def insertAdventurer(self, adventureComplete: AdventureC):
     characterid = self.getInsertCharacterID(adventureComplete._name, False)
     typeid = self.getBaseConstants(Type(None, adventureComplete._type),
                                    False)
     adventurerid = self.getInsertAdventurerID(
         characterid, typeid, int(adventureComplete._limited),
         adventureComplete.ascended, adventureComplete._stars, None, None,
         adventureComplete._title)
     # stats
     for attributeKeys in adventureComplete.stats:
         attributeid = self.getBaseConstants(Attribute(None, attributeKeys),
                                             False)
         db.insertData(
             AdventurerStats(
                 None, adventurerid, attributeid,
                 str(adventureComplete.stats.get(attributeKeys))))
     # skills
     for skillsKeys in adventureComplete.skills:
         skillsList = adventureComplete.skills.get(skillsKeys)
         if (skillsKeys == "special"):
             adventurerskillid = db.insertData(
                 AdventurerSkill(None, adventurerid, skillsList.get("name"),
                                 skillsKeys))
             self.insertAdventurerSkillEffects(adventurerskillid,
                                               skillsList.get("effects"))
         elif (skillsKeys == "combat"):
             for skills in skillsList:
                 adventurerskillid = db.insertData(
                     AdventurerSkill(None, adventurerid, skills.get("name"),
                                     skillsKeys))
                 self.insertAdventurerSkillEffects(adventurerskillid,
                                                   skills.get("effects"))
         # development
         else:
             for skills in skillsList:
                 for effects in skills.get("effects"):
                     temp_attribute = effects.get("attribute")
                     temp_modifier = effects.get("modifier")
                     if (temp_modifier == None):
                         temp_modifier = ""
                     if (len(temp_modifier) > 0 and
                             temp_modifier[len(temp_modifier) - 1] == "%"):
                         temp_modifier = temp_modifier[:len(temp_modifier) -
                                                       1]
                     attributeid = self.getBaseConstants(
                         Attribute(None, temp_attribute), False)
                     modifierid = self.getBaseConstants(
                         Modifier(None, temp_modifier), True)
                     #AdventurerDevelopment
                     db.insertData(
                         AdventurerDevelopment(None, adventurerid,
                                               skills.get("name"),
                                               attributeid, modifierid))
示例#2
0
 def insertAdventurer(self, adventureComplete:AdventureC):
     characterid = self.getInsertCharacterID(adventureComplete._name,
                                        False)
     typeid = self.getBaseConstants(Type(None, adventureComplete._type),False)
     adventurerid = self.getInsertAdventurerID(characterid,
                                          typeid,
                                          int(adventureComplete._limited),
                                          adventureComplete.ascended,
                                          adventureComplete._stars,
                                          None,
                                          None,
                                          adventureComplete._title)
     # stats
     stat_list = {"hp","mp","physical_attack","magic_attack","defense","strength","endurance","dexterity","agility","magic"}
     temp_list = set()
     for attributeKeys in adventureComplete.stats:
         temp_list.add(attributeKeys.lower())
         attributeid = self.getBaseConstants(Attribute(None, attributeKeys),False)
         self._db.insertData(AdventurerStats(None, adventurerid, attributeid, str(adventureComplete.stats.get(attributeKeys))))
     if(stat_list != temp_list):
         print("HEY STAT NAMED WRONG >:( FOR : "+adventureComplete._title + " " + adventureComplete._name)
         raise Exception('spam', 'eggs')
     # skills
     for skillsKeys in adventureComplete.skills:
         skillsList = adventureComplete.skills.get(skillsKeys)
         if (skillsKeys =="special"):
             adventurerskillid = self._db.insertData(AdventurerSkill(None, adventurerid, skillsList.get("name"),skillsKeys))
             self.insertAdventurerSkillEffects(adventurerskillid, skillsList.get("effects"))
         elif(skillsKeys =="combat"):
