))
            self.__wait(TINY_WAIT)
            sell_count = sell_count + 1
        self.back_to_main()
        logger.info("基建领取完毕")

    def log_total_loots(self):
        logger.info('目前已获得:%s',
                    ', '.join('%sx%d' % tup for tup in self.loots.items()))
示例#12
0
 def ensure_connector(self):
     if self.helper.adb is None:
         new_connector = ADBConnector.auto_connect()
         self.helper.connect_device(new_connector)
         self.notify("web:current-device", str(new_connector))
示例#13
0
class ArknightsHelper(object):
    def __init__(self, adb_host=None, device_connector=None, frontend=None):  # 当前绑定到的设备
        self.adb = None
        if adb_host is not None or device_connector is not None:
            self.connect_device(device_connector, adb_serial=adb_host)
        if frontend is None:
            frontend = DummyFrontend()
            if self.adb is None:
                self.connect_device(auto_connect())
        self.frontend = frontend
        self.frontend.attach(self)
        self.operation_time = []
        if DEBUG_LEVEL >= 1:
            self.__print_info()
        self.refill_with_item = config.get('behavior/refill_ap_with_item', False)
        self.refill_with_originium = config.get('behavior/refill_ap_with_originium', False)
        self.use_refill = self.refill_with_item or self.refill_with_originium
        self.loots = {}
        self.use_penguin_report = config.get('reporting/enabled', False)
        if self.use_penguin_report:
            self.penguin_reporter = penguin_stats.reporter.PenguinStatsReporter()
        self.refill_count = 0
        self.max_refill_count = None

        logger.debug("成功初始化模块")

    def ensure_device_connection(self):
        if self.adb is None:
            raise RuntimeError('not connected to device')

    def connect_device(self, connector=None, *, adb_serial=None):
        if connector is not None:
            self.adb = connector
        elif adb_serial is not None:
            self.adb = ADBConnector(adb_serial)
        else:
            self.adb = None
            return
        self.viewport = self.adb.screen_size
        if self.adb.screenshot_rotate %180:
            self.viewport = (self.viewport[1], self.viewport[0])
        if self.viewport[1] < 720 or Fraction(self.viewport[0], self.viewport[1]) < Fraction(16, 9):
            title = '设备当前分辨率(%dx%d)不符合要求' % (self.viewport[0], self.viewport[1])
            body = '需要宽高比等于或大于 16∶9,且渲染高度不小于 720。'
            details = None
            if Fraction(self.viewport[1], self.viewport[0]) >= Fraction(16, 9):
                body = '屏幕截图可能需要旋转,请尝试在 device-config 中指定旋转角度。'
                img = self.adb.screenshot()
                imgfile = os.path.join(config.SCREEN_SHOOT_SAVE_PATH, 'orientation-diagnose-%s.png' % time.strftime("%Y%m%d-%H%M%S"))
                img.save(imgfile)
                import json
                details = '参考 %s 以更正 device-config.json[%s]["screenshot_rotate"]' % (imgfile, json.dumps(self.adb.config_key))
            for msg in [title, body, details]:
                if msg is not None:
                    logger.warn(msg)
            frontend.alert(title, body, 'warn', details)

    def __print_info(self):
        logger.info('当前系统信息:')
        logger.info('分辨率:\t%dx%d', *self.viewport)
        # logger.info('OCR 引擎:\t%s', ocr.engine.info)
        logger.info('截图路径:\t%s', config.SCREEN_SHOOT_SAVE_PATH)

        if config.enable_baidu_api:
            logger.info('%s',
                        """百度API配置信息:
        APP_ID\t{app_id}
        API_KEY\t{api_key}
        SECRET_KEY\t{secret_key}
                        """.format(
                            app_id=config.APP_ID, api_key=config.API_KEY, secret_key=config.SECRET_KEY
                        )
                        )

    def __del(self):
        self.adb.run_device_cmd("am force-stop {}".format(config.ArkNights_PACKAGE_NAME))

    def destroy(self):
        self.__del()

    def check_game_active(self):  # 启动游戏 需要手动调用
        logger.debug("helper.check_game_active")
        current = self.adb.run_device_cmd('dumpsys window windows | grep mCurrentFocus').decode(errors='ignore')
        logger.debug("正在尝试启动游戏")
        logger.debug(current)
        if config.ArkNights_PACKAGE_NAME in current:
            logger.debug("游戏已启动")
        else:
            self.adb.run_device_cmd(
                "am start -n {}/{}".format(config.ArkNights_PACKAGE_NAME, config.ArkNights_ACTIVITY_NAME))
            logger.debug("成功启动游戏")

    def __wait(self, n=10,  # 等待时间中值
               MANLIKE_FLAG=True, allow_skip=False):  # 是否在此基础上设偏移量
        if MANLIKE_FLAG:
            m = uniform(0, 0.3)
            n = uniform(n - m * 0.5 * n, n + m * n)
        self.frontend.delay(n, allow_skip)

    def mouse_click(self,  # 点击一个按钮
                    XY):  # 待点击的按钮的左上和右下坐标
        assert (self.viewport == (1280, 720))
        logger.debug("helper.mouse_click")
        xx = randint(XY[0][0], XY[1][0])
        yy = randint(XY[0][1], XY[1][1])
        logger.info("接收到点击坐标并传递xx:{}和yy:{}".format(xx, yy))
        self.adb.touch_tap((xx, yy))
        self.__wait(TINY_WAIT, MANLIKE_FLAG=True)

    def tap_rect(self, rc):
        hwidth = (rc[2] - rc[0]) / 2
        hheight = (rc[3] - rc[1]) / 2
        midx = rc[0] + hwidth
        midy = rc[1] + hheight
        xdiff = max(-1, min(1, gauss(0, 0.2)))
        ydiff = max(-1, min(1, gauss(0, 0.2)))
        tapx = int(midx + xdiff * hwidth)
        tapy = int(midy + ydiff * hheight)
        self.adb.touch_tap((tapx, tapy))
        self.__wait(TINY_WAIT, MANLIKE_FLAG=True)

    def tap_quadrilateral(self, pts):
        pts = np.asarray(pts)
        acdiff = max(0, min(2, gauss(1, 0.2)))
        bddiff = max(0, min(2, gauss(1, 0.2)))
        halfac = (pts[2] - pts[0]) / 2
        m = pts[0] + halfac * acdiff
        pt2 = pts[1] if bddiff > 1 else pts[3]
        halfvec = (pt2 - m) / 2
        finalpt = m + halfvec * bddiff
        self.adb.touch_tap(tuple(int(x) for x in finalpt))
        self.__wait(TINY_WAIT, MANLIKE_FLAG=True)

