示例#1
0
文件: game.py 项目: 4383/battle-story
 def _set_render(self, str_picture, int_block_width, int_block_height):
     """
     """
     str_picture = '{0}{1}' . format(RESOURCES_PATH_IMG_MAPS, str_picture)
     self._render, self._render_rect = core._loader(
         str_picture,
         int_block_width,
         int_block_height,
         False
     )
示例#2
0
文件: game.py 项目: 4383/battle-story
 def _set_mapper(self, str_picture, int_block_width, int_block_height):
     """
     Configure mapper.
     Mapper is a basic picture with only colored blocks to
     define position of this and use to creating rendered maps
     string picture define the picture to load.
     int width define the width of an unit block.
     int height define the height of an unit block.
     """
     str_picture = '{0}{1}' . format(RESOURCES_PATH_IMG_MAPS, str_picture)
     self._mapper = core._loader(
         str_picture,
         int_block_width,
         int_block_height
     )
示例#3
0
文件: game.py 项目: 4383/battle-story
    def _set_pattern_solid_block(self, str_picture, int_block_width, int_block_height):
        """
        """
        str_picture = '{0}{1}' . format(RESOURCES_PATH_IMG_MAPS, str_picture)
        self._pattern_solid_block = core._loader(
            str_picture,
            int_block_width,
            int_block_height
        )

        tmp_pattern = []
        for row in self._pattern_solid_block:
            for column in row:
                tmp_pattern.append(column)

        self._pattern_solid_block = tmp_pattern