def login(self, str_command): command_list = str_command.split() if len(command_list) == 3: username = command_list[1] password = command_list[2] accounts_db = db_handler.handler(setting.DATABASE) if username in accounts_db: if password == accounts_db[username]["password"]: self.login_flag = True self.name = username # 获取用户家目录 self.home_path = accounts_db[username]["home_path"] # login之后,当前目录默认为家目录 self.curr_path = accounts_db[username]["home_path"] # 从数据库中读取用户的磁盘配额 self.total_space = accounts_db[username]["total_space"] # 计算用户已使用的磁盘配额 usage_space = os.path.getsize("{}/{}".format( setting.BASE_DIR, self.home_path)) # 得到用户当前可用的磁盘配额 self.curr_space = self.total_space - usage_space else: self.login_flag = False else: self.login_flag = False else: self.login_flag = False if self.login_flag: self.request.sendall(b"Login success.") else: self.request.sendall(b"Login failed.")
def login(): count = 0 flage = False while count < 3: count += 1 user_input = input("请输入用户名:").strip() pass_input = input("请输入密码:").strip() db = db_handler.handler(setting.DATABASE,user_input) if os.path.isfile(db): f = open(db,"rb") data = pickle.loads(f.read()) f.close() if user_input == data["name"] and data["lock"] !=1: if pass_input == data["password"]: flage = True log.info("用户[%s]登陆成功!"%user_input) break else: print("用户名或密码错误!") if count > 2: with open(db,"wb") as f: data["lock"] = 1 pickle.dump(data,f) log.info("用户[%s]被锁定!"%user_input) print("用户[%s]已被锁定!"%user_input) else: print("用户[%s]已被锁定!"%user_input) exit() if flage == True: print("用户[%s]登陆成功!"%user_input) men() else: exit()
def save_game(self): print("正在存档...") # 生成一个以当前时间为文件名的存档文件 file_name = time.strftime("%Y%m%d_%H%M%S", time.gmtime(time.time())) db_path = db_handler.handler(setting.DATABASE, file_name) save_data.db_write(db_path, self) print("存档完成...此次存档文件名为:{}".format(file_name))
def login(self, str_command): command_list = str_command.split() if len(command_list) == 3: username = command_list[1] password = command_list[2] accounts_db = db_handler.handler(setting.DATABASE) if username in accounts_db: if password == accounts_db[username]["password"]: self.login_flag = True self.name = username # 获取用户家目录 self.home_path = accounts_db[username]["home_path"] # login之后,当前目录默认为家目录 self.curr_path = accounts_db[username]["home_path"] # 从数据库中读取用户的磁盘配额 self.total_space = accounts_db[username]["total_space"] # 计算用户已使用的磁盘配额 usage_space = os.path.getsize("{}/{}".format(setting.BASE_DIR, self.home_path)) # 得到用户当前可用的磁盘配额 self.curr_space = self.total_space - usage_space else: self.login_flag = False else: self.login_flag = False else: self.login_flag = False if self.login_flag: self.request.sendall(b"Login success.") else: self.request.sendall(b"Login failed.")