    def wait_for_still_image(self, threshold=16, crop=None, timeout=60, raise_for_timeout=True, check_delay=1):
        if crop is None:
            shooter = lambda: self.adb.screenshot(False)
        else:
            shooter = lambda: self.adb.screenshot(False).crop(crop)
        screenshot = shooter()
        t0 = time.monotonic()
        ts = t0 + timeout
        n = 0
        minerr = 65025
        message_shown = False
        while (t1 := time.monotonic()) < ts:
            if check_delay > 0:
                self.__wait(check_delay, False, True)
            screenshot2 = shooter()
            mse = imgreco.imgops.compare_mse(screenshot, screenshot2)
            if mse <= threshold:
                return screenshot2
            screenshot = screenshot2
            if mse < minerr:
                minerr = mse
            if not message_shown and t1-t0 > 10:
                logger.info("等待画面静止")
        if raise_for_timeout:
            raise RuntimeError("%d 秒内画面未静止,最小误差=%d,阈值=%d" % (timeout, minerr, threshold))
        return None
示例#14
0
class ArkAutoRunner(object):
    def __init__(self, adb_host=None, gui_enabled=False, with_commander=False):
        os.system("cls")
        ensure_adb_alive()
        self.Thread = Job()
        self.after_finish_Thread = Job()
        self.has_after_finish_Thread = False
        self.__adb_host = adb_host
        self.adb = ADBConnector(adb_serial=adb_host)
        self.root = Path(__file__).parent
        self.gui_enabled = gui_enabled
        self.gameTemp = GameTemplate("./imgReco/img/")
        RootData.set("gameTempGlobal", self.gameTemp)
        self.handler = mumu_handler.getSelectGameNow()
        self.getScreenShot = self.adb.screenshot
        self.reconizerC, self.reconizerE, self.reconizerN, self.reconizerN2 = getReconizer(
        )
        self.time_sleep = time_sleep
        self.clicker = Clicker(self.adb)
        self.mapper = Mapping.Mapping("./ArkMapping/MapData2.dat")
        self.material_planner = MaterialPlanning()
        self.playerInfo = None
        self.in_attack = False
        self.total_itemStack = ItemStack()
        self.current_itemStack = ItemStack()
        self._force_stop = False
        self.mapData = ArkMap(self)
        self.dropLinker = ItemDropLinker()
        if with_commander:
            self.commander = commander()
            self.commandRegister(self.commander)
            self.commander.StartTrack()
        if self.handler[1] != -1:
            if self.handler[0][4] == 1280 and self.handler[0][5] == 809:
                logger.system("检测到Mumu模拟器,已开启快速图像采集")
                self.getScreenShot = getscreenshot
            else:
                logger.notice("检测到Mumu模拟器,请使用1280x720模式以开启快速图像采集!")

        # TODO:界面识别

    def run_after_current(self, lambda_funcing=None, cover=False):
        if lambda_funcing.__class__.__name__ != 'function':
            logger.error(
                f"function type must be 'function', got '{lambda_funcing.__class__.__name__}' instead"
            )
            return False
        if self.has_after_finish_Thread and not cover:
            logger.error("当前已设定运行结束后任务,若想覆盖请使用cover=True")
            return False
        self.after_finish_Thread = Job(target=lambda_funcing)
        self.has_after_finish_Thread = True
        return True

    def reGetGame(self):
        mumu_handler.regetgame()
        self.handler = mumu_handler.getSelectGameNow()

    def kill_current_task(self):
        if self.Thread.is_running:
            # self.Thread.stop()
            stop_thread(self.Thread)
            logger.warning("已强制停止当前进程,清空进程信息。请检查当前页面状态。")
            self.Thread = Job()

    def stop_current_attack(self):
        if not self._force_stop:
            self._force_stop = True
            logger.notice("在本次进攻完成后将停止攻击")

    @staticmethod
    def _kill_adb():
        import psutil
        for pid in psutil.pids():
            if psutil.Process(pid).name() == 'adb.exe':
                try:
                    psutil.Process(pid).kill()
                except Exception as e:
                    logger.error(str(e))

    def restart_adb(self, kill=False):
        logger.notice("关闭adb中...", flush=False)
        try:
            del self.adb
        except AttributeError:
            pass
        if kill:
            self._kill_adb()
        logger.notice("关闭adb中...完成。正在重启adb")
        ensure_adb_alive()
        self.adb = ADBConnector(adb_serial=self.__adb_host)
        # mumu_handler.regetgame()
        self.reGetGame()
        if self.handler[1] != -1:
            if self.handler[0][4] == 1280 and self.handler[0][5] == 809:
                logger.system("检测到Mumu模拟器,已开启快速图像采集")
                self.getScreenShot = getscreenshot
            else:
                logger.notice("检测到Mumu模拟器,请使用1280x720模式以开启快速图像采集!")

    def resume_attack(self):
        if self._force_stop:
            self._force_stop = False
            logger.notice("已恢复进攻许可")

    def run_withThr(self, lambda_funcing=None):
        if lambda_funcing.__class__.__name__ != 'function':
            logger.error(
                f"function type must be 'function', got '{lambda_funcing.__class__.__name__}' instead"
            )
            return False
        if self.Thread.is_running:
            logger.error("当前线程正在运行中,请等待执行完毕。")
            return False
        self.Thread = Job(
            target=lambda: ark_job_runnger(lambda_funcing, self, 0))
        logger.notice("线程开始运行")
        self.Thread.start()
        return True

    def _check_prts_type(self):
        prts_state = recognizePrtsStatus(self)
        if prts_state == 'DISABLE':
            self.adb.touch_tap((1140, 594), (10, 10))
            logger.notice("开启代理指挥")
            return True
        if prts_state == "LOCK":
            logger.error("代理指挥已锁定,是否已经使用自己的干员三星通关?")
            return False
        return True

    def logStageDrop(self,
                     drop_list,
                     atk_stage,
                     atk_num,
                     cost_time,
                     log_drop=True,
                     show_drop=True):
        end_items = recognizeEndItemsWithTag(self, drop_list)
        _add_drop_to_list(end_items, self.current_itemStack,
                          self.total_itemStack)
        if show_drop:
            logger.common(formatDropItem(end_items))
        if log_drop:
            self._log_drop_item(
                end_items,
                f'./logs/DROP_{time.strftime("%Y-%m-%d_%H_%M_%S")}_{atk_stage}_{atk_num}.jpg'
            )
            self.dropLinker.writeStageDrop(atk_stage, end_items, cost_time)

    def attack_extermination(self,
                             stage_set=None,
                             max_atk=1,
                             use_ap_supply=False,
                             use_diamond=False,
                             use_thread=True,
                             log_drop=True):
        if use_thread:
            return self.run_withThr(lambda: self.attack_extermination(
                stage_set, max_atk, use_ap_supply, use_diamond, False, log_drop
            ))

        def error(msg, err):
            logger.error(f"进攻剿灭作战'{stage_set}'失败[{msg}]:{err}")
            return False

