示例#1
0
def generate_falsecolour_bar(minval, maxval, unit_str, bar_length, 
                             description_str = None, bar_pos = (0,0,0),
                             inverse = False):
    """
    This function constructs a falsecolour diagram.
 
    Parameters
    ----------
    minval : float
        The minimum value of the falsecolour bar.
        
    maxval : float
        The maximum value of the falsecolour bar.
        
    unit_str : str
        The string of the unit to be displayed on the bar.
        
    bar_length : float
        The length of the falsecolour bar.
        
    description_str : str, optional
        Description for the falsecolour bar, Default = None.
        
    bar_pos : tuple of floats, optional
        The position of the bar, Default = (0,0,0).
    
    inverse : bool
        False for red being max, True for blue being maximum.
        
    Returns
    -------
    falsecolour bar : list of OCCfaces
        The falsecolor bar which is a list of OCCfaces. 
        
    bar colour : list of tuple of floats
        Each tuple is a r,g,b that is specifying the colour of the bar.
        
    geometries of text: OCCcompound
        The geometries of the text.
        
    str_colour_list : list of tuple of floats
        Each tuple is a r,g,b that is specifying the colour of the string.
        
    value of each falsecolour : list of floats
        The value of each falsecolour.
    """
    import numpy
    interval = 10.0
    xdim = bar_length/interval
    ydim = bar_length
    rectangle = construct.make_rectangle(xdim, ydim)
    rec_mid_pt = calculate.face_midpt(rectangle)
    moved_rectangle = fetch.topo2topotype(modify.move(rec_mid_pt, bar_pos, rectangle))
    
    grid_srfs = construct.grid_face(moved_rectangle, xdim, xdim)

    #generate uniform results between max and min
    inc1 = (maxval-minval)/(interval)
    value_range = list(numpy.arange(minval, maxval+0.1, inc1))
    inc2 = inc1/2.0
    value_range_midpts = list(numpy.arange(minval+inc2, maxval, inc1))
    bar_colour = falsecolour(value_range_midpts, minval, maxval, inverse=inverse)
    grid_srfs2 = []
    moved_str_face_list = []
    srf_cnt = 0
    for srf in grid_srfs:
        reversed_srf = modify.reverse_face(srf)
        grid_srfs2.append(reversed_srf)
        res_label = round(value_range[srf_cnt],2)
        brep_str = fetch.topo2topotype(construct.make_brep_text(str(res_label), xdim/2))
        orig_pt = calculate.get_centre_bbox(brep_str)
        loc_pt = calculate.face_midpt(srf)
        loc_pt = modify.move_pt(loc_pt, (1,-0.3,0), xdim*1.2)
        moved_str = modify.move(orig_pt, loc_pt, brep_str)
        moved_str_face_list.append(moved_str)
        
        if srf_cnt == len(grid_srfs)-1:
            res_label = round(value_range[srf_cnt+1],2)
            brep_str = fetch.topo2topotype(construct.make_brep_text(str(res_label), xdim/2))
            orig_pt = calculate.get_centre_bbox(brep_str)
            loc_pt3 = modify.move_pt(loc_pt, (0,1,0), xdim)
            moved_str = modify.move(orig_pt, loc_pt3, brep_str)
            moved_str_face_list.append(moved_str)
        
            brep_str_unit = construct.make_brep_text(str(unit_str), xdim)
            orig_pt2 = calculate.get_centre_bbox(brep_str_unit)
            loc_pt2 = modify.move_pt(loc_pt, (0,1,0), xdim*2)
            moved_str = modify.move(orig_pt2, loc_pt2, brep_str_unit)
            moved_str_face_list.append(moved_str)
            
        if description_str !=None:    
            if srf_cnt == 0:
                d_str = fetch.topo2topotype(construct.make_brep_text(description_str, xdim/2))
                orig_pt2 = calculate.get_centre_bbox(d_str)
                loc_pt2 = modify.move_pt(loc_pt, (0,-1,0), xdim*5)
                moved_str = modify.move(orig_pt2, loc_pt2, d_str)
                moved_str_face_list.append(moved_str)
            

        srf_cnt+=1
        
    cmpd = construct.make_compound(moved_str_face_list)
    face_list = fetch.topo_explorer(cmpd, "face")
    meshed_list = []
    for face in face_list:    
        meshed_face_list = construct.simple_mesh(face)
        mface = construct.make_shell(meshed_face_list)
        face_mid_pt =  calculate.face_midpt(face)
        str_mid_pt = calculate.get_centre_bbox(mface)
        moved_mface = modify.move(str_mid_pt,face_mid_pt,mface)
        meshed_list.append(moved_mface)
        
    meshed_str_cmpd =construct.make_compound(meshed_list)
    str_colour_list = [(0,0,0)]
    return grid_srfs2, bar_colour, meshed_str_cmpd, str_colour_list, value_range_midpts
示例#2
0
def write_2_stl2(occtopology, stl_filepath, is_meshed = True, linear_deflection = 0.8, angle_deflection = 0.5):
    """
    This function writes a 3D model into STL format. This is different from write2stl as it uses the numpy-stl library.
 
