示例#1
0
    def __init__(self):

        # Load all the available conditions and actions as plugins.
        condition_plugins = plugin.load_directory(prepare.BASEDIR + "core/components/event/conditions")
        self.conditions = plugin.get_available_methods(condition_plugins)
        action_plugins = plugin.load_directory(prepare.BASEDIR + "core/components/event/actions")
        self.actions = plugin.get_available_methods(action_plugins)

        self.name = "Event"
        self.current_map = None
        self.state = "running"
        self.timer = 0.0
        self.wait = 0.0
        self.button = None
示例#2
0
    def __init__(self):

        # Load all the available conditions and actions as plugins.
        condition_plugins = plugin.load_directory(prepare.BASEDIR + "core/components/event/conditions")
        self.conditions = plugin.get_available_methods(condition_plugins)
        action_plugins = plugin.load_directory(prepare.BASEDIR + "core/components/event/actions")
        self.actions = plugin.get_available_methods(action_plugins)

        self.name = "Event"
        self.current_map = None
        self.state = "running"
        self.timer = 0.0
        self.wait = 0.0
        self.button = None
示例#3
0
import random
import re
import pprint

from core.components import map
from core.components import player
from core.components import pyganim
from core.components import item
from core.components import db
from core.components import monster
from core.components import ai
from core.components import plugin

# Load all the available conditions and actions as plugins.
condition_plugins = plugin.load_directory("core/components/event/conditions")
condition_methods = plugin.get_available_methods(condition_plugins)
action_plugins = plugin.load_directory("core/components/event/actions")
action_methods = plugin.get_available_methods(action_plugins)

# Create a logger for optional handling of debug messages.
logger = logging.getLogger(__name__)
logger.debug("components.event successfully imported")


class EventEngine(object):
    """A class for the event engine. The event engine checks to see if a group of conditions have
    been met and then executes a set of actions.

    """

    def __init__(self):
示例#4
0
import random
import re
import pprint

from core.components import map
from core.components import player
from core.components import pyganim
from core.components import item
from core.components import db
from core.components import monster
from core.components import ai
from core.components import plugin

# Load all the available conditions and actions as plugins.
condition_plugins = plugin.load_directory("core/components/event/conditions")
condition_methods = plugin.get_available_methods(condition_plugins)
action_plugins = plugin.load_directory("core/components/event/actions")
action_methods = plugin.get_available_methods(action_plugins)

# Create a logger for optional handling of debug messages.
logger = logging.getLogger(__name__)
logger.debug("components.event successfully imported")


class EventEngine(object):
    """A class for the event engine. The event engine checks to see if a group of conditions have
    been met and then executes a set of actions.

    """
    def __init__(self):
        self.name = "Event"