示例#1
0
文件: staff.py 项目: yueyoum/dianjing
    def add(self, staff_original_id, send_notify=True, trig_signal=True):
        if not ConfigStaffNew.get(staff_original_id):
            raise GameException(ConfigErrorMessage.get_error_id("STAFF_NOT_EXIST"))

        unique_id = make_string_id()
        doc = MongoStaff.document_staff()
        doc['oid'] = staff_original_id

        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': {'staffs.{0}'.format(unique_id): doc}},
        )

        if send_notify:
            self.send_notify(ids=[unique_id])

        staff_new_add_signal.send(
            sender=None,
            server_id=self.server_id,
            char_id=self.char_id,
            staffs_info=[(staff_original_id, unique_id), ],
            force_load_staffs=send_notify,
        )

        if trig_signal:
            self.after_staffs_change_for_trig_signal()
        return unique_id
示例#2
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    def level_up(self, staff_id, up_level):
        from core.formation import Formation
        staff = self.get_staff_object(staff_id)
        if not staff:
            raise GameException(
                ConfigErrorMessage.get_error_id("STAFF_NOT_EXIST"))

        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id},
                                                     {'exp_pool': 1})

        exp_pool = doc.get('exp_pool', 0)
        remained_exp_pool, _level_up_amount = staff.level_up(
            exp_pool, up_level)

        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id}, {'$set': {
                'exp_pool': remained_exp_pool
            }})

        self.send_notify(ids=[staff_id])

        if _level_up_amount:
            ValueLogStaffLevelUpTimes(
                self.server_id, self.char_id).record(value=_level_up_amount)

            in_formation_staff_ids = Formation(
                self.server_id, self.char_id).in_formation_staffs().keys()
            if staff.id in in_formation_staff_ids:
                self.after_staff_change(staff_id)

            self.after_staffs_change_for_trig_signal()
示例#3
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文件: staff.py 项目: yueyoum/dianjing
    def level_up(self, staff_id, up_level):
        from core.formation import Formation
        staff = self.get_staff_object(staff_id)
        if not staff:
            raise GameException(ConfigErrorMessage.get_error_id("STAFF_NOT_EXIST"))

        doc = MongoStaff.db(self.server_id).find_one(
            {'_id': self.char_id},
            {'exp_pool': 1}
        )

        exp_pool = doc.get('exp_pool', 0)
        remained_exp_pool, _level_up_amount = staff.level_up(exp_pool, up_level)

        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': {
                'exp_pool': remained_exp_pool
            }}
        )

        self.send_notify(ids=[staff_id])

        if _level_up_amount:
            ValueLogStaffLevelUpTimes(self.server_id, self.char_id).record(value=_level_up_amount)

            in_formation_staff_ids = Formation(self.server_id, self.char_id).in_formation_staffs().keys()
            if staff.id in in_formation_staff_ids:
                self.after_staff_change(staff_id)

            self.after_staffs_change_for_trig_signal()
示例#4
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文件: staff.py 项目: yueyoum/dianjing
    def step_up(self):
        if self.step >= self.config.max_step:
            raise GameException(ConfigErrorMessage.get_error_id("STAFF_ALREADY_MAX_STEP"))

        if self.level < self.config.steps[self.step].level_limit:
            raise GameException(ConfigErrorMessage.get_error_id("STAFF_LEVEL_NOT_ENOUGH"))

        using_items = self.config.steps[self.step].update_item_need
        resource_classified = ResourceClassification.classify(using_items)
        resource_classified.check_exist(self.server_id, self.char_id)
        resource_classified.remove(self.server_id, self.char_id, message="Staff.step_up:{0}".format(self.oid))

        self.step += 1
        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': {
                'staffs.{0}.step'.format(self.id): self.step
            }}
        )

        # NOTE 升阶可能会导致 天赋技能 改变
        # 不仅会影响自己,可能(如果在阵型中)也会影响到其他选手
        # 所以这里不自己 calculate, 而是先让 club 重新 load staffs

        staff_step_up_signal.send(
            sender=None,
            server_id=self.server_id,
            char_id=self.char_id,
            staff_id=self.id,
            staff_oid=self.oid,
            new_step=self.step
        )
示例#5
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    def step_up(self):
        if self.step >= self.config.max_step:
            raise GameException(
                ConfigErrorMessage.get_error_id("STAFF_ALREADY_MAX_STEP"))

        if self.level < self.config.steps[self.step].level_limit:
            raise GameException(
                ConfigErrorMessage.get_error_id("STAFF_LEVEL_NOT_ENOUGH"))

        using_items = self.config.steps[self.step].update_item_need
        resource_classified = ResourceClassification.classify(using_items)
        resource_classified.check_exist(self.server_id, self.char_id)
        resource_classified.remove(self.server_id,
                                   self.char_id,
                                   message="Staff.step_up:{0}".format(
                                       self.oid))

        self.step += 1
        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': {
                'staffs.{0}.step'.format(self.id): self.step
            }})

