def main(args, curr_dir): np.set_printoptions(precision=5, threshold=np.inf) logger.set_up_pyrklog(args.logfile) infile = load_infile(args.infile) out_db = database.Database(filepath=args.outfile) if not hasattr(infile, 'n_ref'): n_ref = 0 else: n_ref = infile.n_ref si = sim_info.SimInfo(timer=infile.ti, components=infile.components, iso=infile.fission_iso, e=infile.spectrum, n_precursors=infile.n_pg, n_decay=infile.n_dg, n_fic=n_ref, kappa=infile.kappa, feedback=infile.feedback, rho_ext=infile.rho_ext, plotdir=args.plotdir, infile=args.infile, db=out_db) # TODO: think about weather to add n_ref to all input files, or put n_ref in # database files print_logo(curr_dir) sol = solve(si=si, y=si.y, infile=infile) log_results(si) out_db.close_db() pyrklog.critical("\nSimulation succeeded.\n")
def __init__(self, bot): self.bot = bot self.taxable = True self.database = database.Database(self.bot) self.tax_amount_percentage = 0.20 self.wealth_tax_percentage = 0.10 self.is_wealthy = 5000 # Users with this amount of coins or greater has to pay wealthTax self.WEALTH_TAX_INTERVAL = 60 # Interval for wealth tax.
def __init__(self, bot): self.bot = bot # The bot object. self.database = database.Database(self.bot) # database object -> used to update and get coin amount self.blackjack_players = [] self.blackjack_game_status = 0 self.deck = [] self.coins = Coin(bot) self.dealerCards = []
def __init__(self, bot): self.bot = bot # The bot object. self.coinActive = True # If this is set to false, the coin interval is stopped. self.database = database.Database( self.bot) # database object -> used to update and get coin amount self.tax = tax.Tax( self.bot) # Tax object used to get the value of taxable self.COIN_AMOUNT = 1 # amount of coins to be given every interval self.COIN_INTERVAL = 30 # interval in seconds for sending out coins.
def __init__(self, bot): self.bot = bot self.voice = None self.player = None self.volume = 1.0 self.database = database.Database() self.playlist = playlist.Queue() self.people_voted = [] self.seconds_to_next = 0 self.music_server = None
def __init__(self, bot): self.bot = bot self.database = database.Database(self.bot) self.coins = Coin(bot) # self.lotteryTickets = {} // Different implementation self.ticketCost = 100 self.winningTicket = 0 self.ticketCounter = 0 self.prizePool = 0 self.generate_tickets(100)
def main(): username = '******' token = config.OAUTH_TOKEN channels = ['deviousdata'] # comment batch size before database insertion max_batch_size = 1 # hint: larger batch sizes are more efficient # initialize PostgreSQL database twitch_database = database.Database(filename='db/database.ini', section='postgresql') # initialize chat bot bot = chatbot.ChatBot(twitch_database, username, token, channels) # create tables in database, if they don't already exist twitch_database.create_tables(filename='db/twitch_chat_tables.sql') # connect to twitch chat and log user messages bot.connect(max_batch_size)
def __init__(self, timer=Timer(), components={}, iso="u235", e="thermal", n_precursors=6, n_decay=11, n_fic=0, kappa=0.0, rho_ext=None, feedback=False, plotdir='images', infile=None, sim_id=None, db=None): """This class holds information about a reactor kinetics simulation :param timer: the Timer object for the simulation :type timer: Timer :param components: the components making up the reactor :type components: dictionary :param iso: the main fissioning isotope, decides precursor data :type iso: only a few values are supported. see PrecursorData class :param e: spectrum ("fast", "thermal", etc.) :type e: string :param n_precursors: number of delayed precursor groups :type n_precursors: int :param n_decay: number of decay groups :type n_decay: int :param n_fic: number of fictitious neutron groups for multi point kinetics :type n_fic: int :param kappa: the value for kappa, a decay heat parameter :type kappa: float :param rho_ext: external reactivity :type rho_ext: a ReactivityInsertion object or None :param feedback: is reactivity feedback present in the simulation :type feedback: bool :param plotdir: the