    Parameters
    ----------
    occtopology : OCCtopology
        Geometries to be written into STL.
        OCCtopology includes: OCCshape, OCCcompound, OCCcompsolid, OCCsolid, OCCshell, OCCface, OCCwire, OCCedge, OCCvertex 
        
    stl_filepath : str
        The file path of the STL file. 
        
    mesh_incremental_float : float, optional
        Default = 0.8.
        
    Returns
    -------
    None : None
        The geometries are written to a STL file.
    """       
    import numpy as np
    from stl import mesh
    
    if is_meshed == False:
        tri_faces = construct.simple_mesh(occtopology, linear_deflection = linear_deflection, angle_deflection = angle_deflection)
        occtopology = construct.make_compound(tri_faces)
        
    face_list = fetch.topo_explorer(occtopology, "face")
    vlist = fetch.topo_explorer(occtopology, "vertex")
    occptlist = modify.occvertex_list_2_occpt_list(vlist)
    pyptlist = modify.occpt_list_2_pyptlist(occptlist)
    pyptlist = modify.rmv_duplicated_pts(pyptlist)
    vertices = np.array(pyptlist)
    
    face_index_2dlsit = []
    for face in face_list:
        f_pyptlist = fetch.points_frm_occface(face)
        f_pyptlist.reverse()            
        if len(f_pyptlist) == 3:
            index_list = []
            for fp in f_pyptlist:
                p_index = pyptlist.index(fp)
                index_list.append(p_index)
            face_index_2dlsit.append(index_list)
        elif len(f_pyptlist) > 3:
            print "THE FACE HAS THE WRONG NUMBER OF VERTICES, IT HAS:", len(f_pyptlist), "VERTICES"
            tri_faces = construct.simple_mesh(face)
            for tri_face in tri_faces:
                tps = fetch.points_frm_occface(tri_face)
                index_list = []
                for tp in tps:
                    p_index = pyptlist.index(tp)
                    index_list.append(p_index)
                face_index_2dlsit.append(index_list)
#        else:
#            print "THE FACE HAS THE WRONG NUMBER OF VERTICES, IT HAS:", len(f_pyptlist), "VERTICES"
        
    faces = np.array(face_index_2dlsit)
    shape_mesh = mesh.Mesh(np.zeros(faces.shape[0], dtype = mesh.Mesh.dtype))
    for i, f in enumerate(faces):
        for j in range(3):
            shape_mesh.vectors[i][j] = vertices[f[j],:]
            
    shape_mesh.save(stl_filepath)
示例#3
0
def generate_falsecolour_bar(minval,
                             maxval,
                             unit_str,
                             bar_length,
                             description_str=None,
                             bar_pos=(0, 0, 0),
                             inverse=False):
    """
    This function constructs a falsecolour diagram.
 
    Parameters
    ----------
    minval : float
        The minimum value of the falsecolour bar.
        
    maxval : float
        The maximum value of the falsecolour bar.
        
    unit_str : str
        The string of the unit to be displayed on the bar.
        
    bar_length : float
        The length of the falsecolour bar.
        
    description_str : str, optional
        Description for the falsecolour bar, Default = None.
        
    bar_pos : tuple of floats, optional
        The position of the bar, Default = (0,0,0).
    
    inverse : bool
        False for red being max, True for blue being maximum.
        
    Returns
    -------
    falsecolour bar : list of OCCfaces
        The falsecolor bar which is a list of OCCfaces. 
        
    bar colour : list of tuple of floats
        Each tuple is a r,g,b that is specifying the colour of the bar.
        
    geometries of text: OCCcompound
        The geometries of the text.
        
    str_colour_list : list of tuple of floats
        Each tuple is a r,g,b that is specifying the colour of the string.
        
    value of each falsecolour : list of floats
        The value of each falsecolour.
    """
    import numpy
    interval = 10.0
    xdim = bar_length / interval
    ydim = bar_length
    rectangle = construct.make_rectangle(xdim, ydim)
    rec_mid_pt = calculate.face_midpt(rectangle)
    moved_rectangle = fetch.topo2topotype(
        modify.move(rec_mid_pt, bar_pos, rectangle))

    grid_srfs = construct.grid_face(moved_rectangle, xdim, xdim)

