示例#1
0
def Single_Velocity():
    # Set goals to go to
    GOALS = [(0.5,0,2),(0,0.5,2),(-0.5,0,2),(0,-0.5,2)]
    # Define the quadcopters
    QUADCOPTER={'q1':{'position':[0,0,0],'orientation':[0,0,0],'L':0.3,'r':0.1,'prop_size':[10,4.5],'weight':1.2}}
    # Controller parameters
    CONTROLLER_PARAMETERS = {'Motor_limits':[4000,9000],
                        'Tilt_limits':[-10,10],
                        'Yaw_Control_Limits':[-900,900],
                        'Z_XY_offset':500,
                        'Linear_PID':{'P':[2000,2000,7000],'I':[0.25,0.25,4.5],'D':[50,50,5000]},
                        'Linear_To_Angular_Scaler':[1,1,0],
                        'Yaw_Rate_Scaler':0.18,
                        'Angular_PID':{'P':[22000,22000,1500],'I':[0,0,1.2],'D':[12000,12000,0]},
                        }

    # Catch Ctrl+C to stop threads
    signal.signal(signal.SIGINT, signal_handler)
    # Make objects for quadcopter, gui and controller
    quad = quadcopter.Quadcopter(QUADCOPTER)
    gui_object = gui.GUI(quads=QUADCOPTER)
    ctrl = controller.Controller_PID_Velocity(quad.get_state,quad.get_time,quad.set_motor_speeds,params=CONTROLLER_PARAMETERS,quad_identifier='q1')
    # Start the threads
    quad.start_thread(dt=QUAD_DYNAMICS_UPDATE,time_scaling=TIME_SCALING)
    ctrl.start_thread(update_rate=CONTROLLER_DYNAMICS_UPDATE,time_scaling=TIME_SCALING)
    # Update the GUI while switching between destination poitions
    while(run==True):
        for goal in GOALS:
            ctrl.update_target(goal)
            for i in range(150):
                gui_object.quads['q1']['position'] = quad.get_position('q1')
                gui_object.quads['q1']['orientation'] = quad.get_orientation('q1')
                gui_object.update()
    quad.stop_thread()
    ctrl.stop_thread()
示例#2
0
def PIDExperiment():
    # Set goals to go to
    GOALS_1 = [(0, -0.5, 0), (0, 0.5, 0)]
    # Define the quadcopters
    quad_list = [
        quadcopter.Quadcopter([0, 0, 0], [0, 0, 0], 0.3, 0.1, [10, 4.5], 1.2)
    ]
    # Controller parameters

    # Catch Ctrl+C to stop threads
    signal.signal(signal.SIGINT, signal_handler)
    # Make objects for quadcopter, gui and controllers
    gui_object = gui.GUI(quads=quad_list)
    #quad = quadcopter.Quadcopter(quads=QUADCOPTERS)

    quad_manager = quadcopter.QuadManager(quad_list)

    ctrl1 = controller.Controller_PID_Velocity(quad_list[0].get_state,
                                               quad_manager.get_time,
                                               quad_list[0].set_motor_speeds,
                                               [4000, 9000], [-10, 10],
                                               [-900, 900], 500, {
                                                   'P': [300, 300, 7000],
                                                   'I': [0.04, 0.04, 4.5],
                                                   'D': [450, 450, 5000]
                                               }, [1, 1, 0], 0.18, {
                                                   'P': [22000, 22000, 1500],
                                                   'I': [0, 0, 1.2],
                                                   'D': [12000, 12000, 0]
                                               })

    # Start the threads
    quad_manager.start_thread(dt=QUAD_DYNAMICS_UPDATE,
                              time_scaling=TIME_SCALING)
    ctrl1.start_thread(update_rate=CONTROLLER_DYNAMICS_UPDATE,
                       time_scaling=TIME_SCALING)
    # ctrl2.start_thread(update_rate=CONTROLLER_DYNAMICS_UPDATE,time_scaling=TIME_SCALING)
    # Update the GUI while switching between destination poitions

    update_rate = 0.01
    while (run == True):
        for goal1 in GOALS_1:
            ctrl1.update_target(goal1)
            last_update = datetime.datetime.now()
            #ctrl2.update_target(goal2)
            #for i in range(10):
            while ((datetime.datetime.now() - last_update).total_seconds() <
                   update_rate):
                for q in gui_object.quads:
                    q.position = q.get_position()
                    q.orientation = q.get_orientation()
                gui_object.update()
    quad_manager.stop_thread()
    ctrl1.stop_thread()
示例#3
0
        'P': [2000, 2000, 7000],
        'I': [0.25, 0.25, 4.5],
        'D': [50, 50, 5000]
    },
    'Linear_To_Angular_Scaler': [1, 1, 0],
    'Yaw_Rate_Scaler': 0.18,
    'Angular_PID': {
        'P': [22000, 22000, 1500],
        'I': [0, 0, 1.2],
        'D': [12000, 12000, 0]
    },
}
quad = quadcopter.Quadcopter(QUADCOPTER)
ctrl = controller.Controller_PID_Velocity(quad.get_state,
                                          quad.get_time,
                                          quad.set_motor_speeds,
                                          params=CONTROLLER_PARAMETERS,
                                          quad_identifier='q1')


def dynamics(state, u, dt):
    """
    Returns next state given last state x, wrench u, and timestep dt.
    Very car-like characteristics.
    """
    # # Velocity in world frame
    # vwx = np.cos(x[3]) * x[4]
    # vwy = np.sin(x[3]) * x[4]
    # vwz = 0.0
    # Actuator saturation
    # u = np.clip(u[:2], [-u_max[0]/10, -u_max[1]], u_max)