示例#1
0
        def call_power(x, n, call_stack):
            stack_frame = StackFrame(power_code,
                                     'power(%d, %d)' % (x, n),
                                     1, ['x', 'n', 't'],
                                     width=frame_width)
            call_stack.animate_call(stack_frame, self)

            self.play(*stack_frame.get_update_line_anims(2),
                      stack_frame.update_slot, 'x', x, stack_frame.update_slot,
                      'n', n)

            if n == 0:
                self.play(*stack_frame.get_update_line_anims(3))
                self.wait()
                call_stack.animate_return(self)
                return 1
            else:
                self.play(*stack_frame.get_update_line_anims(5))
                self.wait()
                t = call_power(x, n - 1, call_stack)

                self.play(
                    *stack_frame.get_update_line_anims(6),
                    stack_frame.update_slot,
                    't',
                    t,
                )
                self.wait()
                call_stack[-1].code = power_code
                call_stack.animate_return(self)
                return x * t
示例#2
0
    def construct(self):
        frame_width = 3
        f1 = StackFrame('foo()', 1, ['a', 'b', ('c', 2)], width=frame_width)
        self.play(FadeIn(f1))
        self.play(f1.set_line, 2)
        self.play(f1.set_line, 3)
        self.play(f1.update_slot, 'b', 42)
        self.play(f1.set_line, 4, f1.update_slot, 'a', 43)

        f2 = StackFrame('bar(1, 2, 3)', 1, ['x'], width=frame_width)
        f2.next_to(f1, DOWN, buff=SMALL_BUFF)
        self.play(FadeIn(f2))
        self.wait()

        self.play(FadeOut(f1), FadeOut(f2))
        self.wait()
示例#3
0
        def call_power2(x, n, call_stack, cc_num):
            new_cc_num = TextMobject(str(len(call_stack) -
                                         1)).move_to(cc_num).set_color(YELLOW)
            update_cc_anims = [ReplacementTransform(cc_num, new_cc_num)]

            call_ret_delay = 0.5
            stack_frame = StackFrame(power2_code,
                                     'power(%d, %d)' % (x, n),
                                     1, ['x', 'n', 't'],
                                     width=frame_width)
            call_stack.animate_call(stack_frame,
                                    self,
                                    extra_anims=update_cc_anims)

            self.play(
                *stack_frame.get_update_line_anims(2),
                stack_frame.update_slot,
                'x',
                x,
                stack_frame.update_slot,
                'n',
                n,
            )

            if n == 0:
                self.play(*stack_frame.get_update_line_anims(3))
                self.wait(duration=call_ret_delay)
                call_stack.animate_return(self)
                return 1
            else:
                self.play(*stack_frame.get_update_line_anims(5))
                self.wait(duration=call_ret_delay)

                t = call_power2(x, n // 2, call_stack, new_cc_num)
                self.play(
                    *stack_frame.get_update_line_anims(6),
                    stack_frame.update_slot,
                    't',
                    t,
                )

                if n % 2 == 0:
                    self.play(*stack_frame.get_update_line_anims(7))
                    self.wait(duration=call_ret_delay)
                    call_stack.animate_return(self)
                    return t * t

                self.play(*stack_frame.get_update_line_anims(9))
                self.wait(duration=call_ret_delay)
                call_stack.animate_return(self)
                return t * t * x
示例#4
0
        def call_ss_again(stack_group, previous_frame, extras=None):
            wait_each_step = len(stack_group) < 3
            runtime = 1.0 if len(stack_group) < 2 else 0.5 if len(
                stack_group) < 6 else 0.20
            extra_anims = []
            if len(stack_group) > 2:
                extra_anims.append(
                    ApplyMethod(
                        stack_group.shift,
                        DOWN * previous_frame.get_height() +
                        DOWN * SMALL_BUFF))
            if extras:
                extra_anims.extend(extras)

            f = StackFrame(ss_bad_code,
                           'StrangeSqrt(0)',
                           1, ['a', 'b'],
                           width=frame_width)
            f.next_to(previous_frame, UP, buff=SMALL_BUFF)
            self.play(*extra_anims,
                      ss_bad_code.highlight_lines,
                      1,
                      f.set_line,
                      1,
                      FadeIn(f),
                      MaintainPositionRelativeTo(f, previous_frame),
                      run_time=runtime)
            if wait_each_step:
                self.wait()

            self.play(ss_bad_code.highlight_lines,
                      2,
                      f.set_line,
                      2,
                      f.update_slot,
                      'a',
                      0,
                      run_time=runtime)
            if wait_each_step:
                self.wait()

            self.play(ss_bad_code.highlight_lines,
                      3,
                      f.set_line,
                      3,
                      run_time=runtime)
            if wait_each_step:
                self.wait()
            stack_group.add(f)
            return f
示例#5
0
        def call_fib(run_ctx, call_stack, current_node, n):
            run_ctx['call_count'] += 1
            call_ret_delay = 0.5
            stack_frame = StackFrame(fib_code,
                                     'fib(%d)' % n,
                                     1, ['n', 'fn1', 'fn2'],
                                     width=call_stack[0].width,
                                     text_scale=call_stack[0].text_scale)
            sr = SurroundingRectangle(current_node)
            extra_anims = [current_node.set_color, YELLOW]
            if tree.current_rect:
                extra_anims.append(ReplacementTransform(tree.current_rect, sr))
            else:
                extra_anims.append(ShowCreation(sr))
            tree.current_rect = sr
            if current_node.parent:
                extra_anims.append(
                    ApplyMethod(current_node.parent.set_color, ORANGE))
            call_stack.animate_call(stack_frame, self, extra_anims=extra_anims)

            self.play(
                *stack_frame.get_update_line_anims(2),
                stack_frame.update_slot,
                'n',
                n,
            )
            if n == 0:
                self.play(*stack_frame.get_update_line_anims(3))
                self.wait(duration=call_ret_delay)

                extra_anims = []
                if run_ctx['call_count'] == 5:
                    s1 = TextMobject("and we know $F_0=0$")
                    s1.move_to(tree_area_frame).shift(DOWN)
                    self.play(FadeIn(s1))
                    extra_anims.append(FadeOut(s1))

                extra_anims.extend(update_for_return(current_node, 0, run_ctx))
                call_stack.animate_return(self, extra_anims=extra_anims)
                return 0

            self.play(*stack_frame.get_update_line_anims(5))
            if n == 1:
                self.play(*stack_frame.get_update_line_anims(6))
                self.wait(duration=call_ret_delay)

                extra_anims = []
                if run_ctx['call_count'] == 4:
                    s1 = TextMobject("we know $F_1=1$")
                    s1.move_to(tree_area_frame).shift(DOWN)
                    self.play(FadeIn(s1))
                    extra_anims.append(FadeOut(s1))

                extra_anims.extend(update_for_return(current_node, 1, run_ctx))
                call_stack.animate_return(self, extra_anims=extra_anims)
                return 1

            self.play(*stack_frame.get_update_line_anims(8))

            self.wait(duration=call_ret_delay)

            s1 = None
            if run_ctx['call_count'] == 1:
                s1 = TextMobject('we need $F_3$ and $F_2$')
                s1.move_to(tree_area_frame)
                self.play(FadeIn(s1))
                self.wait()
            elif run_ctx['call_count'] == 2:
                s1 = TextMobject('and now we need $F_2$ and $F_1$')
                s1.move_to(tree_area_frame).shift(DOWN)
                self.play(FadeIn(s1))
                self.wait()

            left_node, ll = tree.add_left_node(current_node,
                                               '$F_%d$' % (n - 1))
            right_node, rl = tree.add_right_node(current_node,
                                                 '$F_%d$' % (n - 2))
            left_node.set_color(BLUE)
            right_node.set_color(BLUE)
            self.add(ll, rl,
                     tree.current_rect)  # Keep the rect on top of lines
            self.play(*[FadeIn(o) for o in [left_node, ll, right_node, rl]])

            if s1:
                self.wait()
                self.play(FadeOut(s1))
                s1 = None

            fn1 = call_fib(run_ctx, call_stack, left_node, n - 1)

            if run_ctx['call_count'] == 4:
                s1 = TextMobject("now do the other half")
                s1.move_to(tree_area_frame).shift(DOWN)
                self.play(FadeIn(s1))
            elif run_ctx['call_count'] == 6:
                t1 = TextMobject("Using a ``tree'' for this is \\textit{much} "
                                 "more helpful!").scale(0.8)
                t2 = TextMobject("Shows where we've ", "been", ", where we ",
                                 "are", ",\\\\and where we're ", "going")
                t2.scale(0.8)
                t2.set_color_by_tex_to_color_map({
                    "been": GREEN_SCREEN,
                    "are": YELLOW,
                    "going": BLUE,
                })
                t1.move_to(tree_area_frame).shift(DOWN)
                t2.next_to(t1, DOWN, buff=MED_SMALL_BUFF)
                self.play(FadeIn(t1))
                self.wait()
                self.play(Write(t2))
                self.wait()
                run_ctx['final_desc'] = VGroup(t1, t2)

            self.play(
                *stack_frame.get_update_line_anims(9),
                stack_frame.update_slot,
                'fn1',
                fn1,
            )

            if s1:
                self.wait()
                self.play(FadeOut(s1))
                s1 = None

            self.wait(duration=call_ret_delay)
            fn2 = call_fib(run_ctx, call_stack, right_node, n - 2)

            extra_anims = []
            if run_ctx['call_count'] == 5:
                s1 = TextMobject("add the two halves")
                s1.move_to(tree_area_frame).shift(DOWN)
                self.play(FadeIn(s1))
                extra_anims.append(FadeOut(s1))
                run_ctx['update_node_delay'] = 0.1

            self.play(
                *stack_frame.get_update_line_anims(10),
                stack_frame.update_slot,
                'fn2',
                fn2,
            )

            self.wait(duration=call_ret_delay)
            extra_anims.extend(
                update_for_return(current_node, fn1 + fn2, run_ctx))
            call_stack.animate_return(self, extra_anims=extra_anims)
            return fn1 + fn2
示例#6
0
    def construct(self):
        fib_code = self.get_fib_code(0.75)
        fib_code.to_edge(UP)
        self.add(fib_code)

        fc2 = self.get_fib_code(0.6)
        fc2.to_edge(UR)
        self.play(ReplacementTransform(fib_code, fc2))
        fib_code = fc2

        first_fib_arg = 4
        main_code = CodeBlock(
            'Java',
            r"""
            public static void main(String[] args) {
                int x = fib(%d);
            }
            """ % first_fib_arg,
            line_offset=11,
            code_scale=0.6,
        )

        main_frame = StackFrame(main_code,
                                'main()',
                                13, ['x'],
                                width=2.5,
                                text_scale=0.6)
        main_code.highlight_lines(13)
        VGroup(main_code,
               main_frame).arrange(RIGHT, buff=LARGE_BUFF * 2).to_edge(DOWN)
        tree_area_frame = Polygon(
            np.array((-FRAME_X_RADIUS, FRAME_Y_RADIUS, 0)),
            np.array((fib_code.get_corner(UL)[0], FRAME_Y_RADIUS, 0)),
            np.array((fib_code.get_corner(DL)[0], main_code.get_top()[1], 0)),
            np.array((-FRAME_X_RADIUS, main_code.get_top()[1], 0)),
            mark_paths_closed=True,
            close_new_points=True,
        )