        # NOTE 升阶可能会导致 天赋技能 改变
        # 不仅会影响自己,可能(如果在阵型中)也会影响到其他选手
        # 所以这里不自己 calculate, 而是先让 club 重新 load staffs

        staff_step_up_signal.send(sender=None,
                                  server_id=self.server_id,
                                  char_id=self.char_id,
                                  staff_id=self.id,
                                  staff_oid=self.oid,
                                  new_step=self.step)
示例#6
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    def add(self, staff_original_id, send_notify=True, trig_signal=True):
        if not ConfigStaffNew.get(staff_original_id):
            raise GameException(
                ConfigErrorMessage.get_error_id("STAFF_NOT_EXIST"))

        unique_id = make_string_id()
        doc = MongoStaff.document_staff()
        doc['oid'] = staff_original_id

        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': {
                'staffs.{0}'.format(unique_id): doc
            }},
        )

        if send_notify:
            self.send_notify(ids=[unique_id])

        staff_new_add_signal.send(
            sender=None,
            server_id=self.server_id,
            char_id=self.char_id,
            staffs_info=[
                (staff_original_id, unique_id),
            ],
            force_load_staffs=send_notify,
        )

        if trig_signal:
            self.after_staffs_change_for_trig_signal()
        return unique_id
示例#7
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文件: staff.py 项目: yueyoum/dianjing
    def __init__(self, server_id, char_id):
        self.server_id = server_id
        self.char_id = char_id

        if not MongoStaff.exist(self.server_id, self.char_id):
            doc = MongoStaff.document()
            doc['_id'] = self.char_id
            MongoStaff.db(server_id).insert_one(doc)
示例#8
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    def __init__(self, server_id, char_id):
        self.server_id = server_id
        self.char_id = char_id

        if not MongoStaff.exist(self.server_id, self.char_id):
            doc = MongoStaff.document()
            doc['_id'] = self.char_id
            MongoStaff.db(server_id).insert_one(doc)
示例#9
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    def equipment_change(self, bag_slot_id, tp):
        # 会影响的其他staff_id
        other_staff_id = ""

        if not bag_slot_id:
            # 卸下
            bag_slot_id = ""
        else:
            # 更换
            bag = Bag(self.server_id, self.char_id)
            slot = bag.get_slot(bag_slot_id)

            item_id = slot['item_id']
            if get_item_type(item_id) != TYPE_EQUIPMENT:
                raise GameException(
                    ConfigErrorMessage.get_error_id("INVALID_OPERATE"))

            equip_config = ConfigEquipmentNew.get(item_id)
            if equip_config.tp != tp:
                raise GameException(
                    ConfigErrorMessage.get_error_id(
                        "EQUIPMENT_TYPE_NOT_MATCH"))

            other_staff_id = StaffManger(
                self.server_id,
                self.char_id).find_staff_id_by_equipment_slot_id(bag_slot_id)

        if tp == EQUIP_MOUSE:
            key = 'equip_mouse'
        elif tp == EQUIP_KEYBOARD:
            key = 'equip_keyboard'
        elif tp == EQUIP_MONITOR:
            key = 'equip_monitor'
        elif tp == EQUIP_DECORATION:
            key = 'equip_decoration'
        elif tp == EQUIP_SPECIAL:
            key = 'equip_special'
        else:
            raise GameException(ConfigErrorMessage.get_error_id("BAD_MESSAGE"))

        setattr(self, key, bag_slot_id)
        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': {
                'staffs.{0}.{1}'.format(self.id, key): bag_slot_id
            }})

        self.calculate()
        self.make_cache()

        return other_staff_id
示例#10
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    def add_exp_pool(self, exp):
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id},
                                                     {'exp_pool': 1})

        new_exp = doc.get('exp_pool', 0) + exp
        if new_exp > MAX_INT:
            new_exp = MAX_INT

        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id}, {'$set': {
                'exp_pool': new_exp
            }})

        self.send_notify(ids=[])
示例#11
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    def test_upgrade_upgrading(self):
        skills = SkillManager(1, 1).get_staff_skills(self.staff_id)
        skill_id = random.choice(skills.keys())

        MongoStaff.db(1).update_one(
            {'_id': 1},
            {"$set":
                {'staffs.{0}.skills.{1}.end_at'.format(self.staff_id, skill_id): arrow.utcnow().timestamp + 10}}
        )

        try:
            SkillManager(1, 1).upgrade(self.staff_id, int(skill_id))
        except GameException as e:
            assert e.error_id == ConfigErrorMessage.get_error_id("SKILL_ALREADY_IN_UPGRADE")
        else:
            raise Exception('error')
示例#12
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    def test_get_reward(self):
        TrainingExp(1, 1).start(1, int(self.staff_id))
        TrainingExp(1, 1).speedup(1)
        TrainingExp(1, 1).get_reward(1)

        data = MongoStaff.db(1).find_one({'_id': 1}, {'staffs.{0}'.format(self.staff_id): 1})
        assert data['staffs'][str(self.staff_id)]['exp'] > 0
示例#13
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文件: staff.py 项目: yueyoum/dianjing
    def get_all_staff_object(self):
        """

