示例#1
0
文件: main.py 项目: rytai/ReStart
    def populate_map_entities(self, _map_data, _map_layer_entities):

        for _entity in _map_layer_entities:
            if _entity[0] == 1:
                new_entity_surface = resource_loader.load_sprite('thug')
                new_entity = NPC(new_entity_surface, intent_instance=self._Intent(), inventory_instance=Inventory())
                new_entity.name = "Thug"
                assert isinstance(new_entity, NPC)
                new_entity.move(*_entity[1])
                _map_data.character_layer[_entity[1]] = new_entity
示例#2
0
    def populate_map_entities(self, _map_data, _map_layer_entities, resource_loader_inst, inventory_class):

        for _entity in _map_layer_entities:
            if _entity[0] == 0:
                hero_position = _entity[1]
            elif _entity[0] == 1:
                new_entity_surface = resource_loader_inst.load_sprite('thug')
                new_inventory = inventory_class()
                new_entity = NPC(new_entity_surface, intent_instance=self._Intent(), inventory_instance=new_inventory)
                new_entity.name = "Thug"
                assert isinstance(new_entity, NPC)
                new_entity.move(*_entity[1])
                _map_data.character_layer[_entity[1]] = new_entity

        try:
            return hero_position
        except NameError:
            pass

        return None