def main(): """Add states to control here""" run_it = tools.Control(setup.ORIGINAL_CAPTION) state_dict = {MAIN_MENU: main_menu.Menu(), TOWN: levels.LevelState(TOWN), CASTLE: levels.LevelState(CASTLE), HOUSE: levels.LevelState(HOUSE), OVERWORLD: levels.LevelState(OVERWORLD, True), BROTHER_HOUSE: levels.LevelState(BROTHER_HOUSE), INN: shop.Inn(), ARMOR_SHOP: shop.ArmorShop(), WEAPON_SHOP: shop.WeaponShop(), MAGIC_SHOP: shop.MagicShop(), POTION_SHOP: shop.PotionShop(), BATTLE: battle.Battle(), DUNGEON: levels.LevelState(DUNGEON, True), DUNGEON2: levels.LevelState(DUNGEON2, True), DUNGEON3: levels.LevelState(DUNGEON3, True), DUNGEON4: levels.LevelState(DUNGEON4, True), DUNGEON5: levels.LevelState(DUNGEON5, True), INSTRUCTIONS: main_menu.Instructions(), LOADGAME: main_menu.LoadGame(), DEATH_SCENE: death.DeathScene(), CREDITS: credits.Credits() } run_it.setup_states(state_dict, c.MAIN_MENU) run_it.main()
def main(): run = tools.Control(setup.ORIGINAL_CAPTION) state_dict = { "MAIN_MENU": main_menu.Menu(), "LOAD_SCREEN": load_screen.Load_Screen(), "FIRST_LEVEL": first_level.First_Level() } run.setup_states(state_dict, "MAIN_MENU") run.main()
def main(): """ Add states to control here. """ run_it = tools.Control(setup.ORIGINAL_CAPTION) state_dict = { MAIN_MENU: main_menu.Menu(), LEVEL1: level.Level(LEVEL1), CONTROLS: controls.Controls(), LIVES_LEFT: livesleft.LivesLeft(), GAME_OVER: gameover.GameOver() } run_it.setup_states(state_dict, MAIN_MENU) run_it.main()
def main(): ''' Add states to control ''' run_it = tools.control(setup.ORIGINAL_CAPTION) state_dict = {MENU:main_menu.Menu(), menu2:menu.menu(run_it), LOADGAME:main_menu.loadGame(), LEVEL1:levels.levelState(LEVEL1), LEVEL2:levels.levelState(LEVEL2), LEVEL3:levels.levelState(LEVEL3), LEVEL4:levels.levelState(LEVEL4), LEVEL5:levels.levelState(LEVEL5), LEVEL6:levels.levelState(LEVEL6), EMAIL:messageScreen.email(), SHOP:store.shop() } run_it.setup_states(state_dict, c.MENU) run_it.main()