        # 提示信息
        logger.warning('请保证在本剿灭作战中能够稳定400杀通关,否则在结束阶段将可能无法识别,需要人工手动介入!')
        # getStageSet
        if stage_set is None:
            stage_set = getStageTag().getStage('乌萨斯', '废弃矿区')  # TODO:每次轮换更新
        elif isinstance(stage_set, str):
            try:
                stage_set = getStageTag().getStage(None, stage_set)
            except ValueError as e:
                return error('无法获取关卡数据', e)
        if not isinstance(stage_set, StageInfo):
            return error(
                '无法解析关卡数据',
                f'StageSet Typeof {type(stage_set)} cannot be parsed to StageInfo'
            )
        # detect map
        if not self.mapData.fromMaptoMapMain():
            return error('无法跳转到地图界面', '当前界面无对应跳转方式')
        # check
        if not self.getLocation(self.getScreenShot(), ['map_main']):
            return error('跳转到地图界面失败', '可能存在通知等影响跳转。请检查!')
        # click into extre
        self.clicker.mouse_click(537, 662, t=2)
        # select position
        click_data = EXTER_CLICK_DATA.get(stage_set.getName())
        if click_data is None:
            return error('无效的地图名称', f"无效的地图名称:'{stage_set}'")
        for x, y in click_data:
            self.clicker.mouse_click(x, y, t=1.3)
        # start attack
        map_cost = stage_set.getCost()[0]  # ap_cost
        decide_atk = max_atk
        atk_stage = stage_set.getName()
        atk_num = 0
        self.current_itemStack = ItemStack()
        if not self._check_prts_type():
            return False
        inte_now, inte_max = recognizeBeforeOperationInte(self)
        self.playerInfo = PlayerConfig(int(inte_now), int(inte_max)) if self.playerInfo is None \
            else self.playerInfo.update(inte_now, inte_max)
        while self.playerInfo.startOperation(map_cost, use_diamond or use_ap_supply) \
                and max_atk != 0 and not self._force_stop:
            # 检测当前合成玉数量
            camp_num = recognizeCampaignNum(self)
            if camp_num['success']:
                camp_cur = camp_num['now']
                camp_lim = camp_num['max']
                logger.notice(
                    f"当前合成玉数量为{camp_cur},最大合成玉获取数量为{camp_lim},还可获取{camp_lim - camp_cur}合成玉"
                )
                if camp_lim - camp_cur < MIN_ENABLE_EXTER_ATK_CAMP_NUM:
                    logger.error(
                        f"当前合成玉与最大合成玉获取上限小于最小可进攻设定值'{MIN_ENABLE_EXTER_ATK_CAMP_NUM}',放弃攻击"
                    )
                    break
            else:
                return error('无效合成玉信息', '无法在当前页面获取合成玉信息,请检查当前位置!')
            max_atk -= 1
            atk_num += 1
            logger.common("当前实际理智(%s/%s),开始行动(第%s次/共%s次)。" %
                          (inte_now, inte_max, atk_num, decide_atk))
            self.clicker.mouse_click(1148, 658)
            # if self.playerInfo.intellect + 1 < cost:
            max_atk, atk_num, uType = self._check_inte_using(
                inte_now, map_cost, max_atk, atk_num, use_ap_supply,
                use_diamond)
            if uType is True:
                continue
            elif uType is False:
                break
            else:
                pass
            waitStartOperationAttack(
                self, lambda: self.clicker.mouse_click(1105, 521, at=0.3))
            start_time = time.time()
            time.sleep(12)
            # 循环检测当前剿灭作战信息
            while True:
                try:
                    kill_count = self.reconizerE.recognize2(
                        imgops.crop_blackedge2(
                            Image.fromarray(self.getScreenShot(
                                450, 20, 60, 21))),
                        subset='0123456789/')[0]
                except:
                    kill_count = '-'
                reco_enermy = '-'
                try:
                    reco_enermy = self.reconizerE.recognize2(
                        imgops.crop_blackedge2(
                            imgops.clear_background(
                                Image.fromarray(
                                    cv2.split(
                                        self.getScreenShot(618, 20, 102,
                                                           21))[0]), 40)),
                        subset='0123456789/')[0]
                    # enermy_num, total_enermy_num = reco_enermy.split('/', 1)
                except:
                    logger.warning(f"识别敌人数量出现错误(结果为{reco_enermy})")
                    # enermy_num, total_enermy_num = -1, -1
                try:
                    lo_count = self.reconizerE.recognize2(
                        imgops.crop_blackedge2(
                            Image.fromarray(
                                cv2.split(self.getScreenShot(837, 20, 26,
                                                             20))[2]), 120),
                        subset='0123456789/')[0]
                except:
                    lo_count = '-'
                logger.notice(
                    f"[ExtAssist]当前击杀数量:{kill_count:>3}|敌人数量:{reco_enermy:>7}|剩余防御点数:{lo_count:>2}"
                )
                if waitExterminationEnd(self):
                    break
            cost_time = time.time() - start_time
            logger.notice(f"剿灭攻击结束!本次花费{cost_time:2f}秒")
            time.sleep(4)
            self.clicker.mouse_click(1209, 311, t=7)
            drop_list = {('AP_GAMEPLAY', '理智'), ('DIAMOND_SHD', '合成玉'),
                         ('sprite_exp_card_t2', '初级作战记录'),
                         ("EXP_PLAYER", "声望"), ("GOLD", "龙门币")}
            self.logStageDrop(drop_list, atk_stage, atk_num, cost_time,
                              log_drop)
            self.clicker.mouse_click(112, 150, t=5)
            self.playerInfo.endOperation()
            time.sleep(5)
        if max_atk != 0:
            logger.warning(
                f"已完成{atk_num}次,剩余{max_atk if max_atk > 0 else 'INFINITE'}次未攻击"
            )
        self.playerInfo.stopOperation(-1)
        if self._force_stop:
            logger.warning('已强制停止!')
            self._force_stop = False
        logger.notice(
            f"[关卡数据统计]攻击{atk_stage} {atk_num}次,消耗"
            f"{map_cost * atk_num}理智,获取掉落物:{self.current_itemStack.formatItems('%item%(%quantity%) ')}"
        )
        return True