        ready_desc = TextMobject(
            "We'll compute $F_%d$\\\\and track \\textit{all} "
            "our work as we go" % first_fib_arg)
        ready_desc.move_to(tree_area_frame)
        self.play(FadeIn(ready_desc))
        self.wait(duration=2)

        self.play(
            fib_code.to_edge,
            UP,
            FadeInFromDown(main_frame),
            FadeInFromDown(main_code),
        )

        tree_text_scale = 1.0
        tmp_leaf = TextMobject('$F_%d$' % 1).scale(tree_text_scale)
        leaf_width = tmp_leaf.get_width()
        level_spread_factors = [4, 1.9, 1.75]
        level_spreads = [f * leaf_width for f in level_spread_factors]

        tree = BinaryTree(
            max_depth=first_fib_arg,
            leaf_height=tmp_leaf.get_height(),
            level_buff=LARGE_BUFF * 1.5,
            level_spreads=level_spreads,
            text_scale=tree_text_scale,
        )

        def update_for_return(current_node, val, run_ctx):
            v = TextMobject(str(val))
            # v = TextMobject(current_node.label.tex_string, '$=%d$' % val)
            v.set_color(GREEN_SCREEN)
            v.scale(tree_text_scale)
            v.move_to(current_node.label)
            self.play(ReplacementTransform(current_node.label, v))
            self.wait(duration=run_ctx['update_node_delay'])
            extra_anims = []
            if current_node.parent:
                sr = SurroundingRectangle(current_node.parent)
                extra_anims.append(ReplacementTransform(tree.current_rect, sr))
                tree.current_rect = sr
                extra_anims.append(
                    ApplyMethod(current_node.parent.set_color, YELLOW))
            else:
                extra_anims.append(FadeOut(tree.current_rect))
            return extra_anims

        def call_fib(run_ctx, call_stack, current_node, n):
            run_ctx['call_count'] += 1
            call_ret_delay = 0.5
            stack_frame = StackFrame(fib_code,
                                     'fib(%d)' % n,
                                     1, ['n', 'fn1', 'fn2'],
                                     width=call_stack[0].width,
                                     text_scale=call_stack[0].text_scale)
            sr = SurroundingRectangle(current_node)
            extra_anims = [current_node.set_color, YELLOW]
            if tree.current_rect:
                extra_anims.append(ReplacementTransform(tree.current_rect, sr))
            else:
                extra_anims.append(ShowCreation(sr))
            tree.current_rect = sr
            if current_node.parent:
                extra_anims.append(
                    ApplyMethod(current_node.parent.set_color, ORANGE))
            call_stack.animate_call(stack_frame, self, extra_anims=extra_anims)

            self.play(
                *stack_frame.get_update_line_anims(2),
                stack_frame.update_slot,
                'n',
                n,
            )
            if n == 0:
                self.play(*stack_frame.get_update_line_anims(3))
                self.wait(duration=call_ret_delay)

                extra_anims = []
                if run_ctx['call_count'] == 5:
                    s1 = TextMobject("and we know $F_0=0$")
                    s1.move_to(tree_area_frame).shift(DOWN)
                    self.play(FadeIn(s1))
                    extra_anims.append(FadeOut(s1))

                extra_anims.extend(update_for_return(current_node, 0, run_ctx))
                call_stack.animate_return(self, extra_anims=extra_anims)
                return 0

            self.play(*stack_frame.get_update_line_anims(5))
            if n == 1:
                self.play(*stack_frame.get_update_line_anims(6))
                self.wait(duration=call_ret_delay)

                extra_anims = []
                if run_ctx['call_count'] == 4:
                    s1 = TextMobject("we know $F_1=1$")
                    s1.move_to(tree_area_frame).shift(DOWN)
                    self.play(FadeIn(s1))
                    extra_anims.append(FadeOut(s1))

                extra_anims.extend(update_for_return(current_node, 1, run_ctx))
                call_stack.animate_return(self, extra_anims=extra_anims)
                return 1

            self.play(*stack_frame.get_update_line_anims(8))

            self.wait(duration=call_ret_delay)

            s1 = None
            if run_ctx['call_count'] == 1:
                s1 = TextMobject('we need $F_3$ and $F_2$')
                s1.move_to(tree_area_frame)
                self.play(FadeIn(s1))
                self.wait()
            elif run_ctx['call_count'] == 2:
                s1 = TextMobject('and now we need $F_2$ and $F_1$')
                s1.move_to(tree_area_frame).shift(DOWN)
                self.play(FadeIn(s1))
                self.wait()

            left_node, ll = tree.add_left_node(current_node,
                                               '$F_%d$' % (n - 1))
            right_node, rl = tree.add_right_node(current_node,
                                                 '$F_%d$' % (n - 2))
            left_node.set_color(BLUE)
            right_node.set_color(BLUE)
            self.add(ll, rl,
                     tree.current_rect)  # Keep the rect on top of lines
            self.play(*[FadeIn(o) for o in [left_node, ll, right_node, rl]])

            if s1:
                self.wait()
                self.play(FadeOut(s1))
                s1 = None

            fn1 = call_fib(run_ctx, call_stack, left_node, n - 1)

            if run_ctx['call_count'] == 4:
                s1 = TextMobject("now do the other half")
                s1.move_to(tree_area_frame).shift(DOWN)
                self.play(FadeIn(s1))
            elif run_ctx['call_count'] == 6:
                t1 = TextMobject("Using a ``tree'' for this is \\textit{much} "
                                 "more helpful!").scale(0.8)
                t2 = TextMobject("Shows where we've ", "been", ", where we ",
                                 "are", ",\\\\and where we're ", "going")
                t2.scale(0.8)
                t2.set_color_by_tex_to_color_map({
                    "been": GREEN_SCREEN,
                    "are": YELLOW,
                    "going": BLUE,
                })
                t1.move_to(tree_area_frame).shift(DOWN)
                t2.next_to(t1, DOWN, buff=MED_SMALL_BUFF)
                self.play(FadeIn(t1))
                self.wait()
                self.play(Write(t2))
                self.wait()
                run_ctx['final_desc'] = VGroup(t1, t2)

            self.play(
                *stack_frame.get_update_line_anims(9),
                stack_frame.update_slot,
                'fn1',
                fn1,
            )

            if s1:
                self.wait()
                self.play(FadeOut(s1))
                s1 = None

            self.wait(duration=call_ret_delay)
            fn2 = call_fib(run_ctx, call_stack, right_node, n - 2)

            extra_anims = []
            if run_ctx['call_count'] == 5:
                s1 = TextMobject("add the two halves")
                s1.move_to(tree_area_frame).shift(DOWN)
                self.play(FadeIn(s1))
                extra_anims.append(FadeOut(s1))
                run_ctx['update_node_delay'] = 0.1

            self.play(
                *stack_frame.get_update_line_anims(10),
                stack_frame.update_slot,
                'fn2',
                fn2,
            )

            self.wait(duration=call_ret_delay)
            extra_anims.extend(
                update_for_return(current_node, fn1 + fn2, run_ctx))
            call_stack.animate_return(self, extra_anims=extra_anims)
            return fn1 + fn2

        root_node, _ = tree.add_left_node(None, '$F_%d$' % first_fib_arg)
        root_node.move_to(tree_area_frame)
        root_node.to_edge(UP)
        self.play(ShowCreation(root_node))
        self.wait()

        self.play(FadeOut(ready_desc))

        run_ctx = {
            'call_count': 0,
            'update_node_delay': 1.0,
        }

        result = call_fib(run_ctx, CallStack(main_frame, scroll_height=1),
                          root_node, first_fib_arg)
        self.play(
            *main_frame.get_update_line_anims(14),
            main_frame.update_slot,
            'x',
            result,
        )
        self.wait(duration=2)

        self.play(FadeOutAndShiftDown(main_code),
                  FadeOutAndShiftDown(main_frame))
        self.wait()

        t1 = TextMobject("It is common to see recursive algorithms "
                         "described with trees")
        t2 = TextMobject("\\textit{Try drawing them out as you go!}")
        t2.set_color(GREEN)
        t2.to_edge(DOWN)
        t1.next_to(t2, UP, buff=MED_LARGE_BUFF)
        self.play(FadeInFromDown(t1))
        self.wait(duration=1.5)
        self.play(Write(t2))
        self.wait(duration=5)

        x = self.camera.get_mobjects_to_display(self.mobjects)
        end_scale_group = VGroup(*x)
        end_fade_group = VGroup()
        self.animate_yt_end_screen(end_scale_group,
                                   end_fade_group,
                                   end_scale=0.6,
                                   show_elements=False)
示例#7
0
        def call_fib(run_ctx, n, call_stack):
            run_ctx['call_count'] += 1
            call_ret_delay = 0.5
            stack_frame = StackFrame(fib_code,
                                     'fib(%d)' % n,
                                     1, ['n', 'fn1', 'fn2'],
                                     width=frame_width)
            call_stack.animate_call(stack_frame, self)

            self.play(
                *stack_frame.get_update_line_anims(2),
                stack_frame.update_slot,
                'n',
                n,
            )

            if n == 0:
                self.play(*stack_frame.get_update_line_anims(3))
                self.wait(duration=call_ret_delay)
                call_stack.animate_return(self)
                return 0

            self.play(*stack_frame.get_update_line_anims(5))
            if n == 1:
                self.play(*stack_frame.get_update_line_anims(6))
                self.wait(duration=call_ret_delay)
                call_stack.animate_return(self)
                return 1

            self.play(*stack_frame.get_update_line_anims(8))
            self.wait(duration=call_ret_delay)
            fn1 = call_fib(run_ctx, n - 1, call_stack)
            self.play(
                *stack_frame.get_update_line_anims(9),
                stack_frame.update_slot,
                'fn1',
                fn1,
            )

            if run_ctx['call_count'] == 4:
                t1 = TextMobject('\\textit{Whoa!!}')
                t1.set_color(YELLOW).scale(1.2)
                t1.next_to(fib_code, LEFT, buff=MED_LARGE_BUFF)
                self.play(GrowFromCenter(t1))
                t2 = TextMobject("\\textit{I'm lost...}")
                t2.next_to(t1, DOWN, buff=LARGE_BUFF)
                self.play(FadeInFromPoint(t2, t2.get_center()))
                run_ctx['whoa_desc'] = VGroup(t1, t2)

            self.wait(duration=call_ret_delay)
            fn2 = call_fib(run_ctx, n - 2, call_stack)
            self.play(
                *stack_frame.get_update_line_anims(10),
                stack_frame.update_slot,
                'fn2',
                fn2,
            )

            self.wait(duration=call_ret_delay)
            call_stack.animate_return(self)
            return fn1 + fn2
示例#8
0
    def construct(self):
        fib_code = CodeBlock(
            'Java',
            r"""
            public static int fib(int n) {
                if (n == 0) {
                    return 0;
                }
                if (n == 1) {
                    return 1;
                }
                int fn1 = fib(n - 1);
                int fn2 = fib(n - 2);
                return fn1 + fn2;
            }
            """,
        )
        self.add(fib_code)