             for skills in skillsList:
                 adventurerskillid = self._db.insertData(AdventurerSkill(None, adventurerid, skills.get("name"),skillsKeys))
                 self.insertAdventurerSkillEffects(adventurerskillid, skills.get("effects"))                    
         # development
         else:
             for skills in skillsList:
                 attr_str = ""
                 for effects in skills.get("effects"):
                     attr_str = attr_str +" "+effects.get("attribute")
                     temp_modifier = effects.get("modifier")
                     if(temp_modifier == None):
                         temp_modifier = ""
                     if(len(temp_modifier) > 0 and temp_modifier[len(temp_modifier)-1] == "%"):
                         temp_modifier = temp_modifier[:len(temp_modifier)-1]
                     modifierid = self.getBaseConstants(Modifier(None, temp_modifier), True)
                     #AdventurerDevelopment
                 attributeid = self.getBaseConstants(Attribute(None, attr_str), False)
                 self._db.insertData(AdventurerDevelopment(None, adventurerid, skills.get("name"), attributeid,
                     modifierid))
示例#3
0
    def insertAssistSkillEffects(self, assistskillid, skilleffectList):
        # assistskilleffects SET UP        
        for effects in skilleffectList:
            # Type for skills
            #typeid=self.getBaseConstants(Type(None, temp_type), False)
            temp_target = effects.get("target")
            temp_attribute = effects.get("attribute")
            temp_modifier = effects.get("modifier")
            temp_element = effects.get("element")
            temp_type = effects.get("type")
            if(temp_modifier==None):
                temp_modifier=""
            if(len(temp_modifier) > 0 and temp_modifier[len(temp_modifier)-1] == "%"):
                temp_modifier = temp_modifier[:len(temp_modifier)-1]
            targetid = self.getBaseConstants(Target(None, temp_target), False)
            attributeid = self.getBaseConstants(Attribute(None, temp_attribute), False)
            modifierid = self.getBaseConstants(Modifier(None, temp_modifier), True)
            if(temp_element == None):
                temp_element = ""
            if(temp_type == None):
                temp_type = ""

            eleid = self.getBaseConstants(Element(None, temp_element), False)
            typeid = self.getBaseConstants(Type(None, temp_type), False)

            # inserting effects
            self._db.insertData(AssistSkillEffects(None, assistskillid, targetid,
                 attributeid, modifierid, effects.get("duration"), effects.get("max_activations"),eleid,typeid))
 def insertAssist(self, assistComplete: AssistC):
     characterid = self.getInsertCharacterID(assistComplete._name, False)
     assistid = self.getInsertAssistID(characterid,
                                       int(assistComplete._limited),
                                       assistComplete._stars, None, None,
                                       assistComplete._title)
     # stats
     stat_list = {
         "hp", "mp", "physical_attack", "magic_attack", "defense",
         "strength", "endurance", "dexterity", "agility", "magic"
     }
     temp_list = set()
     for attributeKeys in assistComplete.stats:
         temp_list.add(attributeKeys.lower())
         attributeid = self.getBaseConstants(Attribute(None, attributeKeys),
                                             False)
         self._db.insertData(
             AssistStats(None, assistid, attributeid,
                         str(assistComplete.stats.get(attributeKeys))))
     if (stat_list != temp_list):
         print("HEY STAT NAMED WRONG >:( FOR : " + assistComplete._title +
               " " + assistComplete._name)
         raise Exception('spam', 'eggs')
     # skills
     for skills in assistComplete.skills:
         assistskillid = self._db.insertData(
             AssistSkill(None, assistid, skills.get("name")))
         self.insertAssistSkillEffects(assistskillid, skills.get("effects"))
 def insertAdventurerSkillEffects(self, adventurerskillid, skilleffectList):
     ele_list = [
         'light', 'wind', 'fire', 'dark', 'ice', 'water', 'earth', 'thunder'
     ]
     # AdventurerSkillEffects SET UP
     for effects in skilleffectList:
         #Type+Element
         temp_type = effects.get("type")
         if (temp_type == None):
             temp_type = ""
         temp_element = effects.get("element")
         if (temp_element == None):
             temp_element = ""
         if (temp_type.split("_")[0] in ele_list):
