def create(self, name): if len(name) > UNION_NAME_MAX_LENGTH: raise SanguoException( errormsg.UNION_NAME_TOO_LONG, self.char_id, "Union Create", "name too long: {0}".format(name.encode('utf-8')) ) if MongoUnion.objects.filter(name=name).count() > 0: raise SanguoException( errormsg.UNION_NAME_ALREADY_EXIST, self.char_id, "Union Create", "name already exist: {0}".format(name.encode('utf-8')) ) resource = Resource(self.char_id, "Union Create") with resource.check(sycee=-UNION_CREATE_NEEDS_SYCEE): new_id = id_generator('union')[0] mu = MongoUnion(id=new_id) mu.owner = self.char_id mu.name = name mu.bulletin = UNION_DEFAULT_DES mu.level = 1 mu.contribute_points = 0 mu.score = get_battle_init_score() mu.save() Member(self.char_id).join_union(new_id) send_notify(self.char_id)
def create(self, name): if len(name) > UNION_NAME_MAX_LENGTH: raise SanguoException( errormsg.UNION_NAME_TOO_LONG, self.char_id, "Union Create", "name too long: {0}".format(name.encode('utf-8'))) if MongoUnion.objects.filter(name=name).count() > 0: raise SanguoException( errormsg.UNION_NAME_ALREADY_EXIST, self.char_id, "Union Create", "name already exist: {0}".format(name.encode('utf-8'))) resource = Resource(self.char_id, "Union Create") with resource.check(sycee=-UNION_CREATE_NEEDS_SYCEE): new_id = id_generator('union')[0] mu = MongoUnion(id=new_id) mu.owner = self.char_id mu.name = name mu.bulletin = UNION_DEFAULT_DES mu.level = 1 mu.contribute_points = 0 mu.score = get_battle_init_score() mu.save() Member(self.char_id).join_union(new_id) send_notify(self.char_id)
def login_notify(char_id): message_clean(char_id) function_open = FunctionOpen(char_id) function_open.send_notify() hero_objs = char_heros_obj(char_id) Char(char_id).send_notify() VIP(char_id).send_notify() hero_notify(char_id, hero_objs) Item(char_id).send_notify() f = Formation(char_id) f.send_socket_notify() f.send_formation_notify() Plunder(char_id).send_notify() p = Prison(char_id) p.send_prisoners_notify() a = Arena(char_id) a.send_notify() a.login_process() f = Friend(char_id) f.send_friends_notify() f.send_friends_amount_notify() CheckIn(char_id).send_notify() stage = Stage(char_id) stage.send_already_stage_notify() stage.send_new_stage_notify() stage_elite = EliteStage(char_id) stage_elite.send_notify() stage_elite.send_times_notify() stage_activity = ActivityStage(char_id) stage_activity.check(send_notify=False) stage_activity.send_notify() stage_activity.send_remained_times_notify() HeroPanel(char_id).send_notify() Task(char_id).send_notify() Achievement(char_id).send_notify() HeroSoul(char_id).send_notify() Levy(char_id).send_notify() Attachment(char_id).send_notify() BasePurchaseAction(char_id).send_notify() SystemBroadcast(char_id).send_global_broadcast() ChatMessagePublish(char_id).send_notify() affairs = Affairs(char_id) affairs.send_city_notify() affairs.send_hang_notify() HorseFreeTimesManager(char_id).send_notify() Horse(char_id).send_notify() union.send_notify(char_id) ae = ActivityEntry(char_id, 50006) if ae and ae.is_valid(): ae.enable(ae.get_current_value(char_id)) ActivityStatic(char_id).send_notify() # mail notify 要放在最后,因为 其他功能初始化时可能会产生登录邮件 Mail(char_id).send_notify()