示例#1
0
class MainTabWidget(QTabWidget):
    def __init__(self, parent=None):
        super(MainTabWidget, self).__init__(parent)
        self.parent = parent
        self.dbHandler = DatabaseHandler(
        )  # ToDo: Dangerous to start an own instance of dbHandler?

        self.initiateLayout()

        try:
            userList = self.dbHandler.getAllUser()
            # Overview Tab
            self.createOverviewTab(userList)
            self.createCharacterTabs(userList)
        except Exception as e:
            print("Exception in MainTabWidget init: " + str(e))

    def initiateLayout(self):
        '''
            box is a Layout needed to Stretch the scrollArea
            scrollArea is needed to add the Scrollbar
            scrollContent is needed to display the scrollable Items inside the scrollArea
            scrollLayout is needed to stretch the Items inside scrollContent

        '''

        box = QVBoxLayout(self)
        box.setContentsMargins(0, 0, 0, 0)
        box.setSpacing(0)

        self.setLayout(box)
        self.scrollArea = QScrollArea(self)
        box.addWidget(self.scrollArea)
        self.scrollArea.setWidgetResizable(True)
        self.scrollContent = QWidget(self.scrollArea)
        self.scrollLayout = QGridLayout(self.scrollContent)
        self.scrollLayout.setContentsMargins(2, 2, 2, 2)
        self.scrollLayout.setSpacing(4)
        #self.scrollLayout.setAlignment(QtCore.Qt.AlignTop)
        self.scrollContent.setLayout(self.scrollLayout)

    def createOverviewTab(self, userList):

        self.overviewTab = QWidget()

        x = 0
        y = 0
        self.widgetList = []
        for user in userList:
            newWidget = CharacterOverviewWidget(user)
            self.widgetList.append(newWidget)
            self.scrollLayout.addWidget(newWidget, x, y)

            # ToDo: Find a proper Way to print these widgets relative to mainwindow size
            # after adding a widget we need to prepare the next coordinates
            if (y == 0): y = y + 1
            elif (y == 1):
                x = x + 1
                y = y - 1
            elif (y > 1):
                y = 0

        self.addTab(self.scrollArea, "Overview")

        self.scrollArea.setWidget(self.scrollContent)  # Never forget this!
        #self.overviewTab.setLayout(grid)

    def repaintOverviewTab(self):
        self.createOverviewTab()

    def getSelection(self):
        # Returns the selected User, if any
        if self.currentWidget() == self.overviewTab:
            return None
        elif self.currentWidget() == self.scrollArea:
            return None
        else:
            return self.currentWidget().getUser()

    def createCharacterTabs(self, userList):

        for user in userList:
            characterTab = CharacterTabWidget(user)
            self.addTab(characterTab, user.CharacterName)
示例#2
0
class CharManagerWindow(QMainWindow):
    def __init__(self, gui_queue, parent=None):
        super(CharManagerWindow, self).__init__(parent)

        self.dbHandler = DatabaseHandler()
        self.gui_queue = gui_queue

        self.set_main_window()

        self.centralwidget = QWidget(self)
        self.layout = QVBoxLayout(self.centralwidget)
        self.layout.setContentsMargins(20, 20, 20, 20)
        self.layout.setSpacing(0)
        self.setCentralWidget(self.centralwidget)

        #Heading Label
        self.headingLabel = QLabel("Characters")
        self.headingLabel.setFont(QFont("Arial", 18, QFont.Bold))
        self.layout.addWidget(self.headingLabel)
        self.layout.addSpacing(10)

        #Buttons
        hBox = QHBoxLayout()
        deleteButton = QPushButton("Delete")
        importButton = QPushButton("Import")
        exportButton = QPushButton("Export")
        deleteButton.clicked.connect(self.deleteTriggered)
        importButton.clicked.connect(self.importTriggered)
        exportButton.clicked.connect(self.exportTriggered)

        hBox.addWidget(deleteButton)
        hBox.addWidget(importButton)
        hBox.addWidget(exportButton)

        self.layout.addLayout(hBox)

        self.createTable()
        self.show()

    def createTable(self):

        self.characterTable = MyTable(0, 4)
        self.layout.addWidget(self.characterTable)

        self.setTableHeader()
        self.setTableContent()

    def setTableHeader(self):
        header = ("", "ID", "Name", "Authentication Status")
        self.characterTable.setHorizontalHeaderLabels(header)
        self.characterTable.verticalHeader().setVisible(False)