        main_code = CodeBlock(
            'Java',
            r"""
            public static void main(String[] args) {
                int x = fib(3);
            }
            """,
            line_offset=11,
            code_scale=0.6,
        )

        frame_width = 2.5
        main_frame = StackFrame(main_code,
                                'main()',
                                13, ['x'],
                                width=frame_width)
        main_code.highlight_lines(13)
        VGroup(main_code,
               main_frame).arrange(RIGHT, buff=LARGE_BUFF * 2).to_edge(DOWN)
        self.play(
            fib_code.to_edge,
            UP,
            FadeInFromDown(main_frame),
            FadeInFromDown(main_code),
        )
        self.wait()

        def call_fib(run_ctx, n, call_stack):
            run_ctx['call_count'] += 1
            call_ret_delay = 0.5
            stack_frame = StackFrame(fib_code,
                                     'fib(%d)' % n,
                                     1, ['n', 'fn1', 'fn2'],
                                     width=frame_width)
            call_stack.animate_call(stack_frame, self)

            self.play(
                *stack_frame.get_update_line_anims(2),
                stack_frame.update_slot,
                'n',
                n,
            )

            if n == 0:
                self.play(*stack_frame.get_update_line_anims(3))
                self.wait(duration=call_ret_delay)
                call_stack.animate_return(self)
                return 0

            self.play(*stack_frame.get_update_line_anims(5))
            if n == 1:
                self.play(*stack_frame.get_update_line_anims(6))
                self.wait(duration=call_ret_delay)
                call_stack.animate_return(self)
                return 1

            self.play(*stack_frame.get_update_line_anims(8))
            self.wait(duration=call_ret_delay)
            fn1 = call_fib(run_ctx, n - 1, call_stack)
            self.play(
                *stack_frame.get_update_line_anims(9),
                stack_frame.update_slot,
                'fn1',
                fn1,
            )

            if run_ctx['call_count'] == 4:
                t1 = TextMobject('\\textit{Whoa!!}')
                t1.set_color(YELLOW).scale(1.2)
                t1.next_to(fib_code, LEFT, buff=MED_LARGE_BUFF)
                self.play(GrowFromCenter(t1))
                t2 = TextMobject("\\textit{I'm lost...}")
                t2.next_to(t1, DOWN, buff=LARGE_BUFF)
                self.play(FadeInFromPoint(t2, t2.get_center()))
                run_ctx['whoa_desc'] = VGroup(t1, t2)

            self.wait(duration=call_ret_delay)
            fn2 = call_fib(run_ctx, n - 2, call_stack)
            self.play(
                *stack_frame.get_update_line_anims(10),
                stack_frame.update_slot,
                'fn2',
                fn2,
            )

            self.wait(duration=call_ret_delay)
            call_stack.animate_return(self)
            return fn1 + fn2

        run_ctx = {
            'call_count': 0,
        }

        result = call_fib(run_ctx, 3, CallStack(main_frame))
        self.play(
            *main_frame.get_update_line_anims(14),
            main_frame.update_slot,
            'x',
            result,
        )
        self.wait(duration=2)

        hrm_desc = TextMobject(
            "That worked, but it was really hard to follow!")
        hrm_desc.next_to(fib_code, DOWN, buff=MED_LARGE_BUFF)
        self.play(FadeOutAndShiftDown(main_frame),
                  FadeOutAndShiftDown(main_code),
                  FadeOut(run_ctx['whoa_desc']))
        self.play(FadeInFromDown(hrm_desc))
        self.wait(duration=2.5)

        t1 = TextMobject("The call stack shows where we are at any moment")
        t1.move_to(hrm_desc)
        t2 = TextMobject("but we don't know where we've been...")
        t2.next_to(t1, DOWN)
        t3 = TextMobject("or where we're going...")
        t3.next_to(t2, DOWN)

        self.play(ReplacementTransform(hrm_desc, t1))
        self.wait(duration=2)
        self.play(FadeInFromDown(t2))
        self.wait(duration=2)
        self.play(FadeInFromDown(t3))
        self.wait(duration=2)

        t4 = TextMobject(
            "Let's go again, but draw a new picture along the way")
        t4.move_to(t1)
        self.play(*[FadeOutAndShift(o, UP) for o in [t1, t2, t3]],
                  FadeInFromDown(t4))
        self.wait(duration=2.5)
        self.play(FadeOut(t4))
示例#9
0
    def construct(self):
        code_scale = 0.75
        ss_code = CodeBlock(
            'Java',
            r"""
            public static double StrangeSqrt(double a) { 
                if (a < 0) { 
                    double b = StrangeSqrt(a * -1);
                    return b;
                } 
                return Math.sqrt(a);
            }
            """,
            code_scale=code_scale,
        )

        t1 = TextMobject(
            'Consider this somewhat strange square root function:')
        t1.next_to(ss_code, UP, buff=LARGE_BUFF)
        self.play(
            FadeIn(t1),
            ShowCreation(ss_code),
        )
        self.wait(duration=2.5)

        t2 = TextMobject(
            'It has a recursive call, meaning \\textit{it calls itself.}')
        t2.next_to(ss_code, DOWN, buff=LARGE_BUFF)
        # 012345 6 7 8901234567890 1 2345
        # double b = StrangeSqrt(a * -1);
        rl = ss_code.get_code().get_lines(3)
        rc_highlight = SurroundingRectangle(rl[8:-1])
        self.play(
            FadeIn(t2),
            FadeIn(rc_highlight),
        )
        self.wait(duration=3)
        self.play(
            FadeOut(t2),
            FadeOut(rc_highlight),
        )

        # Run with a positive input
        main_code = CodeBlock(
            'Java',
            r"""
            public static void main(String[] args) {
                double n = StrangeSqrt(4);
            }
            """,
            line_offset=7,
            code_scale=code_scale - 0.1,
        )
        frame_width = 3.5
        main_frame = StackFrame(main_code,
                                'main()',
                                9, ['n'],
                                width=frame_width)
        main_code.highlight_lines(9)
        VGroup(main_code, main_frame).arrange(RIGHT,
                                              buff=LARGE_BUFF).to_edge(DOWN)
        t3 = TextMobject("Let's see what it does with a positive input...")\
            .next_to(ss_code, DOWN, buff=LARGE_BUFF)
        self.play(
            FadeOut(t1),
            MaintainPositionRelativeTo(t1, ss_code),
            ss_code.to_edge,
            UP,
            FadeIn(t3),
            MaintainPositionRelativeTo(t3, ss_code),
        )
        self.wait()
        self.play(
            FadeInFromDown(main_frame),
            FadeInFromDown(main_code),
        )
        self.wait()

        ss_frame = StackFrame(ss_code,
                              'StrangeSqrt(4)',
                              1, ['a', 'b'],
                              width=frame_width)
        ss_frame.next_to(main_frame, UP, buff=SMALL_BUFF)

        xi = main_code.pre_call(ss_code, 1)
        self.play(
            *main_code.get_control_transfer_counterclockwise(xi),
            FadeInFrom(ss_frame, UP),
            FadeOut(t3),
        )
        ss_code.post_control_transfer(xi, self)
        self.wait()

        self.play(
            ss_code.highlight_lines,
            2,
            ss_frame.set_line,
            2,
            ss_frame.update_slot,
            'a',
            4,
        )
        self.wait()

        self.play(
            ss_code.highlight_lines,
            6,
            ss_frame.set_line,
            6,
        )
        self.wait()

        xi = ss_code.pre_return(main_code, 9)
        self.play(
            *ss_code.get_control_transfer_clockwise(xi),
            Uncreate(ss_frame),
        )
        main_code.post_control_transfer(xi, self)
        self.wait()

        t1 = TextMobject('That seems pretty normal...').next_to(
            ss_code, DOWN, buff=LARGE_BUFF)
        self.play(
            main_code.highlight_lines,
            10,
            main_frame.set_line,
            10,
            main_frame.update_slot,
            'n',
            2,
            FadeIn(t1),
        )
        self.wait(duration=2)

        t2 = TextMobject("Let's try it with a negative input...")\
            .next_to(ss_code, DOWN, buff=LARGE_BUFF)
        self.play(
            FadeOutAndShiftDown(main_code),
            FadeOutAndShiftDown(main_frame),
            FadeOut(t1),
            FadeIn(t2),
        )

        # Run with a negative input and see the recursion
        main_code = CodeBlock(
            'Java',
            r"""
            public static void main(String[] args) {
                double n = StrangeSqrt(-4);
            }
            """,
            line_offset=7,
            code_scale=code_scale - 0.1,
        )
        main_frame = StackFrame(main_code,
                                'main()',
                                9, ['n'],
                                width=frame_width)
        main_code.highlight_lines(9)
        VGroup(main_code, main_frame).arrange(RIGHT,
                                              buff=LARGE_BUFF).to_edge(DOWN)

        self.play(
            FadeInFromDown(main_frame),
            FadeInFromDown(main_code),
        )
        self.wait()

        ss_frame = StackFrame(ss_code,
                              'StrangeSqrt(-4)',
                              1, ['a', 'b'],
                              width=frame_width)
        ss_frame.next_to(main_frame, UP, buff=SMALL_BUFF)
        xi = main_code.pre_call(ss_code, 1)
        self.play(
            *main_code.get_control_transfer_counterclockwise(xi),
            FadeInFrom(ss_frame, UP),
            FadeOut(t2),
        )
        ss_code.post_control_transfer(xi, self)
        self.wait()

        self.play(
            ss_code.highlight_lines,
            2,
            ss_frame.set_line,
            2,
            ss_frame.update_slot,
            'a',
            -4,
        )
        self.wait()

        self.play(
            ss_code.highlight_lines,
            3,
            ss_frame.set_line,
            3,
        )
        self.wait()

        self.play(Indicate(rl[8:-1]), )

        ss2_frame = StackFrame(ss_code,
                               'StrangeSqrt(4)',
                               1, ['a', 'b'],
                               width=frame_width)
        ss2_frame.next_to(ss_frame, UP, buff=SMALL_BUFF)

        r1_call_site_rect = ss_code.get_current_highlight().copy().set_color(
            WHITE)
        self.play(
            FadeInFrom(ss2_frame, UP),
            ss_code.highlight_lines,
            1,
            FadeIn(r1_call_site_rect),
        )
        self.wait()

        stack = VGroup(main_frame, ss_frame, ss2_frame)
        t1 = TextMobject('Same function, but with\\\\a new frame on the stack')\
            .next_to(stack, LEFT, buff=LARGE_BUFF).shift(UP * 0.5)
        a = Arrow(t1.get_right(), ss2_frame.get_left(), stroke_width=3)
        self.play(
            FadeIn(t1),
            GrowArrow(a),
        )
        self.wait(duration=2)