        :rtype: dict[str, Staff]
        """
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id}, {'staffs': 1})
        return {k: self.get_staff_object(k) for k, _ in doc['staffs'].iteritems()}
示例#14
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    def send_notify(self, ids=None):
        if ids is None:
            projection = {'staffs': 1, 'exp_pool': 1}
            act = ACT_INIT
        else:
            if not ids:
                projection = {'staffs': 0}
            else:
                projection = {'staffs.{0}'.format(i): 1 for i in ids}
                projection['exp_pool'] = 1
            act = ACT_UPDATE

        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id},
                                                     projection)
        staffs = doc.get('staffs', {})

        notify = StaffNotify()
        notify.act = act
        notify.exp_pool = doc.get('exp_pool', 0)
        for k, _ in staffs.iteritems():
            notify_staff = notify.staffs.add()
            staff = self.get_staff_object(k)
            notify_staff.MergeFrom(staff.make_protomsg())

        MessagePipe(self.char_id).put(msg=notify)
示例#15
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文件: staff.py 项目: yueyoum/dianjing
    def equipment_change(self, bag_slot_id, tp):
        # 会影响的其他staff_id
        other_staff_id = ""

        if not bag_slot_id:
            # 卸下
            bag_slot_id = ""
        else:
            # 更换
            bag = Bag(self.server_id, self.char_id)
            slot = bag.get_slot(bag_slot_id)

            item_id = slot['item_id']
            if get_item_type(item_id) != TYPE_EQUIPMENT:
                raise GameException(ConfigErrorMessage.get_error_id("INVALID_OPERATE"))

            equip_config = ConfigEquipmentNew.get(item_id)
            if equip_config.tp != tp:
                raise GameException(ConfigErrorMessage.get_error_id("EQUIPMENT_TYPE_NOT_MATCH"))

            other_staff_id = StaffManger(self.server_id, self.char_id).find_staff_id_by_equipment_slot_id(bag_slot_id)

        if tp == EQUIP_MOUSE:
            key = 'equip_mouse'
        elif tp == EQUIP_KEYBOARD:
            key = 'equip_keyboard'
        elif tp == EQUIP_MONITOR:
            key = 'equip_monitor'
        elif tp == EQUIP_DECORATION:
            key = 'equip_decoration'
        elif tp == EQUIP_SPECIAL:
            key = 'equip_special'
        else:
            raise GameException(ConfigErrorMessage.get_error_id("BAD_MESSAGE"))

        setattr(self, key, bag_slot_id)
        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': {
                'staffs.{0}.{1}'.format(self.id, key): bag_slot_id
            }}
        )

        self.calculate()
        self.make_cache()

        return other_staff_id
示例#16
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    def reset(self):
        # 重置到初始状态
        self.level = 1
        self.step = 0
        self.star = 0
        self.level_exp = 0
        self.star_exp = 0

        MongoStaff.db(self.server_id).update_one({'_id': self.char_id}, {
            '$set': {
                'staffs.{0}.level'.format(self.id): self.level,
                'staffs.{0}.step'.format(self.id): self.step,
                'staffs.{0}.star'.format(self.id): self.star,
                'staffs.{0}.level_exp'.format(self.id): self.level_exp,
                'staffs.{0}.star_exp'.format(self.id): self.star_exp,
            }
        })
示例#17
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    def test_upgrade_already_max_level(self):
        skills = SkillManager(1, 1).get_staff_skills(self.staff_id)
        skill_id = random.choice(skills.keys())
        config = ConfigSkill.get(int(skill_id))

        MongoStaff.db(1).update_one(
            {'_id': 1},
            {"$set":
                {'staffs.{0}.skills.{1}.level'.format(self.staff_id, skill_id): config.max_level}}
        )

        try:
            SkillManager(1, 1).upgrade(self.staff_id, int(skill_id))
        except GameException as e:
            assert e.error_id == ConfigErrorMessage.get_error_id("SKILL_ALREADY_MAX_LEVEL")
        else:
            raise Exception('error')
示例#18
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    def remove(self, staff_id):
        if isinstance(staff_id, (list, tuple)):
            staff_ids = staff_id
        else:
            staff_ids = [staff_id]

        updater = {'staffs.{0}'.format(i): 1 for i in staff_ids}
        MongoStaff.db(self.server_id).update_one({'_id': self.char_id},
                                                 {'$unset': updater})

        for i in staff_ids:
            Staff.clean_cache(i)

        notify = StaffRemoveNotify()
        notify.ids.extend(staff_ids)
        MessagePipe(self.char_id).put(msg=notify)
        self.after_staffs_change_for_trig_signal()
示例#19
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    def level_up(self, exp_pool, up_level):
        from core.club import get_club_property
        max_level = min(
            ConfigStaffLevelNew.MAX_LEVEL,
            get_club_property(self.server_id, self.char_id, 'level') * 2)
        if self.level >= max_level:
            raise GameException(
                ConfigErrorMessage.get_error_id("STAFF_ALREADY_MAX_LEVEL"))

        target_level = self.level + up_level
        if target_level > max_level:
            target_level = max_level

        old_level = self.level
        while self.level < target_level:
            config = ConfigStaffLevelNew.get(self.level)
            up_need_exp = config.exp - self.level_exp

            if exp_pool < up_need_exp:
                self.level_exp += exp_pool
                exp_pool = 0
                break

            exp_pool -= up_need_exp
            self.level += 1
            self.level_exp = 0

