示例#1
0
    def fromrow(self, row):
        if not row:
            return {}
        ret = {
            "teams": {},
            "players": {},
            "weapons": {},
        }
        # Base
        dbselectors.rowtodict(ret, row, ["id", "time",
            "map", "mode", "mutators",
            "timeplayed"])
        ret["version"] = self.db.execute(
            """SELECT version FROM game_servers
            WHERE game = %d""" % ret['id']).fetchone()[0]
        # Server handle
        if self.flags["server"]:
            ret["server"] = self.db.execute(
                """SELECT handle FROM game_servers
                WHERE game = %d""" % ret['id']).fetchone()[0]
        # Teams
        if self.flags["teams"]:
            for team_row in self.db.execute(
                "SELECT * FROM game_teams WHERE game = %d" % row[0]):
                    team = {}
                    dbselectors.rowtodict(team, team_row,
                        [None, "team", "score", "name"])
                    ret["teams"][team["name"]] = team
        # Affinities
        captures = []
        bombings = []
        if self.flags["affinities"]:
            # Flag Captures
            for capture_row in self.db.execute(
                "SELECT * FROM game_captures WHERE game = %d" % row[0]):
                    capture = {}
                    dbselectors.rowtodict(capture, capture_row, [None,
                        "player", "playerhandle", "capturing", "captured"])
                    captures.append(capture)
            if captures:
                ret['captures'] = captures
            # Base Bombings
            for bombing_row in self.db.execute(
                "SELECT * FROM game_bombings WHERE game = %d" % row[0]):
                    bombing = {}
                    dbselectors.rowtodict(bombing, bombing_row, [None,
                        "player", "playerhandle", "bombing", "bombed"])
                    bombings.append(bombing)
            if bombings:
                ret['bombings'] = bombings
        # FFA Rounds
        if self.flags["rounds"]:
            ffarounds = []
            for ffaround_row in self.db.execute(
                "SELECT * FROM game_ffarounds WHERE game = %d" % row[0]):
                    ffaround = {}
                    dbselectors.rowtodict(ffaround, ffaround_row, [None,
                        "player", "playerhandle", "round", "winner"])
                    ffarounds.append(ffaround)
            if ffarounds:
                ret['ffarounds'] = ffarounds
        # Players
        if self.flags["players"]:
            for player_row in self.db.execute(
                "SELECT * FROM game_players WHERE game = %d" % row[0]):
                    player = {
                        "weapons": {},
                        "captures": [],
                        "bombings": [],
                        }
                    dbselectors.rowtodict(player, player_row, [None,
                        "name", "handle",
                        "score", "timealive", "frags", "deaths", "id",
                        "timeactive"])

                    #Player total damage
                    if self.flags["playerdamage"]:
                        player["damage"] = self.db.execute(
                                """SELECT (sum(damage1) + sum(damage2))
                                FROM game_weapons
                                WHERE game = %d AND player = %s""" % (
                                    row[0], player["id"])).fetchone()[0] or 0

                    if self.flags["playeraffinities"]:
                        for capture in captures:
                            if capture["player"] == player["id"]:
                                player["captures"].append(capture)
                        for bombing in bombings:
                            if bombing["player"] == player["id"]:
                                player["bombings"].append(bombing)

