def loadChars(): window.charList.clear() window.char2List.clear() window.actionList.clear() dataFiles.configFile, dataFiles.Characters, dataFiles.Items, dataFiles.Actions = dataFiles.reloadFiles() fillCharList() fillActionList()
def loadGame(): window.charList.clear() window.char2List.clear() window.actionList.clear() dataFiles.configFile, dataFiles.Characters, dataFiles.Items, dataFiles.Actions, dataFiles.PrintColors = dataFiles.reloadFiles() fillCharList() fillActionList() log ("Data reloaded.")
# A function which is used in rouding a value from 0 to 1 by a specified in UI threshold. tr = graphDialog.missTrSB.value() if v > tr: v = 1.0 else: v = 0.0 return v def showOutput(text): #prints output bbcode in one window, and html formatted version in another. window.outbox.setText(text) window.fancyOutbox.setText(bbcode.render_html(text)) log("Output written.") dataFiles.reloadFiles() def log(text): #A function for pretty logging with time and date print ">>>",datetime.now(),": "+text window.statusbar.showMessage(text,0) #region CharacterEditFunctions def addChar(): #Adds a new character to the list and into the character dict name = "New Character" dataFiles.Characters.update({name:dataFiles.AllAttrsAndInv}) window.charList.addItem (name) window.char2List.addItem (name) log ("Character added: "+name)
def loadGame(): window.charList.clear() window.char2List.clear() window.actionList.clear() dataFiles.configFile, dataFiles.Characters, dataFiles.Items, dataFiles.Actions, dataFiles.PrintColors = dataFiles.reloadFiles( ) fillCharList() fillActionList() log("Data reloaded.")
tr = graphDialog.missTrSB.value() if v > tr: v = 1.0 else: v = 0.0 return v def showOutput(text): #prints output bbcode in one window, and html formatted version in another. window.outbox.setText(text) window.fancyOutbox.setText(bbcode.render_html(text)) log("Output written.") dataFiles.reloadFiles() def log(text): #A function for pretty logging with time and date print ">>>", datetime.now(), ": " + text window.statusbar.showMessage(text, 0) #region CharacterEditFunctions def addChar(): #Adds a new character to the list and into the character dict name = "New Character" dataFiles.Characters.update({name: dataFiles.AllAttrsAndInv}) window.charList.addItem(name) window.char2List.addItem(name)