示例#1
0
 def openMenu(self,position):
     
     item = self.indexAt(position)
     if item.row()<0: return
     try: player = str(item.data().toString())
     except AttributeError: player = str(item.data())
     if player:
         menu = QtGui.QMenu()
         isfav =  db.isPlayerFavourite(player)
         if isfav:
             favouriteAction = QtGui.QAction(QtGui.QIcon(standardIcon),QtGui.QApplication.translate("PlayerList","Unset Favourite"), self)
         else:
             favouriteAction = QtGui.QAction(QtGui.QIcon(favouriteIcon),QtGui.QApplication.translate("PlayerList","Set Favourite"), self)
         menu.addAction(favouriteAction)
         dealerAction = None
         if self.engine and self.engine.getDealer() is not None and player != self.model().dealer:
             dealerAction = QtGui.QAction( QtGui.QIcon(dealerIcon),QtGui.QApplication.translate("PlayerList","Set dealer"), self)
             menu.addAction(dealerAction)
         action = menu.exec_(self.mapToGlobal(position))
         if action is None: 
             return
         elif action == favouriteAction:
             isfav = not isfav
             db.setPlayerFavourite(player,isfav)
             icon = standardIcon
             if isfav: icon = favouriteIcon
             self.model().addIcon(self.model().itemFromIndex(item),icon)
         elif self.engine and action == dealerAction:
             self.setDealer(item, player)
示例#2
0
 def setDealer(self, item, player):
     icon = standardIcon
     if db.isPlayerFavourite(self.model().dealer):
         icon = favouriteIcon
     self.model().addIcon(self.model().itemFromPlayer(self.model().dealer),
                          icon)
     self.model().addIcon(self.model().itemFromIndex(item), dealerIcon)
     self.model().dealer = player
示例#3
0
 def addPlayer(self, player, row=None):
     item = QtGui.QStandardItem(player)
     item.setEditable(False)
     item.setDropEnabled(False)
     font = item.font()
     font.setPixelSize(24)
     font.setBold(True)
     item.setFont(font)
     icon = standardIcon
     if self.engine and self.dealer == player:
         icon = dealerIcon
     elif db.isPlayerFavourite(player):
         icon = favouriteIcon
     self.addIcon(item, icon)
     if row is not None and row >= 0:
         self.insertRow(row, item)
     else:
         self.appendRow(item)