directory where the plots will be placed :type plotdir: string """ self.timer = timer self.components = components self.iso = iso self.e = e self.n_pg = n_precursors + n_fic self.n_dg = n_decay self.rho_ext = self.init_rho_ext(rho_ext) self.feedback = feedback self.ne = self.init_ne() self.kappa = kappa self.th = th_system.THSystem(kappa=kappa, components=components) self.y = np.zeros(shape=(timer.timesteps(), self.n_entries()), dtype=float) self.plotdir = plotdir self.infile = infile if sim_id is not None: self.sim_id = sim_id else: self.sim_id = self.generate_sim_id() if db is not None: self.db = db else: self.db = database.Database() self.register_recorders()
def __init__(self, bot): self.bot = bot self.voice = None self.player = None self.volume = 1.0 self.database = database.Database()
from db import database # Set this variable to "threading", "eventlet" or "gevent" to test the # different async modes, or leave it set to None for the application to choose # the best option based on installed packages. async_mode = None app = Flask(__name__) app.config['SECRET_KEY'] = 'secret!' socketio = SocketIO(app, async_mode=async_mode) players_in_game = {} # username -> game players_in_lobby = [] # usernames username_to_player = {} # username -> player session_to_username = {} db = database.Database() @app.route('/') def index(): return render_template('index.html', async_mode=socketio.async_mode) @app.route('/highscores') def highscores(): return render_template('highscores.html') @app.route('/bots') def bots(): return render_template('bots.html')
from http_client import client from dateutil.relativedelta import relativedelta from datetime import datetime from services import tracks_service import math from db import database from models.item_model import ItemModel import traceback import time database = database.Database() tracksService = tracks_service.TracksService() class UsersService: httpClient = client.HttpClient() def getUsers(self, last): users = [] last = None result = ItemModel.scan(ItemModel.date == '2020-01-01', attributes_to_get=['user'], limit=10, last_evaluated_key=last) for rep in result: userData = rep.to_dict() user = userData['user'] users.append(user)
def __init__(self, bot): self.bot = bot self.database = database.Database(self.bot) self.holdem_players = [] self.game_status = 0 self.deck = [] self.dealersHand = [] self.coins = Coin(bot) # TODO: Command: holdem new, join, start, Call, raise, fold # TODO: Gather players @commands.group(name="holdem", pass_context=True) async def holdem(self, ctx): if ctx.invoked_subcommand is None: await self.bot.say( "This is not a valid command, please add a subcommand") @holdem.command(name="new", pass_context=True) async def new_game(self, ctx): if self.game_status != 0: self.bot.say("A game is already running, please wait to join") return None, self.deck = self.generateDeck() self.game_status = 1 welcome_msg = "_______ _ _ _ _\n" \ " |__ __| | | | | | | | | \n" \ " | | _____ ____ _ ___ | |__| | ___ | | __| | ___ _ __ ___ \n" \ " | |/ _ \ \/ / _` / __| | __ |/ _ \| |/ _` |/ _ | '_ ` _ \ \n" \ " | | __/> | (_| \__ \ | | | | (_) | | (_| | __| | | | | |\n" \ " |_|\___/_/\_\__,_|___/ |_| |_|\___/|_|\__,_|\___|_| |_| |_|\n" await self.bot.say( welcome_msg, "A Texas Hold'em table has opened" "Please use !holdem join <Blind> to join the table") @holdem.command(name="join", pass_context=True) async def join_game(self, ctx, bet): user = ctx.message.author if self.game_status != 1: await self.bot.say( "No tables are open, please open one to play") return None if self.players_at_table(ctx.message.author): await self.bot.say(user.mention + "You're seated and ready to play") return None if float(bet) <= 0 and not self.coins.check_balance(bet): await self.bot.say(user.mention + " please make sure your bet is higher" "than 0 and that you've got enough coins") return None self.database.remove_coins(userid=user.id, coins=float(bet), mention=user.mention) # TODO : Make drawcard Dynamic self.holdem_players.append({ "user": user, "cards": [self.drawCard(), self.drawCard()], "bet": float(bet), "Status": 