def challenge(other=None): own_ais = AI.filtered().filter(AI.user == current_user).order_by( AI.last_modified.desc()).all() if len(own_ais) < 1: return error(403, body="Du hast nicht genug eigene KIs.") own_ais = [ai for ai in own_ais if ai.latest_frozen_version()] # TODO: ki workflow verbessern if len(own_ais) < 1: return error( 403, body="Du hast keine KIs deren letzte Version freigegeben ist.") all_ais = AI.filtered().order_by(AI.id).all() if len(all_ais) < 2: return error(403, body="Es gibt noch nicht genug KIs.") all_ais = [ai for ai in all_ais if ai.latest_frozen_version()] if len(all_ais) < 2: return error(403, body="Es gibt nicht genug freigegebene KIs.") #roles = ["Rolle"+str(i) for i, r in enumerate(gametype.roles)] return render_template("challenge.html", own=own_ais, all=all_ais, ownfirst=own_ais[0], allfirst=all_ais[0])
def ai_list(): ais = AI.filtered().all() ais = [ai for ai in ais if ai.active_version()] if len(ais) == 0: flash("Es gibt keine KIs des aktuellen Spieltypen!") abort(403) if current_user and current_user.is_authenticated: data = [ai for ai in AI.filtered() if ai.user == current_user and ai.active_version()] if len(data): return render_template("ai_list.html", ais=ais, type=ais[0].type, own=data, own_user_id=current_user.id) return render_template("ai_list.html", ais=ais, type=ais[0].type)
def current_profile(): user = current_user ais = AI.filtered().filter(AI.user == user).all() columns = [ais[i:i + 3] for i in range(0, len(ais), 3)] return render_template("profile.html", columns=columns, user=user, gametype=GameType.selected())
def ai_list(): ais = AI.filtered().all() ais = [ai for ai in ais if ai.active_version()] if len(ais) == 0: flash("Es gibt keine KIs des aktuellen Spieltypen!") abort(403) if current_user and current_user.is_authenticated: data = [ ai for ai in AI.filtered() if ai.user == current_user and ai.active_version() ] if len(data): return render_template("ai_list.html", ais=ais, type=ais[0].type, own=data, own_user_id=current_user.id) return render_template("ai_list.html", ais=ais, type=ais[0].type)
def profile_id(id): user = User.query.get(id) if not user: abort(404) if not current_user.can_access(user): abort(403) ais = AI.filtered().filter(AI.user == user).all() columns = [ais[i : i + 3] for i in range(0, len(ais), 3)] return render_template("profile.html", columns=columns, user=user, gametype=GameType.selected())
def challenge(other=None): own_ais = AI.filtered().filter(AI.user == current_user).order_by(AI.last_modified.desc()).all() if len(own_ais) < 1: return error(403, body="Du hast nicht genug eigene KIs.") own_ais = [ai for ai in own_ais if ai.latest_frozen_version()] # TODO: ki workflow verbessern if len(own_ais) < 1: return error(403, body="Du hast keine KIs deren letzte Version freigegeben ist.") all_ais = AI.filtered().order_by(AI.id).all() if len(all_ais) < 2: return error(403, body="Es gibt noch nicht genug KIs.") all_ais = [ai for ai in all_ais if ai.latest_frozen_version()] if len(all_ais) < 2: return error(403, body="Es gibt nicht genug freigegebene KIs.") # roles = ["Rolle"+str(i) for i, r in enumerate(gametype.roles)] return render_template("challenge.html", own=own_ais, all=all_ais, ownfirst=own_ais[0], allfirst=all_ais[0])
def profile_id(id): user = User.query.get(id) if not user: abort(404) if not current_user.can_access(user): abort(403) ais = AI.filtered().filter(AI.user == user).all() columns = [ais[i:i + 3] for i in range(0, len(ais), 3)] return render_template("profile.html", columns=columns, user=user, gametype=GameType.selected())
def current_profile(): user = current_user ais = AI.filtered().filter(AI.user == user).all() columns = [ais[i : i + 3] for i in range(0, len(ais), 3)] return render_template("profile.html", columns=columns, user=user, gametype=GameType.selected())