示例#1
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 def __init__(self, x, y, *group):
     super(BtnExit, self).__init__(*group)
     self.image_1 = load_image(['menu', 'btn_exit_1.png'])
     self.image_2 = load_image(['menu', 'btn_exit_2.png'])
     self.put_image(load=False)
     self.rect.x = x - self.rect.width // 2
     self.rect.y = y * 1.85 - self.rect.height // 2
示例#2
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 def __init__(self, x, y):
     super(BtnStart, self).__init__(menu_sprites)
     self.image_1 = load_image(['menu', 'btn_start_1.png'])
     self.image_2 = load_image(['menu', 'btn_start_2.png'])
     self.put_image(load=False)
     self.rect.x = x - self.rect.width // 2
     self.rect.y = y * 1.6 - self.rect.height // 2
示例#3
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 def __init__(self, x, y, ship_type):
     super(CloseShip, self).__init__(menu_sprites, choice_ship_sprites)
     self.image = load_image(['menu', 'close_ship.png'])
     self.rect = self.image.get_rect()
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y - self.rect.h // 2
     self.ship_type = ship_type
示例#4
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 def __init__(self, rect):
     super(BtnSpecific, self).__init__(menu_sprites)
     self.image = load_image(['menu', 'btn_specifications.png'])
     self.put_image()
     self.rect.x = rect.x + rect.w * 0.9655
     self.rect.y = rect.y + rect.h * 0.8 - self.rect.height // 2
     self.x_cur = self.rect.x
     self.y_cur = self.rect.y
示例#5
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 def __init__(self, type, x, y, damage=100):
     super(SpaceShipShot, self).__init__(all_sprites, shot_sprites)
     self.image = load_image(['player', f'lvl_{type}', f'shot.png'])
     self.mask = pygame.mask.from_surface(self.image)
     self.rect = self.image.get_rect()
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y - self.rect.h // 2
     self.damage = damage
示例#6
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 def __init__(self, x, y, prise, ship_type):
     super(BtnBuyShip, self).__init__(menu_sprites, choice_ship_sprites)
     self.image = load_image(['menu', 'buy_1.png'])
     self.rect = self.image.get_rect()
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y - self.rect.h // 2
     self.ship_type = ship_type
     self.prise = prise
 def resize(self, image, font_size=None):
     center = self.rect.center
     self.image = load_image(['menu', image])
     self.rect = self.image.get_rect()
     self.rect.center = center
     if font_size:
         self.view_price(size=28)
     else:
         self.view_price()
示例#8
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 def __init__(self, x, y):
     super(LolHp, self).__init__(all_sprites, d_size=1.1)
     self.image = load_image(['player', 'lol_hp.png'])
     self.resize(0.5)
     self.put_image(load=True)
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y - self.rect.h // 2
     self.time_tik = 0.8
     self.put_timer()
示例#9
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 def __init__(self, ship, x, y):
     super(Bum, self).__init__(all_sprites)
     columns, rows = 5, 4
     sheet = load_image(['environment', 'bum.png'], -1)
     self.cut_sheet(sheet, columns, rows)
     self.image = self.frames[self.cur_frame]
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y - self.rect.h // 2
     self.time_tik = 0.12
     self.ship = ship
示例#10
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 def __init__(self, x, y, type):
     group = [menu_sprites, menu_specific_sprites]
     super(Specific, self).__init__(*group)
     self.image = load_image(['menu', f'specific_{type}.png'])
     self.resize(1)
     self.put_image()
     self.rect = self.image.get_rect()
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y - self.rect.h // 2
     self.type = type
示例#11
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 def __init__(self, type, x, y):
     super(MenuSpaceShip, self).__init__(menu_sprites)
     self.image = load_image(['player', f'lvl_{type}', f'lvl{type}.png'],
                             -1)
     self.resize(1.5)
     self.mask = pygame.mask.from_surface(self.image)
     self.rect = self.image.get_rect()
     self.rect.x = x - self.rect.width // 2
     self.rect.y = y * 1.06 - self.rect.height // 2
     self.type_ship = type
示例#12
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 def __init__(self, x, y, obj):
