示例#1
0
    def playMultipleEpisodes(self, numEpisodes):

        tally, finalEventList, totalStatesEncountered = [], [], []

        gameObject = None
        for i in range(numEpisodes):
            print "Starting episode", i
            self.pickNewLevel(index=i)
            gameObject, won, eventList, statesEncountered = self.playEpisode(
                gameObject, finalEventList)
            finalEventList.extend(eventList)
            VGDLParser.playGame(self.gameString,
                                self.levelString,
                                statesEncountered,
                                persist_movie=True,
                                make_images=True,
                                make_movie=False,
                                movie_dir="videos/" + self.gameName,
                                padding=10)
            totalStatesEncountered.append(statesEncountered)
            tally.append(won)
            print "Episode ended. Won:", won
            print "Have won", sum(tally), "out of", len(tally), "episodes"

        print "Won", sum(tally), "out of ", len(tally), "episodes."
        makeVideo(movie_dir="videos/" + self.gameName)
        # empty image directory
        # shutil.rmtree("images/tmp")
        # os.makedirs("images/tmp")
        return
示例#2
0
def makeImages(gameName, gameString, levelString, statesEncountered, param_ID):
    VGDLParser.playGame(gameString, levelString, statesEncountered, \
        persist_movie=True, make_images=True, make_movie=False, movie_dir="videos/"+gameName, gameName = gameName, parameter_string=param_ID, padding=10)
示例#3
0
文件: WBP8.py 项目: lcary/RC_RL
	# gameFilename = "examples.gridphysics.demo_multigoal_and"  ##takes forever if you have many boxes and don't use 2BFS (with metabolic penalty)


	## Continuous physics games can't work right now. RLE is discretized, getSensors() relies on this, and a lot of the induction/planning
	## architecture depends on that. Will take some work to do this well. Best plan is to shrink the grid squares and increase speeds/strengths of
	## objects.
	# gameFilename = "examples.continuousphysics.mario"
	# gameFilename = "examples.gridphysics.boulderdash" #Game is buggy.
	# gameFilename = "examples.gridphysics.butterflies"


	gameString, levelString = defInputGame(gameFilename, randomize=True)
	rleCreateFunc = lambda: createRLInputGame(gameFilename)
	rle = rleCreateFunc()


	p = IW(rle, gameString, levelString, gameFilename, k=2)

	VGDLParser.playGame(gameString, levelString, p.statesEncountered, persist_movie=True, make_images=True, make_movie=False, movie_dir="videos/"+gameFilename, padding=10)
	# embed()
	t1 = time.time()
	last, visited, rejected = BFS3(rle, p)

	print time.time()-t1
	print len(visited), len(rejected)
	embed()


#