    #generate uniform results between max and min
    inc1 = (maxval - minval) / (interval)
    value_range = list(numpy.arange(minval, maxval + 0.1, inc1))
    inc2 = inc1 / 2.0
    value_range_midpts = list(numpy.arange(minval + inc2, maxval, inc1))
    bar_colour = falsecolour(value_range_midpts,
                             minval,
                             maxval,
                             inverse=inverse)
    grid_srfs2 = []
    moved_str_face_list = []
    srf_cnt = 0
    for srf in grid_srfs:
        reversed_srf = modify.reverse_face(srf)
        grid_srfs2.append(reversed_srf)
        res_label = round(value_range[srf_cnt], 2)
        brep_str = fetch.topo2topotype(
            construct.make_brep_text(str(res_label), xdim / 2))
        orig_pt = calculate.get_centre_bbox(brep_str)
        loc_pt = calculate.face_midpt(srf)
        loc_pt = modify.move_pt(loc_pt, (1, -0.3, 0), xdim * 1.2)
        moved_str = modify.move(orig_pt, loc_pt, brep_str)
        moved_str_face_list.append(moved_str)

        if srf_cnt == len(grid_srfs) - 1:
            res_label = round(value_range[srf_cnt + 1], 2)
            brep_str = fetch.topo2topotype(
                construct.make_brep_text(str(res_label), xdim / 2))
            orig_pt = calculate.get_centre_bbox(brep_str)
            loc_pt3 = modify.move_pt(loc_pt, (0, 1, 0), xdim)
            moved_str = modify.move(orig_pt, loc_pt3, brep_str)
            moved_str_face_list.append(moved_str)

            brep_str_unit = construct.make_brep_text(str(unit_str), xdim)
            orig_pt2 = calculate.get_centre_bbox(brep_str_unit)
            loc_pt2 = modify.move_pt(loc_pt, (0, 1, 0), xdim * 2)
            moved_str = modify.move(orig_pt2, loc_pt2, brep_str_unit)
            moved_str_face_list.append(moved_str)

        if description_str != None:
            if srf_cnt == 0:
                d_str = fetch.topo2topotype(
                    construct.make_brep_text(description_str, xdim / 2))
                orig_pt2 = calculate.get_centre_bbox(d_str)
                loc_pt2 = modify.move_pt(loc_pt, (0, -1, 0), xdim * 5)
                moved_str = modify.move(orig_pt2, loc_pt2, d_str)
                moved_str_face_list.append(moved_str)

        srf_cnt += 1

    cmpd = construct.make_compound(moved_str_face_list)
    face_list = fetch.topo_explorer(cmpd, "face")
    meshed_list = []
    for face in face_list:
        meshed_face_list = construct.simple_mesh(face)
        mface = construct.make_shell(meshed_face_list)
        face_mid_pt = calculate.face_midpt(face)
        str_mid_pt = calculate.get_centre_bbox(mface)
        moved_mface = modify.move(str_mid_pt, face_mid_pt, mface)
        meshed_list.append(moved_mface)

    meshed_str_cmpd = construct.make_compound(meshed_list)
    str_colour_list = [(0, 0, 0)]
    return grid_srfs2, bar_colour, meshed_str_cmpd, str_colour_list, value_range_midpts
示例#4
0
def write_2_stl2(occtopology,
                 stl_filepath,
                 is_meshed=True,
                 linear_deflection=0.8,
                 angle_deflection=0.5):
    """
    This function writes a 3D model into STL format. This is different from write2stl as it uses the numpy-stl library.
 
    Parameters
    ----------
    occtopology : OCCtopology
        Geometries to be written into STL.
        OCCtopology includes: OCCshape, OCCcompound, OCCcompsolid, OCCsolid, OCCshell, OCCface, OCCwire, OCCedge, OCCvertex 
        
    stl_filepath : str
        The file path of the STL file. 
        
    mesh_incremental_float : float, optional
        Default = 0.8.
        
    Returns
    -------
    None : None
        The geometries are written to a STL file.
    """
    import numpy as np
    from stl import mesh

    if is_meshed == False:
        tri_faces = construct.simple_mesh(occtopology,
                                          linear_deflection=linear_deflection,
                                          angle_deflection=angle_deflection)
        occtopology = construct.make_compound(tri_faces)

    face_list = fetch.topo_explorer(occtopology, "face")
    vlist = fetch.topo_explorer(occtopology, "vertex")
    occptlist = modify.occvertex_list_2_occpt_list(vlist)
    pyptlist = modify.occpt_list_2_pyptlist(occptlist)
    pyptlist = modify.rmv_duplicated_pts(pyptlist)
    vertices = np.array(pyptlist)

    face_index_2dlsit = []
    for face in face_list:
        f_pyptlist = fetch.points_frm_occface(face)
        f_pyptlist.reverse()
        if len(f_pyptlist) == 3:
            index_list = []
            for fp in f_pyptlist:
                p_index = pyptlist.index(fp)
                index_list.append(p_index)
            face_index_2dlsit.append(index_list)
        elif len(f_pyptlist) > 3:
            print "THE FACE HAS THE WRONG NUMBER OF VERTICES, IT HAS:", len(
                f_pyptlist), "VERTICES"
            tri_faces = construct.simple_mesh(face)
            for tri_face in tri_faces:
                tps = fetch.points_frm_occface(tri_face)
                index_list = []
                for tp in tps:
                    p_index = pyptlist.index(tp)
                    index_list.append(p_index)
                face_index_2dlsit.append(index_list)


#        else:
#            print "THE FACE HAS THE WRONG NUMBER OF VERTICES, IT HAS:", len(f_pyptlist), "VERTICES"

    faces = np.array(face_index_2dlsit)
    shape_mesh = mesh.Mesh(np.zeros(faces.shape[0], dtype=mesh.Mesh.dtype))
    for i, f in enumerate(faces):
        for j in range(3):
            shape_mesh.vectors[i][j] = vertices[f[j], :]

    shape_mesh.save(stl_filepath)
示例#5
0
def occtopo_2_collada(dae_filepath,
                      occface_list=None,
                      face_rgb_colour_list=None,
                      occedge_list=None):
    """
    This function converts OCCtopologies into a pycollada Collada class. The units are in meter.
 
