def load_formation_staffs(self): # NOTE: 这段代码其实是从 Club.force_load_staffs 抄来的 from core.formation import Formation from core.unit import UnitManager from core.talent import TalentManager from core.collection import Collection from core.party import Party from core.inspire import Inspire self.formation_staffs = [] """:type: list[core.staff.Staff]""" sm = StaffManger(self.server_id, self.char_id) fm = Formation(self.server_id, self.char_id) um = UnitManager(self.server_id, self.char_id) ins = Inspire(self.server_id, self.char_id) staffs = sm.get_staffs_data() in_formation_staffs = self.in_formation_staffs() for k, v in in_formation_staffs.iteritems(): obj = Staff(self.server_id, self.char_id, k, staffs[k]) self.formation_staffs.append(obj) obj.policy = in_formation_staffs[k]['policy'] obj.formation_position = in_formation_staffs[k]['position'] unit_id = in_formation_staffs[k]['unit_id'] if unit_id: obj.set_unit(um.get_unit_object(unit_id)) club = Club(self.server_id, self.char_id, load_staffs=False) club.formation_staffs = self.formation_staffs working_staff_oids = self.working_staff_oids() for obj in self.formation_staffs: obj.check_qianban(working_staff_oids) obj.add_self_talent_effect(club) talent_effects_1 = TalentManager(self.server_id, self.char_id).get_talent_effects() talent_effects_2 = Collection(self.server_id, self.char_id).get_talent_effects() talent_effects_3 = fm.get_talent_effects() talent_effects_4 = Party(self.server_id, self.char_id).get_talent_effects() club.add_talent_effects(talent_effects_1) club.add_talent_effects(talent_effects_2) club.add_talent_effects(talent_effects_3) club.add_talent_effects(talent_effects_4) config_inspire_level_addition, config_inspire_step_addition = ins.get_addition_config( ) for obj in self.formation_staffs: obj.config_inspire_level_addition = config_inspire_level_addition obj.config_inspire_step_addition = config_inspire_step_addition obj.calculate()
def load_formation_staffs(self): # NOTE: 这段代码其实是从 Club.force_load_staffs 抄来的 from core.formation import Formation from core.unit import UnitManager from core.talent import TalentManager from core.collection import Collection from core.party import Party from core.inspire import Inspire self.formation_staffs = [] """:type: list[core.staff.Staff]""" sm = StaffManger(self.server_id, self.char_id) fm = Formation(self.server_id, self.char_id) um = UnitManager(self.server_id, self.char_id) ins = Inspire(self.server_id, self.char_id) staffs = sm.get_staffs_data() in_formation_staffs = self.in_formation_staffs() for k, v in in_formation_staffs.iteritems(): obj = Staff(self.server_id, self.char_id, k, staffs[k]) self.formation_staffs.append(obj) obj.policy = in_formation_staffs[k]['policy'] obj.formation_position = in_formation_staffs[k]['position'] unit_id = in_formation_staffs[k]['unit_id'] if unit_id: obj.set_unit(um.get_unit_object(unit_id)) club = Club(self.server_id, self.char_id, load_staffs=False) club.formation_staffs = self.formation_staffs working_staff_oids = self.working_staff_oids() for obj in self.formation_staffs: obj.check_qianban(working_staff_oids) obj.add_self_talent_effect(club) talent_effects_1 = TalentManager(self.server_id, self.char_id).get_talent_effects() talent_effects_2 = Collection(self.server_id, self.char_id).get_talent_effects() talent_effects_3 = fm.get_talent_effects() talent_effects_4 = Party(self.server_id, self.char_id).get_talent_effects() club.add_talent_effects(talent_effects_1) club.add_talent_effects(talent_effects_2) club.add_talent_effects(talent_effects_3) club.add_talent_effects(talent_effects_4) config_inspire_level_addition, config_inspire_step_addition = ins.get_addition_config() for obj in self.formation_staffs: obj.config_inspire_level_addition = config_inspire_level_addition obj.config_inspire_step_addition = config_inspire_step_addition obj.calculate()
def get_addition_config(self): sm = StaffManger(self.server_id, self.char_id) # XXX 不能用 get_staff_object all_staffs = sm.get_staffs_data() levels = 0 steps = 0 for s in self.all_staffs(): data = all_staffs[s] levels += data['level'] steps += data['step'] config_level_addition = ConfigInspireAddition.get_by_level(levels) config_step_addition = ConfigInspireAddition.get_by_step(steps) return config_level_addition, config_step_addition
def working_staff_oids(self): from core.inspire import Inspire oids = [] sm = StaffManger(self.server_id, self.char_id) # XXX: 这里不能用 get_staff_object # 因为get_staff_obj 可能用调用到 Club.force_load_staffs # 在 Club.force_load_staffs 中又会调用 这个方法 # 然后就死循环了 all_staffs = sm.get_staffs_data() working_staffs = self.in_formation_staffs().keys() working_staffs.extend(Inspire(self.server_id, self.char_id).all_staffs()) for s in working_staffs: oids.append(all_staffs[s]['oid']) return oids
def force_load_staffs(self, send_notify=False): from core.staff import StaffManger, Staff from core.formation import Formation from core.unit import UnitManager from core.talent import TalentManager from core.collection import Collection from core.party import Party from core.inspire import Inspire from core.union import Union from core.bag import Bag self.formation_staffs = [] sm = StaffManger(self.server_id, self.char_id) fm = Formation(self.server_id, self.char_id) um = UnitManager(self.server_id, self.char_id) ins = Inspire(self.server_id, self.char_id) staffs = sm.get_staffs_data() in_formation_staffs = fm.in_formation_staffs() staff_objs = {} """:type: dict[str, core.staff.Staff]""" for k, v in staffs.items(): staff_objs[k] = Staff(self.server_id, self.char_id, k, v) for k, v in staff_objs.iteritems(): if k in in_formation_staffs: self.formation_staffs.append(v) v.policy = in_formation_staffs[k]['policy'] v.formation_position = in_formation_staffs[k]['position'] unit_id = in_formation_staffs[k]['unit_id'] if unit_id: v.set_unit(um.get_unit_object(unit_id)) working_staff_oids = fm.working_staff_oids() for k in in_formation_staffs: staff_objs[k].check_qianban(working_staff_oids) staff_objs[k].add_self_talent_effect(self) talent_effects_1 = TalentManager(self.server_id, self.char_id).get_talent_effects() talent_effects_2 = Collection(self.server_id, self.char_id).get_talent_effects() talent_effects_3 = fm.get_talent_effects() talent_effects_4 = Party(self.server_id, self.char_id).get_talent_effects() talent_effects_5 = Union(self.server_id, self.char_id).get_union_skill_talent_effects() self.add_talent_effects(talent_effects_1) self.add_talent_effects(talent_effects_2) self.add_talent_effects(talent_effects_3) self.add_talent_effects(talent_effects_4) self.add_talent_effects(talent_effects_5) config_inspire_level_addition, config_inspire_step_addition = ins.get_addition_config() bag = Bag(self.server_id, self.char_id) for _, v in staff_objs.iteritems(): v.config_inspire_level_addition = config_inspire_level_addition v.config_inspire_step_addition = config_inspire_step_addition v.calculate(bag=bag, um=um) v.make_cache() if send_notify: self.send_notify() in_formation_staff_ids = fm.in_formation_staffs().keys() sm.send_notify(ids=in_formation_staff_ids)