def CHANCE_TRIBUTE(job_obj, user_obj): return get_chance(user_obj.team_attack, \ user_obj.team_respect, \ job_obj.req_attack, \ job_obj.req_respect, \ 0, \ user_obj.heat, \ user_obj.max_heat, \ job_obj.heat)
def CHANCE(job_obj, user_obj): return get_chance(user_obj.total_attack, \ user_obj.total_respect, \ job_obj.req_attack, \ job_obj.req_respect, \ 0, \ user_obj.heat, \ user_obj.max_heat, \ job_obj.heat)
def CHANCE_TRIBUTE(job_obj, user_obj): return get_chance( user_obj.team_attack, user_obj.team_respect, job_obj.req_attack, job_obj.req_respect, 0, user_obj.heat, user_obj.max_heat, job_obj.heat, )
def CHANCE(job_obj, user_obj): return get_chance( user_obj.total_attack, user_obj.total_respect, job_obj.req_attack, job_obj.req_respect, 0, user_obj.heat, user_obj.max_heat, job_obj.heat, )