             temp_split = temp_type.split("_")
             temp_element = temp_split[0]
             print(temp_type)
             temp_type = temp_split[1] + "_" + temp_split[2]
             #temp_index = temp_value.find("_")
             #temp_element = temp_value[0:temp_index]
             #temp_ad_ele = temp_element
             #temp_type = temp_value[temp_index+1:]
         #else:
         #temp_type = ""
         #temp_element=""
         # Element
         eleid = self.getBaseConstants(Element(None, temp_element), False)
         # Type for skills
         typeid = self.getBaseConstants(Type(None, temp_type), False)
         temp_target = effects.get("target")
         temp_attribute = effects.get("attribute")
         temp_speed = effects.get("speed")
         temp_modifier = effects.get("modifier")
         if (temp_modifier == None):
             temp_modifier = ""
         if (len(temp_modifier) > 0
                 and temp_modifier[len(temp_modifier) - 1] == "%"):
             temp_modifier = temp_modifier[:len(temp_modifier) - 1]
         targetid = self.getBaseConstants(Target(None, temp_target), False)
         attributeid = self.getBaseConstants(
             Attribute(None, temp_attribute), False)
         speedid = self.getBaseConstants(Speed(None, temp_speed), False)
         modifierid = self.getBaseConstants(Modifier(None, temp_modifier),
                                            True)
         # inserting effects
         self._db.insertData(
             AdventurerSkillEffects(None, adventurerskillid, targetid,
                                    attributeid, modifierid,
                                    effects.get("duration"), typeid, eleid,
                                    speedid))
 def insertAssist(self, assistComplete: AssistC):
     characterid = self.getInsertCharacterID(assistComplete._name, False)
     assistid = self.getInsertAssistID(characterid,
                                       int(assistComplete._limited),
                                       assistComplete._stars, None, None,
                                       assistComplete._title)
     # stats
     for attributeKeys in assistComplete.stats:
         attributeid = self.getBaseConstants(Attribute(None, attributeKeys),
                                             False)
         db.insertData(
             AssistStats(None, assistid, attributeid,
                         str(assistComplete.stats.get(attributeKeys))))
     # skills
     for skills in assistComplete.skills:
         assistskillid = db.insertData(
             AssistSkill(None, assistid, skills.get("name")))
         self.insertAssistSkillEffects(assistskillid, skills.get("effects"))
 def insertAdventurerSkillEffects(self, adventurerskillid, skilleffectList):
     # AdventurerSkillEffects SET UP
     for effects in skilleffectList:
         #Type+Element
         temp_type = effects.get("type")
         if (temp_type == None):
             temp_type = ""
         temp_element = effects.get("element")
         if (temp_element == None):
             temp_element = ""
             #temp_index = temp_value.find("_")
             #temp_element = temp_value[0:temp_index]
             #temp_ad_ele = temp_element
             #temp_type = temp_value[temp_index+1:]
         #else:
         #temp_type = ""
         #temp_element=""
         # Element
         eleid = self.getBaseConstants(Element(None, temp_element), False)
         # Type for skills
         typeid = self.getBaseConstants(Type(None, temp_type), False)
         temp_target = effects.get("target")
         temp_attribute = effects.get("attribute")
         temp_speed = effects.get("speed")
         temp_modifier = effects.get("modifier")
         if (temp_modifier == None):
             temp_modifier = ""
         if (len(temp_modifier) > 0
                 and temp_modifier[len(temp_modifier) - 1] == "%"):
             temp_modifier = temp_modifier[:len(temp_modifier) - 1]
         targetid = self.getBaseConstants(Target(None, temp_target), False)
         attributeid = self.getBaseConstants(
             Attribute(None, temp_attribute), False)
         speedid = self.getBaseConstants(Speed(None, temp_speed), False)
         modifierid = self.getBaseConstants(Modifier(None, temp_modifier),
                                            True)
         # inserting effects
         db.insertData(
             AdventurerSkillEffects(None, adventurerskillid, targetid,
                                    attributeid, modifierid,
                                    effects.get("duration"), typeid, eleid,
                                    speedid))