0 }) await self.bot.say( user.mention + " You've joined the table, please wait for the game to start,") @holdem.command(name="start", pass_context=True) async def start_game(self, ctx): if len(self.holdem_players) < 2: await self.bot.say( "There needs to be at least 2 players at the table") return None # TODO: Solve this when you use the join command elif len(self.holdem_players) > 9: await self.bot.say("There are too many people at the table") return None self.game_status = 3 self.dealersHand = [self.drawCard(), self.drawCard()] start_msg = "Let's play Texas Hold'em!" await self.bot.say(start_msg) for player in self.holdem_players: self.bot.send_message( player["user"], "This is your hand: " + player['cards'][0].getStringSymbol() + player['cards'][0].getStringValue()) pass community_cards_msg = "Here are the community cards: " + \ self.dealerCards[0].getStringSymbol() + self.dealerCards[0].getStringValue() await self.bot.say(community_cards_msg) @holdem.command(name="Call", pass_context=True) async def holdem_call(self, ctx): player = self.players_at_table(ctx.message.author) if player is None: await self.bot.say("You're not at this table, " + ctx.message.author.mention) return None if player["status"] != 0: await self.bot.say(ctx.message.author.mention + " is calling the bet") return None pass @holdem.command(name="raise", pass_context=True) async def holdem_stand(self, ctx, bet_raise): player = self.players_at_table(ctx.message.author) if player is None: await self.bot.say("You're not at this table, " + ctx.message.author.mention) return None if bet_raise <= 0 or None: await self.bot.say(ctx.message.author.mention + "You need to specify a bet") return None for player in self.players_at_table: if player["name"] == player: player["bet"] += bet_raise await self.bot.say(ctx.message.author.mention + " Raised the bet")
# Another, different, factory for the same object import datetime import factory import factory.fuzzy import random from sqlalchemy import Table, Sequence, MetaData, create_engine, Column, Integer, String from sqlalchemy.orm import sessionmaker, scoped_session from db import database, tables db = database.Database('sqlite:///test/borrower.db', echo=False) # # generate the database schema # tables.Base.metadata.create_all(engine) # # create a configured "Session" class # Session = scoped_session(sessionmaker(bind=engine)) class BorrowerFactory(factory.alchemy.SQLAlchemyModelFactory): class Meta: model = tables.Borrower sqlalchemy_session = db.session # the SQLAlchemy session object id = factory.Sequence(lambda n: n) appid = factory.Sequence(lambda n: '%s' % n) ApplicationDate = factory.LazyFunction(datetime.datetime.now) FirstName = factory.Sequence(lambda n: 'john%s' % n) LastName = factory.Sequence(lambda n: 'Bolton%s' % n) MiddleName = factory.Sequence(lambda n: 'S%s' % n) Alias = factory.fuzzy.FuzzyText() Sex = "Male"
import socket import os, sys currentdir = os.path.dirname(os.path.realpath(__file__)) parentdir = os.path.dirname(currentdir) sys.path.append(parentdir) from db import database as database import logging HOST = '127.0.0.1' # Standard loopback interface address (localhost) PORT = 65432 # Port to listen on (non-privileged ports are > 1023) db = database.Database('vsmdb_poc', load=False) #try: # db.drop_table('classroom') #except: # pass with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s: s.bind((HOST, PORT)) s.listen() conn, addr = s.accept() try: with conn: print('Connected by', addr) while True: data = conn.recv(1024) data = data.decode('utf-8') #send_query(data) #a = str(sqlInterpreter.main(query=data))
def __init__(self, bot): self.bot = bot # The bot object. self.database = database.Database( self.bot) # database object -> used to update and get coin amount
def setUp(self): "set up test fixtures" self.a = d.Database(mode='w') self.custom = d.Database(filepath='testfile.h5', mode='w')
import sys from ui_action import app from db import database if __name__ == "__main__": db = database.Database('sqlite:///db/borrower.db', echo=True) app.run(db)