示例#1
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    def snapshot(self, dumy):
        if self.right_panel != "snapshot":
            self.right_panel = "snapshot"
            Panel.clearRight()

        self.comparing = False
        self.my_snapshot.takeSnapshot(self.my_playground.cube())
示例#2
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 def singleRotate(self, action):
     reverse = False
     if self.rotating:
         return False
     if action == None:
         if len(self.his_actions) > 0:
             pre_action = self.his_actions.pop(-1)
             pre_action_info = a_map.get(pre_action)
             action = pre_action_info["reverse"]
             reverse = True
     if action != None:
         self.rotate_layer = a_map[action]["layer"]
         self.rotating = True
         self.rotate_angle = 0
         self.rotate_face = a_map[action]["face"]
         self.rotate_layer = a_map[action]["layer"]
         self.rotate_clockwize = a_map[action]["clockwize"]
         if not reverse:
             if len(self.his_actions) < self.his_count:
                 self.his_actions.append(action)
             else:
                 self.his_actions.pop(0)
                 self.his_actions.append(action)
     msg = "".join(self.his_actions)
     Panel.printLeft(msg)
     return True
示例#3
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    def compare(self, dumy):
        if self.right_panel != "snapshot":
            Panel.printLeft("没有快照可以比较!")
            return
        if self.comparing:  #已经处于比对状态,先取消
            self.cancel(dumy)
        self.comparing = True
        mark = 0
        right = self.my_snapshot
        for my_b in self.my_playground.blocks():
            for sn_b in right.blocks():
                if my_b.block.origin == sn_b.block.origin:
                    if my_b.block.current != sn_b.block.current:
                        str_mark = str(mark)
                        my_b.mark = str_mark
                        sn_b.mark = str_mark
                        mark += 1
                    elif my_b.block.colors != sn_b.block.colors:
                        str_mark = str(mark)
                        my_b.mark = str_mark
                        sn_b.mark = str_mark
                        mark += 1

        if mark > 0:
            self.my_playground.displayContent()
            self.my_snapshot.displayContent()
示例#4
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 def next(self, dummy):
     if self.current_level == -1:
         self.current_level = self.my_library.lib_level
     current_stage = p_map[self.resolve_method][self.current_level]
     self.current_level += 1
     if self.current_level >= len(p_map[self.resolve_method]):
         Panel.printLeft("魔方已经完全解决")
         return
     next_stage = p_map[self.resolve_method][self.current_level]
     auto_actions = []
     while current_stage < next_stage:
         for a in auto_actions:
             face = a_map[a]["face"]
             layer = a_map[a]["layer"]
             clockwize = a_map[a]["clockwize"]
             self.my_playground.cube().rotateCube(face, layer, clockwize)
         advice = self.hint2()
         auto_actions = parseAdvice(advice.get("h", ""))
         current_stage = advice.get("s", current_stage)
         if auto_actions == "":
             break
     self.his_actions = []
     self.advice = ""
     self.my_playground.rebuild()
     self.my_playground.displayContent()
     self.current_level = -1
示例#5
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 def endBrush(self, dumy):
     if self.brush_copy == 1:
         if not self.my_cube_3d.cube.validateCube():
             msg = u"颜色设置没有完成,请继续完成设置!"
         else:
             self.brush_copy = 0
             msg = u"颜色设置完成"
         Panel.printLeft(msg)
示例#6
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 def saveCube(self, cube):
     self.setLevel(0)
     self.next_index += 1
     self.writeCube2File(self.snapshots_dir, self.next_index, cube, 0)
     self.build()
     Panel.printLeft(u"保存为第" + str(self.total) + "份快照")
     self.setCurrent((self.getTotal(), -1))
     self.displayContent()
示例#7
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 def cancelBrush(self):
     if len(self.his_colors) > 0:
         b, i, c = self.his_colors.pop(-1)
         b.colors[i] = c
         self.my_cube_3d.buildFaces()
         self.my_cube_3d.displayCube()
     else:
         self.brush_copy = 0
         Panel.printLeft(u"取消全部设置")
示例#8
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 def timing(self, dumy):
     if self.timing_started:  #已经在计时,结束计时
         self.timing_stop = time.time()
         self.timing_started = False
         Panel.printHint("计时结束! 总共用时:%d秒" %
                         (int(self.timing_stop - self.timing_start)))
     else:  #没有在计时,开始计时
         self.timing_start = time.time()
         self.timing_started = True
         Panel.printHint("计时开始......")
示例#9
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    def displayHeader(self):
        screen,ft_sz,x_scale,y_scale= Panel.screen, \
             Panel.ft_sz,Panel.x_scale,Panel.y_scale
        b_x = x_scale * 820
        b_y = y_scale * 10
        b_h = y_scale * 30
        if self.total_page == 0:
            start = 0
            stop1 = 0
            stop2 = 10
        else:
            start = (self.current_page - 1) * 10
            stop1 = start + 10
            stop2 = stop1
            if self.current_page == self.total_page:
                stop1 = self.total
        if self.current_page == 1:
            button(screen, "<<", ft_sz, b_x, b_y, x_scale * 30, b_h,
                   Panel.gray, red, None, -1)
        else:
            button(screen, "<<", ft_sz, b_x, b_y, x_scale * 30, b_h, green,
                   red, self.prevPage, -1)
        b_x += x_scale * 40

