示例#1
0
def emulation_info_state(uuid):
    state_info = {}
    state_ref = dbm.retrieve_save_state(uuid=uuid)[0]
    other_save_states = dbm.retrieve_save_state(game_uuid=state_ref['game_uuid'])
    state_extra_files = dbm.retrieve_file_path(save_state_uuid=uuid)
    state_info['record'] = state_ref
    state_info['availableStates'] = filter(lambda s: True if s.get('save_state_source_data') or s.get('rl_starts_data') else False, other_save_states)
    state_info['fileMapping'] = {k: os.path.join('/game_data', v, k.split('/')[-1]) for k, v in map(lambda x: (x['file_path'], x['source_data']),
                                                                                      state_extra_files)} if state_extra_files else None
    state_info['fileInformation'] = {f['file_path']: f for f in state_extra_files}
    #   Save data is singular, and probably LZMA compressed
    if state_ref['save_state_source_data']:
        state_info['stateFileURL'] = os.path.join('/cite_data', state_ref['save_state_source_data'], '{}'.format(state_ref['uuid']))

    #   Save data is multiple and probably run length encoded
    if state_ref['rl_starts_data'] and state_ref['rl_lengths_data']:
        state_info['rlStartsURL'] = os.path.join('/cite_data', state_ref['rl_starts_data'], '{}'.format(state_ref['uuid']))
        state_info['rlLengthsURL'] = os.path.join('/cite_data', state_ref['rl_lengths_data'], '{}'.format(state_ref['uuid']))

    if state_extra_files:
        main_exec = dbm.retrieve_file_path(save_state_uuid=uuid, main_executable=True)[0]
        state_info['gameFileURL'] = os.path.join('/game_data', main_exec['source_data'], main_exec['file_path'].split('/')[-1])
    else:
        game_ref = dbm.retrieve_game_ref(state_ref['game_uuid'])
        state_info['gameFileURL'] = os.path.join('/game_data', game_ref['source_data'], game_ref['data_image_source'])
    return jsonify(state_info)
示例#2
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def citation_page(uuid):
    game_ref = dbm.retrieve_game_ref(uuid)
    perf_ref = dbm.retrieve_perf_ref(uuid)
    derived_performances = dbm.retrieve_derived_performances(uuid)
    previous_performances = dbm.retrieve_performance_chain(uuid)[:-1]
    save_states = dbm.retrieve_save_state(game_uuid=uuid)
    extra_files = dbm.retrieve_file_path(game_uuid=uuid)

    if game_ref:
        return render_template('citation.html',
                               citeref=game_ref,
                               is_game=True,
                               is_performance=False,
                               derived_performances=derived_performances,
                               extra_files=extra_files,
                               save_states=save_states)
    elif perf_ref:
        performance_video = "/cite_data/{}/{}".format(perf_ref['replay_source_file_ref'],
                                                      perf_ref['replay_source_file_name'])
        return render_template('citation.html',
                               citeref=perf_ref,
                               is_game=False,
                               is_performance=True,
                               previous_performances=previous_performances,
                               performance_video=performance_video)
    return "No record found, sorry."
示例#3
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def add_rl_save_state_data(uuid):
    rl_starts_b64 = request.form.get('rl_starts')
    rl_lengths_b64 = request.form.get('rl_lengths')
    rl_total_length = int(request.form.get('rl_total_length'))
    rl_lengths_length = int(request.form.get('rl_lengths_length'))
    rl_starts_length = int(request.form.get('rl_starts_length'))

    rl_starts_b_array = bytearray(base64.b64decode(rl_starts_b64))
    rl_lengths_b_array = bytearray(base64.b64decode(rl_lengths_b64))

    if len(rl_starts_b_array) != rl_starts_length:
        rl_starts_b_array.extend([0 for _ in range(len(rl_starts_b_array), rl_starts_length)])

    if len(rl_lengths_b_array) != rl_lengths_length:
        rl_lengths_b_array.extend([0 for _ in range(len(rl_lengths_b_array), rl_lengths_length)])

    rl_start_hash, file_name = save_byte_array_to_store(rl_starts_b_array, file_name=uuid)
    rl_lengths_hash, file_name = save_byte_array_to_store(rl_lengths_b_array, file_name=uuid)

    dbm.update_table(dbm.GAME_SAVE_TABLE,
                     ['rl_starts_data','rl_lengths_data','rl_total_length','compressed'],
                     [rl_start_hash, rl_lengths_hash, rl_total_length, True],
                     ['uuid'], [uuid])

    return jsonify({'record': dbm.retrieve_save_state(uuid=uuid)[0]})
示例#4
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def add_save_state(uuid):
    performance_uuid = request.form.get('performance_uuid')
    performance_time_index = request.form.get('performance_time_index')

