def test_take_card__reduces_deck(self): deck = Deck() deck._cards = [Card(3, "Test"), Card(2, "Test")] person = HumanPlayer("Sam") person.take_card(deck) self.assertEqual(1, len(deck))
def test_take_card__removes_card(self): deck = Deck() deck._cards = [Card(3, "Test"), Card(2, "Test")] person = HumanPlayer("Sam") person.take_card(deck) card = person.cards[0] self.assertNotIn(card, deck)
def test_take_card__adds_to_hand(self): deck = Deck() deck._cards = [Card(3, "Test"), Card(2, "Test")] person = HumanPlayer("Sam") self.assertEqual(0, len(person.cards)) person.take_card(deck) self.assertEqual(1, len(person.cards))
def test_deal_hand(self): mocked_deck = Deck() mocked_deck._cards = list(reversed([_ACE_OF_HEARTS, _ACE_OF_SPADES, _ACE_OF_HEARTS, _ACE_OF_CLUBS, _SEVEN_OF_HEARTS, _SEVEN_OF_CLUBS])) game = Game(mocked_deck) hand = game._deal_hand() self.assertEqual(HandType.SET, hand.get_hand_type()) self.assertEqual(Rank.ACE, hand.get_hand_type_rank()) hand = game._deal_hand() self.assertEqual(HandType.PAIR, hand.get_hand_type()) self.assertEqual(Rank.SEVEN, hand.get_hand_type_rank()) self.assertEqual(Rank.ACE, hand.get_high_card_rank())