    def attack_planned(self, stage_set, use_thread=True, update_stage=False):
        if use_thread:
            return self.run_withThr(
                lambda: self.attack_planned(stage_set, False))
        if not isinstance(stage_set, (dict, StageSet)):
            logger.error("需要StageSet类型的stage_set")
            return False
        use_ap = stage_set.get('use_ap_supply', True)
        use_diam = stage_set.get('use_diamond', False)
        total_max_atk = stage_set.get('total_max_atk', -1)
        logger.notice(
            f"[计划攻击][全局攻击次数{'不限制' if total_max_atk == -1 else str(total_max_atk)}]"
            f" 计划任务{str(stage_set.get('list', []))}")
        logger.notice(
            f"[计划攻击]{'不' if not use_ap else ''}使用理智药剂 {'不' if not use_diam else ''}使用源石恢复"
        )
        stages = stage_set.get('stages', [])
        _CUR_STAGE = None
        _TAR_STAGE = None
        for index, stageName in enumerate(stage_set.get('list', [])):
            if stages[index]["stage"] != stageName:
                logger.error(
                    f"关卡信息核对失败,请检查StageSet!(需要{stageName},得到了{stages[index]['stage']})"
                )
                continue
            atkT = stages[index]["max_atk"]
            require = stages[index]['require'] if stages[index][
                'use_require'] else None
            _TAR_STAGE = stageName
            logger.notice(
                f"[计划攻击]开始攻击 关卡{_TAR_STAGE} "
                f"{atkT if total_max_atk == -1 or atkT <= total_max_atk else total_max_atk}次 "
                + f"需求列表为{str(stages[index]['require'])}"
                if stages[index]["use_require"] else f"无需求要求")
            at_stage = 0
            try:
                at_stage = 1
                assert self.mapData.changeStage(_CUR_STAGE, _TAR_STAGE)
                at_stage = 2
                assert self.attack_simple(
                    _TAR_STAGE,
                    atkT if total_max_atk == -1 or atkT <= total_max_atk else
                    total_max_atk,
                    require=require,
                    use_ap_supply=use_ap,
                    use_diamond=use_diam,
                    use_thread=False)
                time_sleep(2)
                _CUR_STAGE = _TAR_STAGE
                continue
            except (Exception, AssertionError):
                logger.error(
                    f"计划执行计划中关卡\'{stageName}\'失败:在{['准备', '切换地图', '自动攻击'][at_stage]}中:"
                )
                traceback.print_exc()
                _CUR_STAGE = None

    def attack_simple_autolocate(self,
                                 stage,
                                 max_atk=-1,
                                 require=None,
                                 use_ap_supply=True,
                                 use_diamond=False,
                                 use_thread=True):
        if use_thread:
            return self.run_withThr(lambda: self.attack_simple_autolocate(
                stage, max_atk, require, use_ap_supply, use_diamond, False))
        step = '初始化'
        try:
            logger.notice(f"[自动定位]准备定位关卡{stage}...")
            step = '切换关卡'
            assert self.mapData.changeStage(None, stage)
            step = '进攻'
            assert self.attack_simple(stage, max_atk, require, use_ap_supply,
                                      use_diamond, False)
        except Exception as e:
            logger.error(f"执行自动化攻击出现错误:关卡{stage} 步骤:{step} 错误信息:{str(e)}")
            traceback.print_exc()
            return False
        return True

    def attack_simple(self,
                      stage="AUTO",
                      max_atk=-1,
                      require=None,
                      use_ap_supply=True,
                      use_diamond=False,
                      use_thread=True,
                      planned_stage=None,
                      log_drop=True):
        if use_thread:
            return self.run_withThr(lambda: self.attack_simple(
                stage, max_atk, require, use_ap_supply, use_diamond, False))
        # 清空遗留的强制停止信息
        # self._force_stop = False
        # 对已指定的关卡进行自动攻击至无体力
        map_cost = getMapCost()
        atk_stage = stage
        RETURN_VALUE = True
        # _LOC = self.getLocation(ranges=ArkMap.RECO)
        # if 'map_atk' not in _LOC:
        if not self.gameTemp.dingwei("on_atk_beg\\start.png",
                                     self.getScreenShot(1102, 624, 150, 66)):
            logger.error("当前未在关卡选择内,无法使用简单模式进行挂机!")
            logger.error("请切换到关卡内(能够直接点击开始行动)并重启程序")
            return False

        if stage == "AUTO":
            # 使用tesseract检测关卡最优
            rec = recognizeOperation(
                Image.fromarray(self.getScreenShot(881, 81, 86, 34)), map_cost)
            # rec = self._check_ocr_until_success(881, 81, 86, 35, map_cost)
            if rec[0]:
                logger.common("检测到当前关卡:%s 消耗%s" % (rec[0], rec[1].replace(
                    "ap_", "理智:").replace("et_", "门票:")))
                atk_stage = rec[0]
            else:
                logger.error("请使用stage='STAGE_CODE'进行手动设置!")
                return False
        else:
            rec = [stage, map_cost.where(stage)]
            if rec[1] is None:
                logger.error("未找到当前关卡%s所对应的体力消耗,程序版本是否过时?" % stage)
                return False
            logger.notice(
                "设定当前关卡:%s 消耗%s" %
                (stage, rec[1].replace("ap_", "理智:").replace("et_", "门票:")))
        ap_text = rec[1].split("_")[0].replace("ap", "理智").replace("et", "门票")
        if ap_text == "门票":
            use_diamond, use_ap_supply = False, False
        cost = int(rec[1].split("_")[1])
        # 检测理智用reconizer
        request_require = False
        if require is not None:
            request_require = True
            if not _check_request_with_stage(atk_stage, require):
                logger.error('检测掉落物与需求不匹配!请检查')
                return False