        # set each column width, for now ResizeToContents
        for x in range(0, len(header) - 1):
            self.characterTable.horizontalHeader().setSectionResizeMode(
                x, QHeaderView.ResizeToContents)
        self.characterTable.horizontalHeader().setStretchLastSection(True)
        self.characterTable.horizontalHeader().setDefaultAlignment(
            Qt.AlignLeft)

    def setTableContent(self):
        # self.characterTable.add_row(["test", "test2"])

        # Ask the Database for a List of all saved Characters
        userList = self.dbHandler.getAllUser()

        # If there are any users saved get the needed elements for our table
        for user in userList:
            data = []
            data.append(str(user.id))
            data.append(str(user.CharacterID))
            data.append(user.CharacterName)
            data.append(self.getUserAuthStatus(user))
            self.characterTable.add_row(data)

    def set_main_window(self):
        # Standard Values for this Window
        standard_width = 544
        standard_height = 480
        minimum_width = 544
        minimum_height = 300
        """Sets the size policies of the main window"""
        self.resize(standard_width, standard_height)
        size_policy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
        size_policy.setHorizontalStretch(0)
        size_policy.setVerticalStretch(0)
        size_policy.setHeightForWidth(self.sizePolicy().hasHeightForWidth())
        self.setSizePolicy(size_policy)
        self.setMinimumSize(QSize(minimum_width, minimum_height))

        # main window icon
        self.setWindowIcon(QIcon(config.APP_ICON))
        self.setWindowTitle(config.APP_NAME + " Character Manager")

    def getSelectedUser(self):

        #print(self.characterTable.selectedItems())
        selection = self.characterTable.selectedItems()
        if selection is None or len(selection) == 0:
            return None
        else:
            return int(self.characterTable.selectedItems()[1].text())

    def getUserAuthStatus(self, user):
        status = ""
        now = datetime.datetime.utcnow()

        if user.RefreshToken is None or user.AccessToken is None:
            status = "No Authentication"
        elif now < user.AccessTokenExpire:
            status = "Valid Access Token"
        elif now > user.AccessTokenExpire:
            status = "Valid Refresh Token"

        return status

    def deleteTriggered(self):
        character_id = self.getSelectedUser()
        #print(str(character_id))
        self.deleteWindow = DeleteWindow(character_id, self.gui_queue, self)
        self.deleteWindow.show()

    def importTriggered(self):
        print("import")

    def exportTriggered(self):
        print("export")
示例#3
0
class UpdateHandler():
    def __init__(self, parent=None):
        super(UpdateHandler, self).__init__()

        esiapp = App.create(config.ESI_SWAGGER_JSON)

        self.clientStartTime = datetime.datetime.now()

        # init the security object
        self.esisecurity = EsiSecurity(
            app=esiapp,
            redirect_uri=config.ESI_CALLBACK,
            client_id=config.ESI_CLIENT_ID,
            secret_key=config.ESI_SECRET_KEY,
        )


        self.dbHandler = DatabaseHandler()
        #self.dbHandler.initSession()

    def calculateTimeDifference(self):
        config.TIME_DIFFERENCE = 0

    def setApiDetails(self, api, user):

        api.api_client.set_default_header(config.ESI_USER_AGENT, config.ESI_AGENT_DESCRIPTION)
        api.api_client.host = config.ESI_ESI_URL
        api.api_client.configuration.access_token = user.AccessToken

        return api

    def updateAll(self, gui_queue):
        """ Method to update Data for all stored Users.