        # Now we have a positive input again
        self.play(
            ss_code.highlight_lines,
            2,
            ss2_frame.set_line,
            2,
            ss2_frame.update_slot,
            'a',
            4,
        )
        self.wait()

        self.play(
            ss_code.highlight_lines,
            6,
            ss2_frame.set_line,
            6,
            FadeOut(t1),
            FadeOut(a),
        )
        self.wait()

        t1 = TextMobject('The stack tells us where to return,\\\\and with which values')\
            .next_to(stack, LEFT, buff=LARGE_BUFF).shift(UP * 0.5)
        a = Arrow(t1.get_right(), ss_frame.get_left(), stroke_width=3)
        self.play(
            FadeIn(t1),
            GrowArrow(a),
        )
        self.wait(duration=2)

        # Return back to line 3...
        self.play(
            FadeOut(r1_call_site_rect),
            Uncreate(ss2_frame),
            ss_code.highlight_lines,
            3,
            ss_frame.set_line,
            3,
        )
        self.wait()

        self.play(
            ss_code.highlight_lines,
            4,
            ss_frame.set_line,
            4,
            ss_frame.update_slot,
            'b',
            2,
            FadeOut(t1),
            FadeOut(a),
        )
        self.wait()

        xi = ss_code.pre_return(main_code, 9)
        self.play(
            *ss_code.get_control_transfer_clockwise(xi),
            Uncreate(ss_frame),
        )
        main_code.post_control_transfer(xi, self)
        self.wait()
        self.play(
            main_code.highlight_lines,
            10,
            main_frame.set_line,
            10,
            main_frame.update_slot,
            'n',
            2,
        )
        self.wait()

        t1 = TextMobject(
            'Thinking about the call stack can help you keep track of\\\\'
            'what a recursive function is doing at any given moment.').next_to(
                ss_code, DOWN, buff=LARGE_BUFF)
        self.play(
            FadeOutAndShiftDown(main_code),
            FadeOutAndShiftDown(main_frame),
            FadeIn(t1),
        )
        self.wait(duration=3)
        t2 = TextMobject('Try writing down part of the stack as you go.')\
            .next_to(t2, DOWN, buff=LARGE_BUFF)
        self.play(FadeInFromDown(t2))
        self.wait(duration=2)

        self.play(
            FadeOut(t1),
            FadeOut(t2),
        )
        self.wait()
示例#10
0
    def construct(self):
        t1 = TextMobject("Let's compute $x^n$").shift(UP)
        self.play(FadeIn(t1))
        self.wait()

        t2 = TextMobject("i.e., $2^4=16$, or $4^3=64$, etc.")
        t2.next_to(t1, DOWN, buff=LARGE_BUFF)
        self.play(FadeInFromDown(t2))
        self.wait(duration=2)

        t3 = TextMobject('Recall that')
        f1 = TexMobject('x^n=', 'x', '\\times', 'x \\times ... \\times x',
                        'x^{n-1}')
        f2 = TexMobject('x^n=', 'x', '\\times', 'x^{n-1}')
        f2.next_to(t3, RIGHT)
        dg = VGroup(t3, f2).center().shift(
            UP)  # Place t3 so the final result is centered
        f1.next_to(t3, RIGHT)
        b1 = BraceLabel(f1[1:-1],
                        '$n$ times',
                        brace_direction=UP,
                        label_constructor=TextMobject)
        g = VGroup(t3, f1[:-1], b1)  # For display
        self.play(
            FadeOut(t1),
            FadeOut(t2),
            FadeInFromDown(g),
        )
        self.wait(duration=3)

        b2 = BraceLabel(f1[3],
                        '$n-1$ times',
                        brace_direction=UP,
                        label_constructor=TextMobject)
        self.play(ReplacementTransform(b1, b2), )
        self.wait(duration=2)

        self.play(
            ReplacementTransform(f1[3], f2[3]),
            FadeOut(b2),
        )
        self.wait(duration=2)

        t4 = TextMobject("That's starting to feel a bit recursive!")
        t4.next_to(dg, DOWN, buff=MED_LARGE_BUFF)
        self.play(FadeIn(t4))
        self.wait()

        code_scale = 0.75
        power_code = CodeBlock(
            'Java',
            r"""
            public static int power(int x, int n) {
                if (n == 0) {
                    return 1;
                }
                int t = power(x, n - 1);
                return x * t;
            }
            """,
            code_scale=code_scale,
        )
        self.play(
            *[FadeOut(o) for o in [t3, t4, f1[:-1], f2[3]]],
            FadeInFromDown(power_code),
        )
        self.wait()

        b1 = BraceLabel(
            power_code.get_code().get_lines((2, 4)),
            'Remember $x^0=1$, because math!',
            brace_direction=RIGHT,
            label_constructor=TextMobject,
            label_scale=0.75,
        )
        self.play(ShowCreation(b1))
        self.wait(duration=2)

        t1 = TextMobject("Let's step through it to see how it goes...")
        t1.next_to(power_code, DOWN)
        self.play(FadeIn(t1), )
        self.wait()

        # Start stepping through this and see it go.
        main_code = CodeBlock(
            'Java',
            r"""
            public static void main(String[] args) {
                int y = power(4, 3);
            }
            """,
            line_offset=7,
            code_scale=code_scale - 0.1,
        )
        frame_width = 3.5
        main_frame = StackFrame(main_code,
                                'main()',
                                9, ['y'],
                                width=frame_width)
        main_code.highlight_lines(9)
        VGroup(main_code, main_frame).arrange(RIGHT,
                                              buff=LARGE_BUFF).to_edge(DOWN)
        self.play(
            FadeOut(t1),
            FadeOut(b1),
            power_code.to_edge,
            UP,
            FadeInFromDown(main_frame),
            FadeInFromDown(main_code),
        )
        self.wait()

        def call_power(x, n, call_stack):
            stack_frame = StackFrame(power_code,
                                     'power(%d, %d)' % (x, n),
                                     1, ['x', 'n', 't'],
                                     width=frame_width)
            call_stack.animate_call(stack_frame, self)

            self.play(*stack_frame.get_update_line_anims(2),
                      stack_frame.update_slot, 'x', x, stack_frame.update_slot,
                      'n', n)

            if n == 0:
                self.play(*stack_frame.get_update_line_anims(3))
                self.wait()
                call_stack.animate_return(self)
                return 1
            else:
                self.play(*stack_frame.get_update_line_anims(5))
                self.wait()
                t = call_power(x, n - 1, call_stack)

                self.play(
                    *stack_frame.get_update_line_anims(6),
                    stack_frame.update_slot,
                    't',
                    t,
                )
                self.wait()
                call_stack[-1].code = power_code
                call_stack.animate_return(self)
                return x * t

        result = call_power(4, 3, CallStack(main_frame))
        self.play(*main_frame.get_update_line_anims(10),
                  main_frame.update_slot, 'y', result)
        self.wait()

        final_eq = TexMobject('4^3=', '64')
        final_eq.next_to(power_code, DOWN, buff=LARGE_BUFF)
        lhs = final_eq[0].copy().move_to(
            main_code.get_code().get_lines(2)[12:15])
        rhs = final_eq[1].copy().move_to(main_frame.slots()[0])
        self.play(
            ReplacementTransform(lhs, final_eq[0]),
            ReplacementTransform(rhs, final_eq[1]),
        )
        self.wait(duration=2)

        self.play(*[FadeOut(o) for o in [final_eq, main_frame, main_code]])
        self.wait()
示例#11
0
    def construct(self):
        # - Now, let's change this a bit and break it!
        # - Now modify it (a <= 0) and call it with foo(0).
        # - switch it out for the broken one, and highlight and note the change.
        code_scale = 0.75
        ss_good_code = CodeBlock(
            'Java',
            r"""
            public static double StrangeSqrt(double a) { 
                if (a < 0) { 
                    double b = StrangeSqrt(a * -1);
                    return b;
                } 
                return Math.sqrt(a);
            }
            """,
            code_scale=code_scale,
        )
        ss_good_code.to_edge(UP)
        self.add(ss_good_code)

        t1 = TextMobject(
            "Let's break this code in a very small way and\\\\see what happens..."
        )
        t1.next_to(ss_good_code, DOWN, buff=LARGE_BUFF)
        self.play(FadeIn(t1))
        self.wait()

        gl2 = ss_good_code.get_code().get_lines(2)
        ghr = SurroundingRectangle(gl2[3:6])
        self.play(ShowCreation(ghr))
        self.wait()

        ss_bad_code = CodeBlock(
            'Java',
            r"""
            public static double StrangeSqrt(double a) { 
                if (a <= 0) { 
                    double b = StrangeSqrt(a * -1);
                    return b;
                } 
                return Math.sqrt(a);
            }
            """,
            code_scale=code_scale,
        )
        ss_bad_code.to_edge(UP)
        bl2 = ss_bad_code.get_code().get_lines(2)
        bhr = SurroundingRectangle(bl2[3:7])
        self.play(
            ReplacementTransform(ss_good_code, ss_bad_code),
            ReplacementTransform(ghr, bhr),
        )
        self.wait()

        t2 = TextMobject(
            "This small change will have a big effect on one case: 0\\\\"
            "Let's run it and see.").next_to(ss_bad_code,
                                             DOWN,
                                             buff=LARGE_BUFF)
        self.play(
            FadeOut(t1),
            FadeIn(t2),
        )
        self.wait(duration=3)

        self.play(
            FadeOut(t2),
            FadeOut(bhr),
        )
        self.wait()

        # - Start stepping through this and see the stack start to grow forever.
        main_code = CodeBlock(
            'Java',
            r"""
            public static void main(String[] args) {
                double n = StrangeSqrt(0);
            }
            """,
            line_offset=7,
            code_scale=code_scale - 0.1,
        )
        frame_width = 3.5
        main_frame = StackFrame(main_code,
                                'main()',
                                9, ['n'],
                                width=frame_width)
        main_code.highlight_lines(9)
        VGroup(main_code, main_frame).arrange(RIGHT,
                                              buff=LARGE_BUFF).to_edge(DOWN)
        self.play(
            FadeInFromDown(main_frame),
            FadeInFromDown(main_code),
        )
        self.wait()

        ss_frame = StackFrame(ss_bad_code,
                              'StrangeSqrt(0)',
                              1, ['a', 'b'],
                              width=frame_width)
        ss_frame.next_to(main_frame, UP, buff=SMALL_BUFF)

        xi = main_code.pre_call(ss_bad_code, 1)
        self.play(
            *main_code.get_control_transfer_counterclockwise(xi),
            FadeInFrom(ss_frame, UP),
        )
        ss_bad_code.post_control_transfer(xi, self)
        self.wait()

        self.play(ss_bad_code.highlight_lines, 2, ss_frame.set_line, 2,
                  ss_frame.update_slot, 'a', 0)
        self.wait()

        self.play(ss_bad_code.highlight_lines, 3, ss_frame.set_line, 3)
        self.wait()

        def call_ss_again(stack_group, previous_frame, extras=None):
            wait_each_step = len(stack_group) < 3
            runtime = 1.0 if len(stack_group) < 2 else 0.5 if len(
                stack_group) < 6 else 0.20
            extra_anims = []
            if len(stack_group) > 2:
                extra_anims.append(
                    ApplyMethod(
                        stack_group.shift,
                        DOWN * previous_frame.get_height() +
                        DOWN * SMALL_BUFF))
            if extras:
                extra_anims.extend(extras)

            f = StackFrame(ss_bad_code,
                           'StrangeSqrt(0)',
                           1, ['a', 'b'],
                           width=frame_width)
            f.next_to(previous_frame, UP, buff=SMALL_BUFF)
            self.play(*extra_anims,
                      ss_bad_code.highlight_lines,
                      1,
                      f.set_line,
                      1,
                      FadeIn(f),
                      MaintainPositionRelativeTo(f, previous_frame),
                      run_time=runtime)
            if wait_each_step:
                self.wait()

            self.play(ss_bad_code.highlight_lines,
                      2,
                      f.set_line,
                      2,
                      f.update_slot,
                      'a',
                      0,
                      run_time=runtime)
            if wait_each_step:
                self.wait()

            self.play(ss_bad_code.highlight_lines,
                      3,
                      f.set_line,
                      3,
                      run_time=runtime)
            if wait_each_step:
                self.wait()
            stack_group.add(f)
            return f

        sg = VGroup(main_frame, ss_frame)
        curr_ss_frame = ss_frame
        for i in range(3):
            curr_ss_frame = call_ss_again(sg, curr_ss_frame)