        for b in range(start, stop1):
            if (b + 1) == self.current:
                button(screen, str(b + 1), ft_sz, b_x, b_y, x_scale * 30, b_h,
                       red, red, self.displayContent, (-1, b + 1, -1))
            else:
                button(screen, str(b + 1), ft_sz, b_x, b_y, x_scale * 30, b_h,
                       green, red, self.displayContent, (-1, b + 1, -1))
            b_x += x_scale * 40
        for b in range(stop1, stop2):
            button(screen, "", ft_sz, b_x, b_y, x_scale * 30, b_h, Panel.gray,
                   red, None, b + 1)
            b_x += x_scale * 40
        if self.current_page == self.total_page:
            button(screen, ">>", ft_sz, b_x, b_y, x_scale * 30, b_h,
                   Panel.gray, red, None, 1)
        else:
            button(screen, ">>", ft_sz, b_x, b_y, x_scale * 30, b_h, green,
                   red, self.nextPage, 1)

        #显示控制按钮
        b_map = [("自定", (0, 1, -1)), ("十字", (1, 1, -1)), ("F2L", (2, 1, -1)),
                 ("OLL", (3, 1, -1)), (u"PLL", (4, 1, -1))]

        b_x = x_scale * 820
        b_y = y_scale * 640
        b_h = y_scale * 30
        for b in b_map:
            button(screen, b[0], ft_sz, b_x, b_y, x_scale * 60, b_h, green,
                   red, self.displayContent, b[1])
            b_x += x_scale * 70
        Panel.printRight(s_map[self.lib_level])
示例#10
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 def quitz(self, dummy):
     if self.right_panel != "library":
         self.right_panel = "library"
         Panel.clearRight()
     l = math.ceil(random.random() * 4)
     self.my_library.setLevel(l)
     self.current_level = l
     total = self.my_library.getTotal()
     r = math.ceil(random.random() * total)
     self.my_library.setCurrent((-1, r))
     self.my_library.displayContent()
     self.load(0)
     Panel.printRight(u"当前是第%s题" % (str(r)))
示例#11
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 def showLibBelowLevel3(self):
     if self.total == 0:
         return
     self.legends = []
     file = self.snapshots_dir + self.snapshots[self.current - 1][0]
     cube = cubeModel.Cube(file)
     self.my_cube_3d = cubeLegendF2L.CubeLegendF2L(cube, width, height, fov,
                                                   distance, adj_x, adj_y)
     self.my_cube_3d.buildFaces()
     self.my_cube_3d.setLBDPos([(180, -70), (480, -70), (160, 260)])
     self.my_cube_3d.displayContent()
     self.legends.append(self.my_cube_3d)
     self.current_legend = 0
     Panel.printLeft(u"选择了第" + str(self.current) + "份快照")
示例#12
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    def cancelComparing(self):
        if self.right_panel != "snapshot":
            Panel.printLeft("没有快照可以取消比较!")
            self.comparing = False
            return

