def __init__(self): event_manager.register_listener(self, [QuitEvent]) event_manager.post( RegisterKeyboardEvent(pygame.locals.KEYDOWN, pygame.locals.K_ESCAPE, QuitEvent)) self.keep_going = True
def notify(self, event): if isinstance(event, TickEvent): self._redraw(event.since_last) elif isinstance(event, RefreshScreenEvent): self._refresh(event.surface) elif isinstance(event, ScrollEvent): self._set_scroll(event.direction, event.speed) elif isinstance(event, ZoomEvent): self._set_zoom(event.direction, event.speed) elif isinstance(event, FactoryObjectCreatedEvent): if isinstance(event.obj, Drawable): if event.obj.layer not in self._layers: self._layers.append(event.obj.layer) #self._layers.sort() elif isinstance(event, GameStartedEvent): event_manager.unregister_listener(self, [GameStartedEvent]) event_manager.register_listener(self, [TickEvent]) elif isinstance(event, QuitEvent): pygame.display.quit() event_manager.unregister_listener(self)
def __init__(self): event_manager.register_listener(self, [GameStartedEvent, FactoryObjectCreatedEvent, RefreshScreenEvent, ScrollEvent, ZoomEvent, QuitEvent]) self._original_view_rectangle = Rectangle(0, 0, 500, 500) self._view_rectangle = Rectangle(0, 0, 500, 500) self._view_bounds = None self._setup_pygame() self._setup_keyboard_events() self._layers = [] self._scroll_velocity = Vector(0,0) self._scroll_buffer = Vector(0,0) self._scale_factor = 1
def __init__(self): event_manager.register_listener(self, [ GameStartedEvent, FactoryObjectCreatedEvent, RefreshScreenEvent, ScrollEvent, ZoomEvent, QuitEvent ]) self._original_view_rectangle = Rectangle(0, 0, 500, 500) self._view_rectangle = Rectangle(0, 0, 500, 500) self._view_bounds = None self._setup_pygame() self._setup_keyboard_events() self._layers = [] self._scroll_velocity = Vector(0, 0) self._scroll_buffer = Vector(0, 0) self._scale_factor = 1
def notify(self, event): if isinstance(event, TickEvent): #Handle Input Events for event in pygame.event.get(): key = None if event.type == pygame.locals.QUIT: event_manager.post(QuitEvent()) elif event.type in (pygame.locals.KEYUP, pygame.locals.KEYDOWN): key = event.key elif event.type in (pygame.locals.MOUSEBUTTONUP, pygame.locals.MOUSEBUTTONDOWN): key = event.button try: for eventType in self._keyboard_events[ event.type][key].keys(): event_manager.post(eventType()) except KeyError: pass elif isinstance(event, RegisterKeyboardEvent): if not self._keyboard_events.has_key(event.event_type): self._keyboard_events[event.event_type] = dict() if not self._keyboard_events[event.event_type].has_key( event.event_key): self._keyboard_events[event.event_type][ event.event_key] = dict() if not self._keyboard_events[event.event_type][ event.event_key].has_key(event.eventType): self._keyboard_events[event.event_type][event.event_key][ event.eventType] = 1 else: self._keyboard_events[event.event_type][event.event_key][ event.eventType] += 1 elif isinstance(event, GameStartedEvent): event_manager.unregister_listener(self, [GameStartedEvent]) event_manager.register_listener(self, [TickEvent]) elif isinstance(event, QuitEvent): event_manager.unregister_listener(self)
def __init__(self, data_path): event_manager.register_listener(self, [TickEvent, QuitEvent]) self._map_factory = MapFactory() self._sprite_factory = SpriteFactory() self._sprite_sheet_factory = SpriteSheetFactory() self._load_step = 0 self._load_order = ['spritesheet', 'sprite', 'map'] self._tags = {'spritesheet' : SpriteSheetPreloadEvent, 'sprite': SpritePreloadEvent, 'map' : MapPreloadEvent} self._paths = {'{DATA_PATH}' : data_path, '{IMAGES}' : 'images', '{MAPS}' : 'maps'}