    Parameters
    ----------
    occface_list : list of OCCfaces
        The geometries to be visualised with the results. The list of geometries must correspond to the list of results. Other OCCtopologies
        are also accepted, but the OCCtopology must contain OCCfaces. OCCtopology includes: OCCshape, OCCcompound, OCCcompsolid, 
        OCCsolid, OCCshell, OCCface. 
        
    dae_filepath : str
        The file path of the DAE (Collada) file.
    
    face_rgb_colour_list : list of tuple of floats, optional
        Each tuple is a r,g,b that is specifying the colour of the face. The number of colours must correspond to the number of OCCfaces.
        
    occedge_list : list of OCCedges, optional
        OCCedges to be visualised together, Default = None.
        
    Returns
    -------
    mesh : pycollada Collada class object
        The collada object from pycollada library.
    """
    import collada
    from collada import asset, material, source, geometry, scene
    import numpy
    mesh = collada.Collada()
    mesh.assetInfo.upaxis = asset.UP_AXIS.Z_UP
    mesh.assetInfo.unitmeter = 1.0
    mesh.assetInfo.unitname = "meter"

    if face_rgb_colour_list != None:
        mat_list = []
        colour_cnt = 0
        for rgb_colour in face_rgb_colour_list:
            effect = material.Effect("effect" + str(colour_cnt), [],
                                     "phong",
                                     diffuse=rgb_colour,
                                     specular=rgb_colour,
                                     double_sided=True)
            mat = material.Material("material" + str(colour_cnt),
                                    "mymaterial" + str(colour_cnt), effect)
            mesh.effects.append(effect)
            mesh.materials.append(mat)
            mat_list.append(mat)
            colour_cnt += 1

    else:
        effect = material.Effect("effect0", [],
                                 "phong",
                                 diffuse=(1, 1, 1),
                                 specular=(1, 1, 1))
        mat = material.Material("material0", "mymaterial", effect)
        mesh.effects.append(effect)
        mesh.materials.append(mat)

    edgeeffect = material.Effect("edgeeffect0", [],
                                 "phong",
                                 diffuse=(1, 1, 1),
                                 specular=(1, 1, 1),
                                 double_sided=True)
    edgemat = material.Material("edgematerial0", "myedgematerial", effect)
    mesh.effects.append(edgeeffect)
    mesh.materials.append(edgemat)

    geomnode_list = []
    shell_cnt = 0
    if occface_list:
        for occshell in occface_list:
            vert_floats = []
            normal_floats = []
            vcnt = []
            indices = []

            face_list = fetch.topo_explorer(occshell, "face")
            vert_cnt = 0
            for face in face_list:
                wire_list = fetch.topo_explorer(face, "wire")
                nwire = len(wire_list)
                if nwire == 1:
                    pyptlist = fetch.points_frm_occface(face)
                    vcnt.append(len(pyptlist))
                    face_nrml = calculate.face_normal(face)
                    pyptlist.reverse()
                    for pypt in pyptlist:
                        vert_floats.append(pypt[0])
                        vert_floats.append(pypt[1])
                        vert_floats.append(pypt[2])

                        normal_floats.append(face_nrml[0])
                        normal_floats.append(face_nrml[1])
                        normal_floats.append(face_nrml[2])

                        indices.append(vert_cnt)
                        vert_cnt += 1

                if nwire > 1:
                    tri_face_list = construct.simple_mesh(face)
                    for tface in tri_face_list:
                        pyptlist = fetch.points_frm_occface(tface)
                        vcnt.append(len(pyptlist))
                        face_nrml = calculate.face_normal(tface)
                        pyptlist.reverse()
                        for pypt in pyptlist:
                            vert_floats.append(pypt[0])
                            vert_floats.append(pypt[1])
                            vert_floats.append(pypt[2])

                            normal_floats.append(face_nrml[0])
                            normal_floats.append(face_nrml[1])
                            normal_floats.append(face_nrml[2])