        self.comparing = False
        mark = 1
        for my_b in self.my_playground.blocks():
            if my_b.mark != "-":
                my_b.mark = "-"
        for sn_b in self.my_snapshot.blocks():
            if sn_b.mark != "-":
                sn_b.mark = "-"
        self.my_playground.displayContent()
        self.my_snapshot.displayContent()
示例#13
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 def displayContent(self, level_current=None):
     Panel.clearRight()
     Panel.printRight(s_map[self.lib_level])
     self.my_cube_3d = None
     self.single_clicked = False
     if level_current != None:
         self.setLevel(level_current[0])
         self.setCurrent((level_current[1], level_current[2]))
     if self.lib_level == 3:
         self.showLibLevel3()
     elif self.lib_level == 4:
         self.showLibLevel4()
     else:
         self.showLibBelowLevel3()
     if self.current_legend != -1:
         self.my_cube_3d = self.legends[self.current_legend]
         self.my_cube_3d.drawSelected()
示例#14
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 def deleteCurrent(self):
     if self.lib_level > 0:
         Panel.printLeft(u"不能删除非自定义题库里的题目")
         return
     if self.total == 0 or self.current == 0:
         return
     os.remove(self.snapshots_dir + self.snapshots[self.current - 1][0])
     del (self.snapshots[self.current - 1])
     with open(self.snapshots_dir + "index", "w", 1) as fo:
         fo.write("#generated by this program, never modify it.\n")
         for line in self.snapshots:
             fo.write(line[0] + " " + str(line[1]) + "\n")
     self.setTotal(self.total - 1)
     if self.current > 0:
         self.setCurrent((self.current - 1, -1))
     if self.current == 0:
         self.setCurrent((self.current + 1, -1))
     self.displayContent()
示例#15
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 def hint(self, show):
     advice = self.hint2()
     t1 = advice.get("t1", None)
     t2 = advice.get("t2", None)
     for my_b in self.my_playground.blocks():
         if t1 != None:
             if (my_b.block.current.x == int(t1[0])
                     and my_b.block.current.y == int(t1[1])
                     and my_b.block.current.z == int(t1[2])):
                 my_b.mark = "1"
         if t2 != None:
             if (my_b.block.current.x == int(t2[0])
                     and my_b.block.current.y == int(t2[1])
                     and my_b.block.current.z == int(t2[2])):
                 my_b.mark = "2"
     if t1 != None:
         self.my_playground.displayContent()
     hint = advice.get("h", "No Advise")
     Panel.printHint(hint)
示例#16
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 def singleClick(self, x, y):
     if self.legends == []:
         return False
     if self.lib_level < 3:
         if self.my_cube_3d.hitMe(x, y):
             self.single_clicked = True
             return True
     count = len(self.legends)
     for i, l in enumerate(self.legends):
         if l.hitMe(x, y):
             l.drawSelected()
             if self.current_legend != -1:
                 self.legends[self.current_legend].redraw()
             Panel.printLeft(u"选择了第%d份快照" % (i + 1))
             self.current_legend = i
             self.my_cube_3d = l
             self.single_clicked = True
             return True
     return False
示例#17
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 def showLibLevel4(self):
     if self.total == 0:
         return
     Panel.clearRight()
     start = (self.current - 1) * 12
     end = start + 12
     if end > len(self.snapshots):
         end = len(self.snapshots)
     self.legends = []
     for i in range(start, end):
         file_no = +i
         file = self.snapshots_dir + self.snapshots[i][0]
         cube = cubeModel.Cube(file)
         m, r = divmod(i - start, 3)
         cube_3d = cubeLegendPLL.CubeLegendPLL(cube, width, height, fov, 20,
                                               650 + r * 180,
                                               -120 + m * 150)
         cube_3d.buildFaces()
         cube_3d.displayContent()
         self.legends.append(cube_3d)
示例#18
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 def method(self, method):
     self.resolve_method = method
     Panel.printLeft("当前提示和自动解题方法是" + method)
示例#19
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 def library(self, level):
     if self.right_panel != "library":
         Panel.clearRight()
         self.right_panel = "library"
         self.my_library.displayContent()
         self.comparing = False
示例#20
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    def save(self, dumy):
        if self.right_panel != "library":
            Panel.clearRight()
            self.right_panel = "library"