    #   Save State File to DB
    fields = OrderedDict(
        description=request.form.get('description'),
        game_uuid=uuid,
        save_state_type=u'state',
        emulator_name=request.form.get('emulator'),
        emulator_version=request.form.get('emulator_version'),
        emt_stack_pointer=request.form.get('emt_stack_pointer'),
        stack_pointer=request.form.get('stack_pointer'),
        time=request.form.get('time'),
        created_on=None,
        created=datetime.datetime.now()
    )
    state_uuid = dbm.add_to_save_state_table(fts=True, **fields)

    #   Attach performance information if present
    if performance_uuid:
        #   Sometimes a state maybe linked to a performance without a specific index?
        #   Since we are adding a new state, it is always a state save action
        if performance_time_index:
            dbm.link_save_state_to_performance(state_uuid, performance_uuid, performance_time_index, 'save')
        else:
            dbm.link_save_state_to_performance(state_uuid, performance_uuid, 0, 'save')

    #   Retrieve save state information to get uuid and ignore blank fields
    save_state = dbm.retrieve_save_state(uuid=state_uuid)[0]
    return jsonify({'record': save_state})
示例#5
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def play_page(uuid):
    init_state = request.values.get('init_state')
    cite_ref = dbm.retrieve_game_ref(uuid)
    state_dicts = dbm.retrieve_save_state(game_uuid=uuid)

    if init_state:
        init_state = dbm.retrieve_save_state(uuid=init_state)[0]
        has_exec = dbm.retrieve_file_path(save_state_uuid=init_state['uuid'], main_executable=True)
    else:
        has_exec = dbm.retrieve_file_path(game_uuid=uuid, save_state_uuid=None, main_executable=True)
        init_state = {'uuid': 'NO_ID'}

    if cite_ref and (cite_ref['data_image_source'] or has_exec):
        return render_template('play.html',
                               init_state=init_state,
                               cite_ref=cite_ref)
    return "No game data source found, sorry!"
示例#6
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def add_screen_data(uuid):
    screen_data = bytes(base64.b64decode(request.form.get('buffer')))
    width = int(request.form.get('width'))
    height = int(request.form.get('height'))
    image = Image.frombytes("RGBA", (width, height), screen_data)

    # Doing the saving here for now, might move later?
    base_path = os.path.join(LOCAL_CITATION_DATA_STORE, uuid)
    if not os.path.exists(base_path):
        os.makedirs(base_path)
    image.save(os.path.join(base_path, 'screen_{}.png'.format(uuid)), "PNG")

    dbm.add_screen_to_state(uuid) # one screen per state, so only change 'has_screen' parameter
    state = dbm.retrieve_save_state(uuid=uuid)[0]
    return jsonify({'record': state})
示例#7
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def update_save_state(uuid):
    update_fields = json.loads(request.form.get('update_fields'))

    #   if linking to a performance, do that and then throw away since GAME_SAVE_TABLE doesn't refer to performance
    if 'performance_uuid' in update_fields:
        performance_uuid = update_fields['performance_uuid']
        performance_time_index = update_fields['performance_time_index']
        action = update_fields['action']
        dbm.link_save_state_to_performance(uuid, performance_uuid, performance_time_index, action)
        del update_fields['performance_uuid']
        del update_fields['performance_time_index']
        del update_fields['action']

    #   make sure that there are still fields to update
    if len(update_fields.keys()) > 0:
        dbm.update_table(dbm.GAME_SAVE_TABLE, update_fields.keys(),update_fields.values(), ['uuid'], [uuid])
    return jsonify(dbm.retrieve_save_state(uuid=uuid)[0])
示例#8
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def add_save_state_data(uuid):
    save_state_data = request.form.get('buffer')
    compressed = True if request.form.get('compressed') == u'true' else False
    data_length = int(request.form.get('data_length'))

    save_state_b_array = bytearray(base64.b64decode(save_state_data))