                            indices.append(vert_cnt)
                            vert_cnt += 1

            vert_id = "ID" + str(shell_cnt) + "1"
            vert_src = source.FloatSource(vert_id, numpy.array(vert_floats),
                                          ('X', 'Y', 'Z'))
            normal_id = "ID" + str(shell_cnt) + "2"
            normal_src = source.FloatSource(normal_id,
                                            numpy.array(normal_floats),
                                            ('X', 'Y', 'Z'))
            geom = geometry.Geometry(mesh, "geometry" + str(shell_cnt),
                                     "geometry" + str(shell_cnt),
                                     [vert_src, normal_src])
            input_list = source.InputList()
            input_list.addInput(0, 'VERTEX', "#" + vert_id)
            #input_list.addInput(1, 'NORMAL', "#"+normal_id)

            vcnt = numpy.array(vcnt)
            indices = numpy.array(indices)

            if face_rgb_colour_list != None:
                mat_name = "materialref" + str(shell_cnt)
                polylist = geom.createPolylist(indices, vcnt, input_list,
                                               mat_name)
                geom.primitives.append(polylist)
                mesh.geometries.append(geom)

                matnode = scene.MaterialNode(mat_name,
                                             mat_list[shell_cnt],
                                             inputs=[])
                geomnode = scene.GeometryNode(geom, [matnode])
                geomnode_list.append(geomnode)
            else:
                mat_name = "materialref"
                polylist = geom.createPolylist(indices, vcnt, input_list,
                                               mat_name)
                geom.primitives.append(polylist)
                mesh.geometries.append(geom)

                matnode = scene.MaterialNode(mat_name, mat, inputs=[])
                geomnode = scene.GeometryNode(geom, [matnode])
                geomnode_list.append(geomnode)

            shell_cnt += 1

    if occedge_list:
        edge_cnt = 0
        for occedge in occedge_list:
            vert_floats = []
            indices = []
            pypt_list = fetch.points_frm_edge(occedge)
            if len(pypt_list) == 2:
                vert_cnt = 0
                for pypt in pypt_list:
                    vert_floats.append(pypt[0])
                    vert_floats.append(pypt[1])
                    vert_floats.append(pypt[2])

                    indices.append(vert_cnt)
                    vert_cnt += 1

                vert_id = "ID" + str(edge_cnt + shell_cnt) + "1"
                vert_src = source.FloatSource(vert_id,
                                              numpy.array(vert_floats),
                                              ('X', 'Y', 'Z'))
                geom = geometry.Geometry(
                    mesh, "geometry" + str(edge_cnt + shell_cnt),
                    "geometry" + str(edge_cnt + shell_cnt), [vert_src])
                input_list = source.InputList()
                input_list.addInput(0, 'VERTEX', "#" + vert_id)
                indices = numpy.array(indices)

                mat_name = "edgematerialref"
                linelist = geom.createLineSet(indices, input_list, mat_name)
                geom.primitives.append(linelist)
                mesh.geometries.append(geom)

                matnode = scene.MaterialNode(mat_name, edgemat, inputs=[])
                geomnode = scene.GeometryNode(geom, [matnode])
                geomnode_list.append(geomnode)
                edge_cnt += 1

    vis_node = scene.Node("node0", children=geomnode_list)
    myscene = scene.Scene("myscene", [vis_node])
    mesh.scenes.append(myscene)
    mesh.scene = myscene
    return mesh
示例#6
0
def write_2_collada(dae_filepath,
                    occface_list=None,
                    face_rgb_colour_list=None,
                    occedge_list=None,
                    text_string=None):
    """
    This function writes a 3D model into a Collada file.
 
    Parameters
    ----------
    dae_filepath : str
        The file path of the DAE (Collada) file.
        
    occface_list : list of OCCfaces, optional
        The geometries to be visualised with the results. The list of geometries must correspond to the list of results. Other OCCtopologies
        are also accepted, but the OCCtopology must contain OCCfaces. OCCtopology includes: OCCshape, OCCcompound, OCCcompsolid, 
        OCCsolid, OCCshell, OCCface. 
        
    face_rgb_colour_list : list of tuple of floats, optional
        Each tuple is a r,g,b that is specifying the colour of the face,Default = None. 
        The number of colours must correspond to the number of OCCfaces.
        
    occedge_list : list of OCCedges, optional
        OCCedges to be visualised together, Default = None.
        
    text_string : str, optional
        Description for the 3D model, Default = None.
        
    Returns
    -------
    None : None
        The geometries are written to a DAE file.
    """
    if text_string != None:
        if occface_list != None:
            overall_cmpd = construct.make_compound(occface_list)
        else:
            overall_cmpd = construct.make_compound(occedge_list)
            occface_list = []

        xmin, ymin, zmin, xmax, ymax, zmax = calculate.get_bounding_box(
            overall_cmpd)
        xdim = xmax - xmin
        d_str = fetch.topo2topotype(
            construct.make_brep_text(text_string, xdim / 10))
        xmin1, ymin1, zmin1, xmax1, ymax1, zmax1 = calculate.get_bounding_box(
            d_str)
        corner_pt = (xmin1, ymax1, zmin1)
        corner_pt2 = (xmin, ymin, zmin)
        moved_str = modify.move(corner_pt, corner_pt2, d_str)
        face_list = fetch.topo_explorer(moved_str, "face")
        meshed_list = []
        for face in face_list:
            meshed_face_list = construct.simple_mesh(face)
            mface = construct.make_shell(meshed_face_list)
            face_mid_pt = calculate.face_midpt(face)
            str_mid_pt = calculate.get_centre_bbox(mface)
            moved_mface = modify.move(str_mid_pt, face_mid_pt, mface)
            meshed_list.append(moved_mface)