     super(ShipFire, self).__init__(all_sprites, player_sprites)
     columns, rows = 4, 1
     sheet = load_image(['player', f'fire.png'], -1)
     self.cut_sheet(sheet, columns, rows)
     self.image = self.frames[self.cur_frame]
     self.move(x, y)
     self.time_tik = 0.1
     self.put_timer()
     self.obj = obj
示例#13
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 def __init__(self, x, y):
     super(Coin, self).__init__(all_sprites, menu_sprites, koin_sprites)
     columns, rows = 3, 2
     sheet = load_image(['environment', 'koin.png'], -1)
     self.cut_sheet(sheet, columns, rows)
     self.image = self.frames[self.cur_frame]
     self.radius = self.rect.w // 2 - 30
     self.rect.x = max(0, x - self.rect.w // 2)
     self.rect.y = max(0, y - self.rect.h // 2)
     self.time_tik = 0.1
     self.put_timer()
示例#14
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 def __init__(self, x, y):
     super(GameOverTitle, self).__init__(game_over_sprites)
     columns, rows = 2, 1
     self.image = load_image(['menu', f'game_over_title.png'])
     self.resize(0.8)
     self.cut_sheet(self.image, columns, rows)
     self.image = self.frames[self.cur_frame]
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y - self.rect.h // 2
     self.time_tik = 1
     self.put_timer()
示例#15
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 def __init__(self, center):
     super(Shop, self).__init__(menu_sprites)
     columns, rows = 2, 1
     sheet = load_image(['menu', f'magaz.png'])
     self.cut_sheet(sheet, columns, rows)
     self.image = self.frames[self.cur_frame]
     self.rect.center = center
     self.rect.x -= self.rect.w * 0.01
     self.rect.y += self.rect.h * 0.01
     self.time_tik = 1
     self.put_timer()
示例#16
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 def __init__(self):
     super(Planet, self).__init__(all_sprites, planet_sprites, menu_sprites)
     columns, rows = 4, 2
     sheet = load_image(['environment', f'planets.png'])
     rect = sheet.get_rect()
     d_size = 0.4
     sheet = pygame.transform.scale(sheet, (int(rect.w * d_size), int(rect.h * d_size)))
     self.cut_sheet(sheet, columns, rows)
     self.place()
     self.time_tik = 0.025
     self.put_timer()
 def __init__(self, x, y, prise, power, obj):
     super(BtnBuySpecific, self).__init__(menu_sprites,
                                          menu_specific_sprites)
     self.image = load_image(['menu', 'buy_1.png'])
     self.rect = self.image.get_rect()
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y - self.rect.h // 2
     self.type_specific = obj.type
     self.prise = prise
     self.power = power
     self.obj = obj
示例#18
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 def __init__(self, x, y):
     super(SpecificUp, self).__init__(menu_sprites)
     columns, rows = 15, 1
     self.image = load_image(['menu', f'specific_up.png'])
     self.resize(0.3)
     self.cut_sheet(self.image, columns, rows)
     self.image = self.frames[self.cur_frame]
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y - self.rect.h * 0.68
     self.time_tik = 0.03
     self.put_timer()
示例#19
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 def __init__(self, x, y):
     super(Prizrak, self).__init__(game_over_sprites)
     columns, rows = 15, 2
     self.image = load_image(['menu', f'prizrak.png'])
     self.resize(1)
     self.cut_sheet(self.image, columns, rows)
     self.image = self.frames[self.cur_frame]
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y - self.rect.h // 2
     self.time_tik = 0.1
     self.put_timer()
     self.stop = False
示例#20
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 def __init__(self, x, y, type, enable=True):
     group = [menu_sprites, menu_ships_sprites, choice_ship_sprites]
     super(ShowShip, self).__init__(*group)
     self.image = load_image(['player', f'lvl_{type}', f'lvl{type}.png'],
                             -1)
     self.resize(1.5)
     self.put_image()
     self.rect = self.image.get_rect()
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y - self.rect.h // 2
     self.enable = enable
     self.ship_type = type
示例#21
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 def __init__(self, x, y):
     super(BallOnShip, self).__init__(menu_sprites)
     columns, rows = 10, 3
     self.image = load_image(['menu', f'ball.png'])