        MongoStaff.db(self.server_id).update_one({'_id': self.char_id}, {
            '$set': {
                'staffs.{0}.level'.format(self.id): self.level,
                'staffs.{0}.level_exp'.format(self.id): self.level_exp
            }
        })

        self.calculate()
        self.make_cache()

        staff_level_up_signal.send(sender=None,
                                   server_id=self.server_id,
                                   char_id=self.char_id,
                                   staff_id=self.id,
                                   staff_oid=self.oid,
                                   new_level=self.level)

        return exp_pool, self.level - old_level
示例#20
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文件: staff.py 项目: yueyoum/dianjing
    def level_up(self, exp_pool, up_level):
        from core.club import get_club_property
        max_level = min(ConfigStaffLevelNew.MAX_LEVEL, get_club_property(self.server_id, self.char_id, 'level') * 2)
        if self.level >= max_level:
            raise GameException(ConfigErrorMessage.get_error_id("STAFF_ALREADY_MAX_LEVEL"))

        target_level = self.level + up_level
        if target_level > max_level:
            target_level = max_level

        old_level = self.level
        while self.level < target_level:
            config = ConfigStaffLevelNew.get(self.level)
            up_need_exp = config.exp - self.level_exp

            if exp_pool < up_need_exp:
                self.level_exp += exp_pool
                exp_pool = 0
                break

            exp_pool -= up_need_exp
            self.level += 1
            self.level_exp = 0

        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': {
                'staffs.{0}.level'.format(self.id): self.level,
                'staffs.{0}.level_exp'.format(self.id): self.level_exp
            }}
        )

        self.calculate()
        self.make_cache()

        staff_level_up_signal.send(
            sender=None,
            server_id=self.server_id,
            char_id=self.char_id,
            staff_id=self.id,
            staff_oid=self.oid,
            new_level=self.level
        )

        return exp_pool, self.level - old_level
示例#21
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文件: staff.py 项目: yueyoum/dianjing
    def has_staff(self, ids):
        # unique id
        projection = {'staffs.{0}'.format(i): 1 for i in ids}
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id}, projection)
        if not doc:
            return False

        staffs = doc.get('staffs', {})
        return len(ids) == len(staffs)
示例#22
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文件: staff.py 项目: yueyoum/dianjing
    def reset(self):
        # 重置到初始状态
        self.level = 1
        self.step = 0
        self.star = 0
        self.level_exp = 0
        self.star_exp = 0

        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': {
                'staffs.{0}.level'.format(self.id): self.level,
                'staffs.{0}.step'.format(self.id): self.step,
                'staffs.{0}.star'.format(self.id): self.star,
                'staffs.{0}.level_exp'.format(self.id): self.level_exp,
                'staffs.{0}.star_exp'.format(self.id): self.star_exp,
            }}
        )
示例#23
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文件: staff.py 项目: yueyoum/dianjing
    def add_exp_pool(self, exp):
        doc = MongoStaff.db(self.server_id).find_one(
            {'_id': self.char_id},
            {'exp_pool': 1}
        )

        new_exp = doc.get('exp_pool', 0) + exp
        if new_exp > MAX_INT:
            new_exp = MAX_INT

        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': {
                'exp_pool': new_exp
            }}
        )

        self.send_notify(ids=[])
示例#24
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文件: staff.py 项目: yueyoum/dianjing
    def remove(self, staff_id):
        if isinstance(staff_id, (list, tuple)):
            staff_ids = staff_id
        else:
            staff_ids = [staff_id]

        updater = {'staffs.{0}'.format(i): 1 for i in staff_ids}
        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$unset': updater}
        )

        for i in staff_ids:
            Staff.clean_cache(i)

        notify = StaffRemoveNotify()
        notify.ids.extend(staff_ids)
        MessagePipe(self.char_id).put(msg=notify)
        self.after_staffs_change_for_trig_signal()
示例#25
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    def has_staff(self, ids):
        # unique id
        projection = {'staffs.{0}'.format(i): 1 for i in ids}
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id},
                                                     projection)
        if not doc:
            return False

        staffs = doc.get('staffs', {})
        return len(ids) == len(staffs)
示例#26
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    def test_add(self):
        staff_ids = ConfigStaff.INSTANCES.keys()
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id}, {'staffs': 1})

        add_id = 0
        for staff_id in staff_ids:
            if str(staff_id) not in doc['staffs'].keys():
                add_id = staff_id

        StaffManger(self.server_id, self.char_id).add(add_id)
        assert StaffManger(self.server_id, self.char_id).has_staff(add_id) is True
示例#27
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    def get_all_staff_object(self):
        """