        meshed_str_cmpd = construct.make_compound(meshed_list)
        occface_list.append(meshed_str_cmpd)

        if face_rgb_colour_list != None:
            face_rgb_colour_list.append((0, 0, 0))

    mesh = occtopo_2_collada(dae_filepath,
                             occface_list=occface_list,
                             face_rgb_colour_list=face_rgb_colour_list,
                             occedge_list=occedge_list)

    mesh.write(dae_filepath)
示例#7
0
def flatten_shell_z_value(occshell, z=0):
    """
    This function flatten the OCCshell to the Z-value specified.
 
    Parameters
    ----------        
    occshell : OCCshell
        The OCCshell to be flattened.
        
    z : float, optional
        The Z-value to flatten to. Default = 0.

    Returns
    -------
    flatten shell : OCCshell
        The flatten OCCshell.
    """
    face_list = fetch.faces_frm_solid(occshell)
    xmin, ymin, zmin, xmax, ymax, zmax = calculate.get_bounding_box(occshell)
    boundary_pyptlist = [[xmin, ymin, zmin], [xmax, ymin, zmin],
                         [xmax, ymax, zmin], [xmin, ymax, zmin]]
    boundary_face = construct.make_polygon(boundary_pyptlist)
    b_mid_pt = calculate.face_midpt(boundary_face)

    #flatten_shell = fetch.topo2topotype(uniform_scale(occshell, 1, 1, 0, b_mid_pt))

    face_list = construct.simple_mesh(occshell)
    f_face_list = []
    for occface in face_list:
        f_face = flatten_face_z_value(occface, z=zmin)
        f_face_list.append(f_face)

    face_list = f_face_list
    flatten_shell = construct.make_compound(face_list)
    nfaces = len(face_list)
    merged_faces = construct.merge_faces(face_list)
    dest_pt = [b_mid_pt[0], b_mid_pt[1], z]
    #depending on how complicated is the shell we decide which is the best way to flatten it
    #1.) if it is an open shell and when everything is flatten it fits nicely as a flat surface
    if len(merged_faces) == 1:
        m_area = calculate.face_area(merged_faces[0])
        if m_area > 1e-06:
            flatten_face = fetch.topo2topotype(
                move(b_mid_pt, dest_pt, merged_faces[0]))
            return flatten_face

    #2.) if it is a complex shell with less than 500 faces we fused and create a single surface
    if nfaces < 50:
        try:
            fused_shape = None
            fcnt = 0
            for face in face_list:
                face_area = calculate.face_area(face)
                if not face_area < 0.001:
                    if fcnt == 0:
                        fused_shape = face
                    else:
                        #construct.visualise([[fused_shape], [face]], ['WHITE', 'RED'])
                        fused_shape = construct.boolean_fuse(fused_shape, face)
                    fcnt += 1

            if fused_shape != None:
                fused_face_list = fetch.topo_explorer(fused_shape, "face")
                merged_faces = construct.merge_faces(fused_face_list)
                if len(merged_faces) == 1:
                    flatten_face = fetch.topo2topotype(
                        move(b_mid_pt, dest_pt, merged_faces[0]))
                    return flatten_face
                else:
                    flatten_vertex = fetch.topo_explorer(
                        flatten_shell, "vertex")
                    flatten_pts = modify.occvertex_list_2_occpt_list(
                        flatten_vertex)
                    flatten_pypts = modify.occpt_list_2_pyptlist(flatten_pts)

                    dface_list = construct.delaunay3d(flatten_pypts)
                    merged_faces = construct.merge_faces(dface_list)
                    if len(merged_faces) == 1:
                        flatten_face = fetch.topo2topotype(
                            move(b_mid_pt, dest_pt, merged_faces[0]))
                        return flatten_face
                    else:
                        #construct.visualise([[occshell]],["WHITE"])
                        return None
        except RuntimeError:
            flatten_vertex = fetch.topo_explorer(flatten_shell, "vertex")
            flatten_pts = modify.occvertex_list_2_occpt_list(flatten_vertex)
            flatten_pypts = modify.occpt_list_2_pyptlist(flatten_pts)
            dface_list = construct.delaunay3d(flatten_pypts)
            merged_faces = construct.merge_faces(dface_list)
            if len(merged_faces) == 1:
                flatten_face = fetch.topo2topotype(
                    move(b_mid_pt, dest_pt, merged_faces[0]))
                return flatten_face
            else:
                #construct.visualise([[occshell]],["WHITE"])
                return None

