class MyStack(object):
    def __init__(self):
        """
        Initialize your data structure here.
        """
        self.input_queue = Queue()
        self.output_queue = Queue()

    def push(self, x):
        """
        Push element x onto stack.
        :type x: int
        :rtype: None
        """
        self.input_queue.push(x)

    def pop(self):
        """
        Removes the element on top of the stack and returns that element.
        :rtype: int
        """
        size = self.input_queue.size()
        if size == 0:
            return None
        for i in range(size - 1):
            self.output_queue.push((self.input_queue.pop()))
        item = self.input_queue.pop()
        self.input_queue, self.output_queue = self.output_queue, self.input_queue

        return item

    def top(self):
        """
        Get the top element.
        :rtype: int
        """
        size = self.input_queue.size()
        if size == 0:
            return None
        for i in range(size - 1):
            self.output_queue.push((self.input_queue.pop()))
        item = self.input_queue.peek()
        self.output_queue.push((self.input_queue.pop()))
        self.input_queue, self.output_queue = self.output_queue, self.input_queue
        return item

    def empty(self):
        """
        Returns whether the stack is empty.
        :rtype: bool
        """
        return self.input_queue.is_empty()
示例#2
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def bfs(initial, goal_test, successors):
    frontier = Queue()
    frontier.push(Node(initial))
    explored = {initial}

    while not frontier.empty:
        node: Node = frontier.pop()

        if goal_test(node.state):
            return node

        for parent in successors(node.state):
            if parent in explored:
                continue

            explored.add(node.state)
            frontier.push(Node(parent, node))
    return None