        self.my_library.saveCube(self.my_playground.cube())
示例#21
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 def takeSnapshot(self, cube):
     self.my_cube_3d.cube = copy.deepcopy(cube)
     self.my_cube_3d.buildFaces()
     self.displayContent()
     Panel.printRight("快照窗口")
示例#22
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 def help(self, dumy):
     if self.right_panel != "help":
         Panel.clearRight()
         self.right_panel = "help"
         self.my_tutorial.nextOrPrevious(0)
         self.comparing = False
示例#23
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    def gameLoop(self):
        global mouse_status
        pre_mouse_txy = (0, 0, 0)
        click_times = 0
        tick_times = 0
        clock = pygame.time.Clock()
        screen,ft_sz,x_scale,y_scale= Panel.screen, \
             Panel.ft_sz,Panel.x_scale,Panel.y_scale
        while not self.gameExit:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    self.gameExit = True
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_ESCAPE:
                        self.gameExit = True
                if event.type == pygame.MOUSEBUTTONDOWN:
                    if event.button == 1 and (not self.my_playground.rotating):
                        mouse_x, mouse_y = event.pos
                        mouse_t = pygame.time.get_ticks()
                        mouse_status[0] = 1
                        mouse_status[1] = mouse_x
                        mouse_status[2] = mouse_y
                        #print("Mouse button down detected")
                        if self.isContEvent(
                                pre_mouse_txy,
                            (mouse_t, mouse_x, mouse_y),
                        ):
                            self.doubleClick()
                        else:
                            self.singleClick(mouse_x, mouse_y)
                        pre_mouse_txy = (mouse_t, mouse_x, mouse_y)
                if event.type == pygame.MOUSEBUTTONUP:
                    if event.button == 1 and (not self.my_playground.rotating):
                        mouse_x, mouse_y = event.pos
                        mouse_t = pygame.time.get_ticks()
                        #print("Mouse button up detected")
                        if not self.isContEvent(
                            (mouse_t, mouse_x, mouse_y), pre_mouse_txy):
                            self.drag((pre_mouse_txy[1], pre_mouse_txy[2]),
                                      (mouse_x, mouse_y))
            b_h = y_scale * 30

            #退出按钮,最右上角
            button(screen, "X", ft_sz, x_scale * 1300, y_scale * 10,
                   x_scale * 40, b_h, green, red, self.quit, "X")
            #显示控制按钮
            b_map = [[(u"题库", self.library, 0), ("7步", self.method, "Simple"),
                      ("F2CP", self.method, "F2CP"), (u"保存", self.save, 1),
                      (u"帮助", self.help, 0), (u"删除", self.delete, 0),
                      (u"提示", self.hint, 1), (u"计时", self.timing, 0)],
                     [
                         (u"<-|", self.load, 0),
                         (u"|->", self.snapshot, 0),
                         (u"对比", self.compare, 0),
                         ("打乱", self.init, 1),
                         (u"进阶", self.next, 2),
                         (u"出题", self.quitz, 0),
                         (u"自动", self.step, 0),
                         (u"撤销", self.cancel, 0),
                     ]]

            b_x = x_scale * 790
            b_y = y_scale * 690
            b_h = y_scale * 30
            for bs in b_map:
                for b, f, p in bs:
                    if f != None:
                        button(screen, b, ft_sz, b_x, b_y, x_scale * 60, b_h,
                               green, red, f, p)
                    else:
                        button(screen, b, ft_sz, b_x, b_y, x_scale * 60, b_h,
                               gray, red, f, p)
                    b_x += x_scale * 70
                b_y += y_scale * 40
                b_x = x_scale * 790

            self.my_playground.displayHeader()
            self.my_playground.displayRotation()

            if self.right_panel == "library":
                self.my_library.displayHeader()
            elif self.right_panel == "help":
                self.my_tutorial.displayHeader()
            clock.tick(50)
            if tick_times == 0:  #每秒刷新一次时间
                msg = time.strftime("%X")
                Panel.printTime(msg)
            tick_times += 1
            if tick_times == 20:
                tick_times = 0

            pygame.display.update()
示例#24
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 def displayAll(self):
     self.my_playground.displayContent()
     #self.my_tutorial.displayContent()
     self.my_library.displayContent()
     Panel.printLeft(u"当前解题方法是" + self.resolve_method + u"法")
     Panel.printHint(u"下一步提示")
示例#25
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 def selectColor(self, c):
     self.brush_color = c
     self.brush_copy = 1
     Panel.printLeft(u"选择色块,双击魔方设置颜色。当前选中:" + colors_n[self.brush_color])
示例#26
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import argparse, pygame, sys
from cubeControl import CubeControl
from cubePanel import Panel

if __name__ == "__main__":
    parser = argparse.ArgumentParser()
    parser.add_argument("--auto",
                        type=int,
                        help="automatically resolve to this level")
    parser.add_argument("--gen",
                        type=int,
                        help="just to genaerate F2CP samples.")
    args = parser.parse_args()
    if args.auto == None:
        args.auto = 2
    Panel.display()
    #19:打乱魔方随机转19步;25:历史记录
    cubeControl = CubeControl(19, 25, args.auto)
    cubeControl.displayAll()
    cubeControl.gameLoop()
    pygame.quit()
    sys.exit()
示例#27
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 def delete(self, dumy):
     if self.right_panel != "library":
         Panel.printLeft(u"当前是帮助窗口,不能删除.")
     else:
         self.my_library.deleteCurrent()