        # - When will this program end? Never?
        t1 = TextMobject("Hrm... when is this going to end??").next_to(
            main_code, UP, buff=LARGE_BUFF)
        extra_text = [FadeIn(t1)]
        for i in range(4):
            curr_ss_frame = call_ss_again(sg, curr_ss_frame, extra_text)
            extra_text = None

        t2 = TextMobject("Never?").next_to(main_code, UP, buff=LARGE_BUFF)
        extra_text = [FadeOut(t1), FadeIn(t2)]
        for i in range(4):
            curr_ss_frame = call_ss_again(sg, curr_ss_frame, extra_text)
            extra_text = None

        sg.save_state()
        t3 = TextMobject("The stack is getting quite deep!").next_to(
            main_code, UP, buff=LARGE_BUFF)
        self.play(sg.scale, 0.20, {'about_edge': TOP}, FadeOut(t2), FadeIn(t3))
        self.wait(duration=2)
        self.play(sg.restore)

        extra_text = [FadeOut(t3)]
        for i in range(4):
            curr_ss_frame = call_ss_again(sg, curr_ss_frame, extra_text)
            extra_text = None

        # - Well, the stack is finite, so eventually you get a SO.
        #   Use the Java SO exception and show it hit and stop.
        so_frame = StackFrame(ss_bad_code,
                              'StrangeSqrt(0)',
                              1, ['a', 'b'],
                              width=frame_width)
        so_frame.slots().set_color(ORANGE)
        so_frame.header_line().set_color(ORANGE)
        so_frame.background_rect().set_fill(color=[BLACK, RED])
        so_frame.next_to(curr_ss_frame, UP, buff=SMALL_BUFF)
        so_exception = TextMobject(
            '\\texttt{Exception in thread "main"\\\\java.lang.StackOverflowError}',
        ).set_color(YELLOW).scale(0.75).next_to(main_code, UP, buff=LARGE_BUFF)
        self.play(sg.shift,
                  DOWN * so_frame.get_height() + DOWN * SMALL_BUFF,
                  ss_bad_code.get_current_highlight().set_color, ORANGE,
                  FadeIn(so_frame),
                  MaintainPositionRelativeTo(so_frame, curr_ss_frame),
                  Write(so_exception))
        sg.add(so_frame)
        self.wait(duration=2)

        ss_bad_code.generate_target()
        so_exception.generate_target()
        ss_bad_code.target.scale(0.75)
        g = VGroup(so_exception.target,
                   ss_bad_code.target).arrange(RIGHT, buff=LARGE_BUFF)
        g.to_edge(UP)
        sg.generate_target()
        sg.target.scale(0.15).next_to(g, DOWN).to_edge(RIGHT)
        t1 = TextMobject(
            "Space for the call stack is limited,\\\\so we can't make recursive calls forever!"
        )
        self.play(
            *[MoveToTarget(t) for t in [so_exception, ss_bad_code, sg]],
            FadeOutAndShiftDown(main_code),
            FadeInFromDown(t1),
        )
        self.wait(duration=2)

        t2 = TextMobject(
            "This program made {\\raise.17ex\\hbox{$\\scriptstyle\\sim$}}15,000 calls before crashing."
        )
        t4 = TextMobject(
            "\\textit{Java SE 13.0.1 on macOS Catalina 10.15.4}").scale(0.5)
        t2.next_to(t1, DOWN, buff=MED_LARGE_BUFF)
        t4.to_edge(DL)
        self.play(
            FadeIn(t2),
            FadeInFromDown(t4),
        )
        self.wait(duration=4)

        t5 = TextMobject('\\textit{Most common mistake with recursion.}')
        t6 = TextMobject("You'll see this a lot. Everyone does!")
        t6.next_to(t5, DOWN, buff=LARGE_BUFF)
        self.play(
            *[FadeOut(t) for t in [t1, t2, t4]],
            *[FadeIn(t) for t in [t5, t6]],
        )
        self.wait(duration=3)

        # Transition
        t1 = TextMobject(
            "Alright, let's look at a more interesting function...")
        self.play(
            *[FadeOut(o) for o in self.mobjects],
            FadeIn(t1),
        )
        self.wait()

        self.play(FadeOut(t1))
        self.wait()
示例#12
0
    def construct(self):
        code_scale = 0.7
        power2_code = CodeBlock(
            'Java',
            r"""
            public static int power2(int x, int n) {
                if (n == 0) {
                    return 1;
                }
                int t = power2(x, n / 2);
                if (n % 2 == 0) {
                    return t * t;
                }
                return t * t * x;
            }	
            """,
            code_scale=code_scale,
        )
        power2_code.to_edge(UP)
        self.add(power2_code)

        t1 = TextMobject(
            "This version should call itself fewer than $n$ times")
        t1.next_to(power2_code, DOWN, buff=LARGE_BUFF)
        self.play(FadeInFromDown(t1))
        self.wait(duration=2.5)

        t2 = TextMobject(
            'How many times do you think \\texttt{power2(2,30)} will call itself?',
            tex_to_color_map={'30': YELLOW})
        t2.next_to(t1, ORIGIN)
        self.play(FadeOutAndShift(t1, UP), FadeInFromDown(t2))
        self.wait(duration=2)

        t3 = TextMobject("We know it'll be less than 30!  Maybe 15?")
        t3.next_to(t2, DOWN, buff=MED_LARGE_BUFF)
        self.play(FadeInFromDown(t3))
        self.wait(duration=2)

        t4 = TextMobject("How about a lot less?  Let's see...")
        t4.next_to(t3, ORIGIN)
        self.play(ReplacementTransform(t3, t4))
        self.wait(duration=2)

        self.play(*[FadeOut(o) for o in self.mobjects if o != power2_code])

        # Start stepping through this and see it go.
        main_code = CodeBlock(
            'Java',
            r"""
            public static void main(String[] args) {
                int y = power2(2, 30);
            }
            """,
            line_offset=10,
            code_scale=code_scale - 0.1,
        )
        frame_width = 3.5
        main_frame = StackFrame(main_code,
                                'main()',
                                12, ['y'],
                                width=frame_width,
                                slot_char_width=8)
        main_code.highlight_lines(12)
        VGroup(main_code, main_frame).arrange(RIGHT,
                                              buff=LARGE_BUFF).to_edge(DOWN)
        self.play(
            FadeInFromDown(main_frame),
            FadeInFromDown(main_code),
        )
        self.wait()

        def call_power2(x, n, call_stack, cc_num):
            new_cc_num = TextMobject(str(len(call_stack) -
                                         1)).move_to(cc_num).set_color(YELLOW)
            update_cc_anims = [ReplacementTransform(cc_num, new_cc_num)]

            call_ret_delay = 0.5
            stack_frame = StackFrame(power2_code,
                                     'power(%d, %d)' % (x, n),
                                     1, ['x', 'n', 't'],
                                     width=frame_width)
            call_stack.animate_call(stack_frame,
                                    self,
                                    extra_anims=update_cc_anims)

            self.play(
                *stack_frame.get_update_line_anims(2),
                stack_frame.update_slot,
                'x',
                x,
                stack_frame.update_slot,
                'n',
                n,
            )

            if n == 0:
                self.play(*stack_frame.get_update_line_anims(3))
                self.wait(duration=call_ret_delay)
                call_stack.animate_return(self)
                return 1
            else:
                self.play(*stack_frame.get_update_line_anims(5))
                self.wait(duration=call_ret_delay)

                t = call_power2(x, n // 2, call_stack, new_cc_num)
                self.play(
                    *stack_frame.get_update_line_anims(6),
                    stack_frame.update_slot,
                    't',
                    t,
                )

                if n % 2 == 0:
                    self.play(*stack_frame.get_update_line_anims(7))
                    self.wait(duration=call_ret_delay)
                    call_stack.animate_return(self)
                    return t * t

                self.play(*stack_frame.get_update_line_anims(9))
                self.wait(duration=call_ret_delay)
                call_stack.animate_return(self)
                return t * t * x

        cc_label = TextMobject('Recursive Calls').scale(0.75)
        cc_label.to_edge(UL).shift(DOWN)
        call_counter = TextMobject('0').set_color(YELLOW).next_to(
            cc_label, DOWN)
        self.play(FadeIn(call_counter), FadeIn(cc_label))

        result = call_power2(2, 30, CallStack(main_frame), call_counter)
        self.play(
            *main_frame.get_update_line_anims(13),
            main_frame.update_slot,
            'y',
            result,
        )
        self.wait()

        t1 = TextMobject(
            'We got our answer in just 5 recursive calls!').set_color(YELLOW)
        t1.next_to(power2_code, DOWN, buff=MED_LARGE_BUFF)
        self.play(ShowCreation(t1))
        self.wait(duration=2)

        t1.generate_target()
        t1.target.center().to_edge(TOP)
        t2 = TextMobject('But why?').next_to(t1.target, DOWN, buff=LARGE_BUFF)
        self.play(
            MoveToTarget(t1),
            FadeInFromDown(t2),
            *[FadeOut(o) for o in self.mobjects if o != t1],
        )
示例#13
0
    def construct(self):
        title = TextMobject('Quick Review: The Call Stack').to_edge(UP)

        code_scale = 0.75
        main_code = CodeBlock(
            'Java',
            r"""
            public static
            void main(String[] args) {
                int n = foo(2);
            }
            """,
            code_scale=code_scale,
        )
        foo_code = CodeBlock(
            'Java',
            r"""
            static int foo(int x) {
                int n = bar(x + 1, x * 2);
                return n;
            }
            """,
            code_scale=code_scale,
        )
        bar_code = CodeBlock(
            'Java',
            r"""
            static int bar(int x,
                           int y) {
                int a = x + y;
                return a;
            }
            """,
            code_scale=code_scale,
        )
        fbg = VGroup(main_code, foo_code, bar_code)
        fbg.arrange(DOWN, buff=MED_SMALL_BUFF, aligned_edge=LEFT)
        fbg.to_edge(DR)
        self.play(
            ShowCreation(title),
            FadeInFrom(fbg, RIGHT),
        )
        self.wait()