        :rtype: dict[str, Staff]
        """
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id},
                                                     {'staffs': 1})
        return {
            k: self.get_staff_object(k)
            for k, _ in doc['staffs'].iteritems()
        }
示例#28
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    def test_add_duplicate(self):
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id}, {'staffs': 1})
        staff_id = int(random.choice(doc['staffs'].keys()))

        assert StaffManger(self.server_id, self.char_id).has_staff(staff_id) is True
        try:
            StaffManger(self.server_id, self.char_id).add(staff_id)
        except GameException as e:
            assert e.error_id == ConfigErrorMessage.get_error_id("STAFF_ALREADY_HAVE")
        else:
            raise Exception("can not be here!")
示例#29
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文件: staff.py 项目: yueyoum/dianjing
    def get_staffs_data(self, ids=None):
        """

        :rtype: dict[str, dict]
        """
        if ids:
            projection = {'staffs.{0}'.format(i): 1 for i in ids}
        else:
            projection = {'staffs': 1}

        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id}, projection)
        return doc['staffs']
示例#30
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    def get_staffs_data(self, ids=None):
        """

        :rtype: dict[str, dict]
        """
        if ids:
            projection = {'staffs.{0}'.format(i): 1 for i in ids}
        else:
            projection = {'staffs': 1}

        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id},
                                                     projection)
        return doc['staffs']
示例#31
0
 def test_start_shop_not_exist(self):
     staffs = MongoStaff.db(1).find_one({'_id': 1}, {'staffs': 1})
     staff_id = 0
     for i in range(1, 999):
         if str(i) not in staffs['staffs'].keys():
             staff_id = i
             break
     try:
         TrainingShop(1, 1).start(1, staff_id)
     except GameException as e:
         assert e.error_id == ConfigErrorMessage.get_error_id("STAFF_NOT_EXIST")
     else:
         raise Exception('Error')
示例#32
0
    def test_remove(self):
        staff_ids = ConfigStaff.INSTANCES.keys()
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id})
        staff_id = 0
        for i in staff_ids:
            if str(i) not in doc['staffs'].keys():
                staff_id = i
                break

        StaffManger(self.server_id, self.char_id).add(staff_id)
        assert StaffManger(self.server_id, self.char_id).has_staff(staff_id) is True

        StaffManger(self.server_id, self.char_id).remove(staff_id)
        assert StaffManger(self.server_id, self.char_id).has_staff(staff_id) is False
示例#33
0
 def test_start_shop_not_exist(self):
     staffs = MongoStaff.db(1).find_one({'_id': 1}, {'staffs': 1})
     staff_id = 0
     for i in range(1, 999):
         if str(i) not in staffs['staffs'].keys():
             staff_id = i
             break
     try:
         TrainingShop(1, 1).start(1, staff_id)
     except GameException as e:
         assert e.error_id == ConfigErrorMessage.get_error_id(
             "STAFF_NOT_EXIST")
     else:
         raise Exception('Error')
示例#34
0
文件: staff.py 项目: yueyoum/dianjing
    def batch_add(self, staffs):
        # [(oid, amount), ...]

        updater = {}
        unique_id_list = []

        info = []

        for oid, amount in staffs:
            if not ConfigStaffNew.get(oid):
                raise GameException(ConfigErrorMessage.get_error_id("STAFF_NOT_EXIST"))

            for i in range(amount):
                unique_id = make_string_id()
                doc = MongoStaff.document_staff()
                doc['oid'] = oid

                unique_id_list.append(unique_id)
                updater['staffs.{0}'.format(unique_id)] = doc
                info.append((oid, unique_id))

        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': updater}
        )

        self.send_notify(ids=unique_id_list)

        staff_new_add_signal.send(
            sender=None,
            server_id=self.server_id,
            char_id=self.char_id,
            staffs_info=info,
            force_load_staffs=True,
        )

        self.after_staffs_change_for_trig_signal()
示例#35
0
    def batch_add(self, staffs):
        # [(oid, amount), ...]

        updater = {}
        unique_id_list = []

        info = []

        for oid, amount in staffs:
            if not ConfigStaffNew.get(oid):
                raise GameException(
                    ConfigErrorMessage.get_error_id("STAFF_NOT_EXIST"))

            for i in range(amount):
                unique_id = make_string_id()
                doc = MongoStaff.document_staff()
                doc['oid'] = oid

                unique_id_list.append(unique_id)
                updater['staffs.{0}'.format(unique_id)] = doc
                info.append((oid, unique_id))

