示例#1
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    def set_enhancement_sets(self):

        set_id = int(self.type_id[0:-4])
        _set = DataMappingCollection.get_rune_set(set_id)
        _ancient = "Ancient-" if self.is_ancient else ""

        self.rune_set = "{}{}".format(_ancient, _set)
    def _count_owned_bad_substats(self):
        """
        Count how many bad substats that already owned by a rune
        """

        available_sub = self._get_owned_substats_type()
        bad_substat = DataMappingCollection.get_bad_substats()
        owned_bad = len([x for x in available_sub if x in bad_substat])
        return owned_bad
    def _count_available_bad_substats(self):
        """
        Count how many bad substats that can be acuired as new stat
        """

        owned_substats = self._get_owned_substats_include_innate(
        )  # Take innate stat into consideration when predicting NEW stats

        bad_substat = DataMappingCollection.get_bad_substats()
        available_bad = len(
            [x for x in bad_substat if x not in owned_substats])
        available_bad += self._additional_bad_point_reduction()
        return available_bad
示例#4
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    def enchant_applicable(enchantgem, rune, eff_threshold=0.72):
        """
        Check whether a enchantgem can be used
        :param enchantgem: which enchantgem to be used
        :type enchantgem: Enhancement
        :param rune: which rune to be checked
        :type rune: Rune
        :return: is enchantgem usable
        :rtype: bool
        """

        # Bad rune should not be enchanted
        if rune.exp_efficiency_15_without_grind <= eff_threshold:
            return False

        # If runes is enchanted already (assumption that enchant into good stat)
        if rune.enchant_type is not None:

            # If enchanted stat with / without grind already above certain treshold
            if rune.enchant_value >= 0.70 * DataMappingCollection.get_rune_sub_stat_max_roll(rune.enchant_type):
                return False

        # Check for slot 1 and 3 compability
        if not ApplyGrind.slot_compatible(enchantgem, rune):
            return False

        owned_stats = rune.get_owned_all_stats_type()

        # If the stone stat already exist
        if enchantgem.stat in owned_stats:
            return False

        # If there exist a flat stat without any roll into it (best scenario)
        if rune.grade == 'L':
            for substat in rune.substats:
                substat_type = substat[0]
                substat_value = substat[1]

                if substat_type in ["ATK flat", "DEF flat", "HP flat"]:

                    max_roll_value = DataMappingCollection.get_rune_sub_stat_max_roll(
                        substat_type)
                    if substat_value <= max_roll_value:
                        return True

                elif substat_type in ["ACC", "RES", "CDmg", "CRate", "SPD"]:

                    min_roll_value = DataMappingCollection.get_rune_sub_stat_min_roll(
                        substat_type)
                    if substat_value <= min_roll_value:
                        return True

        # Since it's not legend (hero or below), it's not going to be reap,
        # So might as well enchant the flat stat if it's feasible (no more than 1 roll into flat)
        else:
            for substat in rune.substats:
                substat_type = substat[0]
                substat_value = substat[1]

                if substat_type in ["ATK flat", "DEF flat", "HP flat"]:

                    max_roll_value = DataMappingCollection.get_rune_sub_stat_max_roll(
                        substat_type)
                    if substat_value <= max_roll_value * 2:  # no more than 1 roll into flat
                        return True

                elif substat_type in ["ACC", "RES", "CDmg", "CRate", "SPD"]:

                    min_roll_value = DataMappingCollection.get_rune_sub_stat_min_roll(
                        substat_type)
                    if substat_value <= min_roll_value:
                        return True
示例#5
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 def max_roll_substats(substat):
     return DataMappingCollection.get_rune_sub_stat_max_value(substat)
示例#6
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 def max_roll(primary_stat):
     return DataMappingCollection.get_rune_primary_stat_max_value(
         primary_stat)
示例#7
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    def get_rune_stat_type(stat):

        type_id = stat[0]
        return DataMappingCollection.get_rune_stat_type(type_id)
示例#8
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 def get_rune_grade_shorten(class_id):
     return DataMappingCollection.get_rune_grade_shorten(class_id)
示例#9
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 def get_rune_set(set_id):
     return DataMappingCollection.get_rune_set(set_id)
    def _set_grind_value(self, stat):

        sub_type = RuneParser.get_rune_stat_type(stat)
        if DataMappingCollection.is_substat_grindable(sub_type):
            self.grind_values[sub_type] = RuneParser.get_rune_grind_value(stat)
示例#11
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 def set_values(self):
     self.min_value = DataMappingCollection.get_grindstone_value_min(self.stat, self.grade)
     self.max_value = DataMappingCollection.get_grindstone_value_max(self.stat, self.grade)
示例#12
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 def set_values(self):
     self.min_value = DataMappingCollection.get_enchantgem_value_min(self.stat, self.grade)
     self.max_value = DataMappingCollection.get_enchantgem_value_max(self.stat, self.grade)
示例#13
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 def set_enhancement_grade(self):
     self.grade_int = int(self.type_id[-1])
     self.grade = DataMappingCollection.get_rune_class(self.grade_int)
示例#14
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 def set_enhancement_stat(self):
     type_id = int(self.type_id[-4:-2])
     self.stat = DataMappingCollection.get_rune_stat_type(type_id)
示例#15
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 def set_enhancement_sets(self):
     set_id = int(self.type_id[0:-4])
     self.rune_set = DataMappingCollection.get_rune_set(set_id)
示例#16
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    def _get_monster_name(monster):

        monster_id = monster['unit_master_id']
        return DataMappingCollection.get_monster_name(monster_id)