                    if self.flags["playerweapons"]:
                        cols = ["weapon"] + redeclipse(ret).weapcols
                        for wrow in self.db.execute("""
                                    SELECT %s FROM game_weapons
                                    WHERE game = %d
                                    AND player = %d""" % (
                                        ','.join(cols), ret['id'], player_row[7]
                                        )):
                            weapon = wrow[0]
                            w = {'name': weapon}
                            for colidx in range(len(cols) - 1):
                                colidx += 1
                                t = cols[colidx]
                                try:
                                    w[t] = wrow[colidx]
                                except TypeError:
                                    w[t] = 0
                            player["weapons"][weapon] = w
                    ret["players"][player['id']] = player
        # Weapons
        if self.flags["weapons"]:
            for weapon in redeclipse(ret).weaponlist:
                w = {'name': weapon}
                gameweapsum = lambda x: self.db.execute(
                    """SELECT sum(%s) FROM game_weapons
                    WHERE weapon = ? AND game = %d""" % (
                        x, ret['id']),
                    (weapon,)).fetchone()[0]
                for t in redeclipse(ret).weapcols:
                    w[t] = gameweapsum(t)
                ret['weapons'][weapon] = w
        return ret
示例#2
0
    def fromrow(self, row):
        if not row:
            return {}
        recentgames = self.q.qint('recentgames', cfg.get('recent'))
        recentsums = self.recent('recentsums')
        ret = {
            "recentgames": {},
            }
        dbselectors.rowtodict(ret, row, [
            "name", "handle"
            ], start=1)
        handle = ret['handle']
        # Games
        if self.flags['games']:
            gamerows = list(self.db.execute(
                """SELECT * FROM games
                WHERE id in (SELECT game FROM game_players
                WHERE handle=?)""", (handle,)))
            ret["games"] = [r[0] for r in gamerows]
            # Recent Games
            if self.flags['recentgames']:
                gs = dbselectors.get("game", self.db)
                gs.flags_none()
                gs.weakflags(['players'], True)
                for row in utils.sliceneg(
                    list(reversed(gamerows)), recentgames):
                    game = gs.fromrow(row)
                    game['player'] = [p for p in list(game["players"].values())
                        if p["handle"] == handle][0]
                    # Count FFA rounds for this player in a new index
                    ffarounds = []
                    for ffaround_row in self.db.execute(
                        """SELECT * FROM game_ffarounds
                        WHERE playerhandle = ?
                        AND game = %d""" % game['id'], (handle,)):
                            ffaround = {}
                            dbselectors.rowtodict(
                                ffaround, ffaround_row, ["game",
                                None, None, "round", "winner"])
                            ffarounds.append(ffaround)
                    if ffarounds:
                        game['player_ffarounds'] = ffarounds
                    ret["recentgames"][game["id"]] = game

        #Data from games
        recentsum = lambda x: self.db.execute(
            """SELECT sum(%s) FROM
            (SELECT * FROM game_players
            WHERE game IN (SELECT id FROM games
            %s)
            AND %s
            AND handle = ?
            %s)""" % (x,
                "WHERE mode != re_mode(id, 'race')" if x not in
                ['timeactive'] else "",
                self.vlimit(),
                recentsums), (ret['handle'],)).fetchone()[0]
        recent = {
            'weapons': {},
            }

        # Affinity data
        if self.flags['affinities']:
            captures = []
            for capture_row in self.db.execute(
                """SELECT * FROM game_captures WHERE playerhandle = ?
                AND game in (SELECT id FROM games
                %s)""" % (recentsums), (handle,)):
                    capture = {}
                    dbselectors.rowtodict(capture, capture_row, ["game",
                        None, None, "capturing", "captured"])
                    captures.append(capture)
            if captures:
                ret['captures'] = captures
            bombings = []
            for bombing_row in self.db.execute(
                """SELECT * FROM game_bombings WHERE playerhandle = ?
                AND game in (SELECT id FROM games
                %s)""" % (recentsums), (handle,)):
                    bombing = {}
                    dbselectors.rowtodict(bombing, bombing_row, ["game",
                        None, None, "bombing", "bombed"])
                    bombings.append(bombing)
            if bombings:
                ret['bombings'] = bombings

        # Sums of data
        if self.flags['recentsums']:
            for t in ['frags', 'deaths', 'timealive', 'timeactive']:
                recent[t] = recentsum(t)

            # Damage
            if self.flags['damage']:
                recent["damage"] = self.db.execute(
                    """SELECT (sum(damage1) + sum(damage2)) FROM game_weapons
                        WHERE %s
                        AND playerhandle = ?
                        AND game IN (SELECT id FROM games
                        WHERE mode != re_mode(id, 'race'))
                        %s""" % (self.vlimit(),
                        recentsums),
                            (ret["handle"],)).fetchone()[0]

            if self.flags['weapons']:
                #Weapon Data
                for weapon in redeclipse().weaponlist:
                    wr = {'name': weapon}
                    recentsum = lambda x: self.db.execute(
                        """SELECT sum(%s) FROM
                        (SELECT * FROM game_weapons
                        WHERE weapon = ? AND playerhandle = ?
                        AND game IN (SELECT id FROM games
                        WHERE mode != re_mode(id, 'race'))
                        AND %s
                        %s)""" % (x,
                        self.vlimit(),
                        recentsums),
                        (weapon, ret['handle'])).fetchone()[0]
                    for t in redeclipse().weapcols:
                        wr[t] = recentsum(t)
                    recent['weapons'][weapon] = wr
        ret["recent"] = recent
        return ret