        frame_width = 3.0
        args_ref = TextMobject('[ ]').scale(0.5)
        main_frame = StackFrame(main_code,
                                'main()',
                                3, [('args', args_ref), 'n'],
                                width=frame_width)
        main_frame.next_to(fbg, LEFT, buff=LARGE_BUFF).to_edge(DOWN)
        main_code.move_highlight_rect(3)
        text_scale = 0.75
        b1 = BraceLabel(main_frame,
                        'The call stack\\\\starts with main()',
                        brace_direction=LEFT,
                        label_constructor=TextMobject,
                        label_scale=text_scale)
        self.play(
            FadeInFrom(main_frame, UP),
            main_code.highlight_lines,
            3,
            FadeInFrom(b1, UP),
        )
        self.wait()

        foo_frame = StackFrame(foo_code,
                               'foo(2)',
                               5, ['x', 'n'],
                               width=frame_width)
        foo_frame.next_to(main_frame, UP, buff=SMALL_BUFF)
        b2 = BraceLabel(foo_frame,
                        'Calls push frames',
                        brace_direction=LEFT,
                        label_constructor=TextMobject,
                        label_scale=text_scale)
        hr_caller, hr_callee = main_code.setup_for_call(foo_code, 1)
        self.play(
            main_code.highlight_caller,
            ReplacementTransform(hr_caller, hr_callee, path_arc=np.pi),
            FadeInFrom(foo_frame, UP),
            FadeInFrom(b2, UP),
        )
        foo_code.complete_callee(hr_callee, self)
        self.wait()

        self.play(
            foo_code.highlight_lines,
            2,
            foo_frame.set_line,
            6,
            foo_frame.update_slot,
            'x',
            2,
        )
        self.wait()

        bar_frame = StackFrame(bar_code,
                               'bar(3, 4)',
                               10, ['x', 'y', 'a'],
                               width=frame_width)
        bar_frame.next_to(foo_frame, UP, buff=SMALL_BUFF)
        b3 = BraceLabel(bar_frame,
                        'Holds arguments\\\\and locals',
                        brace_direction=LEFT,
                        label_constructor=TextMobject,
                        label_scale=text_scale)
        hr_caller, hr_callee = foo_code.setup_for_call(bar_code, (1, 2))
        self.play(
            foo_code.highlight_caller,
            ReplacementTransform(hr_caller, hr_callee, path_arc=np.pi),
            FadeInFrom(bar_frame, UP),
            FadeInFrom(b3, UP),
        )
        bar_code.complete_callee(hr_callee, self)
        self.wait()

        self.play(
            bar_code.highlight_lines,
            3,
            bar_frame.set_line,
            11,
            bar_frame.update_slot,
            'x',
            3,
            bar_frame.update_slot,
            'y',
            4,
        )
        self.wait()

        self.play(
            bar_code.highlight_lines,
            4,
            bar_frame.set_line,
            12,
            bar_frame.update_slot,
            'a',
            7,
        )
        self.wait(duration=3)

        hr_returner, hr_returnee = bar_code.setup_for_return(foo_code)
        self.play(
            ReplacementTransform(hr_returner, hr_returnee, path_arc=-np.pi),
            foo_code.highlight_returnee,
            Uncreate(bar_frame),
            FadeOutAndShift(b3, LEFT),
            FadeOutAndShift(b2, LEFT),
            FadeOutAndShift(b1, LEFT),
        )
        foo_code.complete_returnee(hr_returnee, self)
        self.wait()

        b4 = BraceLabel(foo_frame,
                        'Returns pop',
                        brace_direction=LEFT,
                        label_constructor=TextMobject,
                        label_scale=text_scale)
        self.play(
            foo_code.highlight_lines,
            3,
            foo_frame.set_line,
            7,
            foo_frame.update_slot,
            'n',
            7,
            ShowCreation(b4),
        )
        self.wait()

        hr_returner, hr_returnee = foo_code.setup_for_return(main_code)
        self.play(
            ReplacementTransform(hr_returner, hr_returnee, path_arc=-np.pi),
            main_code.highlight_returnee,
            Uncreate(foo_frame),
            FadeOutAndShift(b4, LEFT),
        )
        main_code.complete_returnee(hr_returnee, self)
        self.wait()

        self.play(
            main_code.highlight_lines,
            4,
            main_frame.set_line,
            4,
            main_frame.update_slot,
            'n',
            7,
        )
        self.wait()

        hr_returner, hr_returnee = main_code.setup_for_return(main_code)
        hr_returnee.shift(UP * 4)
        self.play(
            ReplacementTransform(hr_returner, hr_returnee, path_arc=-np.pi),
            Uncreate(main_frame),
        )
        self.remove(hr_returnee)
        self.wait()

        t1 = TextMobject('Take a moment to think about\\\\'
                         'where args and locals live,\\\\'
                         'and  what the call stack looks like.').to_edge(LEFT)
        t2 = TextMobject('\\textit{It will help later!!}').next_to(
            t1, DOWN, buff=LARGE_BUFF)
        self.play(FadeIn(t1))
        self.wait()
        self.play(ShowCreation(t2))
        self.wait(duration=2)
示例#14
0
    def construct(self):
        title = TextMobject('The Call Stack').to_edge(UP)
        self.add(title)

        frame_width = 3.0
        dummy_code = CodeBlock('Java', 'foo')
        args_ref = TextMobject('[ ]').scale(0.5)
        main_frame = StackFrame(dummy_code,
                                'main()',
                                3, [('args', args_ref)],
                                width=frame_width)
        foo_frame = StackFrame(dummy_code,
                               'foo()',
                               6, [('n', 6)],
                               width=frame_width)
        bar_frame = StackFrame(dummy_code,
                               'bar(1, 2)',
                               13, [('x', 1), ('y', 2), ('a', 3), ('b', 6)],
                               width=frame_width)
        main_frame.to_edge(DOWN)
        foo_frame.next_to(main_frame, UP)
        bar_frame.next_to(foo_frame, UP)
        frame_group = VGroup(main_frame, foo_frame, bar_frame)
        self.play(
            LaggedStartMap(FadeInFrom,
                           frame_group,
                           group=frame_group,
                           direction=UP,
                           lag_ratio=0.5))
        self.wait()

        text_scale = 0.75
        b1 = BraceLabel(main_frame,
                        'Always starts\\\\with main()',
                        brace_direction=LEFT,
                        label_constructor=TextMobject,
                        label_scale=text_scale)
        # b2 = BraceLabel(foo_frame, ['Calls push frames,\\\\', 'returns pop'],
        #                 brace_direction=RIGHT, label_constructor=TextMobject,
        #                 alignment='')
        b3 = BraceLabel(bar_frame.slots()[0:2],
                        'Parameters',
                        brace_direction=RIGHT,
                        label_constructor=TextMobject,
                        label_scale=text_scale)
        b4 = BraceLabel(bar_frame.slots()[2:4],
                        'Locals',
                        brace_direction=RIGHT,
                        label_constructor=TextMobject,
                        label_scale=text_scale)
        b5 = BraceLabel(bar_frame.slots()[0:4],
                        'Storage for all\\\\variables in a function',
                        brace_direction=LEFT,
                        label_constructor=TextMobject,
                        label_scale=text_scale)

        notes = VGroup(b1, b5, b3, b4)

        box_count = 8
        colors = color_gradient([BLUE, ORANGE], box_count)
        little_boxes = VGroup(*[
            Rectangle(height=0.25, width=0.75, fill_opacity=1, color=colors[i])
            for i in range(box_count)
        ])
        little_boxes.arrange(UP, buff=0.1)

        push_up = TextMobject('Calls push\\\\frames').scale(text_scale)
        push_up.next_to(little_boxes, DOWN)
        pua = Arrow(push_up.get_bottom(), push_up.get_top()).scale(2)
        pua.next_to(push_up, LEFT)
        pug = VGroup(push_up, pua)

        pop_down = TextMobject('Returns pop\\\\frames').scale(text_scale)
        pop_down.next_to(little_boxes, UP)
        pda = Arrow(pop_down.get_top(), pop_down.get_bottom()).scale(2)
        pda.next_to(pop_down, RIGHT)
        pdg = VGroup(pop_down, pda)

        bg = VGroup(little_boxes, pug, pdg)
        bg.to_edge(RIGHT, buff=MED_LARGE_BUFF)

        self.play(
            LaggedStartMap(ShowCreation,
                           notes,
                           group=notes,
                           lag_ratio=0.7,
                           run_time=3.0))
        self.play(
            FadeIn(pug),
            LaggedStartMap(FadeInFrom,
                           little_boxes,
                           lambda m: (m, RIGHT),
                           lag_ratio=1.0,
                           run_time=3.0))
        self.play(FadeIn(pdg))
        pdg.generate_target()
        pdg.target.next_to(little_boxes[3], UP,
                           submobject_to_align=pdg[0]).set_opacity(1.0)
        self.play(
            MoveToTarget(pdg, run_time=3.0),
            LaggedStartMap(FadeOutAndShift,
                           VGroup(*list(reversed(little_boxes))[:4]),
                           lambda m: (m, RIGHT),
                           lag_ratio=1.0,
                           run_time=2.0),
        )
        self.wait(duration=5)

        end_scale_group = VGroup(*self.mobjects)
        end_fade_group = VGroup(title)
        self.animate_yt_end_screen(end_scale_group,
                                   end_fade_group,
                                   show_elements=False,
                                   show_rects=False)
示例#15
0
    def construct(self):
        title = TextMobject('The Call Stack').to_edge(UP)
        t1 = TextMobject("Alright, let's do a more complicated one!")
        self.add(title, t1)
        self.wait()

        code_scale = 0.75
        main_code = CodeBlock(
            'Java',
            r"""
            public static
            void main(String[] args) {
                System.out.println(foo(1));
            }
            """,
            code_scale=code_scale,
        )
        # Start line: 5
        foo_code = CodeBlock(
            'Java',
            r"""
            foo(int a) {
                int b = bar(a, 2);
                int c = bar(a, b);
                return c;
            }
            """,
            code_scale=code_scale,
        )
        # Start line: 10
        bar_code = CodeBlock(
            'Java',
            r"""
            int bar(int x, int y) {
                int a = x + y;
                int b = a * 2;
                return b;
            }
            """,
            code_scale=code_scale,
        )

        cg = VGroup(main_code, foo_code, bar_code)
        cg.arrange(DOWN, aligned_edge=LEFT, buff=MED_SMALL_BUFF)
        cg.next_to(title, DOWN, buff=MED_SMALL_BUFF).to_edge(RIGHT)
        self.play(
            FadeOut(t1),
            FadeInFrom(cg, RIGHT),
        )
        self.wait()