        now, max_ = self.reconizerC.recognize2(
            Image.fromarray(self.getScreenShot(1120, 20, 130, 40)),
            subset="1234567890/")[0].split("/")
        if int(now) < cost and (not use_ap_supply and not use_diamond):
            logger.error("当前%s(%s)小于关卡消耗%s,已停止" % (ap_text, ap_text, now))
            return False
        self.playerInfo = PlayerConfig(
            int(now),
            int(max_)) if self.playerInfo is None else self.playerInfo.update(
                now, max_)
        delay_time = 25
        decide_atk = max_atk if max_atk != -1 else "AUTO"
        atk_num = 0
        # 检查代理指挥
        if not self._check_prts_type():
            return False
        self.current_itemStack = ItemStack().registItem(
            getDropList(atk_stage), 0)
        while self.playerInfo.startOperation(
                cost, use_diamond
                or use_ap_supply) and max_atk != 0 and not self._force_stop:
            max_atk -= 1
            atk_num += 1
            now, max_ = recognizeBeforeOperationInte(self)
            if request_require:
                logger.debug("Require List:" +
                             require.formatItems("%item%(%quantity%) "))
                logger.debug(
                    "Get:" +
                    self.current_itemStack.formatItems("%item%(%quantity%) "))
                if require <= self.current_itemStack:
                    max_atk = 0
                    break
            logger.common("当前实际%s(%s/%s),预测%s(%s),开始行动(第%s次/共%s次)。" %
                          (ap_text, now, max_, ap_text,
                           self.playerInfo.intellect + 1, atk_num, decide_atk))
            self.clicker.mouse_click(1148, 658)
            max_atk, atk_num, uType = self._check_inte_using(
                now, cost, max_atk, atk_num, use_ap_supply, use_diamond)
            if uType is True:
                continue
            elif uType is False:
                break
            waitStartOperationAttack(
                self, lambda: self.clicker.mouse_click(1105, 521, at=0.3))
            start_time = time.time()
            # 检查结束
            time.sleep(delay_time)
            # TODO:检查结束的时候还应该检查是否失败
            logger.debug("等待结束,开始检测通关信息。")
            while not self.getLocation(getscreenshot(99, 577, 427, 116),
                                       "atk_end",
                                       sub_area=[99, 577, 427, 116]):
                time.sleep(1)
                if self.gameTemp.dingwei("on_atk_end\\lvl_up.png",
                                         self.getScreenShot(657, 328, 50, 50)):
                    time.sleep(4)
                    logger.notice("您已升级!")
                    self.playerInfo.restore()
                    self.adb.touch_tap((931, 278), (15, 15))
            cost_time = time.time() - start_time
            logger.common("行动结束,本次花费%.2f秒" % cost_time)
            delay_time = cost_time - 9
            time.sleep(7)
            self.logStageDrop(atk_stage, atk_stage, atk_num, cost_time,
                              log_drop)
            self.adb.touch_tap((796, 466), (15, 15))
            time.sleep(1)
            self.adb.touch_tap((796, 466), (15, 15))
            time.sleep(3)
            self.playerInfo.endOperation()
        if max_atk != 0:
            logger.warning(
                f"已完成{atk_num}次,剩余{max_atk if max_atk > 0 else 'INFINITE'}次未攻击"
            )
        if planned_stage is not None:
            planned_stage.delStage(atk_stage, atk_num)
        self.playerInfo.stopOperation(-1)
        if self._force_stop:
            logger.warning("已强制停止!")
            self._force_stop = False
        logger.notice(
            f"[关卡数据统计]攻击{stage if stage != 'AUTO' else rec[0] + '(自动识别)'} {atk_num}次,消耗"
            f"{cost * atk_num}{ap_text},获取掉落物:{self.current_itemStack.formatItems('%item%(%quantity%) ')}"
        )
        return RETURN_VALUE

    def attackOnce(self, stage=None):
        if stage is None:
            return self.attack_simple(max_atk=1)
        else:
            return self.attack_simple_autolocate(stage, max_atk=1)

    def planRecruit(self, force=0, use_thread=True):
        if use_thread:
            return self.run_withThr(lambda: self.planRecruit(force, False))
        # 先检查当前所处位置,是否是在选择Tag中或公开招募界面
        if not self.mapData.toMain():
            return logger.error('无法返回主界面!')
        if self.getLocation(ranges=["main"]):
            self.clicker.mouse_click(1003, 510, t=1.2)
        assert self.mapper.locateImage(getscreenshot(), 'recruit')
        try:
            recruit_detail = getRecruitDetail(self)
            for _ in recruit_detail:
                logger.debug(str(_))
            for _ in recruit_detail:
                if _["type"] == 'FINISH':
                    _['can'] = True
                    x, y = _['centre']
                    sel_tag = self.getScreenShot(x - 192, y - 65, 192 * 2,
                                                 65 - 8)  # +-192 ->x,-8~-65->y

                    y += 77
                    self.clicker.mouse_click(x, y, t=0.7)
                    waitGachaSkipBtn(self)
                    time_sleep(2.3)
                    self.clicker.mouse_click(1220, 45)
                    time_sleep(3)
                    ge_im = self.getScreenShot()
                    ge_im[20:20 + sel_tag.shape[0],
                          40:40 + sel_tag.shape[1]] = sel_tag
                    del sel_tag
                    cv2.imwrite(
                        f'./logs/RECRUIT_{time.strftime("%Y-%m-%d_%H_%M_%S")}_{str(_["id"])}.jpg',
                        ge_im, [int(cv2.IMWRITE_JPEG_QUALITY), 80])
                    self.clicker.mouse_click(1236, 147, t=1.3)
                if _["can"]:
                    logger.common("选择第%d个公招,当前force=%d" % (_["id"] + 1, force))
                    x, y = _["centre"]
                    self.clicker.mouse_click(x, y, t=1)
                    plan_, rec_ = self.planRecruitSingle(force=force > 0)
                    if plan_["decision"]["action"] == 'refresh':
                        waitRecruitRefreshSuccess(self)
                        time_sleep(1)
                        plan_, rec_ = self.planRecruitSingle(select=False)
                        if plan_['decision']['action'] == 'choose':
                            self._select_recruit_tag(plan_["decision"])
                        elif force > 0:
                            logger.notice("强制选择:空项目")
                            self._select_recruit_tag({
                                "action": "choose",
                                "tag": [],
                                "time": (9, 0)
                            })
                            plan_['decision']['action'] = "choose"
                        elif plan_['decision']['action'] == 'exit':
                            self.clicker.mouse_click(978, 647, t=1,
                                                     at=1)  # back
                    force -= 1
                    if plan_['decision']['action'] not in ["choose", "exit"]:
                        self.clicker.mouse_click(978, 647, t=1, at=1)
                time_sleep(1.5)
            self.clicker.mouse_click(72, 40, t=1.5, at=1.4)
        except Exception as e:
            logger.error("出现错误,强制返回主页")
            logger.error("Error:%s" % str(e))
            self.clicker.mouse_click(271, 38, t=1)
            self.clicker.mouse_click(93, 173, t=3)