    #3.) if it is a complex shell with more than 500 faces we get the vertexes and create a triangulated srf with delaunay
    #and merge all the faces to make a single surface
    if nfaces >= 50:
        flatten_vertex = fetch.topo_explorer(flatten_shell, "vertex")
        flatten_pts = modify.occvertex_list_2_occpt_list(flatten_vertex)
        flatten_pypts = modify.occpt_list_2_pyptlist(flatten_pts)
        #flatten_pypts = rmv_duplicated_pts_by_distance(flatten_pypts, tolerance = 1e-04)
        dface_list = construct.delaunay3d(flatten_pypts)
        merged_faces = construct.merge_faces(dface_list)
        if len(merged_faces) == 1:
            flatten_face = fetch.topo2topotype(
                move(b_mid_pt, dest_pt, merged_faces[0]))
            return flatten_face
        else:
            #construct.visualise([[occshell]],["WHITE"])
            return None
示例#8
0
def flatten_shell_z_value(occshell, z=0):
    #face_list = fetch.faces_frm_solid(occshell)
    xmin, ymin, zmin, xmax, ymax, zmax = calculate.get_bounding_box(occshell)
    boundary_pyptlist = [[xmin, ymin, zmin], [xmax, ymin, zmin],
                         [xmax, ymax, zmin], [xmin, ymax, zmin]]
    boundary_face = construct.make_polygon(boundary_pyptlist)
    b_mid_pt = calculate.face_midpt(boundary_face)
    flatten_shell = fetch.shape2shapetype(
        uniform_scale(occshell, 1, 1, 0, b_mid_pt))
    face_list = construct.simple_mesh(flatten_shell)
    #face_list = fetch.geom_explorer(flatten_shell,"face")
    nfaces = len(face_list)
    merged_faces = construct.merge_faces(face_list)
    dest_pt = [b_mid_pt[0], b_mid_pt[1], z]
    #depending on how complicated is the shell we decide which is the best way to flatten it
    #1.) if it is an open shell and when everything is flatten it fits nicely as a flat surface
    if len(merged_faces) == 1:
        flatten_face = fetch.shape2shapetype(
            move(b_mid_pt, dest_pt, merged_faces[0]))
        return flatten_face

    #2.) if it is a complex shell with less than 500 faces we fused and create a single surface
    if nfaces < 50:
        try:
            fused_shape = None
            fcnt = 0
            for face in face_list:
                face_area = calculate.face_area(face)
                if not face_area < 0.001:
                    if fcnt == 0:
                        fused_shape = face
                    else:
                        #construct.visualise([[fused_shape], [face]], ['WHITE', 'RED'])
                        fused_shape = construct.boolean_fuse(fused_shape, face)
                    fcnt += 1

            if fused_shape != None:
                fused_face_list = fetch.geom_explorer(fused_shape, "face")
                merged_faces = construct.merge_faces(fused_face_list)
                if len(merged_faces) == 1:
                    flatten_face = fetch.shape2shapetype(
                        move(b_mid_pt, dest_pt, merged_faces[0]))
                    return flatten_face
                else:
                    flatten_vertex = fetch.geom_explorer(
                        flatten_shell, "vertex")
                    flatten_pts = fetch.vertex_list_2_point_list(
                        flatten_vertex)
                    flatten_pypts = fetch.occptlist2pyptlist(flatten_pts)
                    dface_list = construct.delaunay3d(flatten_pypts)
                    merged_faces = construct.merge_faces(dface_list)
                    if len(merged_faces) == 1:
                        flatten_face = fetch.shape2shapetype(
                            move(b_mid_pt, dest_pt, merged_faces[0]))
                        return flatten_face
                    else:
                        #construct.visualise([[occshell]],["WHITE"])
                        return None
        except RuntimeError:
            flatten_vertex = fetch.geom_explorer(flatten_shell, "vertex")
            flatten_pts = fetch.vertex_list_2_point_list(flatten_vertex)
            flatten_pypts = fetch.occptlist2pyptlist(flatten_pts)
            dface_list = construct.delaunay3d(flatten_pypts)
            merged_faces = construct.merge_faces(dface_list)
            if len(merged_faces) == 1:
                flatten_face = fetch.shape2shapetype(
                    move(b_mid_pt, dest_pt, merged_faces[0]))
                return flatten_face
            else:
                #construct.visualise([[occshell]],["WHITE"])
                return None

    #3.) if it is a complex shell with more than 500 faces we get the vertexes and create a triangulated srf with delaunay
    #and merge all the faces to make a single surface
    if nfaces >= 50:
        flatten_vertex = fetch.geom_explorer(flatten_shell, "vertex")
        flatten_pts = fetch.vertex_list_2_point_list(flatten_vertex)
        flatten_pypts = fetch.occptlist2pyptlist(flatten_pts)
        #flatten_pypts = rmv_duplicated_pts_by_distance(flatten_pypts, tolerance = 1e-04)
        dface_list = construct.delaunay3d(flatten_pypts)
        merged_faces = construct.merge_faces(dface_list)
        if len(merged_faces) == 1:
            flatten_face = fetch.shape2shapetype(
                move(b_mid_pt, dest_pt, merged_faces[0]))
            return flatten_face
        else:
            #construct.visualise([[occshell]],["WHITE"])
            return None
示例#9
0
def flatten_shell_z_value(occshell, z=0):
    """
    This function flatten the OCCshell to the Z-value specified.
 
