示例#1
0
    def generate_ray(self, sample):
        """Generate a Ray from the camera."""
        # Generate raster and camera samples
        p_ras = Point(sample.image_x, sample.image_y, 0)
        p_camera = self.raster_to_camera(p_ras)
        ray = Ray(Point(0, 0, 0),
                  normalize(Vector.from_point(p_camera)),
                  0.0,
                  float('inf'))

        #  Modify ray for depth of field
        if self.lens_radius > 0.0:
            # Sample point on lens
            lens_u, lens_v = concentric_sample_disk(sample.lens_u,
                                                    sample.lens_v)
            lens_u *= self.lens_radius
            lens_v *= self.lens_radius

            # Compute point on plane of focus
            ft = self.focal_distance / ray.d.z
            p_focus = ray(ft)

            # Update ray for effect of lens
            ray.o = Point(lens_u, lens_v, 0.0)
            ray.d = normalize(p_focus - ray.o)

        ray.time = sample.time
        ray = self.camera_to_world(ray)

        return 1.0, ray
示例#2
0
    def generate_ray(self, sample):
        """Generate a Ray from the camera."""
        # Generate raster and camera samples
        p_ras = Point(sample.image_x, sample.image_y, 0)
        p_camera = self.raster_to_camera(p_ras)
        ray = Ray(Point(0, 0, 0), normalize(Vector.from_point(p_camera)), 0.0,
                  float('inf'))

        #  Modify ray for depth of field
        if self.lens_radius > 0.0:
            # Sample point on lens
            lens_u, lens_v = concentric_sample_disk(sample.lens_u,
                                                    sample.lens_v)
            lens_u *= self.lens_radius
            lens_v *= self.lens_radius

            # Compute point on plane of focus
            ft = self.focal_distance / ray.d.z
            p_focus = ray(ft)

            # Update ray for effect of lens
            ray.o = Point(lens_u, lens_v, 0.0)
            ray.d = normalize(p_focus - ray.o)

        ray.time = sample.time
        ray = self.camera_to_world(ray)

        return 1.0, ray