        MongoStaff.db(self.server_id).update_one({'_id': self.char_id},
                                                 {'$set': updater})

        self.send_notify(ids=unique_id_list)

        staff_new_add_signal.send(
            sender=None,
            server_id=self.server_id,
            char_id=self.char_id,
            staffs_info=info,
            force_load_staffs=True,
        )

        self.after_staffs_change_for_trig_signal()
示例#36
0
    def test_start_staff_not_exist(self):
        doc = MongoStaff.db(1).find_one({'_id': 1}, {'staffs': 1})
        staffs = doc['staffs']

        staff_id = 0
        for i in range(1, 1000):
            if str(1) not in staffs.keys():
                staff_id = i
                break
        try:
            TrainingProperty(1, 1).start(staff_id, get_one_available_training(1))
        except GameException as e:
            assert e.error_id == ConfigErrorMessage.get_error_id("STAFF_NOT_EXIST")
        else:
            raise Exception('error')
示例#37
0
    def test_check_staff_not_exist(self):
        staffs = MongoStaff.db(1).find_one({'_id': 1}, {'staffs': 1})
        staff_ids = staffs['staffs'].keys()

        staff_id = 0
        for i in range(1000, 1111):
            if str(i) not in staff_ids:
                staff_id = i
                break
        try:
            SkillManager(1, 1).check(staff_id)
        except GameException as e:
            assert e.error_id == ConfigErrorMessage.get_error_id("STAFF_NOT_EXIST")
        else:
            raise Exception('Error')
示例#38
0
    def find_staff_id_by_equipment_slot_id(self, slot_id):
        # type: (str) -> str
        # 找slot_id在哪个角色身上
        assert slot_id, "Invalid slot_id: {0}".format(slot_id)
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id},
                                                     {'staffs': 1})

        for k, v in doc['staffs'].iteritems():
            if v['equip_mouse'] == slot_id or \
                            v['equip_keyboard'] == slot_id or \
                            v['equip_monitor'] == slot_id or \
                            v['equip_decoration'] == slot_id or \
                            v.get('equip_special', '') == slot_id:
                return k

        return ""
示例#39
0
    def test_start_staff_not_exist(self):
        doc = MongoStaff.db(1).find_one({'_id': 1}, {'staffs': 1})
        staffs = doc['staffs']

        staff_id = 0
        for i in range(1, 1000):
            if str(1) not in staffs.keys():
                staff_id = i
                break
        try:
            TrainingProperty(1, 1).start(staff_id,
                                         get_one_available_training(1))
        except GameException as e:
            assert e.error_id == ConfigErrorMessage.get_error_id(
                "STAFF_NOT_EXIST")
        else:
            raise Exception('error')
示例#40
0
    def test_level_up(self):
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id}, {'staffs': 1})
        s = ConfigStaff.get(int(random.choice(doc['staffs'].keys())))

        level = 5
        exp = 0
        for i in range(1, level):
            exp += ConfigStaffLevel.get(i).exp[s.quality]

        exp += 1

        assert StaffManger(self.server_id, self.char_id).get_staff_object(s.id).level == 1
        assert StaffManger(self.server_id, self.char_id).get_staff_object(s.id).exp == 0

        StaffManger(self.server_id, self.char_id).update(s.id, exp=exp)
        assert StaffManger(self.server_id, self.char_id).get_staff_object(s.id).level == level
        assert StaffManger(self.server_id, self.char_id).get_staff_object(s.id).exp == 1
示例#41
0
文件: staff.py 项目: yueyoum/dianjing
    def find_staff_id_by_equipment_slot_id(self, slot_id):
        # type: (str) -> str
        # 找slot_id在哪个角色身上
        assert slot_id, "Invalid slot_id: {0}".format(slot_id)
        doc = MongoStaff.db(self.server_id).find_one(
            {'_id': self.char_id},
            {'staffs': 1}
        )

        for k, v in doc['staffs'].iteritems():
            if v['equip_mouse'] == slot_id or \
                            v['equip_keyboard'] == slot_id or \
                            v['equip_monitor'] == slot_id or \
                            v['equip_decoration'] == slot_id or \
                            v.get('equip_special', '') == slot_id:
                return k

        return ""
示例#42
0
    def test_recruit_already_have(self):
        config = ConfigStaffRecruit.get(RECRUIT_ENUM_TO_CONFIG_ID[RECRUIT_NORMAL])
        cost_type = 'gold' if config.cost_type == 1 else 'diamond'
        self.update(**{cost_type: config.cost_value})
        StaffRecruit(self.server_id, self.char_id).refresh(RECRUIT_NORMAL)

        staff_ids = StaffRecruit(self.server_id, self.char_id).get_self_refreshed_staffs()
        doc = MongoStaff.db(self.server_id).find_one({'_id': 1}, {'staffs': 1})
        test_id = 0
        for staff_id in staff_ids:
            if str(staff_id) not in doc['staffs'].keys():
                StaffManger(self.server_id, self.char_id).add(staff_id)
                test_id = staff_id
                break
        try:
            StaffRecruit(self.server_id, self.char_id).recruit(test_id)
        except GameException as e:
            assert e.error_id == ConfigErrorMessage.get_error_id("STAFF_ALREADY_HAVE")
        else:
            raise Exception("can not be here!")
示例#43
0
    def test_recruit(self):
        config = ConfigStaffRecruit.get(RECRUIT_ENUM_TO_CONFIG_ID[RECRUIT_NORMAL])
        cost_type = 'gold' if config.cost_type == 1 else 'diamond'
        self.update(**{cost_type: config.cost_value})
        StaffRecruit(self.server_id, self.char_id).refresh(RECRUIT_NORMAL)