    Parameters
    ----------        
    occshell : OCCshell
        The OCCshell to be flattened.
        
    z : float, optional
        The Z-value to flatten to. Default = 0.

    Returns
    -------
    flatten shell : OCCshell
        The flatten OCCshell.
    """
    face_list = fetch.faces_frm_solid(occshell)
    xmin,ymin,zmin,xmax,ymax,zmax = calculate.get_bounding_box(occshell)
    boundary_pyptlist = [[xmin,ymin,zmin], [xmax,ymin,zmin], [xmax,ymax,zmin], [xmin,ymax,zmin]]
    boundary_face = construct.make_polygon(boundary_pyptlist)
    b_mid_pt = calculate.face_midpt(boundary_face)
    
    #flatten_shell = fetch.topo2topotype(uniform_scale(occshell, 1, 1, 0, b_mid_pt))
    
    face_list = construct.simple_mesh(occshell)
    f_face_list = []
    for occface in face_list:
        f_face = flatten_face_z_value(occface, z=zmin)
        f_face_list.append(f_face)
        
    face_list = f_face_list
    flatten_shell = construct.make_compound(face_list)
    nfaces = len(face_list)
    merged_faces = construct.merge_faces(face_list)
    dest_pt = [b_mid_pt[0], b_mid_pt[1], z]    
    #depending on how complicated is the shell we decide which is the best way to flatten it 
    #1.) if it is an open shell and when everything is flatten it fits nicely as a flat surface 
    if len(merged_faces) == 1:
        m_area = calculate.face_area(merged_faces[0])
        if m_area > 1e-06:
            flatten_face = fetch.topo2topotype(move(b_mid_pt, dest_pt,merged_faces[0]))
            return flatten_face
       
    #2.) if it is a complex shell with less than 500 faces we fused and create a single surface
    if nfaces < 50:
        try:
            fused_shape = None
            fcnt = 0
            for face in face_list:
                face_area = calculate.face_area(face)
                if not face_area < 0.001:
                    if fcnt == 0:
                        fused_shape = face 
                    else:
                        #construct.visualise([[fused_shape], [face]], ['WHITE', 'RED'])
                        fused_shape = construct.boolean_fuse(fused_shape, face)
                    fcnt+=1
                    
            if fused_shape!=None:
                fused_face_list = fetch.topo_explorer(fused_shape, "face")
                merged_faces = construct.merge_faces(fused_face_list)
                if len(merged_faces) == 1:
                    flatten_face = fetch.topo2topotype(move(b_mid_pt, dest_pt,merged_faces[0]))
                    return flatten_face
                else:
                    flatten_vertex = fetch.topo_explorer(flatten_shell,"vertex")
                    flatten_pts = modify.occvertex_list_2_occpt_list(flatten_vertex)
                    flatten_pypts = modify.occpt_list_2_pyptlist(flatten_pts)
                    
                    dface_list = construct.delaunay3d(flatten_pypts)
                    merged_faces = construct.merge_faces(dface_list)
                    if len(merged_faces) == 1:
                        flatten_face = fetch.topo2topotype(move(b_mid_pt, dest_pt,merged_faces[0]))
                        return flatten_face
                    else:
                        #construct.visualise([[occshell]],["WHITE"])
                        return None
        except RuntimeError:
            flatten_vertex = fetch.topo_explorer(flatten_shell,"vertex")
            flatten_pts = modify.occvertex_list_2_occpt_list(flatten_vertex)
            flatten_pypts = modify.occpt_list_2_pyptlist(flatten_pts)
            dface_list = construct.delaunay3d(flatten_pypts)
            merged_faces = construct.merge_faces(dface_list)
            if len(merged_faces) == 1:
                flatten_face = fetch.topo2topotype(move(b_mid_pt, dest_pt,merged_faces[0]))
                return flatten_face
            else:
                #construct.visualise([[occshell]],["WHITE"])
                return None
    
    #3.) if it is a complex shell with more than 500 faces we get the vertexes and create a triangulated srf with delaunay 
        #and merge all the faces to make a single surface
    if nfaces >=50:
        flatten_vertex = fetch.topo_explorer(flatten_shell,"vertex")
        flatten_pts = modify.occvertex_list_2_occpt_list(flatten_vertex)
        flatten_pypts = modify.occpt_list_2_pyptlist(flatten_pts)
        #flatten_pypts = rmv_duplicated_pts_by_distance(flatten_pypts, tolerance = 1e-04)
        dface_list = construct.delaunay3d(flatten_pypts)
        merged_faces = construct.merge_faces(dface_list)
        if len(merged_faces) == 1:
            flatten_face = fetch.topo2topotype(move(b_mid_pt, dest_pt,merged_faces[0]))
            return flatten_face
        else:
            #construct.visualise([[occshell]],["WHITE"])
            return None