示例#1
0
    def action(self):
        """

        战斗主函数

        """
        # 设定初始值
        self.set_start()
        begintime = self.begintime
        stage = self.stage
        team = self.team
        # 选关
        self.select_stage(stage)
        # 选队伍
        self.power_use = select_team(team)
        while 1:
            # 每轮开始计时
            starttime = int(time())
            # 战斗
            self.action_sub()
            self.n += 1
            # 结束判断
            if self.set_end():
                break
            elif self.mode_number != 1:
                game_log.info("time use:" + str(int(time()) - starttime) + "s")
            self.all_time_use = int(time()) - begintime
        end("next")
        game_log.info("all time use:" + str(int(time()) - begintime) + "s")
        self.all_time_use = 0
        sleep(5)
示例#2
0
文件: march.py 项目: Democrazy1884/PY
 def receive_done_sub(get_img=get_img):
     """收远征完成"""
     sleep(1)
     for num in range(0, 3):
         # 找完成的远征
         point = mathc_img(get_img(), "DONE", 0.9)
         point = remove_same(point)
         # 找到可以收的远征
         if point:
             game_log.info("RECEIVE")
             click(point[0])
             point = []
             sleep(1)
             # 找MARCHDONE
             start = time()
             while 1:
                 if time() - start > 60:
                     raise OvertimeError("receive1")
                 point = mathc_img(get_img(), "MARCHDONE", 0.9)
                 if point:
                     point = []
                     break
                 sleep(STEP * 2)
             # 在回到远征界面前一直点
             start = time()
             while 1:
                 if time() - start > 60:
                     raise OvertimeError("receive2")
                 if marchfind():
                     break
                 click(792, 818)
                 sleep(2)
         # 没远征可收
         else:
             return
示例#3
0
文件: march.py 项目: Democrazy1884/PY
 def start(self):
     """远征全家桶"""
     if not (self.skill_room or self.receive_march or self.send_march):
         return
     try:
         # 道场续书
         exit_to_main()
         if self.skill_room:
             skill_room()
             sleep(3)
         if not mainpage_marchfind():
             mode = (self.receive_march, self.send_march)
             # 在"收+发"和"收"模式时,如果没有远征可以收就退出远征模式
             if mode == (1, 1) or mode == (1, 0):
                 game_log.info("no march is done")
                 click(1472, 717)
                 return
         go_to_march()
         # 收远征
         if self.receive_march:
             self.receive()
         # 发远征
         if not self.send_march:
             exit_to_main()
             click(1472, 717)
             sleep(3)
             return
         # 初始化
         march_list = March.initialize()
         # 远征优先级
         modelist = ["gold2", "gold1", "power", "card", "book", "nothing"]
         # 做远征
         self.send(march_list, modelist)
         game_log.info("march done")
         exit_to_main()
         click(1472, 717)
         sleep(3)
     except OvertimeError as err:
         game_log.error(err.type)
         self.start()
示例#4
0
文件: __init__.py 项目: yozoraxsx/PY
import core.game_log as game_log

__name__ = "core"

game_log.info("start")