     self.resize(0.8)
     self.cut_sheet(self.image, columns, rows)
     del self.frames[-1]
     self.image = self.frames[self.cur_frame]
     self.rect = self.image.get_rect()
     self.rect.x = x - self.rect.w // 2
     self.rect.y = y * 1.1 - self.rect.h // 2
     self.time_tik = 0.13
     self.put_timer()
示例#22
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 def __init__(self, hp_bost=0):
     super(Meteor, self).__init__(all_sprites, meteors_sprites,
                                  menu_sprites)
     columns, rows = 8, 8
     self.image = load_image(['environment', f'meteors.png'])
     self.resize(2)
     self.cut_sheet(self.image, columns, rows)
     self.image = self.frames[self.cur_frame]
     self.place()
     self.radius = self.rect.w * 0.20
     self.time_tik = 0.1
     self.hp_max = 70 + hp_bost
     self.hp = self.hp_max
     self.sprite_hp = ShowHP(self.rect.x + self.rect.w // 2,
                             self.rect.y + self.rect.h, self)
示例#23
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 def __init__(self, x, y, ship):
     super(ShipHp, self).__init__(all_sprites, player_sprites)
     columns, rows = 3, 1
     self.image = load_image(['player', f'view_hp.png'])
     self.resize(0.6)
     self.cut_sheet(self.image, columns, rows)
     self.image = self.frames[self.cur_frame]
     self.rect.x = x - self.rect.w
     self.rect.y = y - self.rect.h
     self.ship = ship
     x = width - self.rect.w // 2
     w = 10
     y = height - self.rect.h // 2
     self.sprite_hp = ShowHP(x,
                             y,
                             self.ship,
                             w,
                             self.rect.w,
                             put_center=False)
     self.view_hp = False
示例#24
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 def __init__(self,
              type,
              damage=100,
              weapon_damage=100,
              power_magnet=2,
              hp_max=100):
     super(SpaceShip, self).__init__(all_sprites, player_sprites)
     self.hp_max = hp_max
     self.hp = self.hp_max
     self.damage = damage
     self.weapon_damage = weapon_damage
     self.power_magnet = power_magnet
     self.image = load_image(['player', f'lvl_{type}', f'lvl{type}.png'])
     self.mask = pygame.mask.from_surface(self.image)
     self.rect = self.image.get_rect()
     self.rect.x = width // 2 - self.rect.width // 2
     self.rect.y = height * 0.38 - self.rect.height // 2
     self.type = type
     self.ship_fire = []
     self.fire_cord = []
     self.time_tik = 0.2
     self.put_timer()
     self.stop = False
     self.show_hp = ShipHp(width, height, self)
示例#25
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 def __init__(self, d_w=0.21, d_h=0.49):
     super(ViewSpaceShip, self).__init__(menu_sprites)
     self.image = load_image(['menu', 'choice_ship.png'])
     self.rect = self.image.get_rect()
     self.rect.x = width * d_w - self.rect.w // 2
     self.rect.y = height * d_h - self.rect.h // 2
示例#26
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 def __init__(self):
     super(Pause, self).__init__(game_pause_sprites)
     self.image = load_image(['menu', 'pause.png'])
     self.rect = self.image.get_rect()
     self.rect.x = width // 2 - self.rect.w // 2
     self.rect.y = height * 0.3 - self.rect.h // 2
 def __init__(self, *group):
     super(BaseAnimateSprite, self).__init__(*group)
     columns, rows = 3, 2
     self.frames = []
     self.cur_frame = 0
     sheet = load_image(['environment', 'koin.png'], -1)
示例#28
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 def __init__(self, x, y, *group):
     super(BtnContinue, self).__init__(*group)
     self.image = load_image(['menu', 'btn_continue.png'])
     self.put_image()
     self.rect.x = x - self.rect.width // 2
     self.rect.y = y - self.rect.height // 2
示例#29
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 def __init__(self):
     super(Fon, self).__init__(menu_sprites)
     self.image = pygame.transform.scale(load_image(['menu', 'fon.png']), (width, height))
     self.rect = self.image.get_rect()
示例#30
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 def __init__(self):
     super(Logotip, self).__init__(menu_sprites)
     self.image = load_image(['menu', 'logotip.png'])
     self.rect = self.image.get_rect()
     self.rect.x = width - self.rect.w
     self.rect.y = height - self.rect.h