示例#1
0
    def executeaction(self,id):
        if not self._objects.has_key(id):
            err('bad key')
            return False
        
        x=self._objects[id].getCmd()
        if not x:
            return False
        if x[0]=='MOVE':
            self.moveobject(id,x[1],x[2])
            try:
                self._objects[id].angle=x[3]
            except:
                self._objects[id].angle=0
                
            return True
        if x[0]=='PLANTBOMB':
            return True
        if x[0]=='FIRE':
            return True
        if x[0]=='IDLE':
            return True

        msg("executeaction do not know how to handle:\n"+self._objects[id].action)
        return False
示例#2
0
    def handle_worldinfo(self,worldinfo):
  #      msg("Client.worldinfo: "+String(worldinfo))
        world=String(worldinfo).splitlines()
        if not world[0]=='CONTINUE':
            self.allsprites.empty()
#            self._hero.add(self.allsprites)

    
        player=Player()
        stone=Stone()
        bomb=Bomb()
 
       # err(str(world))
        for i in world:        
            if i=='CONTINUE':
                continue
            if player.isPlayer(i):
                player.fromString(i)
                obj=DD(player.x,player.y)                
                
            elif stone.isStone(i):

                stone.fromString(i)
                if stone.x>200 or stone.y>200:
                    err("BAD stone: "+stone.toString())
                obj=Block(stone.x,stone.y,stone.imageId)

            elif bomb.isBomb(i):
                bomb.fromString(i)
                #Change this obj!
                obj=DD(bomb.x,bomb.y)
            else:
                msg("handle_worldinfo got some crap:\n"+i)
                continue
            obj.add(self.allsprites)
示例#3
0
 def fromString(self,string):
     s=string.split(' ')
     if not s[0] == self.type:
         msg("bomb.fromString got something that was not a bomb:\n"+string)
     self.id = int(s[1])
     self.x = int(s[2])
     self.y = int(s[3])
     self.timeleft = int(s[4])
     self.imageId = int(s[5])
示例#4
0
 def fromString(self, string):
     s = string.split(" ")
     if not s[0] == self.type:
         msg("stone.fromString got something that was not a stone:\n" + string)
     self.id = int(s[1])
     self.x = int(s[2])
     self.y = int(s[3])
     self.health = int(s[4])
     self.imageId = int(s[5])
示例#5
0
 def fromString(self,string):
     if not self.isBomb(string):
         msg("bomb.fromString got something that was not a bomb:\n"+string)
     s=string.split(' ')
     self.type='BOMB'
     self.id = int(s[1])
     self.x = int(s[2])
     self.y = int(s[3])
     self.timeleft = int(s[4])
     self.image = int(s[5])
示例#6
0
    def fromString(self,string):
        try:
            if not self.isPlayer(string):
                return False
            d=string.split(' ')
            self.type=d[0]
            self.id =int(d[1]) 
            self.x =int(d[2]) 
            self.y =int(d[3]) 
            self.angle=int(d[4])
            self.health =int(d[5]) 
            self.imageId =int(d[6]) 

            self.height =20
            self.width = 20
        except:
            msg("player:fromString got bad values: \n-|"+string+'|-')
示例#7
0
    def handle_worldinfo(self,worldinfo):
       # msg("Client.worldinfo: "+String(worldinfo))
        world=String(worldinfo).splitlines()

        
    
        player=Player()
        stone=Stone()
        bomb=Bomb()
 
        err("Number of rows received: "+str(len(world)))
        for i in world:  
            if i=='CONTINUE':
                continue
            if str(i.split(' ')[0])=='MVWORLD':
                s=i.split(' ')
                dx=int(s[1])
                dy=int(s[2])
                for i in self._objects.keys():
                    self._objects[i].x+=dx
                    self._objects[i].y+=dy
                    if not (0 < self._objects[i].x <400 or 0 < self._objects[i].y <400):
                        self._objects.pop(i)
            elif player.isPlayer(i):
                p=Player()
                p.fromString(i)
                self._objects[p.id]=p
            elif stone.isStone(i):
                s=Stone()
                s.fromString(i)
#                err("got stone: "+stone.toString())
 #               err("from : "+ str(i))
                self._objects[s.id]=s
            elif bomb.isBomb(i):
                b=Bomb()
                b.fromString(i)
                self._objects[b.id]=b
            else:
                msg("handle_worldinfo got some crap:\n"+i+str(i.split(' ')))
                continue
        self.pyprint()