示例#1
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    def supmap(self, v):
        tf = self.get_tf_world()

        x0 = self.x - 2 * self.margin()
        y0 = self.y - 2 * self.margin()
        z0 = self.z - 2 * self.margin()

        # x_max_dot = -np.Inf
        # x_max = np.zeros((3,1))
        # for x in [-x0/2, x0/2]:
        #     for y in [-y0/2, y0/2]:
        #         for z in [-z0/2, z0/2]:
        #             pt = np.array([x, y, z])
        #             pt = SE3.transform_point(tf, pt.reshape((3,1)))
        #             if x_max_dot < np.dot(v.T, pt).item():
        #                 x_max_dot = np.dot(v.T, pt).item()
        #                 x_max = pt

        v = SO3.transform_point_by_inverse(tf.R, v)
        x = np.multiply(np.sign(v),
                        np.array([x0 / 2, y0 / 2, z0 / 2]).reshape((3, 1)))
        x = SE3.transform_point(tf, x)

        # v = SO3.transform_point(tf.R, v)
        # x_dot = (v.T @ x).item()
        # assert(np.linalg.norm(x_dot - x_max_dot) < 1e-9)

        return x
示例#2
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    def closest_points(self, points, normals, tangents, tf):
        if DEBUG:
            print(tf)

        # Transform object points.
        points = SE3.transform_point(tf, points)
        if DEBUG:
            print('points')
            print(points)

        # Compute closest points.
        n_pts = points.shape[1]
        n_pairs = len(self.pairs)
        dists = np.zeros((n_pts, ))
        frame_centers = np.zeros((3, n_pts))
        for i in range(n_pairs):
            p = self.pairs[i]
            sphere = p[0]
            sphere.get_tf_world().set_translation(points[:, i, None])
            obstacle = p[1]
            manifold = gjk(obstacle, sphere)

            if DEBUG:
                print(manifold.pts_A)
                print(manifold.pts_B)
                print(manifold.normal)
                print(manifold.dist)

            points[:, i, None] = manifold.pts_A
            normals[:, i, None] = manifold.normal
            dists[i] = manifold.dist + sphere.margin()

        return points, normals, tangents, dists
示例#3
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 def supmap(self, v, use_margin=False):
     """Returns the support mapping, i.e. argmax v⋅x, x ∈ g⋅V.
     
     Arguments:
         v {np.ndarray} -- Input vector (3x1).
     
     Keyword Arguments:
         use_margin {bool} -- Use the objects margin for V. (default: {False})
     
     Returns:
         tuple -- (x, vertex)
     """
     g = self.o2w
     x_max_dot = -np.Inf
     x_max = np.zeros((3, 1))
     vert = self.vertices[0]
     while True:
         adj_closer = False
         for v_adj in vert.adjacent_vertices():
             x = SE3.transform_point(g, v_adj.position)
             if x_max_dot < np.dot(v.T, x).item():
                 x_max_dot = np.dot(v.T, x).item()
                 x_max = x
                 adj_closer = True
                 vert = v_adj
         if not adj_closer:
             return x_max
示例#4
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 def vertex_positions(self):
     n = len(self.vertices)
     V = np.zeros((3, n))
     tf = self.get_tf_world()
     for i, v in zip(range(n), self.vertices):
         V[:, i, None] = SE3.transform_point(tf, v.position)
     return V
示例#5
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    def closest_points(self, points, normals, tangents, tf):
        # Transform object points.
        points = SE3.transform_point(tf, points)
        # Transform object normals.
        normals = SO3.transform_point(tf.R, normals)
        # Transform object tangents.
        n_pts = points.shape[1]
        for i in range(n_pts):
            tangents[:, i, 0] = SO3.transform_point(tf.R,
                                                    tangents[:, i,
                                                             0]).flatten()
            tangents[:, i, 1] = SO3.transform_point(tf.R,
                                                    tangents[:, i,
                                                             1]).flatten()
        # Get distances.
        dists = np.zeros((n_pts, ))

        return points, normals, tangents, dists
示例#6
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 def position(self, v):
     return SE3.transform_point(self.get_tf_world(), v.position)