async def test_hold(
    sut: LightController,
    monkeypatch: MonkeyPatch,
    mocker: MockerFixture,
    attribute_input: str,
    direction_input: str,
    previous_direction: str,
    light_state: Literal["on", "off"],
    smooth_power_on: bool,
    expected_calls: int,
    expected_direction: str,
):
    value_attribute = 10
    monkeypatch.setattr(sut, "get_entity_state",
                        fake_fn(to_return=light_state, async_=True))
    monkeypatch.setattr(sut, "get_value_attribute",
                        fake_fn(to_return=value_attribute, async_=True))
    monkeypatch.setattr(sut, "get_attribute",
                        fake_fn(to_return=attribute_input, async_=True))
    sut.smooth_power_on = smooth_power_on
    sut.feature_support._supported_features = 0
    stepper = MinMaxStepper(1, 10, 10)
    stepper.previous_direction = previous_direction
    sut.automatic_steppers = {attribute_input: stepper}
    super_hold_patch = mocker.patch.object(ReleaseHoldController, "hold")

    await sut.hold(attribute_input, direction_input)

    assert super_hold_patch.call_count == expected_calls
    if expected_calls > 0:
        super_hold_patch.assert_called_with(attribute_input,
                                            expected_direction)
示例#2
0
def test_minmax_stepper_get_direction(
    minmax: Tuple[int, int],
    value: int,
    direction: str,
    previous_direction: str,
    expected_direction: str,
    expected_new_previous_direction: str,
):
    stepper = MinMaxStepper(*minmax, 10)
    stepper.previous_direction = previous_direction

    # SUT
    new_direction = stepper.get_direction(value, direction)

    # Checks
    assert new_direction == expected_direction
    assert stepper.previous_direction == expected_new_previous_direction
async def test_hold(
    sut,
    monkeypatch,
    mocker,
    attribute_input,
    direction_input,
    previous_direction,
    light_state,
    smooth_power_on,
    expected_calls,
    expected_direction,
):
    value_attribute = 10

    async def fake_get_entity_state(*args, **kwargs):
        return light_state

    async def fake_get_value_attribute(*args, **kwargs):
        return value_attribute

    async def fake_get_attribute(*args, **kwargs):
        return attribute_input

    monkeypatch.setattr(sut, "get_entity_state", fake_get_entity_state)
    monkeypatch.setattr(sut, "get_value_attribute", fake_get_value_attribute)
    monkeypatch.setattr(sut, "get_attribute", fake_get_attribute)
    sut.smooth_power_on = smooth_power_on
    stepper = MinMaxStepper(1, 10, 10)
    stepper.previous_direction = previous_direction
    sut.automatic_steppers = {attribute_input: stepper}
    super_hold_patch = mocker.patch.object(ReleaseHoldController, "hold")

    # SUT
    await sut.hold(attribute_input, direction_input)

    # Checks
    assert super_hold_patch.call_count == expected_calls
    if expected_calls > 0:
        super_hold_patch.assert_called_with(attribute_input,
                                            expected_direction)