    def planRecruitSingle(self,
                          taglist=None,
                          can_refresh=False,
                          select=True,
                          force=False):
        # 检查当前所处位置
        if taglist is None:
            reco_tags = recognizeRecruit(self)
            if None in reco_tags["tags"]:
                logger.error("识别的标签中存在无法识别项,请手动选择!")
                logger.debug("标签:%s" % str(reco_tags))
                return None, reco_tags
            can_refresh = reco_tags["can_refresh"]
        else:
            reco_tags = {
                "tags": taglist,
                "recoV": None,
                "can_refresh": can_refresh,
                "cost": 0
            }
        logger.common("获取标签:" + str(reco_tags["tags"]) +
                      "用时%.3f秒" % reco_tags["cost"])
        result = planRecruit(reco_tags["tags"], can_refresh)
        if result["decision"]["action"] == "exit":
            logger.common("建议跳过本次公开招募")
        elif result["decision"]["action"] == 'refresh':
            logger.common("建议刷新本次公开招募")
        else:
            decision = result["decision"]
            logger.common("建议进行招募:选择TagIndex:" + str(decision["tag"]) +
                          "时间:%sH%sM" %
                          (decision["time"][0], decision["time"][1]))
        if select:
            result['decision'] = self._select_recruit_tag(
                result["decision"], force)
        return result, reco_tags

    def _select_recruit_tag(self, decision, force=False):
        if decision["action"] == "exit":
            if force:
                decision = {'action': 'choose', 'time': (9, 0), 'tag': []}
            else:
                self.clicker.mouse_click(979, 648)
                return decision
        if decision["action"] == 'refresh':
            self.clicker.mouse_click(970, 408, t=0.7)
            self.clicker.mouse_click(841, 507)
            return decision
        if decision["action"] == "choose":
            # 检查是否成功(防止出现龙门币不足的情况)
            for index in decision["tag"]:
                x, y = [(448, 384), (616, 384), (782, 384), (448, 456),
                        (616, 456)][index]
                self.clicker.mouse_click(x, y)
            for _ in range(decision["time"][0] - 1):
                self.clicker.mouse_click(452, 150)
            for _ in range(decision["time"][1] - 1):
                self.clicker.mouse_click(618, 150)
            _LM, _RE, _AL = recognizeCanRecruit(self)
            if _AL:
                self.clicker.mouse_click(974, 582, t=1)
            else:
                logger.error(
                    f"当前{'' if _LM else '龙门币'}{'和' if not _LM and not _RE else ''}"
                    f"{'' if _LM else '公开招募券'}不足,无法招募,返回。")
                self.clicker.mouse_click(979, 648)
            return decision

    def _clear_task_reward(self):
        while self.gameTemp.dingwei("main\\task\\take.png", getscreenshot(1012, 131, 95, 27), 0.1) and not \
                self.gameTemp.dingwei("main\\task\\finish.png", getscreenshot(95, 157, 74, 33), 0.9):
            self.clicker.mouse_click(1118, 146, rx=(-25, 25))
            self.clicker.mouse_click(1115, 147, rx=(-25, 25), t=0.5)
        self.clicker.mouse_click(66, 171, t=0.6)
        self.clicker.mouse_click(66, 171, t=0.3)
        if self.gameTemp.dingwei("main\\task\\take.png", getscreenshot(1012, 131, 95, 27), 0.4) and not \
                self.gameTemp.dingwei("main\\task\\finish.png", getscreenshot(95, 157, 74, 33), 0.9):
            self._clear_task_reward()
        return True
        # self.clicker.mouse_click(1077, 138, t=0.1)
        # self.clicker.mouse_click(1077, 138, t=0.1)

    def check_to_main_notice(self):
        # 先检查通知事件(检查是否每日新登录)
        # 检查每日签到事件
        # 检查特殊事件(如登录活动etc)
        pass

    def clear_daily_task(self, back_to_main=True, use_thread=True):
        if use_thread:
            return self.run_withThr(
                lambda: self.clear_daily_task(back_to_main, False))
        time_sleep(1.2)
        if not self.mapData.toMain():
            logger.error('无法返回到主界面!')
            return False
        if self.mapper.locateImage(getscreenshot(), 'main', method=3):
            self.clicker.mouse_click(805, 606, t=1.5)
        if self.mapper.locateImage(getscreenshot(), ["task", "task_newbee"],
                                   method=3)[0] == "task_newbee":
            self.clicker.mouse_click(768, 36, t=0.8)
            self._clear_task_reward()
            logger.notice(f"日常任务剩余识别:{recognizeTaskLeft(self)}")
            self.clicker.mouse_click(968, 36, t=0.8)
            self._clear_task_reward()
            logger.notice(f"周常任务剩余识别:{recognizeTaskLeft(self)}")

        else:
            self._clear_task_reward()
            logger.notice(f"日常任务剩余识别:{recognizeTaskLeft(self)}")
            self.clicker.mouse_click(865, 37, t=0.8)
            self._clear_task_reward()
            logger.notice(f"周常任务剩余识别:{recognizeTaskLeft(self)}")
        if back_to_main:
            self.clicker.mouse_click(91, 39, t=0.7)

    def _filter_item_planner_unreachable(self, stack: ItemStack):
        for k, v in list(stack.items()):
            if self.material_planner.item_name_to_id.get('zh').get(
                    k, None) is None or "芯片" in k:
                logger.warning(
                    f"filter {k} in ItemStack:Item not exist in planner.")
                stack.pop(k)
        logger.debug("after filter:" +
                     stack.formatItems('%item%(%quantity%) '))
        return stack

    def planMaterial(self, required_dct, owned_dct=None):
        owned_dct = owned_dct or {}
        ret = self.material_planner.get_plan(
            self._filter_item_planner_unreachable(required_dct),
            owned_dct,
            print_output=False,
            outcome=True,
            gold_demand=True,
            exp_demand=True,
            store=True,
            server='CN')
        return ret

    def updatePlannerData(self):
        try:
            self.material_planner.update(force=True)
            logger.system("已完成Planner的数据更新!")
        except Exception as e:
            logger.error("Planner数据更新出现错误:%s" % e)