    #   The base64 library will interpret trailing zeros as padding and remove them, this adds them back in
    if len(save_state_b_array) != data_length:
        save_state_b_array.extend([0 for _ in range(len(save_state_b_array), data_length)])

    source_data_hash, file_name = save_byte_array_to_store(save_state_b_array, file_name=uuid)
    dbm.update_table(dbm.GAME_SAVE_TABLE,
                     ['save_state_source_data', 'compressed'],
                     [source_data_hash, compressed],
                     ['uuid'], [uuid])
    return jsonify({'record': dbm.retrieve_save_state(uuid=uuid)[0]})
示例#9
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def add_extra_file(uuid):
    extra_file_b64 = request.form.get('extra_file_data')
    sha1_hash = request.form.get('sha1_hash')
    data_length = int(request.form.get('data_length'))
    file_name = request.form.get('file_name')
    rel_file_path = request.form.get('rel_file_path')
    is_executable = request.form.get('is_executable')
    main_executable = request.form.get('main_executable')
    decoded_b64 = base64.b64decode(extra_file_b64)
    extra_b_array = bytearray(decoded_b64)

    main_executable = True if main_executable == 'true' else False
    is_executable = True if is_executable == 'true' else False

    if len(extra_b_array) != data_length:
        extra_b_array.extend([0 for _ in range(len(extra_b_array), data_length)])

    hash_check = get_byte_array_hash(extra_b_array)
    if hash_check != sha1_hash:
        print "{} hash: {} not equal to client hash: {}".format(file_name, hash_check, sha1_hash)

    #   If file with current hash and path already exists, add a new record for save state but
    #   do not create a duplicate file
    file_id = dbm.check_for_existing_file(rel_file_path, hash_check)
    if file_id:
        dbm.link_existing_file_to_save_state(uuid, file_id)
        print "File {}:{} found.".format(file_name, rel_file_path)
    else:
        print "File {}:{} created.".format(file_name, rel_file_path)
        source_data_hash, file_name = save_byte_array_to_store(extra_b_array,
                                                               file_name=file_name,
                                                               store_path=LOCAL_GAME_DATA_STORE)
        fields = OrderedDict(
            game_uuid=None,
            save_state_uuid=uuid,
            is_executable=is_executable,
            main_executable=main_executable,
            file_path=rel_file_path,
            source_data=source_data_hash
        )
        state_ref = dbm.retrieve_save_state(uuid=uuid)[0]
        fields['game_uuid'] = state_ref['game_uuid']
        dbm.add_to_file_path_table(**fields)

    file_path = dbm.retrieve_file_path(save_state_uuid=uuid, file_path=rel_file_path)[0]
    return jsonify(file_path)
示例#10
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def compare_page():
    uuids = request.values.get('uuids', "").split(',')
    game_uuids = []
    state_uuids = []
    for id in uuids:
        if dbm.retrieve_attr_from_db('uuid', id, dbm.GAME_CITATION_TABLE):
            game_uuids.append(id)
            state_uuids.append('NO_ID')
        elif dbm.retrieve_attr_from_db('uuid', id, dbm.GAME_SAVE_TABLE):
            state = dbm.retrieve_save_state(uuid=id)[0]
            state_uuids.append(id)
            game_uuids.append(state['game_uuid'])

    return render_template('compare.html',
                           game_uuids=",".join(game_uuids),
                           state_uuids=",".join(state_uuids)
                           )
示例#11
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    def get_cite_for_uuid(result):
        ref_type = result['tags']
        uuid = result['uuid']
        if ref_type == GAME_CITE_REF:
            table = dbm.GAME_CITATION_TABLE
        if ref_type == PERF_CITE_REF:
            table = dbm.PERFORMANCE_CITATION_TABLE
        if ref_type == STATE_CITE_REF:
            table = dbm.GAME_SAVE_TABLE

        if ref_type in (GAME_CITE_REF, PERF_CITE_REF):
            db_values = dbm.retrieve_attr_from_db('uuid', uuid, table, limit=1)[0]
            citation = dbm.create_cite_ref_from_db(ref_type, db_values)
        else:
            citation = dbm.retrieve_save_state(uuid=uuid)[0]
            citation['ref_type'] = STATE_CITE_REF
        return citation
示例#12
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def emulation_info_game(uuid):
    game_info = {}
    game_ref = dbm.retrieve_game_ref(uuid)
    game_extra_files = dbm.retrieve_file_path(game_uuid=uuid, save_state_uuid=None)