        staff_ids = StaffRecruit(self.server_id, self.char_id).get_self_refreshed_staffs()
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id}, {'staffs': 1})
        test_id = 0
        for staff_id in staff_ids:
            if str(staff_id) not in doc['staffs'].keys():
                test_id = staff_id
                break

        assert StaffManger(self.server_id, self.char_id).has_staff(test_id) is False
        staff_cfg = ConfigStaff.get(test_id)
        tp = 'gold' if staff_cfg.buy_type == 1 else 'diamond'
        self.update(**{tp: staff_cfg.buy_cost})
        StaffRecruit(self.server_id, self.char_id).recruit(test_id)
        assert StaffManger(self.server_id, self.char_id).has_staff(test_id) is True
示例#44
0
    def setup_class(cls):
        MongoCharacter.db(1).update_one(
            {'_id': 1},
            {'$set': {'club.level': 10}}
        )

        doc = MongoStaff.db(1).find_one({'_id': 1}, {'staffs': 1})
        staff_ids = random.sample(ConfigStaff.INSTANCES.keys(), 15)
        for i in staff_ids:
            if str(i) not in doc['staffs']:
                StaffManger(1, 1).add(i)

        match_staff_ids = []
        for k in doc['staffs'].keys():
            match_staff_ids.append(int(k))

        for staff_id in staff_ids:
            if staff_id not in match_staff_ids:
                match_staff_ids.append(staff_id)

        Club(1, 1).set_match_staffs(random.sample(match_staff_ids, 10))

        LeagueGame.new(1)
示例#45
0
    def setup_class(cls):
        MongoCharacter.db(1).update_one({'_id': 1},
                                        {'$set': {
                                            'club.level': 10
                                        }})

        doc = MongoStaff.db(1).find_one({'_id': 1}, {'staffs': 1})
        staff_ids = random.sample(ConfigStaff.INSTANCES.keys(), 15)
        for i in staff_ids:
            if str(i) not in doc['staffs']:
                StaffManger(1, 1).add(i)

        match_staff_ids = []
        for k in doc['staffs'].keys():
            match_staff_ids.append(int(k))

        for staff_id in staff_ids:
            if staff_id not in match_staff_ids:
                match_staff_ids.append(staff_id)

        Club(1, 1).set_match_staffs(random.sample(match_staff_ids, 10))

        LeagueGame.new(1)
示例#46
0
    def test_recruit_not_in_list(self):
        config = ConfigStaffRecruit.get(RECRUIT_ENUM_TO_CONFIG_ID[RECRUIT_NORMAL])
        cost_type = 'gold' if config.cost_type == 1 else 'diamond'
        self.update(**{cost_type: config.cost_value})
        StaffRecruit(self.server_id, self.char_id).refresh(RECRUIT_NORMAL)

        config_ids = ConfigStaff.INSTANCES.keys()
        staff_ids = StaffRecruit(self.server_id, self.char_id).get_self_refreshed_staffs()
        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id}, {'staffs': 1})
        has_staffs = [int(staff_id) for staff_id in doc['staffs'].keys()]

        staffs_set = set(staff_ids) | set(has_staffs)
        test_id = 0
        for staff_id in config_ids:
            if staff_id not in staffs_set:
                test_id = staff_id
                break
        try:
            StaffRecruit(self.server_id, self.char_id).recruit(test_id)
        except GameException as e:
            assert e.error_id == ConfigErrorMessage.get_error_id("STAFF_RECRUIT_NOT_IN_LIST")
        else:
            raise Exception("can not be here!")
示例#47
0
文件: staff.py 项目: yueyoum/dianjing
    def send_notify(self, ids=None):
        if ids is None:
            projection = {'staffs': 1, 'exp_pool': 1}
            act = ACT_INIT
        else:
            if not ids:
                projection = {'staffs': 0}
            else:
                projection = {'staffs.{0}'.format(i): 1 for i in ids}
                projection['exp_pool'] = 1
            act = ACT_UPDATE

        doc = MongoStaff.db(self.server_id).find_one({'_id': self.char_id}, projection)
        staffs = doc.get('staffs', {})

        notify = StaffNotify()
        notify.act = act
        notify.exp_pool = doc.get('exp_pool', 0)
        for k, _ in staffs.iteritems():
            notify_staff = notify.staffs.add()
            staff = self.get_staff_object(k)
            notify_staff.MergeFrom(staff.make_protomsg())