    def clear_mail_item(self):
        if not self.getLocation(ranges='main'):
            logger.error("请切换到主界面(main)运行邮件收取!")
            return False
        if (self.getScreenShot()[25][217] == [1, 104, 255]).all():
            self.clicker.mouse_click(194, 43, t=1.5)
            waitCustomImageDetect(self,
                                  "main\\receive_all_mail.png",
                                  [1056, 644, 171, 44],
                                  delay=8)
            time_sleep(1.4)

            logger.notice(
                f"收取邮件[当前邮件"
                f"{self.reconizerN.recognize(imgops.clear_background(getscreenshot(98, 641, 101, 28), 100))}]"
                f"[{self.reconizerN.recognize(imgops.clear_background(getscreenshot(307, 638, 35, 32), 100))}"
                f"封未读邮件]")
            # reconizerN.recognize(imgops.clear_background(getscreenshot(98, 641, 101, 28), 100)) -> 邮件统计
            # reconizerN.recognize(imgops.clear_background(getscreenshot(307,638,35,32),100)) ->未读邮件
            self.clicker.mouse_click(1143, 664, t=2)
            waitCustomImageDetect(self,
                                  "main\\recv_mail_g.png", [586, 138, 113, 39],
                                  threshold=0.93)
            self.clicker.mouse_click(1143, 664, t=2)
        return True

    def clear_credit_item(self, use_thread=True):
        if use_thread:
            return self.run_withThr(lambda: self.clear_credit_item(False))
        # TODO:改用wait->image方式提升效率
        # assert self.mapper.locateImage(getscreenshot(), 'main', method=3), "请在主界面(main)运行本指令!"
        self.mapData.toMain()
        getMapCost()
        self.clicker.mouse_click(365, 575, t=1.5)
        self.clicker.mouse_click(125, 228, t=1)
        waitCustomImageDetect(self,
                              "friends\\visit.png", (946, 168, 106, 40),
                              delay=10)
        self.clicker.mouse_click(1000, 166, t=1.5)
        for _ in range(11):
            waitVisitNextFriend(
                self, lambda: self.clicker.mouse_click(1200, 634, at=1, t=3))
        self.clicker.mouse_click(271, 36, t=1.1)
        self.clicker.mouse_click(1200, 172, t=1.4)
        self.clicker.mouse_click(1205, 104, t=2)
        self.clicker.mouse_click(1021, 41, t=2)
        self.clicker.mouse_click(1021, 41, t=1.2)
        if self.gameTemp.dingwei("shop\\credit_use.png",
                                 self.getScreenShot(581, 151, 115, 29)):
            self.clicker.mouse_click(1205, 104, t=0.5)
        for _ in range(10):
            x = 132 + (253 * (_ % 5))
            y = 274 + (254 * (_ // 5))
            # check out of stack
            if self.gameTemp.dingwei('shop\\credit_oos.png',
                                     getscreenshot(x - 104, y + 10, 34, 24)):
                logger.error(f"第{_ + 1}件信用商品已售罄!")
                continue
            self.clicker.mouse_click(x, y, rx=(-30, 30), ry=(-30, 30), t=0.3)
            logger.common(f"购买第{_ + 1}件信用商品")
            waitCustomImageDetect(
                self, 'shop\\credit_buy.png', [838, 565, 44, 35],
                lambda: self.clicker.mouse_click(935, 579, at=0.3, t=1.3), 1.2)
            if waitGetCreditItemOrNot(self) is False:
                logger.common("信用点不足,无法购买,退出")
                self.clicker.mouse_click(1205, 104, t=0.7)
                break
            self.clicker.mouse_click(908, 39, t=1.3)
        logger.notice("已完成信用商店购买,返回主页")
        self.clicker.mouse_click(271, 38, t=1)
        self.clicker.mouse_click(93, 173, t=3)

    def _exit(self):
        logger.system("ArkAutotools Shutting down...")
        if self.playerInfo is not None:
            self.playerInfo.stop()
        self.mapper.writeMapping()
        # self.mapData._writeSetting()
        logger.log2file("./logs/" + getLogFileName())
        try:
            del self.adb
        except (NameError, AttributeError):
            pass
        logger.system("Bye~")
        sys.exit(0)
        # self.commander.StopTrack()

    def exit(self):
        self._exit()

    def quit(self):
        self._exit()

    @RootData.cache("ArkFont-NSH_Demi")
    def _get_font_NSHDemi(self, size=14):
        from PIL import ImageFont
        return ImageFont.truetype("./font/" + 'NotoSansHans-DemiLight.otf',
                                  size,
                                  encoding='utf-8')

    def _putText(self, image, x, y, strs, fontsize=20, font=None, color=None):
        from PIL import ImageDraw
        cv2img = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
        pilimg = Image.fromarray(cv2img)
        draw = ImageDraw.Draw(pilimg)  # 图片上打印
        font = font or self._get_font_NSHDemi(fontsize)
        color = color or (255, 255, 255)
        draw.text((x, y), strs, color, font=font)
        # 参数1:打印坐标,参数2:文本,参数3:字体颜色,参数4:字体
        return cv2.cvtColor(np.array(pilimg), cv2.COLOR_RGB2BGR)

    def _log_drop_item(self, drop_list, savepath):

        image = getscreenshot(0, 441, 1280, 720 - 441).astype(np.uint8)
        for _ in drop_list:
            if not _["have"]:
                continue
            x, y = _["_pos"]
            image = self._putText(image, x + 427, y + 117,
                                  f'{_["name"]}:{str(_["quantity"])}')
        cv2.imwrite(savepath, image, [int(cv2.IMWRITE_JPEG_QUALITY), 80])

    def commandRegister(self, cmder):
        cmder.createExitCommand("exit",
                                "quit",
                                function=self._exit,
                                help="退出程序")
        cmder.createCommand('ark_main',
                            function=self.commandlistener,
                            help="Ark指令")

    def _show_commander_help(self):
        logger.help(
            f"ArkAutoRunner Version{VERSION} Running on {sys.platform}")
        logger.help("")
        logger.help(
            "ark_main [-h/help]                             -获取ArkAutoRunner的帮助"
        )
        # logger.help("ark_main [-a/attack] [s/l]                     -以单关攻击(s)/列表攻击(l)开始关卡")
        # logger.help("ark_main [-l/list] <ListofStage:(str:int)>     -在列表攻击模式下选择攻击的关卡")
        # logger.help("   e.g. ark_main -a l -l 1-7:5 CE-5:4")
        # logger.help("ark_main [-t/times] <MaxAttackTimes:int>       -在单关攻击模式下最大进攻次数")
        # logger.help("ark_main [-r/require] <Require>                -附加需求的掉落物品(会受到次数限制)")
        # logger.help("   e.g. ark_main -a s -r 聚酸酯组:1 扭转醇:1")
        # logger.help("ark_main [-p/plan] -r <Require> -o <Owned>     -规划")
        # logger.help("ark_main                          -                                   ")
        logger.help(
            "=*=*=*=*=*=*=*=*=*=*=*=ArkAutoRunner Help=*=*=*=*=*=*=*=*=*=*=*=")
        logger.error("正在施工中...")