    if game_ref and (game_ref['data_image_source'] or game_extra_files):
        gis = game_ref['data_image_source']
        gsd = game_ref['source_data']
        main_exec = dbm.retrieve_file_path(game_uuid=uuid, save_state_uuid=None, main_executable=True)
        main_fp = main_exec[0]['file_path'].split('/')[-1] if main_exec else None
        game_info['gameFileURL'] = os.path.join('/game_data', gsd, gis) if gis else main_fp
        if game_extra_files:
            game_info['fileMapping'] = {k: os.path.join('/game_data', v, k.split('/')[-1]) for k, v in map(lambda x: (x['file_path'], x['source_data']),
                                                                                     game_extra_files)}
            game_info['fileInformation'] = {f['file_path']: f for f in game_extra_files}
        game_info['stateFileURL'] = None
        game_info['record'] = game_ref.elements
        game_info['availableStates'] = filter(lambda s: True if s.get('save_state_source_data') or s.get('rl_starts_data') else False, dbm.retrieve_save_state(game_uuid=uuid))
        game_info['availablePerformances'] = [dict(p.get_element_items()) for p in dbm.retrieve_derived_performances(uuid)]
    return jsonify(game_info)
示例#13
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def delete(ctx, uuid, keep_performances):
    no_prompts = ctx.obj['NO_PROMPTS']
    verbose = ctx.obj['VERBOSE']

    def check_delete(path):
        try:
            shutil.rmtree(path)
        except OSError as e:
            print e.message

    def delete_from_fts(uuid):
        ix = open_dir(LOCAL_FTS_INDEX)
        writer = ix.writer()
        writer.delete_by_term('id', uuid)
        writer.commit()

    game_ref = dbm.retrieve_game_ref(uuid)
    perf_ref = dbm.retrieve_perf_ref(uuid)
    state_ref = dbm.retrieve_save_state(uuid=uuid)
    if game_ref:
        perfs = dbm.retrieve_derived_performances(uuid)
        states = dbm.retrieve_save_state(game_uuid=uuid)
        files = dbm.retrieve_file_path(game_uuid=uuid)

        for f in files:
                check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_GAME_DATA_STORE, f['source_data']))
        dbm.delete_from_table(dbm.GAME_FILE_PATH_TABLE, ['game_uuid'], [uuid])

        for s in states:
            if s['save_state_source_data']:
                check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['save_state_source_data']))
            else:
                if s['rl_starts_data']:
                    check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['rl_starts_data']))
                    check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['rl_lengths_data']))
            if s['has_screen']:
                check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, s['uuid']))
        dbm.delete_from_table(dbm.GAME_SAVE_TABLE, ['game_uuid'], [uuid])

        for p in perfs:
            if p['replay_source_file_ref']:
                check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, p['replay_source_file_ref']))
            dbm.delete_from_table(dbm.SAVE_STATE_PERFORMANCE_LINK_TABLE,['performance_uuid'], [p['uuid']])
        dbm.delete_from_table(dbm.PERFORMANCE_CITATION_TABLE, ['game_uuid'], [uuid])

        if game_ref['source_data']:
            check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_GAME_DATA_STORE, game_ref['source_data']))

        dbm.delete_from_table(dbm.GAME_CITATION_TABLE, ['uuid'], [uuid])
        delete_from_fts(uuid)
    elif perf_ref:
        dbm.delete_from_table(dbm.SAVE_STATE_PERFORMANCE_LINK_TABLE,['performance_uuid'], [uuid])
        if perf_ref['replay_source_file_ref']:
            check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, perf_ref['replay_source_file_ref']))
        dbm.delete_from_table(dbm.PERFORMANCE_CITATION_TABLE, ['uuid'], [uuid])
        delete_from_fts(uuid)
    elif state_ref:
        state_ref = state_ref[0] # retrieve states returns lists
        files = dbm.retrieve_file_path(save_state_uuid=uuid)
        for f in files:
            check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_GAME_DATA_STORE, f['source_data']))
        dbm.delete_from_table(dbm.SAVE_STATE_PERFORMANCE_LINK_TABLE,['save_state_uuid'], [uuid])
        if state_ref['has_screen']:
            check_delete(os.path.join(LOCAL_DATA_ROOT, LOCAL_CITATION_DATA_STORE, state_ref['uuid']))
        dbm.delete_from_table(dbm.GAME_SAVE_TABLE, ['uuid'], [uuid])
        delete_from_fts(uuid)
    else:
        click.echo('UUID {} not found.'.format(uuid))
        sys.exit(1)