        """

        self.updateServerStatus()

        # If we have'nt yet, we get the Static Informations for Skills/Ships etc from Eve
        # ToDo: Get Ship Dump and implement a real update function
        if self.dbHandler.staticDumpPresent() == False:
            print("No Skill Dump present ... ")
            #dumpThread = threading.Thread(target=self.getSkilldump)
            #dumpThread.daemon = True
            #dumpThread.start()

        try:
            self.userList = self.dbHandler.getAllUser()
            for user in self.userList:
                self.updateUser(user)
        except Exception as e:
            print("Exception in updateHandler.updateAll: %s\n" % e)
        finally:
            gui_queue.put("Reprint MainWindow")

        self.updateLoop()


    def updateLoop(self):
        while True:
            self.frequentlyUpdate()
            time.sleep(1)

    def frequentlyUpdate(self):
        # Get a new Server Status every Minute

        now = datetime.datetime.now()
        clientRunTime = int((now - self.clientStartTime).total_seconds())


        if (clientRunTime % 60) == 0:   # minutely Update
            # Server Status
            self.updateServerStatus()
        if (clientRunTime % 300) == 0:  # 5 minutely Update
            print("5 Min Update now")
            # Jump Fatigue
            # Balance
            # Notifications
            for user in self.userList:
                self.refreshUserAuth(user)
                self.updateBalance(user)
                self.updateCharacterNotifications(user)
        if (clientRunTime % 900) == 0:  # 15 minutely Update
            print("15 Min Update now")

        if (clientRunTime % 1800) == 0:  # 30 minutely Update
            print("30 Min Update now")
            # Skill Queue
            # Completed Skills
            # Attributes
            for user in self.userList:
                self.refreshUserAuth(user)
                self.updateSkillQueue(user)
                self.updateCompletedSkills(user)
                self.updateCharacterAttributes(user)
        if (clientRunTime % 3600) == 0:  # 60 minutely Update
            print("60 Min Update now")
            # Skill Points
            # Corp History


    def getSkilldump(self):
        #skilldump.SkillDump()
        skilldump.ShipDump()

    def updateUser(self, user):
        """ Method to update Data for one stored User.

            1. refresh the Authentication
            2. ask EvE API for new Data
        """
        #if self.getServerStatus() is not None:
        self.refreshUserAuth(user)
        self.updateCharacter(user)
        self.updateBalance(user)
        self.updatePortrait(user)
        self.updateSkillQueue(user)
        self.updateCompletedSkills(user)
        self.updateCharacterAttributes(user)
        self.updateCharacterNotifications(user)

        #self.getStructureDetails(user)


    def refreshUserAuth(self, user):
        """ Get a new Access Token based on Refresh Token.

        Feeding the esipy with Datas from the Database and ask if AcessToken is expired.
        If so, we refresh the Auth, store the New Tokens in user Class and write them to the Database

        :param user: Stored User Class from Database
        """
        try:
            self.esisecurity.set_token(user.AccessToken, user.RefreshToken, user.AccessTokenExpire)

            if self.esisecurity.is_token_expired() is True:
                user.update_token(self.esisecurity.refresh())
                self.dbHandler.saveUser(user)
            else:
                print("Access Token valid, nothing to do")
        except Exception as e:
            print("Exception in updateHandler.refreshUserAuth: %s\n" % e)



    def updateServerStatus(self):

        api = swagger_client.StatusApi()
        api.api_client.set_default_header(config.ESI_USER_AGENT, config.ESI_AGENT_DESCRIPTION)
        api.api_client.host = config.ESI_ESI_URL
        status = None

        try:
            response = api.get_status()
            now = datetime.datetime.utcnow()
            status = ServerStatus().setStatus(response, now)
            # ToDo: Handle 502 Exception differently as is only means that server is offline
        except Exception as e:
            print(datetime.datetime.now().strftime("%H:%M:%S"))
            print("Exception in updateHandler.getServerStatus: %s\n" % e)

            status = ServerStatus().setStatus(None, None)
        finally:

            self.dbHandler.saveServerStatus(status)

    def updateCharacter(self, user):