def __init__(self, data_path): event_manager.register_listener(self, [TickEvent, QuitEvent]) self._map_factory = MapFactory() self._sprite_factory = SpriteFactory() self._sprite_sheet_factory = SpriteSheetFactory() self._load_step = 0 self._load_order = ['spritesheet', 'sprite', 'map'] self._tags = { 'spritesheet': SpriteSheetPreloadEvent, 'sprite': SpritePreloadEvent, 'map': MapPreloadEvent } self._paths = { '{DATA_PATH}': data_path, '{IMAGES}': 'images', '{MAPS}': 'maps' }
def __init__(self, key, layer, tiles, active, size, unit_size): ''' Constructor key - A unique name given to this map. layer - The layer this Map is on. tiles - A list of tiles on the Map. active - Determins if the map is currently visable. size - The size of the map in pixels. ''' Drawable.__init__(self, layer) self.key = key self.size = size event_manager.register_listener(self, [DrawLayerEvent, QuitEvent]) self._tiles = tiles self._unit_size = unit_size self._active = active self._scale_factor = 1 self.initialize()
def notify(self, event): if isinstance( event, TickEvent ): #Handle Input Events for event in pygame.event.get(): key = None if event.type == pygame.locals.QUIT: event_manager.post(QuitEvent()) elif event.type in (pygame.locals.KEYUP, pygame.locals.KEYDOWN): key = event.key elif event.type in (pygame.locals.MOUSEBUTTONUP, pygame.locals.MOUSEBUTTONDOWN): key = event.button try: for eventType in self._keyboard_events[event.type][key].keys(): event_manager.post(eventType()) except KeyError: pass elif isinstance(event, RegisterKeyboardEvent): if not self._keyboard_events.has_key(event.event_type): self._keyboard_events[event.event_type] = dict() if not self._keyboard_events[event.event_type].has_key(event.event_key): self._keyboard_events[event.event_type][event.event_key] = dict() if not self._keyboard_events[event.event_type][event.event_key].has_key(event.eventType): self._keyboard_events[event.event_type][event.event_key][event.eventType] = 1 else: self._keyboard_events[event.event_type][event.event_key][event.eventType] += 1 elif isinstance(event, GameStartedEvent): event_manager.unregister_listener(self, [GameStartedEvent]) event_manager.register_listener(self, [TickEvent]) elif isinstance(event, QuitEvent): event_manager.unregister_listener(self)
def __init__(self): event_manager.register_listener(self, [TickEvent, RefreshScreenEvent]) self._cur_time = 0 self._refreshes = 0
def __init__(self): ''' Constructor event_manager - The event manager to send the Map creation events to. ''' event_manager.register_listener(self, [MapPreloadEvent, QuitEvent])
def __init__(self): event_manager.register_listener( self, [QuitEvent] ) event_manager.post(RegisterKeyboardEvent(pygame.locals.KEYDOWN, pygame.locals.K_ESCAPE, QuitEvent)) self.keep_going = True
def __init__(self, data_path): event_manager.register_listener(self, [ResourcesLoadedEvent, QuitEvent]) self._state = STATE.Preparing self._initialize_components(data_path)
def __init__(self): event_manager.register_listener(self, [Event])
def __init__(self): ''' Constructor event_manager - the event manager to send SpriteSheet creation events to. ''' event_manager.register_listener(self, [SpriteSheetPreloadEvent, QuitEvent])
def __init__(self): event_manager.register_listener( self, [GameStartedEvent, RegisterKeyboardEvent, QuitEvent]) self._keyboard_events = dict()
def __init__(self): event_manager.register_listener(self, [FactoryObjectCreatedEvent]) self.resource_dictionary = dict()
def __init__(self): event_manager.register_listener(self, [GameStartedEvent, RegisterKeyboardEvent, QuitEvent]) self._keyboard_events = dict()