        MessagePipe(self.char_id).put(msg=notify)
示例#48
0
 def setup(self):
     doc = MongoStaff.db(1).find_one({'_id': 1}, {'staffs': 1})
     staffs = doc['staffs']
     self.staff_id = int(random.choice(staffs.keys()))
     TrainingShop(1, 1)
示例#49
0
    def star_up(self, single):
        # single = True,  只升级一次
        # single = False, 尽量升到下一星级
        if self.star >= ConfigStaffStar.MAX_STAR:
            raise GameException(
                ConfigErrorMessage.get_error_id("STAFF_ALREADY_MAX_STAR"))

        old_star = self.star

        def _make_single_up():
            star_config = ConfigStaffStar.get(self.star)
            using_items = [(star_config.need_item_id,
                            star_config.need_item_amount)]

            resource_classified = ResourceClassification.classify(using_items)
            resource_classified.check_exist(self.server_id, self.char_id)
            resource_classified.remove(self.server_id,
                                       self.char_id,
                                       message="Staff.star_up:{0}".format(
                                           self.oid))

            if random.randint(1, 100) <= 20:
                _exp = 6
                is_crit = True
            else:
                _exp = random.randint(1, 3)
                is_crit = False

            exp = self.star_exp + _exp

            while True:
                if self.star == ConfigStaffStar.MAX_STAR:
                    if exp >= ConfigStaffStar.get(self.star).exp:
                        exp = ConfigStaffStar.get(self.star).exp - 1

                    break

                if exp < ConfigStaffStar.get(self.star).exp:
                    break

                exp -= ConfigStaffStar.get(self.star).exp
                self.star += 1

            self.star_exp = exp

            return is_crit, _exp, star_config.need_item_id, star_config.need_item_amount

        if single:
            crit, inc_exp, cost_item_id, cost_item_amount = _make_single_up()
        else:
            crit = False
            inc_exp = 0
            cost_item_id = 0
            cost_item_amount = 0

            while self.star == old_star:
                try:
                    _crit, _inc_exp, _cost_id, _cost_amount = _make_single_up()
                except GameException as e:
                    if not inc_exp:
                        # 说明一次都没成功
                        raise e
                    else:
                        break

                if _crit:
                    crit = _crit

                inc_exp += _inc_exp
                cost_item_id = _cost_id
                cost_item_amount += _cost_amount

        MongoStaff.db(self.server_id).update_one({'_id': self.char_id}, {
            '$set': {
                'staffs.{0}.star'.format(self.id): self.star,
                'staffs.{0}.star_exp'.format(self.id): self.star_exp
            }
        })

        if self.star != old_star:
            self.calculate()

        self.make_cache()

        star_changed = self.star > old_star
        if star_changed:
            staff_star_up_signal.send(sender=None,
                                      server_id=self.server_id,
                                      char_id=self.char_id,
                                      staff_id=self.id,
                                      staff_oid=self.oid,
                                      new_star=self.star)

        return star_changed, crit, inc_exp, cost_item_id, cost_item_amount
示例#50
0
文件: staff.py 项目: yueyoum/dianjing
    def star_up(self, single):
        # single = True,  只升级一次
        # single = False, 尽量升到下一星级
        if self.star >= ConfigStaffStar.MAX_STAR:
            raise GameException(ConfigErrorMessage.get_error_id("STAFF_ALREADY_MAX_STAR"))

        old_star = self.star

        def _make_single_up():
            star_config = ConfigStaffStar.get(self.star)
            using_items = [(star_config.need_item_id, star_config.need_item_amount)]

            resource_classified = ResourceClassification.classify(using_items)
            resource_classified.check_exist(self.server_id, self.char_id)
            resource_classified.remove(self.server_id, self.char_id, message="Staff.star_up:{0}".format(self.oid))

            if random.randint(1, 100) <= 20:
                _exp = 6
                is_crit = True
            else:
                _exp = random.randint(1, 3)
                is_crit = False

            exp = self.star_exp + _exp

            while True:
                if self.star == ConfigStaffStar.MAX_STAR:
                    if exp >= ConfigStaffStar.get(self.star).exp:
                        exp = ConfigStaffStar.get(self.star).exp - 1

                    break

                if exp < ConfigStaffStar.get(self.star).exp:
                    break

                exp -= ConfigStaffStar.get(self.star).exp
                self.star += 1

            self.star_exp = exp

            return is_crit, _exp, star_config.need_item_id, star_config.need_item_amount

        if single:
            crit, inc_exp, cost_item_id, cost_item_amount = _make_single_up()
        else:
            crit = False
            inc_exp = 0
            cost_item_id = 0
            cost_item_amount = 0

            while self.star == old_star:
                try:
                    _crit, _inc_exp, _cost_id, _cost_amount = _make_single_up()
                except GameException as e:
                    if not inc_exp:
                        # 说明一次都没成功
                        raise e
                    else:
                        break

                if _crit:
                    crit = _crit

                inc_exp += _inc_exp
                cost_item_id = _cost_id
                cost_item_amount += _cost_amount

        MongoStaff.db(self.server_id).update_one(
            {'_id': self.char_id},
            {'$set': {
                'staffs.{0}.star'.format(self.id): self.star,
                'staffs.{0}.star_exp'.format(self.id): self.star_exp
            }}
        )

        if self.star != old_star:
            self.calculate()

        self.make_cache()

        star_changed = self.star > old_star
        if star_changed:
            staff_star_up_signal.send(
                sender=None,
                server_id=self.server_id,
                char_id=self.char_id,
                staff_id=self.id,
                staff_oid=self.oid,
                new_star=self.star
            )

        return star_changed, crit, inc_exp, cost_item_id, cost_item_amount