def enter(self, entity): if (self.logs): print(self.name + ": Enqueued at Tick:" + str(self.simulation.tick)) Actor.enter(self, entity) for i in self.destinations: if (i.accepts_new): if (len(self.entities)): self.act(self.entities[-1], i)
def enter(self, entity): if (not self.accepts_new): print("Error: Entered into Delay when accepts_new = False") self.simulation.error = True return Actor.enter(self, entity) self.act(entity) if (self.maxentities != 0 and self.maxentities <= len(self.entities)): self.accepts_new = False
def enter(self, entity): if (not self.accepts_new): print("Error: Entered into Delay when accepts_new = False") self.simulation.error = True return Actor.enter(self, entity) self.act(entity) if (self.maxentities != 0 and self.maxentities <= len(self.entities)): self.accepts_new = False
def enter(self, entity): if (self.logs): print(self.name + ": Enqueued at Tick:" + str(self.simulation.tick)) Actor.enter(self, entity) for i in self.destinations: if (i.accepts_new): if (len(self.entities)): self.act(self.entities[-1], i)
def enter(self, entity): if (self.logs): print(self.name + ": Decided at Tick:" + str(self.simulation.tick)) Actor.enter(self, entity) self.act(entity)
def enter(self, entity): if (self.logs): print(self.name + ": Decided at Tick:" + str(self.simulation.tick)) Actor.enter(self, entity) self.act(entity)
def enter(self, entity): Actor.enter(self, entity) self.act(entity)
def enter(self, entity): Actor.enter(self, entity) self.act(entity)