        api = swagger_client.CharacterApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id(user.CharacterID)
            char = Character().setCharacter(response, user.get_id())  # create an databaseTables Object of Character
            self.dbHandler.saveCharacter(char)
            #self.updateAllianceName(char)
            #self.updateCorporationName(char)
        except Exception as e:
            print("Exception in updateHandler.updateCharacter(): %s\n" % e)

    def updateBalance(self, user):

        api = swagger_client.WalletApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_wallet(user.CharacterID)
            self.dbHandler.saveCharacterBalance(response, user.get_id())
        except Exception as e:
            print("Exception in updateHandler.updateBalance(): %s\n" % e)

    def updatePortrait(self, user):

        api = swagger_client.CharacterApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_portrait(user.CharacterID)
            portrait = CharacterPortrait().setCharacterPortrait(response, user.get_id())
            self.dbHandler.saveCharacterPortrait(portrait)

        except Exception as e:
            print("Exception in updateHandler.updatePortrait(): %s\n" % e)

    def downloadPortraits(self, user):
        #ToDo: finalize this
        netwManager = QNetworkAccessManager()
        url = QUrl()

    def updateSkillQueue(self, user):

        api = swagger_client.SkillsApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_skillqueue(user.CharacterID)
            if len(response) > 0:
                # Create a SkillQueue Object, containing list of Skills and the owner ID
                skillQueue = SkillQueue().createSkillQueue(response, user.get_id())
                # Saving the Skill Queue
                self.dbHandler.saveSkillQueue(skillQueue)
            else:
                print(user.CharacterName + " has an Empty Skillqueue")
        except Exception as e:
            print("Exception in updateHandler.updateSkillqueue(): %s\n" % e)

    def updateCompletedSkills(self, user):
        """ Update the completed Skills
        Since we get a List of completed Skills and the Skillpoint values, we need to split where we save them
        The Skills go in the CompletedSkillItems DB.
        The Skillpoint values will be added to the character Table

        :param user: Stored User Class from Database
        """

        api = swagger_client.SkillsApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_skills(user.CharacterID)
            skillList = CompletedSkillList().createCSL(response, user.get_id())
            self.dbHandler.saveKnownSkills(skillList)
            self.dbHandler.saveCharacterSP(user.get_id(), response.total_sp, response.unallocated_sp)
        except Exception as e:
            print("Exception in updateHandler.updateCompletedSkills: %s\n" % e)

    def updateCharacterAttributes(self, user):

        api = swagger_client.SkillsApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_attributes(user.CharacterID)
            charAttributes = CharacterAttributes().create(response, user.get_id())
            self.dbHandler.saveCharacterAttributes(charAttributes)
        except Exception as e:
            print("Exception in updateHandler.updateCharacterAttributes(): %s\n" % e)

    def updateAllianceName(self, char):

        api = swagger_client.AllianceApi()
        api = self.setApiDetails(api)

        try:
            response = api.get_alliances_alliance_id(char.alliance_id)
            print(response)
        except Exception as e:
            print("Exception in UpdateHandler.updateAllianceName: " + str(e))

    def updateCorporationName(self, char):

        api = swagger_client.CorporationApi()
        api = self.setApiDetails(api)

        try:
            response = api.get_alliances_alliance_id(char.corporation_id)
            print(response)
        except Exception as e:
            print("Exception in UpdateHandler.updateCorporationName: " + str(e))


    def updateCharacterNotifications(self, user):

        api = swagger_client.CharacterApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_notifications(user.CharacterID)
            notifications = []
            for item in response:
                new = CharacterNotifications().create(item, user.id)
                notifications.append(new)
                self.dbHandler.saveCharacterNotification(new)
        except Exception as e:
            print("Exception in updateHandler.getCharacterNotifications: %s\n" % e)

    def getStructureDetails(self, user):
        # Test Function for getting Corp Structures, specially remaining structure fuel/time
        api = swagger_client.CorporationApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_corporations_corporation_id_structures(573400667)
            print(response)
            print(response.data)
        except Exception as e:
            print("Exception in updateHandler.getStructureDetails: %s\n" % e)