    def autoUpdate(self, use_thread=True):
        if use_thread:
            return self.run_withThr(lambda: self.autoUpdate(False))
        from ArkTagData.GitUpdater import updateGameData
        # Update GameData
        updateGameData()
        # reset all cache
        RootData.clearCache()
        # catch image from prts.wiki etc
        from ArkTagData.DataUpdater import updateItemData, updateRecruitTag
        updateRecruitTag()
        updateItemData()
        return True

    def commandlistener(self, *cmd):
        # print(cmd)
        if not cmd:
            self._show_commander_help()
            return 0
        commands = cmd[0]

    def getLocation(self,
                    image=None,
                    ranges=None,
                    group=None,
                    method=3,
                    sub_area=None,
                    addon=False,
                    showdebug=False):
        image = image if image is not None else self.getScreenShot()
        return self.mapper.locateImage(image,
                                       ranges=ranges,
                                       group=group,
                                       method=method,
                                       sub_area=sub_area,
                                       addon=addon,
                                       show_debug=showdebug)

    def sleep_computer_after_current_atk(self):
        self.run_after_current(lambda: os.system("shutdown -h"))
        return True

    def getDropInfoHistory(self,
                           stage: str,
                           timerange: list = None,
                           filter: list = None):
        class mainDropInfo:
            def __init__(self):
                self.param = []
                self.value = []
                self.num = 0

            def add(self, stack):
                self.num += 1
                if stack in self.param:
                    self.value[self.param.index(stack)] += 1
                    return True
                self.param.append(stack)
                self.value.append(1)

            def __bool__(self):
                return bool(self.param)

        ret = self.dropLinker.getStageDrop(stage)
        itemStack = ItemStack()
        mainDropInfo = mainDropInfo()
        for info in ret:
            itemStack = itemStack + info.dropList
            items = ItemStack().addItemFromList_NameQuantity(info.getByType(2))
            mainDropInfo.add(items)
        ttl = len(ret)
        extraInfo = {}
        for type_, id_ in getStageTag().getStage(
                stage).getDropInfo().getDropList():
            name = getItemTag()['items'].get(id_)['name']
            if 2 <= type_ <= 3:
                extraInfo.setdefault(name, ' 主要掉落' if type_ == 2 else ' 特殊掉落')

        def proc_percent(val):
            if val >= 5.0 or val <= 0:
                if int(val) == val:
                    return str(int(val))
                return str(val)
            return f"{round(val * 100, 2)}%"

        def log(s):
            logger.notice(f"[DropInfoHistory] {s}")

        def replacer(mapcost: str):
            try:
                return mapcost.replace('_',
                                       ':').replace('ap',
                                                    '理智').replace('et', '门票')
            except:
                return None

        def fill_chi_char(str_, len_=30):
            chr_len = 0
            for char_ in str_:
                if ord(char_) < 128:
                    chr_len += 1
                else:
                    chr_len += 2
            need = len_ - chr_len
            return str_ + ' ' * (need if need >= 0 else 0)

        sspend = replacer(getMapCost().where(stage))
        sspend_value = int(sspend.split(':')[1])
        log(f"关卡{stage}物品掉落信息 总{ttl}次攻击被统计 单次攻击消耗{sspend}")
        log(f"物品名称        | 数量   | 平均概率  | 期望理智 | 附加信息")
        for item, value in itemStack.items():
            expect = proc_percent(round(value / ttl, 2))
            log(f"{item.ljust(9, chr(12288))}| {fill_chi_char(str(value), 6)}"
                f"| {expect:8}"
                f"| {round(sspend_value / (value / ttl), 2):7} "
                f"|{extraInfo.get(item, '')}")
        log('-' * 51)
        if mainDropInfo:
            log(f"[MainDrop][I] {fill_chi_char('主要掉落物内容', 20)} |  次数  |  比例")
            for ind, stack in enumerate(mainDropInfo.param):
                cur_times = mainDropInfo.value[ind]
                log(f"[MainDrop][{ind:1}] {fill_chi_char(str(stack), 18)} | {cur_times:6d} | "
                    f"{proc_percent(cur_times / mainDropInfo.num)}")

    def _check_inte_using(self, now, cost, max_atk, atk_num, use_ap_supply,
                          use_diamond):
        if int(now) < cost:
            self.time_sleep(0.5)
            if self.gameTemp.dingwei("on_atk_beg\\use_ap_recov.png",
                                     self.getScreenShot(691, 80, 73,
                                                        46)) and use_ap_supply:
                logger.common("使用理智药剂恢复理智")
                self.clicker.mouse_click(1090, 579)
                self.time_sleep(0.5)
                if waitApRecovery(self):
                    now = recognizeBeforeOperationInte(self)[0]
                    logger.common("理智已成功恢复至%s" % now)
                    self.playerInfo.update(now)
                    max_atk += 1
                    atk_num -= 1
                return max_atk, atk_num, True
            elif self.gameTemp.dingwei("on_atk_beg\\use_diam_recov.png",
                                       self.getScreenShot(1005, 84, 67,
                                                          41)) and use_diamond:
                logger.common("使用源石恢复理智")
                self.clicker.mouse_click(1090, 579)
                if waitApRecovery(self):
                    now = recognizeBeforeOperationInte(self)[0]
                    logger.common("理智已成功恢复至%s" % now)
                    self.playerInfo.update(now)
                    max_atk += 1
                    atk_num -= 1
                return max_atk, atk_num, True  # TODO:做一下碎石恢复
            else:
                max_atk += 1
                atk_num -= 1
                RETURN_VALUE = False
                logger.warning("理智不足且无法自动回复。")
                return max_atk, atk_num, False
        return max_atk, atk_num, None