        frame_width = 3.0
        args_ref = TextMobject('[ ]').scale(0.5)
        main_frame = StackFrame(main_code,
                                'main()',
                                3, [('args', args_ref)],
                                width=frame_width)
        main_frame.next_to(cg, LEFT, buff=LARGE_BUFF * 2).to_edge(DOWN)
        main_code.move_hidden_highlight(3)
        self.play(
            FadeInFromDown(main_frame),
            main_code.highlight_lines,
            3,
        )
        self.wait()

        foo_frame = StackFrame(foo_code,
                               'foo(1)',
                               5, ['a', 'b', 'c'],
                               width=frame_width)
        foo_frame.next_to(main_frame, UP, buff=SMALL_BUFF)

        xi = main_code.pre_call(foo_code, 1)
        self.play(
            *main_code.get_control_transfer_counterclockwise(xi),
            FadeInFrom(foo_frame, UP),
        )
        foo_code.post_control_transfer(xi, self)
        self.wait()

        self.play(foo_code.highlight_lines, 2, foo_frame.set_line, 6,
                  foo_frame.update_slot, 'a', 1)
        self.wait()

        bar_frame = StackFrame(bar_code,
                               'bar(1, 2)',
                               10, ['x', 'y', 'a', 'b'],
                               width=frame_width)
        bar_frame.next_to(foo_frame, UP, buff=SMALL_BUFF)

        xi = foo_code.pre_call(bar_code, 1)
        self.play(
            *foo_code.get_control_transfer_counterclockwise(xi),
            FadeInFrom(bar_frame, UP),
        )
        bar_code.post_control_transfer(xi, self)
        self.wait()

        self.play(bar_code.highlight_lines, 2, bar_frame.set_line, 11,
                  bar_frame.update_slot, 'x', 1, bar_frame.update_slot, 'y', 2)
        self.wait()

        self.play(bar_code.highlight_lines, 3, bar_frame.set_line, 12,
                  bar_frame.update_slot, 'a', 3)
        self.wait()

        self.play(bar_code.highlight_lines, 4, bar_frame.set_line, 13,
                  bar_frame.update_slot, 'b', 6)
        self.wait()

        xi = bar_code.pre_return(foo_code, 2)
        self.play(
            *bar_code.get_control_transfer_clockwise(xi),
            Uncreate(bar_frame),
        )
        foo_code.post_control_transfer(xi, self)
        self.wait()

        self.play(foo_code.highlight_lines, 3, foo_frame.set_line, 7,
                  foo_frame.update_slot, 'b', 6)
        self.wait()

        bar_frame = StackFrame(bar_code,
                               'bar(1, 6)',
                               10, ['x', 'y', 'a', 'b'],
                               width=frame_width)
        bar_frame.next_to(foo_frame, UP, buff=SMALL_BUFF)
        xi = foo_code.pre_call(bar_code, 1)
        self.play(
            *foo_code.get_control_transfer_counterclockwise(xi),
            FadeInFrom(bar_frame, UP),
        )
        bar_code.post_control_transfer(xi, self)
        self.wait()

        self.play(bar_code.highlight_lines, 2, bar_frame.set_line, 11,
                  bar_frame.update_slot, 'x', 1, bar_frame.update_slot, 'y', 6)
        self.wait()

        self.play(bar_code.highlight_lines, 3, bar_frame.set_line, 12,
                  bar_frame.update_slot, 'a', 7)
        self.wait()

        self.play(bar_code.highlight_lines, 4, bar_frame.set_line, 13,
                  bar_frame.update_slot, 'b', 14)
        self.wait()

        xi = bar_code.pre_return(foo_code, 3)
        self.play(
            *bar_code.get_control_transfer_clockwise(xi),
            Uncreate(bar_frame),
        )
        foo_code.post_control_transfer(xi, self)
        self.wait()

        self.play(foo_code.highlight_lines, 4, foo_frame.set_line, 8,
                  foo_frame.update_slot, 'c', 14)
        self.wait()

        xi = foo_code.pre_return(main_code, 3)
        self.play(
            *foo_code.get_control_transfer_clockwise(xi),
            Uncreate(foo_frame),
        )
        main_code.post_control_transfer(xi, self)
        self.wait()

        def fake_frame(name):
            frame_name = TextMobject(name).scale(0.75)
            br = BackgroundRectangle(frame_name,
                                     buff=SMALL_BUFF,
                                     fill_opacity=0.15)
            br.set_fill(color=[ORANGE, BLUE])
            return VGroup(frame_name, br)

        println_funcs = [
            'BufferedWriter.write("14", 0, 2)',
            'BufferedWriter(Writer).write("14")',
            'PrintStream.writeln("14")',
            'PrintStream.println(14)',
        ]

        println_frames = [fake_frame(f) for f in reversed(println_funcs)]

        for n, p in zip(println_frames, [main_frame] + println_frames):
            n.next_to(p, UP, buff=SMALL_BUFF)
            self.play(FadeInFrom(n, UP))
        self.wait()

        for f in reversed(println_frames):
            self.play(Uncreate(f))
        # self.wait()

        self.play(main_code.highlight_lines, 4, main_frame.set_line, 4)

        off_screen_code = CodeBlock('Java', 'off_screen')
        off_screen_code.shift(UP * 8)  # Offscreen up
        self.add(off_screen_code)

        xi = main_code.pre_return(off_screen_code, 1)
        self.play(
            *main_code.get_control_transfer_clockwise(xi),
            Uncreate(main_frame),
        )
        off_screen_code.post_control_transfer(xi, self)
        self.wait()

        self.play(FadeOut(main_code), FadeOut(foo_code), FadeOut(bar_code))
        self.wait()
示例#16
0
    def construct(self):
        high_quality = False

        # - Foo calls bar passing some args. Bar does something, returns.
        code_scale = 0.75
        main_code = CodeBlock(
            'Java',
            r"""
            public static
            void main(String[] args) {
                foo();
            }
            """,
            code_scale=code_scale,
        )
        foo_code = CodeBlock(
            'Java',
            r"""
            static int foo() {
                int n = bar(1, 2);
                return n;
            }
            """,
            code_scale=code_scale,
        )
        bar_code = CodeBlock(
            'Java',
            r"""
            static int bar(int x,
                           int y) {
                int a = x + y;
                int b = a * 2;
                return b;
            }
            """,
            code_scale=code_scale,
        )
        fbg = VGroup(foo_code, bar_code)
        bar_code.next_to(foo_code, DOWN, aligned_edge=LEFT, buff=LARGE_BUFF)
        fbg.to_edge(TOP)
        title = TextMobject('We have two Java functions, foo() and bar()')
        title.to_edge(UP)
        self.play(
            ShowCreation(title),
            FadeInFromDown(fbg),
        )
        self.wait(duration=2)

        # Let's write down what happens when we run this.
        t2 = TextMobject("Let's run them and write down\\\\"
                         "each variable as we go...")
        t2.to_edge(LEFT)
        self.play(Write(t2), fbg.to_edge, RIGHT, {'buff': MED_SMALL_BUFF})
        self.wait()

        t3 = TextMobject('Running foo() and bar() by hand').to_edge(UP)
        if high_quality:
            self.play(ReplacementTransform(VGroup(title, t2), t3))
        else:
            self.play(FadeOut(title), FadeOut(t2), FadeIn(t3))
        self.remove(title, t2)
        title = t3
        self.wait()

        t4 = TextMobject('First, make a place\\\\to write each variable')
        t4.next_to(title, DOWN, buff=LARGE_BUFF).to_edge(LEFT)
        self.play(FadeIn(t4))
        self.wait()

        foo_vars = VGroup(TexMobject('n:', '\\_'))
        foo_vars.next_to(foo_code, LEFT, buff=LARGE_BUFF * 2)

        bar_vars = VGroup(
            TexMobject('x:', '\\_'),
            TexMobject('y:', '\\_').shift(DOWN * .75),
            TexMobject('a:', '\\_').shift(DOWN * 1.5),
            TexMobject('b:', '\\_').shift(DOWN * 2.25),
        )
        bar_vars.next_to(bar_code, LEFT, aligned_edge=TOP, buff=LARGE_BUFF * 2)
        self.play(Write(foo_vars))
        self.play(Write(bar_vars))
        self.wait()

        t5 = TextMobject("Start in foo()...")
        t5.move_to(t4, aligned_edge=LEFT)
        self.play(FadeOut(t4), FadeIn(t5))
        self.wait()

        foo_code.move_hidden_highlight(2)
        self.play(FadeOut(t5), foo_code.highlight_lines, 2)
        self.wait()

        foo_n_q = TexMobject('?').move_to(foo_vars[0][1],
                                          aligned_edge=BOTTOM).shift(UP * 0.1)
        self.play(Write(foo_n_q))
        foo_vars.add(foo_n_q)
        self.wait()

        xi = foo_code.pre_call(bar_code, (1, 3))
        self.play(*foo_code.get_control_transfer_counterclockwise(xi), )
        bar_code.post_control_transfer(xi, self)
        self.wait()

        bar_x = TexMobject('1').move_to(bar_vars[0][1],
                                        aligned_edge=BOTTOM).shift(UP * 0.1)
        bar_y = TexMobject('2').move_to(bar_vars[1][1],
                                        aligned_edge=BOTTOM).shift(UP * 0.1)
        a = Arrow(bar_code.get_code().get_lines(2),
                  VGroup(bar_x, bar_y).get_right(),
                  stroke_width=3)
        self.play(Write(bar_x), Write(bar_y), ShowCreationThenDestruction(a))
        bar_vars_extras = VGroup()
        bar_vars_extras.add(bar_x, bar_y)
        self.play(bar_code.highlight_lines, 3)
        self.wait()

        bar_a = TexMobject('3').move_to(bar_vars[2][1],
                                        aligned_edge=BOTTOM).shift(UP * 0.1)
        a = Arrow(bar_code.get_code().get_lines(3),
                  bar_a.get_right(),
                  stroke_width=3)
        self.play(Write(bar_a), ShowCreationThenDestruction(a))
        bar_vars_extras.add(bar_a)
        self.play(bar_code.highlight_lines, 4)
        self.wait()

        bar_b = TexMobject('6').move_to(bar_vars[3][1],
                                        aligned_edge=BOTTOM).shift(UP * 0.1)
        a = Arrow(bar_code.get_code().get_lines(4),
                  bar_b.get_right(),
                  stroke_width=3)
        self.play(Write(bar_b), ShowCreationThenDestruction(a))
        bar_vars_extras.add(bar_b)
        self.play(bar_code.highlight_lines, 5)
        self.wait()

        xi = bar_code.pre_return(foo_code, 2)
        self.play(*bar_code.get_control_transfer_clockwise(xi), )
        foo_code.post_control_transfer(xi, self)
        self.wait()

        foo_n = TexMobject('6').move_to(foo_vars[0][1],
                                        aligned_edge=BOTTOM).shift(UP * 0.1)
        a = Arrow(foo_code.get_code().get_lines(2),
                  foo_n.get_right(),
                  stroke_width=3)
        self.play(
            foo_code.highlight_lines,
            3,
            ReplacementTransform(foo_n_q, foo_n),
            ShowCreationThenDestruction(a),
        )
        foo_vars.add(foo_n)
        self.wait()