def __init__(self,username,cmd_action,cmd_file,total_size=300): self.username = username self.total_size = total_size self.cmd_action = cmd_action self.cmd_file = cmd_file self.root = db_handler.handler(setting.DATABASE,self.username,"2") self.home = self.root
def __init__(self, username, cmd_action, cmd_file, total_size=300): self.username = username self.total_size = total_size self.cmd_action = cmd_action self.cmd_file = cmd_file self.root = db_handler.handler(setting.DATABASE, self.username, "2") self.home = self.root
def login(): count = 0 flage = False while count < 3: count += 1 user_input = input("请输入用户名:").strip() pass_input = input("请输入密码:").strip() db = db_handler.handler(setting.DATABASE, user_input) if os.path.isfile(db): f = open(db, "rb") data = pickle.loads(f.read()) f.close() if user_input == data["name"] and data["lock"] != 1: if pass_input == data["password"]: flage = True log.info("用户[%s]登陆成功!" % user_input) break else: print("用户名或密码错误!") if count > 2: with open(db, "wb") as f: data["lock"] = 1 pickle.dump(data, f) log.info("用户[%s]被锁定!" % user_input) print("用户[%s]已被锁定!" % user_input) else: print("用户[%s]已被锁定!" % user_input) exit() if flage == True: print("用户[%s]登陆成功!" % user_input) men() else: exit()
def save_game(self): print("正在存档...") # 生成一个以当前时间为文件名的存档文件 file_name = time.strftime('%Y%m%d_%H%M%S', time.gmtime(time.time())) db_path = db_handler.handler(setting.DATABASE, file_name) save_data.db_write(db_path, self) print("存档完成...此次存档文件名为:{}".format(file_name))
def login(username,password): """ FTP登陆验证函数 :param username: :param password: :return: # testDict ={"username":"******","password":"******","file_dir":"E:\python","file_size":500} # file = 'jjb.pkl' # fp = open(file,'wb') # pickle.dump(testDict,fp) # fp.close() f = open("jjb.pkl","rb") data = pickle.loads(f.read()) f.close() print(data) """ #实例化加密函数 hash = hashlib.sha512() db= db_handler.handler(setting.DATABASE,username) if os.path.isfile(db): f = open(db,"rb") data = pickle.loads(f.read()) f.close() if username == data["name"]: hash.update(bytes(data["password"],"utf8")) hash_pwd = hash.hexdigest() if hash_pwd == password: filedir = data["file_dir"] filesize = data["file_size"] return "True|%s|%s"%(filedir,filesize) else: return "False||" else: return "False||" else: return "False||"
def login(username, password): """ FTP登陆验证函数 :param username: :param password: :return: # testDict ={"username":"******","password":"******","file_dir":"E:\python","file_size":500} # file = 'jjb.pkl' # fp = open(file,'wb') # pickle.dump(testDict,fp) # fp.close() f = open("jjb.pkl","rb") data = pickle.loads(f.read()) f.close() print(data) """ #实例化加密函数 hash = hashlib.sha512() db = db_handler.handler(setting.DATABASE, username) if os.path.isfile(db): f = open(db, "rb") data = pickle.loads(f.read()) f.close() if username == data["name"]: hash.update(bytes(data["password"], "utf8")) hash_pwd = hash.hexdigest() if hash_pwd == password: filedir = data["file_dir"] filesize = data["file_size"] return "True|%s|%s" % (filedir, filesize) else: return "False||" else: return "False||" else: return "False||"
def read_game(file_name): print("正在读取...") db_path = db_handler.handler(setting.DATABASE, file_name) return save_data.db_read(db_path)
def save_game(player_object): print("正在存档...") # 生成一个以当前时间为文件名的存档文件 file_name = time.strftime('%Y%m%d_%H%M%S', time.gmtime(time.time())) db_path = db_handler.handler(setting.DATABASE, file_name) save_data.db_write(db_path, player_object)
#!/usr/bin/env python3.5 # -*- coding:utf8 -*- import os,sys,pickle,re,logging BASEDIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) sys.path.append(BASEDIR) from conf import setting from core import db_handler from core import host_handler db_path = db_handler.handler(setting.DATABASE,"host") if os.path.exists(db_path): with open(db_path, "rb") as f: data = pickle.loads(f.read()) else: data =[] # 初始化日志格式及对象 logging.basicConfig(level=logging.INFO, filename=os.path.join(BASEDIR,'log/ssh.log'), filemode='a', format='%(asctime)s %(levelname)s %(message)s', datefmt='%Y/%m/%d %H:%M:%S') log = logging.getLogger(__name__) def check_ip(ip): for data_ip in data: for ip_data in data_ip: for iptest in data_ip[ip_data]: if ip in iptest["ip"]: return True else: return False def check_group(group): for gc in data: if group in gc.keys(): return True else:
#!/usr/bin/env python3.5 # -*- coding:utf8 -*- import os, sys, pickle, re, logging BASEDIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) sys.path.append(BASEDIR) from conf import setting from core import db_handler from core import host_handler db_path = db_handler.handler(setting.DATABASE, "host") if os.path.exists(db_path): with open(db_path, "rb") as f: data = pickle.loads(f.read()) else: data = [] # 初始化日志格式及对象 logging.basicConfig(level=logging.INFO, filename=os.path.join(BASEDIR, 'log/ssh.log'), filemode='a', format='%(asctime)s %(levelname)s %(message)s', datefmt='%Y/%m/%d %H:%M:%S') log = logging.getLogger(__name__) def check_ip(ip): for data_ip in data: for ip_data in data_ip: for iptest in data_ip[ip_data]: if ip in iptest["ip"]: return True else: return False