        # - Now give the variables "homes" in each function. Variables like
        # homes; they're warm and safe and sized just for them!
        print('Give variables homes')

        t1 = TextMobject('So how does the\\\\computer do this?').to_edge(LEFT)
        self.play(FadeIn(t1), foo_code.remove_highlight)
        self.wait(duration=2)

        t2 = TextMobject(
            'Every variable is stored\\\\someplace in memory').to_edge(LEFT)
        new_title = TextMobject('Where are variables stored?').to_edge(UP)
        self.play(
            FadeOut(t1),
            FadeOut(title),
            FadeIn(new_title),
            FadeIn(t2),
        )
        title = new_title
        self.wait()

        em = TextMobject('M')
        slot_height = em.get_height() + SMALL_BUFF * 2
        slot_width = em.get_width() * 4 + SMALL_BUFF * 2

        def build_var_home(name, value):
            var_name = TextMobject(name)
            slot_box = Rectangle(height=slot_height,
                                 width=slot_width,
                                 stroke_width=1)
            var_value = TextMobject(value)
            var_value.move_to(slot_box)
            var_name.next_to(slot_box, LEFT)
            stack_slot = VGroup(slot_box, var_name, var_value)
            return stack_slot

        foo_homes = build_var_home('n', '6')
        foo_homes.move_to(foo_vars, aligned_edge=LEFT)
        self.play(ReplacementTransform(foo_vars, foo_homes))
        self.wait()

        bar_var_vals = [('x', '1'), ('y', '2'), ('a', '3'), ('b', '6')]
        bar_homes = VGroup()
        bar_homes_shift = 0
        for n, v in bar_var_vals:
            bar_homes.add(build_var_home(n, v).shift(DOWN * bar_homes_shift))
            bar_homes_shift += 0.75
        bar_homes.move_to(bar_vars, aligned_edge=LEFT)
        t3 = TextMobject("Each variable lives in a\\\\``slot''").to_edge(LEFT)
        self.play(
            ReplacementTransform(bar_vars, bar_homes),
            # FadeOut(bar_vars),
            FadeOut(bar_vars_extras),
            FadeIn(bar_homes),
        )
        self.wait()
        self.play(
            FadeOut(t2),
            FadeIn(t3),
        )
        self.wait()

        # - Now arrange the homes into a "stack frame".
        print('Build stack frames')

        t4 = TextMobject(
            "All slots for a function\\\\are put together in a\\\\``frame''")
        t4.to_edge(LEFT)
        self.play(FadeOut(t3), FadeIn(t4))

        frame_width = 2.8
        foo_vars = [('n', '6')]
        foo_frame = StackFrame(foo_code,
                               'foo()',
                               3,
                               foo_vars,
                               width=frame_width)
        foo_frame.move_to(foo_homes, aligned_edge=LEFT).shift(LEFT * .5)
        self.play(ReplacementTransform(foo_homes, foo_frame))
        self.wait()

        bar_frame = StackFrame(bar_code,
                               'bar(1,2)',
                               9,
                               bar_var_vals,
                               width=frame_width)
        bar_frame.move_to(bar_homes, aligned_edge=LEFT).shift(LEFT * .5)
        self.play(ReplacementTransform(bar_homes, bar_frame))
        self.wait()

        t5 = TextMobject("\\textit{They're happy and warm\\\\together!}")\
            .scale(0.75).next_to(t4, DOWN, buff=LARGE_BUFF)
        self.play(FadeIn(t5))
        self.wait()

        # Cool, so where do frames live?
        print('Where do frames live')
        t6 = TextMobject('So where do frames live?').to_edge(LEFT)
        self.play(
            FadeOut(t5),
            FadeOut(t4),
            FadeIn(t6),
        )
        self.wait()

        t7 = TextMobject("On the ``call stack''!").next_to(t6,
                                                           DOWN,
                                                           buff=LARGE_BUFF)
        self.play(FadeIn(t7))
        self.wait()

        new_title = TextMobject('The Call Stack').to_edge(UP)
        t1 = TextMobject('Function calls push a new frame\\\\onto the stack')\
            .to_edge(LEFT).shift(UP)
        t2 = TextMobject('Returning pops a frame off\\\\the stack').next_to(
            t1, DOWN, buff=LARGE_BUFF)

        box_count = 8
        colors = color_gradient([BLUE, ORANGE], box_count)
        little_boxes = VGroup(*[
            Rectangle(height=0.25, width=0.75, fill_opacity=1, color=colors[i])
            for i in range(box_count)
        ])
        little_boxes.arrange(UP, buff=0.1)
        little_boxes.next_to(VGroup(foo_code, bar_code), LEFT, buff=LARGE_BUFF)

        self.play(
            ReplacementTransform(title, new_title),
            FadeOut(t6),
            FadeOut(t7),
            FadeOut(foo_frame),
            FadeOut(bar_frame),
            FadeIn(t1),
            LaggedStartMap(FadeInFrom,
                           little_boxes,
                           lambda m: (m, UP),
                           lag_ratio=1.0,
                           run_time=4.0),
        )
        title = new_title
        self.wait()

        self.play(
            FadeIn(t2),
            LaggedStartMap(FadeOutAndShift,
                           VGroup(*reversed(little_boxes)),
                           lambda m: (m, UP),
                           lag_ratio=1.0,
                           run_time=4.0),
        )
        self.wait(duration=1)

        t3 = TextMobject(
            "Let's run again and see\\\\the call stack in action...").to_edge(
                LEFT)
        t3.shift(UP)
        self.play(FadeOut(t1), FadeOut(t2), FadeIn(t3))
        self.wait()

        print('Run with real call stack')

        # Let's also put main() into the picture. Start it off-frame upper right
        t4 = TextMobject("... and get main()\\\\into the picture.")\
            .next_to(t3, DOWN, buff=LARGE_BUFF)
        main_code.next_to(title, DOWN, buff=MED_SMALL_BUFF).to_edge(RIGHT)
        main_code.shift(UP * 3 + RIGHT * 3)
        g = VGroup(main_code, foo_code, bar_code)
        self.play(
            g.arrange,
            DOWN,
            {
                'aligned_edge': LEFT,
                'buff': MED_SMALL_BUFF
            },
            g.next_to,
            title,
            DOWN,
            {'buff': MED_SMALL_BUFF},
            g.to_edge,
            RIGHT,
            FadeInFromDown(t4),
        )
        self.wait(duration=2)

        t1 = TextMobject('Start in main()...')
        t1.next_to(title, DOWN, buff=LARGE_BUFF).to_edge(LEFT)
        frame_width = 3.0
        args_ref = TextMobject('[ ]').scale(0.5)
        main_frame = StackFrame(main_code,
                                'main()',
                                3, [('args', args_ref)],
                                width=frame_width)
        main_frame.next_to(g, LEFT, buff=LARGE_BUFF).to_edge(DOWN)
        main_code.move_hidden_highlight(3)
        self.play(FadeIn(t1), FadeInFromDown(main_frame),
                  main_code.highlight_lines, 3, FadeOut(t3), FadeOut(t4))
        self.wait()

        foo_frame = StackFrame(foo_code, 'foo()', 5, ['n'], width=frame_width)
        foo_frame.next_to(main_frame, UP, buff=SMALL_BUFF)
        b1 = BraceLabel(foo_frame,
                        'Calling foo()\\\\pushes a frame',
                        brace_direction=LEFT,
                        label_constructor=TextMobject)

        xi = main_code.pre_call(foo_code, 1)
        self.play(
            *main_code.get_control_transfer_counterclockwise(xi),
            FadeInFrom(foo_frame, UP),
            FadeInFrom(b1, UP),
            FadeOut(t1),
        )
        foo_code.post_control_transfer(xi, self)
        self.wait(duration=2)

        self.play(foo_code.highlight_lines, 2, foo_frame.set_line, 6,
                  FadeOut(b1))
        self.wait()

        bar_frame = StackFrame(bar_code,
                               'bar(1, 2)',
                               10, ['x', 'y', 'a', 'b'],
                               width=frame_width)
        bar_frame.next_to(foo_frame, UP, buff=SMALL_BUFF)
        b1 = BraceLabel(bar_frame,
                        'Calling bar()\\\\pushes a frame',
                        brace_direction=LEFT,
                        label_constructor=TextMobject)

        xi = foo_code.pre_call(bar_code, (1, 3))
        self.play(
            *foo_code.get_control_transfer_counterclockwise(xi),
            FadeInFrom(bar_frame, UP),
            FadeInFrom(b1, UP),
        )
        bar_code.post_control_transfer(xi, self)
        self.wait()

        self.play(bar_frame.update_slot, 'x', 1, bar_frame.update_slot, 'y', 2,
                  FadeOut(b1))
        self.play(bar_code.highlight_lines, 3, bar_frame.set_line, 11)
        self.wait()

        self.play(bar_frame.update_slot, 'a', 3)
        self.play(bar_code.highlight_lines, 4, bar_frame.set_line, 12)
        self.wait()

        self.play(bar_frame.update_slot, 'b', 6)
        self.play(bar_code.highlight_lines, 5, bar_frame.set_line, 13)
        b1 = BraceLabel(bar_frame,
                        "Returning pops\\\\bar's frame",
                        brace_direction=LEFT,
                        label_constructor=TextMobject)
        self.play(FadeIn(b1))
        self.wait(duration=2)

        xi = bar_code.pre_return(foo_code, 2)
        self.play(
            *bar_code.get_control_transfer_clockwise(xi),
            Uncreate(bar_frame),
            FadeOut(b1),
        )
        foo_code.post_control_transfer(xi, self)
        self.wait()

        self.play(foo_code.highlight_lines, 3, foo_frame.set_line, 7,
                  foo_frame.update_slot, 'n', 6)
        b1 = BraceLabel(foo_frame,
                        "Returning pops\\\\foo's frame",
                        brace_direction=LEFT,
                        label_constructor=TextMobject)
        self.play(FadeIn(b1))
        self.wait()

        xi = foo_code.pre_return(main_code, 3)
        self.play(
            *foo_code.get_control_transfer_clockwise(xi),
            Uncreate(foo_frame),
            FadeOut(b1),
        )
        main_code.post_control_transfer(xi, self)
        self.wait()

        self.play(main_code.highlight_lines, 4, main_frame.set_line, 4)
        self.wait()

        t1 = TextMobject(
            'And when main() returns\\\\the program ends').to_edge(LEFT)
        self.play(FadeIn(t1))
        self.wait()

        off_screen_code = CodeBlock('Java', 'off_screen')
        off_screen_code.shift(UP * 8)  # Offscreen up
        self.add(off_screen_code)

        xi = main_code.pre_return(off_screen_code, 1)
        self.play(
            *main_code.get_control_transfer_clockwise(xi),
            Uncreate(main_frame),
            FadeOut(t1),
        )
        off_screen_code.post_control_transfer(xi, self)
        self.wait()

        t1 = TextMobject("Alright, let's do a more complicated one!")
        self.play(
            FadeInFromDown(t1),
            FadeOutAndShift(g, RIGHT),
        )
        self.wait()